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Toys and games in ancient Rome

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Marble artwork of Roman children playing ball games
Marble artwork of Roman children playing ball games

The ancient Romans had a variety of toys and games. Children used toys such as tops, marbles, wooden swords, kites,[1] whips, seesaws, dolls, chariots, and swings. Gambling and betting were popular games in ancient Rome. Legislation heavily regulated gambling, however, these laws were likely not enforced. Tali, Terni lapilli, Duodecim Scripta, and Ludus Latrunculorum were all popular games in ancient Rome. They were similar to poker, tic-tac-toe, backgammon, and chess respectively. Nine men's morris may also have been a popular game in ancient Rome. Roman children also played games simulating historical battles and could pretend to be important government officials.

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Marble (toy)

Marble (toy)

A marble is a small spherical object often made from glass, clay, steel, plastic, or agate. They vary in size, and most commonly are about 13 mm in diameter. These toys can be used for a variety of games called marbles, as well being placed in marble runs or races, or created as a form of art. They are often collected, both for nostalgia and for their aesthetic colors.

Seesaw

Seesaw

A seesaw is a long, narrow board supported by a single pivot point, most commonly located at the midpoint between both ends; as one end goes up, the other goes down. These are most commonly found at parks and school playgrounds.

Doll

Doll

A doll is a model typically of a human or humanoid character, often used as a toy for children. Dolls have also been used in traditional religious rituals throughout the world. Traditional dolls made of materials such as clay and wood are found in the Americas, Asia, Africa and Europe. The earliest documented dolls go back to the ancient civilizations of Egypt, Greece, and Rome. They have been made as crude, rudimentary playthings as well as elaborate art. Modern doll manufacturing has its roots in Germany, from the 15th century. With industrialization and new materials such as porcelain and plastic, dolls were increasingly mass-produced. During the 20th century, dolls became increasingly popular as collectibles.

Chariot

Chariot

A chariot is a type of cart driven by a charioteer, usually using horses to provide rapid motive power. The oldest known chariots have been found in burials of the Sintashta culture in modern-day Chelyabinsk Oblast, Russia, dated to c. 2000 BCE. The critical invention that allowed the construction of light, horse-drawn chariots was the spoked wheel.

Swing (seat)

Swing (seat)

A swing is a seat, often found at playgrounds for children, at a circus for acrobats, or on a porch for relaxing, although they may also be items of indoor furniture, such as the Latin American hammock or the Indian oonjal. The seat of a swing may be suspended from chains or ropes. Once a swing is in motion, it continues to oscillate like a pendulum until external interference or drag brings it to a halt. Swing sets are very popular with children.

Gambling

Gambling

Gambling is the wagering of something of value on a random event with the intent of winning something else of value, where instances of strategy are discounted. Gambling thus requires three elements to be present: consideration, risk (chance), and a prize. The outcome of the wager is often immediate, such as a single roll of dice, a spin of a roulette wheel, or a horse crossing the finish line, but longer time frames are also common, allowing wagers on the outcome of a future sports contest or even an entire sports season.

Legislation

Legislation

Legislation is the process or result of enrolling, enacting, or promulgating laws by a legislature, parliament, or analogous governing body. Before an item of legislation becomes law it may be known as a bill, and may be broadly referred to as "legislation" while it remains under consideration to distinguish it from other business. Legislation can have many purposes: to regulate, to authorize, to outlaw, to provide (funds), to sanction, to grant, to declare, or to restrict. It may be contrasted with a non-legislative act by an executive or administrative body under the authority of a legislative act.

Ludus latrunculorum

Ludus latrunculorum

Ludus latrunculorum, latrunculi, or simply latrones was a two-player strategy board game played throughout the Roman Empire. It is said to resemble chess or draughts, but is generally accepted to be a game of military tactics. Because of the scarcity of sources, reconstruction of the game's rules and basic structure is difficult, and therefore there are multiple interpretations of the available evidence.

Poker

Poker

Poker is a family of comparing card games in which players wager over which hand is best according to that specific game's rules. It is played worldwide, however in some places the rules may vary. While the earliest known form of the game was played with just 20 cards, today it is usually played with a standard deck, although in countries where short packs are common, it may be played with 32, 40 or 48 cards. Thus poker games vary in deck configuration, the number of cards in play, the number dealt face up or face down, and the number shared by all players, but all have rules that involve one or more rounds of betting.

Backgammon

Backgammon

Backgammon is a two-player board game played with counters and dice on tables boards. It is the most widespread Western member of the large family of tables games, whose ancestors date back nearly 5,000 years to the regions of Mesopotamia and Persia. The earliest record of backgammon itself dates to 17th-century England, being descended from the 16th-century game of Irish.

Chess

Chess

Chess is a board game between two players. It is sometimes called international chess or Western chess to distinguish it from related games, such as xiangqi