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Xenoblade Chronicles

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Xenoblade Chronicles
Xenoblade Chronicles logo.png
Genre(s)Action role-playing
Developer(s)Monolith Soft
Publisher(s)Nintendo
Creator(s)
Artist(s)
Writer(s)
  • Tetsuya Takahashi
  • Yuichiro Takeda
  • Kazuho Hyodo
  • Yurie Hattori
  • Mamoru Ohta
Composer(s)
Platform(s)
First releaseXenoblade Chronicles
June 10, 2010
Latest releaseXenoblade Chronicles 3
July 29, 2022
Parent seriesXeno

Xenoblade Chronicles[a] is a series of action role-playing games developed by Monolith Soft and published by Nintendo. The series began with the original Xenoblade Chronicles game, published for the Nintendo Wii in 2010. Though initially only released in Japan, it was localized into other regions as a result of Operation Rainfall, a large grass-roots fan campaign to pressure Nintendo to localize several Japan-exclusive games. The original game became a critical and commercial success, spawning multiple sequels. The series has since sold more than 8.2 million copies worldwide. Xenoblade Chronicles has been well-received for its world design, music, stories, and themes. The series has been represented in other gaming franchises, including the Super Smash Bros. and Project X Zone series. It is loosely a part of the Xeno metaseries, for which it receives its namesake, co-created and directed by Tetsuya Takahashi.

Discover more about Xenoblade Chronicles related topics

Action role-playing game

Action role-playing game

An action role-playing game is a subgenre of video games that combines core elements from both the action game and role-playing genre.

Monolith Soft

Monolith Soft

Monolith Software Inc., trading as Monolith Soft, is a Japanese video game development studio originally owned by Namco until being bought out by Nintendo in 2007. The company was founded in 1999 by Tetsuya Takahashi with the support and cooperation of Masaya Nakamura, the founder of Namco. Their first project was the Xenosaga series, a spiritual successor to the Square-developed Xenogears. Multiple Square staff would join Takahashi at Monolith Soft including Hirohide Sugiura and Yasuyuki Honne.

Nintendo

Nintendo

Nintendo Co., Ltd. is a Japanese multinational video game company headquartered in Kyoto. It develops and releases both video games and video game consoles.

Xenoblade Chronicles (video game)

Xenoblade Chronicles (video game)

Xenoblade Chronicles is an action role-playing game developed by Monolith Soft and published by Nintendo for the Wii. Initially released in Japan in 2010, it was later released in the PAL regions in 2011 and then in North America in 2012. A port for the New Nintendo 3DS was released in 2015, and a remaster for the Nintendo Switch was released in May 2020. Xenoblade Chronicles is the first entry in the Xenoblade Chronicles series, a subseries which forms part of the larger Xeno metaseries. Although no direct narrative connections exist to previous Xeno games, it incorporates aesthetic and narrative elements from both fantasy and science fiction. The game features navigation through an open world split into zones, side-quests tied to party members' affinity, and a real-time action-based battle system which incorporates the main character's ability to see brief glimpses of the future.

Wii

Wii

The Wii is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, following the GameCube and is a seventh-generation console alongside Microsoft's Xbox 360 and Sony's PlayStation 3.

Operation Rainfall

Operation Rainfall

Operation Rainfall, commonly known as oprainfall, was a video game-oriented fan campaign founded to promote the release of games not available in North America. Initially aimed at promoting the North American release of three games on the aging Wii home video game console only released in Japan and Europe, it later transitioned into a community blog dedicated to niche Japanese games and further fan campaigns aimed at the localization of Japan-exclusive games. From inception, its stated intention was to show publisher Nintendo the demand for the three chosen games.

Super Smash Bros.

Super Smash Bros.

Super Smash Bros. is a crossover fighting game series published by Nintendo. The series was created by Masahiro Sakurai, who has directed every game in the series. The series is known for its unique gameplay objective which differs from that of traditional fighters, in that the aim is to increase damage counters and knock opponents off the stage instead of depleting life bars.

Project X Zone

Project X Zone

Project X Zone is a crossover tactical role-playing game for the Nintendo 3DS developed by Monolith Soft with assistance from Capcom and Red Entertainment and published by Namco Bandai Games. The game is a follow up to the 2005 video game Namco × Capcom and features characters from Namco Bandai, Capcom, and Sega. The game was released on October 11, 2012 in Japan; June 25, 2013 in North America; and July 5, 2013 in Europe. The game received mixed to positive reviews on release; praise went towards the game's cast, combat system, and presentation, but criticism was directed at its repetitive gameplay and confusing storyline.

Xeno (series)

Xeno (series)

Xeno is a Japanese science fantasy video game franchise created by Tetsuya Takahashi. The first entry was developed by SquareSoft, and subsequent entries have been developed by Monolith Soft, a company founded by Takahashi after he left Square in 1999. While the various games have no direct story connections, they have common thematic links and all sport the "Xeno" prefix, which Takahashi has variously described as a means of identifying his games and a symbolic representation of the series. All the games in the Xeno meta series take place within a science fiction setting with some fantasy elements, with its stories frequently featuring psychological, philosophical, and religious themes.

Tetsuya Takahashi

Tetsuya Takahashi

Tetsuya Takahashi is a Japanese video game designer and director. Takahashi worked at Square, in the 90s as a graphic designer and director, participating on some of their most well-received titles such as Final Fantasy V, Final Fantasy VI and Chrono Trigger. In 1999, he left Square to co-found Monolith Soft, Inc., where he would produce the Xenogears (Square), Xenosaga and Xenoblade Chronicles series, his most notable works. He is married to Soraya Saga, who also worked with him at Square Enix, as well as on Xenogears, Xenosaga, and Soma Bringer.

Gameplay

The gameplay within the Xenoblade Chronicles series uses a real-time action-based battle system, where the player manually moves a character in real-time, and party members will "auto-attack" when enemies enter their attack radius.[1][2] Manually input attacks, called "Arts", may also be performed, but in a limited fashion. Battle Arts are only available after a "cool down" period that occurs after every use, while character specific "Talent Arts" only become available after enough auto-attacks are executed.[1] Both party members and enemies have a finite number of health points, and attacks deplete this value. Combat is won when all enemies lose their HP, but the game is lost if the player's character loses all their HP and has no means of being revived. Health may be restored by the player by using healing Arts in battle, or the player may let characters' HP regenerate automatically outside of battle. Winning battles earns the player experience points, which allows the characters to grow stronger by leveling up and learning new Arts. Arts for each character must be set by the player on their respective set up, called a "Battle Palette", outside of battles.[3] Additionally, exploring large environments is a defining aspect of gameplay.[4][5]

Plot

Story

The stories and characters vary with each game in the Xenoblade Chronicles series, however series creator Tetsuya Takahashi believes that the series is defined by the players' desire to remain in the game world. The core concept of these games is to keep players immersed in these worlds, allowing them to freely explore.[6]

In the series's fictional chronology, Xenoblade Chronicles is the second game to take place. Its epilogue, Xenoblade Chronicles: Future Connected is set one year after the events of the main game.[7] Xenoblade Chronicles 2 takes place in a parallel universe, occurring simultaneously to the events of Xenoblade Chronicles.[8] Its prequel, Xenoblade Chronicles 2: Torna – The Golden Country is set 500 years before the events of the game.[9] Xenoblade Chronicles 3 takes place an unspecified amount of time after the previous games, and depicts the future of the worlds of Xenoblade Chronicles and Xenoblade Chronicles 2.[10]

Setting

While the Xenoblade games do not share any setting directly, its universes are directly linked except for Xenoblade Chronicles X which is regarded as a spiritual successor.[11] However, it is represented as a single episode in the overall universe.[12] Two colossal titans known as the Bionis and the Mechonis serve as the setting for Xenoblade Chronicles; with the Future Connected epilogue taking place in a smaller area, the Bionis's shoulder.[7] Xenoblade Chronicles X takes place on an alien planet known as Mira. Xenoblade Chronicles 2 and its prequel Torna – The Golden Country take place in the world of Alrest, which contains several titans that house many different nations. Xenoblade Chronicles 3 takes place in the world of Aionios, a large continent made up of areas from Xenoblade Chronicles and Xenoblade Chronicles 2.

Characters

Each game in the series introduces its own set of characters. There are a number of recurring character archetypes. Tracing back to Xenogears, the series has always included a character with the name beginning with "Van-". Vangarre appears in Xenoblade Chronicles, Jack Vandham in Xenoblade Chronicles X, Vandham in Xenoblade Chronicles 2 and Guernica Vandham in Xenoblade Chronicles 3. There have been numerous callbacks to KOS-MOS from Xenosaga. She appears as a rare Blade in Xenoblade Chronicles 2. Her general appearance has been reflected in several characters' designs, including Elma's true form in Xenoblade Chronicles X and Poppi QTπ in Xenoblade Chronicles 2. Additionally, Nia's awakening scene in Xenoblade Chronicles 3 bears a strong resemblance to KOS-MOS' introduction scene in Xenosaga Episode I.

A race of small furry creatures known as the Nopon have appeared in every title in the series. In contrast to their appearances, the Nopon race, in general, tend to be greedy and selfish by nature. In every game, the names of Nopon non-player characters have been carried over to the next installment as the main Nopon character: Satata (Tatsu in Japan) from Xenoblade Chronicles appears in Xenoblade Chronicles X. The Xenoblade Chronicles X incarnation of Tatsu has a major rival known as Tora, who also appears in Xenoblade Chronicles 2 as a playable Nopon character.

Discover more about Plot related topics

Tetsuya Takahashi

Tetsuya Takahashi

Tetsuya Takahashi is a Japanese video game designer and director. Takahashi worked at Square, in the 90s as a graphic designer and director, participating on some of their most well-received titles such as Final Fantasy V, Final Fantasy VI and Chrono Trigger. In 1999, he left Square to co-found Monolith Soft, Inc., where he would produce the Xenogears (Square), Xenosaga and Xenoblade Chronicles series, his most notable works. He is married to Soraya Saga, who also worked with him at Square Enix, as well as on Xenogears, Xenosaga, and Soma Bringer.

Spiritual successor

Spiritual successor

A spiritual successor is a product or fictional work that is similar to, or directly inspired by, another previous work, but does not explicitly continue the product line or media franchise of its predecessor, and is thus only a successor "in spirit". Spiritual successors often have similar themes and styles to their source material, but are generally a distinct intellectual property.

Xenogears

Xenogears

Xenogears is a 1998 role-playing video game developed and published by Square for the PlayStation video game console. It is the debut entry in the larger Xeno franchise. The gameplay of Xenogears revolves around navigating 3D environments both on-foot and using humanoid mecha dubbed "Gears". Combat is governed by a version of the turn-based "Active Time Battle" system. The story follows protagonist Fei Fong Wong and several others as they journey across the world to overthrow the all-powerful rule of Solaris and uncover mysteries concerning their world. The story incorporates Jungian psychology, Freudian thought, and religious symbolism.

Xenoblade Chronicles (video game)

Xenoblade Chronicles (video game)

Xenoblade Chronicles is an action role-playing game developed by Monolith Soft and published by Nintendo for the Wii. Initially released in Japan in 2010, it was later released in the PAL regions in 2011 and then in North America in 2012. A port for the New Nintendo 3DS was released in 2015, and a remaster for the Nintendo Switch was released in May 2020. Xenoblade Chronicles is the first entry in the Xenoblade Chronicles series, a subseries which forms part of the larger Xeno metaseries. Although no direct narrative connections exist to previous Xeno games, it incorporates aesthetic and narrative elements from both fantasy and science fiction. The game features navigation through an open world split into zones, side-quests tied to party members' affinity, and a real-time action-based battle system which incorporates the main character's ability to see brief glimpses of the future.

Xenoblade Chronicles X

Xenoblade Chronicles X

Xenoblade Chronicles X is a 2015 action role-playing game developed by Monolith Soft and published by Nintendo for the Wii U console. Xenoblade Chronicles X forms part of the Xeno metaseries, being a spiritual successor to Xenoblade Chronicles without any narrative connections to prior Xeno titles. Carrying over several gameplay elements from Xenoblade Chronicles, players explore the open world planet Mira, completing a variety of quests and unlocking new regions to explore and gather resources from across Mira's five continents.

Xenoblade Chronicles 2

Xenoblade Chronicles 2

Xenoblade Chronicles 2 is a 2017 action role-playing game developed by Monolith Soft and published by Nintendo for the Nintendo Switch. Released on December 1, it is the third installment in Xenoblade Chronicles and the seventh main entry in the Xeno series. Plans for the game began shortly before the launch of Xenoblade Chronicles X in 2014. Key developers from previous games returned, including franchise creator Tetsuya Takahashi, and directors Koh Kojima and Genki Yokota. The team wanted to develop a story-driven game in the style of the original Xenoblade Chronicles. The game was announced in 2017 with a worldwide release date planned for the same year. As with Xenoblade Chronicles, the game was localized by Nintendo of Europe.

Xenoblade Chronicles 3

Xenoblade Chronicles 3

Xenoblade Chronicles 3 is a 2022 action role-playing game developed by Monolith Soft and published by Nintendo for the Nintendo Switch. It is the fourth installment of the open-world Xenoblade Chronicles franchise, and the eighth main entry in the Xeno series. Xenoblade Chronicles 3 depicts the futures of the worlds featured in Xenoblade Chronicles (2010) and Xenoblade Chronicles 2 (2017), and concludes the trilogy's overall narrative. The development team wanted to develop a story-driven game in the style of the first two entries in the series, while featuring content and combat gameplay from previous Xeno entries. The game was announced February 9th, 2022, and released July 29th the same year. Like the first two entries, the game was localized by Nintendo of Europe.

KOS-MOS

KOS-MOS

KOS-MOS is a fictional character from the Xenosaga role-playing video game series by Monolith Soft and Bandai Namco Entertainment. KOS-MOS also appears as a major character in the anime Xenosaga: The Animation and in several crossover video games.

Xenosaga

Xenosaga

Xenosaga is a role-playing video game series developed by Monolith Soft and primarily published by Namco. Forming part of the wider Xeno metaseries, Xenosaga is set in a science fiction universe and follows a group of characters as they face both a hostile alien race called the Gnosis and human factions fighting for control of the Zohar, an artifact connected to a god-like energy called U-DO. Gameplay across the series is similar, with the characters being guided through a linear narrative and fighting enemies using a turn-based combat system. The party fights both on foot and in a variety of mechs.

Xenosaga Episode I

Xenosaga Episode I

Xenosaga Episode I: Der Wille zur Macht is a role-playing video game developed by Monolith Soft and published by Namco for the PlayStation 2; the game was released in 2002 in Japan and 2003 in North America. It is the first entry in the Xenosaga trilogy and forms part of the wider Xeno metaseries. Gameplay features exploration of environments through a linear narrative, while battles use turn-based combat with the player characters fighting both on foot and piloting large mecha dubbed A.G.W.S.; combat in turn features a system of button combinations for attack types, and multiple leveling systems.

Non-player character

Non-player character

A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster or referee rather than by another player. In video games, this usually means a character controlled by the computer that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence.

Development

Release timeline
2010Xenoblade Chronicles
2011–2014
2015Xenoblade Chronicles 3D
Xenoblade Chronicles X
2016
2017Xenoblade Chronicles 2
2018Xenoblade Chronicles 2: Torna – The Golden Country
2019
2020Xenoblade Chronicles: Definitive Edition
2021
2022Xenoblade Chronicles 3

2006–2015: Xenoblade Chronicles and X

The staff at Monolith Soft was left in a state of low morale after the commercial failure of the Xenosaga series which ultimately led to its premature end.[13] In July 2006, Tetsuya Takahashi was struck by the idea of people living on top of enormous titans, so he wrote the concept down and turned it into a 3D model.[14] The project was initially called Monado: Beginning of the World, but was changed to Xenoblade in Japan to honor Tetsuya Takahashi's previous work on the Xeno series and for his hard work on the game.[15] Nintendo of Europe announced that they were publishing the game, adding Chronicles to Xenoblade.[16] Due to no plans to release the title in North America, the fans launched a fan-campaign known as Operation Rainfall to convince Nintendo to bring Xenoblade Chronicles to North America along with The Last Story and Pandora's Tower.[17] After months of silence, Nintendo of America confirmed that the title was headed for North America in April 2012.[18]

Monolith Soft began development of Xenoblade Chronicles, an action role-playing game for the Nintendo Wii that was released in Japan on June 10, 2010.[19][20] The game was later localized by Nintendo of Europe and was released in Europe and Australia on August 19, 2011, and September 1, 2011, respectively.[21][22] It was then brought over to North America as a GameStop exclusive on April 6, 2012.[23][24] Shulk and his friends embark on a quest to get revenge against the Mechon for the assault on their home. As they journey along the backs of the titans, they unravel the secrets of a powerful weapon known as the Monado.[25] It was originally released on the Wii and later ported to the New Nintendo 3DS as Xenoblade Chronicles 3D, and remastered as Xenoblade Chronicles: Definitive Edition on the Nintendo Switch. Xenoblade Chronicles 3D, a port handled by Monster Games, was released worldwide in April 2015 for the New Nintendo 3DS.[26]

An interstellar war forces humanity to flee a destroyed Earth. After crashing on the uncharted planet Mira, Elma and her team race against time to retrieve the Lifehold, a structure that contains thousands of lives.[27][28] It was released on the Wii U.

2016–2018: Xenoblade Chronicles 2

In a world of dying titans, Rex meets the living weapon Pyra and promises to bring her to the fabled paradise Elysium.[29] It was released on the Nintendo Switch.

Xenoblade Chronicles 2: Torna – The Golden Country is set 500 years before the events of Xenoblade Chronicles 2, Lora and Jin fight against Malos and his army before the inevitable fall of their kingdom, Torna.[30] It was released on the Nintendo Switch as both a standalone game and as an expansion for Xenoblade Chronicles 2.

2019–present: Xenoblade Chronicles 3

Xenoblade Chronicles: Future Connected is set one year after the events of the main story in the original Xenoblade Chronicles. Taking place on the Bionis' Shoulder, an area not explored in the original game, Future Connected follows Melia, Shulk, and Riki's daughter Nene and adopted son Kino as they seek to reclaim the city of Alcamoth. It was released on the Nintendo Switch as part of the remaster Xenoblade Chronicles: Definitive Edition.

Xenoblade Chronicles 3 takes place in the world of Aionios, with two warring nations: Keves and Agnus. It features a narrative depicting the respective futures for the worlds of Xenoblade Chronicles and Xenoblade Chronicles 2. Main protagonists Noah from Keves and Mio from Agnus must put aside their differences in order to face the larger threat. It was released on the Nintendo Switch.[31][32]

Xenoblade Chronicles 3's fourth and final wave of the downloadable content will include a major story expansion to be released by the end of 2023. Monolith Soft has teased that the volume could be as large as Xenoblade Chronicles 2: Torna – The Golden Country.[33]

Future

In regards to the future of the franchise, series director and producer Genki Yokota ensured that the series will go on and that they would like to keep it going for as long as possible.[34] Xenoblade Chronicles 3 is the conclusion to the story arc of Xenoblade Chronicles and Xenoblade Chronicles 2, however Tetsuya Takahashi indicated that it is not the end of the series. He suggested that those who play the game and the stories in the expansion pass can imagine what lies ahead for the series.[35] Series director Koh Kojima expressed an interest in making Xenoblade Chronicles X2.[36]

Discover more about Development related topics

Xenoblade Chronicles (video game)

Xenoblade Chronicles (video game)

Xenoblade Chronicles is an action role-playing game developed by Monolith Soft and published by Nintendo for the Wii. Initially released in Japan in 2010, it was later released in the PAL regions in 2011 and then in North America in 2012. A port for the New Nintendo 3DS was released in 2015, and a remaster for the Nintendo Switch was released in May 2020. Xenoblade Chronicles is the first entry in the Xenoblade Chronicles series, a subseries which forms part of the larger Xeno metaseries. Although no direct narrative connections exist to previous Xeno games, it incorporates aesthetic and narrative elements from both fantasy and science fiction. The game features navigation through an open world split into zones, side-quests tied to party members' affinity, and a real-time action-based battle system which incorporates the main character's ability to see brief glimpses of the future.

Xenoblade Chronicles 2

Xenoblade Chronicles 2

Xenoblade Chronicles 2 is a 2017 action role-playing game developed by Monolith Soft and published by Nintendo for the Nintendo Switch. Released on December 1, it is the third installment in Xenoblade Chronicles and the seventh main entry in the Xeno series. Plans for the game began shortly before the launch of Xenoblade Chronicles X in 2014. Key developers from previous games returned, including franchise creator Tetsuya Takahashi, and directors Koh Kojima and Genki Yokota. The team wanted to develop a story-driven game in the style of the original Xenoblade Chronicles. The game was announced in 2017 with a worldwide release date planned for the same year. As with Xenoblade Chronicles, the game was localized by Nintendo of Europe.

Xenoblade Chronicles 2: Torna – The Golden Country

Xenoblade Chronicles 2: Torna – The Golden Country

Xenoblade Chronicles 2: Torna – The Golden Country is a 2018 action role-playing game developed by Monolith Soft and published by Nintendo for the Nintendo Switch console. It is a story expansion to the 2017 game, Xenoblade Chronicles 2, and was released both as downloadable content and as a standalone title on a physical cartridge.

Xenoblade Chronicles 3

Xenoblade Chronicles 3

Xenoblade Chronicles 3 is a 2022 action role-playing game developed by Monolith Soft and published by Nintendo for the Nintendo Switch. It is the fourth installment of the open-world Xenoblade Chronicles franchise, and the eighth main entry in the Xeno series. Xenoblade Chronicles 3 depicts the futures of the worlds featured in Xenoblade Chronicles (2010) and Xenoblade Chronicles 2 (2017), and concludes the trilogy's overall narrative. The development team wanted to develop a story-driven game in the style of the first two entries in the series, while featuring content and combat gameplay from previous Xeno entries. The game was announced February 9th, 2022, and released July 29th the same year. Like the first two entries, the game was localized by Nintendo of Europe.

Monolith Soft

Monolith Soft

Monolith Software Inc., trading as Monolith Soft, is a Japanese video game development studio originally owned by Namco until being bought out by Nintendo in 2007. The company was founded in 1999 by Tetsuya Takahashi with the support and cooperation of Masaya Nakamura, the founder of Namco. Their first project was the Xenosaga series, a spiritual successor to the Square-developed Xenogears. Multiple Square staff would join Takahashi at Monolith Soft including Hirohide Sugiura and Yasuyuki Honne.

Tetsuya Takahashi

Tetsuya Takahashi

Tetsuya Takahashi is a Japanese video game designer and director. Takahashi worked at Square, in the 90s as a graphic designer and director, participating on some of their most well-received titles such as Final Fantasy V, Final Fantasy VI and Chrono Trigger. In 1999, he left Square to co-found Monolith Soft, Inc., where he would produce the Xenogears (Square), Xenosaga and Xenoblade Chronicles series, his most notable works. He is married to Soraya Saga, who also worked with him at Square Enix, as well as on Xenogears, Xenosaga, and Soma Bringer.

Xeno (series)

Xeno (series)

Xeno is a Japanese science fantasy video game franchise created by Tetsuya Takahashi. The first entry was developed by SquareSoft, and subsequent entries have been developed by Monolith Soft, a company founded by Takahashi after he left Square in 1999. While the various games have no direct story connections, they have common thematic links and all sport the "Xeno" prefix, which Takahashi has variously described as a means of identifying his games and a symbolic representation of the series. All the games in the Xeno meta series take place within a science fiction setting with some fantasy elements, with its stories frequently featuring psychological, philosophical, and religious themes.

Operation Rainfall

Operation Rainfall

Operation Rainfall, commonly known as oprainfall, was a video game-oriented fan campaign founded to promote the release of games not available in North America. Initially aimed at promoting the North American release of three games on the aging Wii home video game console only released in Japan and Europe, it later transitioned into a community blog dedicated to niche Japanese games and further fan campaigns aimed at the localization of Japan-exclusive games. From inception, its stated intention was to show publisher Nintendo the demand for the three chosen games.

The Last Story

The Last Story

The Last Story is a Japanese action role-playing game, developed by Mistwalker and AQ Interactive for the Wii video game console. Nintendo published the title in all regions except for North America, where it was published by Xseed Games. Initially released in Japan in 2011, the game was released in western territories through 2012. The Last Story takes place upon the island fortress of Lazulis, in a world that is slowly being drained of life by an unknown force. The story focuses on a group of mercenaries looking for work on Lazulis; one of their number, Zael, dreams of becoming a knight. After receiving the mystical "Mark of the Outsider", Zael becomes involved with a noblewoman named Calista in an ongoing war between humans and the beast-like Gurak. During gameplay, the player controls Zael as he and the mercenary group to which he belongs undertake missions on Lazulis. Zael can command the rest of the mercenary squad during missions, and fights in battles that involve action, tactical and stealth elements. Multiple online multiplayer modes were also present.

Pandora's Tower

Pandora's Tower

Pandora's Tower is an action role-playing game developed by Ganbarion for the Wii. The game released in May 2011 in Japan, April 2012 in PAL territories published by Nintendo, and April 2013 in North America published by Xseed Games. Focusing on the efforts of protagonist Aeron to rid his love Elena of a curse that is turning her into a monster, the player explores thirteen towers, solving environmental puzzles and taking part in platforming while battling enemies—a key part of gameplay is the Oraclos Chain, a weapon that aids in both combat and navigation. Depending on the strength of Aeron's relationship with Elena, multiple endings can be reached.

Action role-playing game

Action role-playing game

An action role-playing game is a subgenre of video games that combines core elements from both the action game and role-playing genre.

Wii

Wii

The Wii is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, following the GameCube and is a seventh-generation console alongside Microsoft's Xbox 360 and Sony's PlayStation 3.

Reception

Sales and aggregate review scores
As of December 31, 2022.
Game Year Units sold Metacritic
Xenoblade Chronicles 2010 - 92/100[37]
Xenoblade Chronicles 3D 2015 - 86/100[38]
Xenoblade Chronicles X 2015 - 86/100[38]
Xenoblade Chronicles 2 2017 2.44 million[39] 83/100[40]
Xenoblade Chronicles 2: Torna – The Golden Country 2018 - 80/100[41]
Xenoblade Chronicles: Definitive Edition 2020 1.68 million[42] 89/100[43]
Xenoblade Chronicles 3 2022 1.81 million[44] 89/100[45]

Xenoblade Chronicles sold nearly 200,000 units in Japan by the end of 2013.[46] In a later interview, the game sold better in the west than it did in Japan.[47] As of December 2015, Xenoblade Chronicles X sold roughly 377,000 units between Japan, France, and the United States.[48][49][50] Xenoblade Chronicles 2 sold 1.42 million copies as of June 2018, which became the best-selling title ever developed by Monolith Soft.[51][52] Its sales performance exceeded the company's expectations in western territories. Xenoblade Chronicles 2: Torna – The Golden Country was also noted for surpassing their sales expectations in Japan as well.[53] As of December 2022, Xenoblade Chronicles 3 has sold 1.81 million units[54]

Discover more about Reception related topics

Metacritic

Metacritic

Metacritic is a website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged. Metacritic was created by Jason Dietz, Marc Doyle, and Julie Doyle Roberts in 1999, and is owned by Fandom, Inc. as of 2023.

Xenoblade Chronicles (video game)

Xenoblade Chronicles (video game)

Xenoblade Chronicles is an action role-playing game developed by Monolith Soft and published by Nintendo for the Wii. Initially released in Japan in 2010, it was later released in the PAL regions in 2011 and then in North America in 2012. A port for the New Nintendo 3DS was released in 2015, and a remaster for the Nintendo Switch was released in May 2020. Xenoblade Chronicles is the first entry in the Xenoblade Chronicles series, a subseries which forms part of the larger Xeno metaseries. Although no direct narrative connections exist to previous Xeno games, it incorporates aesthetic and narrative elements from both fantasy and science fiction. The game features navigation through an open world split into zones, side-quests tied to party members' affinity, and a real-time action-based battle system which incorporates the main character's ability to see brief glimpses of the future.

Xenoblade Chronicles X

Xenoblade Chronicles X

Xenoblade Chronicles X is a 2015 action role-playing game developed by Monolith Soft and published by Nintendo for the Wii U console. Xenoblade Chronicles X forms part of the Xeno metaseries, being a spiritual successor to Xenoblade Chronicles without any narrative connections to prior Xeno titles. Carrying over several gameplay elements from Xenoblade Chronicles, players explore the open world planet Mira, completing a variety of quests and unlocking new regions to explore and gather resources from across Mira's five continents.

Xenoblade Chronicles 2

Xenoblade Chronicles 2

Xenoblade Chronicles 2 is a 2017 action role-playing game developed by Monolith Soft and published by Nintendo for the Nintendo Switch. Released on December 1, it is the third installment in Xenoblade Chronicles and the seventh main entry in the Xeno series. Plans for the game began shortly before the launch of Xenoblade Chronicles X in 2014. Key developers from previous games returned, including franchise creator Tetsuya Takahashi, and directors Koh Kojima and Genki Yokota. The team wanted to develop a story-driven game in the style of the original Xenoblade Chronicles. The game was announced in 2017 with a worldwide release date planned for the same year. As with Xenoblade Chronicles, the game was localized by Nintendo of Europe.

Xenoblade Chronicles 2: Torna – The Golden Country

Xenoblade Chronicles 2: Torna – The Golden Country

Xenoblade Chronicles 2: Torna – The Golden Country is a 2018 action role-playing game developed by Monolith Soft and published by Nintendo for the Nintendo Switch console. It is a story expansion to the 2017 game, Xenoblade Chronicles 2, and was released both as downloadable content and as a standalone title on a physical cartridge.

Xenoblade Chronicles 3

Xenoblade Chronicles 3

Xenoblade Chronicles 3 is a 2022 action role-playing game developed by Monolith Soft and published by Nintendo for the Nintendo Switch. It is the fourth installment of the open-world Xenoblade Chronicles franchise, and the eighth main entry in the Xeno series. Xenoblade Chronicles 3 depicts the futures of the worlds featured in Xenoblade Chronicles (2010) and Xenoblade Chronicles 2 (2017), and concludes the trilogy's overall narrative. The development team wanted to develop a story-driven game in the style of the first two entries in the series, while featuring content and combat gameplay from previous Xeno entries. The game was announced February 9th, 2022, and released July 29th the same year. Like the first two entries, the game was localized by Nintendo of Europe.

Legacy

In other media

The Xenoblade Chronicles series has been represented in different mediums. Shulk appears as a playable fighter in Super Smash Bros. for Nintendo 3DS and Wii U and Super Smash Bros. Ultimate.[55][56] Pyra and Mythra also appear as a dual character as downloadable content for Super Smash Bros. Ultimate.[57] In addition to Shulk, Dunban from the original Xenoblade Chronicles as well as Rex and Nia from Xenoblade Chronicles 2 appear as Mii Fighter costumes in Ultimate.[58][59] A Shulk amiibo figure was released in February 2015, which functions as an NPC opponent in Super Smash Bros. and unlocks costumes based on Shulk in Yoshi's Woolly World and Super Mario Maker.[60][61][62] Fiora from the original Xenoblade Chronicles appears as a playable character in Project X Zone 2.[63] The Legend of Zelda: Breath of the Wild features the outfit worn by Rex in Xenoblade Chronicles 2.[64]

Good Smile Company has released several figures based on characters from the series, including Pyra, Mythra, KOS-MOS, Melia, and Nia.[65][66][67][68]

Discover more about Legacy related topics

Shulk

Shulk

Shulk is a fictional character and protagonist of Monolith Soft's 2010 role-playing video game Xenoblade Chronicles, part of the Xenoblade Chronicles series of video games. Shulk gained an increase in attention and popularity upon his inclusion in Nintendo's 2014 crossover fighting games Super Smash Bros. for Nintendo 3DS and Wii U. While future Xenoblade entries are not centered around Shulk, Xenoblade Chronicles X features a character creation tool that allows the player to create characters that resemble Shulk, complete with both of his voice actors Adam Howden and Shintaro Asanuma, and he was featured in Xenoblade Chronicles 2's "Challenge Mode" downloadable content (DLC).

Super Smash Bros. for Nintendo 3DS and Wii U

Super Smash Bros. for Nintendo 3DS and Wii U

Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U are two 2014 crossover platform fighter games developed by Bandai Namco Studios and Sora Ltd. and published by Nintendo for the Nintendo 3DS and Wii U video game consoles. It is the fourth installment in the Super Smash Bros. series, succeeding Super Smash Bros. Brawl. The Nintendo 3DS version was released in Japan in September 13, 2014 and in North America, Europe, and Australia the following month. The Wii U version was released in North America, Europe, and Australia in November 2014 and in Japan the following month.

Super Smash Bros. Ultimate

Super Smash Bros. Ultimate

Super Smash Bros. Ultimate is a 2018 crossover fighting game developed by Bandai Namco Studios and Sora Ltd. and published by Nintendo for the Nintendo Switch. It is the fifth installment in the Super Smash Bros. series, succeeding Super Smash Bros. for Nintendo 3DS and Wii U (2014). The game follows the series' traditional style of gameplay: controlling one of the various characters, players must use differing attacks to weaken their opponents and knock them out of an arena. It features a wide variety of game modes, including a campaign for single-player and multiplayer versus modes. Ultimate features 89 playable fighters, including all characters from previous Super Smash Bros. games alongside newcomers. The roster ranges from Nintendo mascots to characters from third-party franchises.

Xenoblade Chronicles (video game)

Xenoblade Chronicles (video game)

Xenoblade Chronicles is an action role-playing game developed by Monolith Soft and published by Nintendo for the Wii. Initially released in Japan in 2010, it was later released in the PAL regions in 2011 and then in North America in 2012. A port for the New Nintendo 3DS was released in 2015, and a remaster for the Nintendo Switch was released in May 2020. Xenoblade Chronicles is the first entry in the Xenoblade Chronicles series, a subseries which forms part of the larger Xeno metaseries. Although no direct narrative connections exist to previous Xeno games, it incorporates aesthetic and narrative elements from both fantasy and science fiction. The game features navigation through an open world split into zones, side-quests tied to party members' affinity, and a real-time action-based battle system which incorporates the main character's ability to see brief glimpses of the future.

Xenoblade Chronicles 2

Xenoblade Chronicles 2

Xenoblade Chronicles 2 is a 2017 action role-playing game developed by Monolith Soft and published by Nintendo for the Nintendo Switch. Released on December 1, it is the third installment in Xenoblade Chronicles and the seventh main entry in the Xeno series. Plans for the game began shortly before the launch of Xenoblade Chronicles X in 2014. Key developers from previous games returned, including franchise creator Tetsuya Takahashi, and directors Koh Kojima and Genki Yokota. The team wanted to develop a story-driven game in the style of the original Xenoblade Chronicles. The game was announced in 2017 with a worldwide release date planned for the same year. As with Xenoblade Chronicles, the game was localized by Nintendo of Europe.

Amiibo

Amiibo

Amiibo is a toys-to-life platform by Nintendo, which was launched in November 2014. It consists of a wireless communications and storage protocol for connecting figurines to the Wii U, Nintendo 3DS, and Nintendo Switch video game consoles. These figurines are similar in form and functionality to that of the Skylanders, Disney Infinity and Lego Dimensions series of toys-to-life platforms. The Amiibo platform was preannounced to potentially accommodate any form of toy, specifically including general plans for future card games. These toys use near field communication (NFC) to interact with supported video game software, potentially allowing data to be transferred in and out of games and across multiple platforms.

Yoshi's Woolly World

Yoshi's Woolly World

Yoshi's Woolly World is a side-scrolling platform game developed by Good-Feel and published by Nintendo for the Wii U. The game is the seventh main entry in the Yoshi series of games, the first home console title in the series since 1997's Yoshi's Story, as well as the spiritual successor to 2010's Kirby's Epic Yarn. The game was released worldwide throughout 2015. A port for the Nintendo 3DS, known as Poochy & Yoshi's Woolly World, was released worldwide in early 2017. Both versions received generally favorable reviews, with reviewers praising the art style, gameplay, and innovation, but critiquing the lack of difficulty.

Super Mario Maker

Super Mario Maker

Super Mario Maker is a 2015 side-scrolling platform game and game creation system developed and published by Nintendo for the Wii U, released worldwide in September 2015. Players can create, play, and share courses online, free of charge, based on the styles of Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U. The game was revealed as the final challenge of Nintendo World Championships 2015.

Project X Zone 2

Project X Zone 2

Project X Zone 2 is a crossover tactical role-playing game for the Nintendo 3DS developed by Monolith Soft and published by Bandai Namco Entertainment. Despite the game being the sequel to Project X Zone, the plot is a homage to the events of its spiritual predecessor, Namco × Capcom, while retaining a standalone story. The game is a crossover between various franchises from Bandai Namco, Capcom, and Sega, with special guests from Nintendo. The game was released in Japan in November 2015, and worldwide in February 2016.

The Legend of Zelda: Breath of the Wild

The Legend of Zelda: Breath of the Wild

The Legend of Zelda: Breath of the Wild is a 2017 action-adventure game developed and published by Nintendo for the Nintendo Switch and Wii U consoles. The game is a part of The Legend of Zelda series and is set at the end of its timeline. The player controls an amnesiac Link, who awakens from a hundred-year slumber and is tasked with saving Princess Zelda and preventing Calamity Ganon from further destroying the world.

Good Smile Company

Good Smile Company

Good Smile Company, Inc. is a Japanese manufacturer of hobby products such as the Nendoroid and figma product lines, as well as scale figures. In addition to production and manufacturing, its business includes design, marketing and distribution. Its products are usually based on anime, manga or video games that are currently popular in Japan, China and the United States, although the company also produces products based on other media properties such as the voice synthesizer software Vocaloid, VTubers and various western franchises such as Marvel Cinematic Universe and Masters of the Universe.

KOS-MOS

KOS-MOS

KOS-MOS is a fictional character from the Xenosaga role-playing video game series by Monolith Soft and Bandai Namco Entertainment. KOS-MOS also appears as a major character in the anime Xenosaga: The Animation and in several crossover video games.

Source: "Xenoblade Chronicles", Wikipedia, Wikimedia Foundation, (2023, March 18th), https://en.wikipedia.org/wiki/Xenoblade_Chronicles.

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Notes
  1. ^ Japanese: ゼノブレイド, Hepburn: Zenobureido
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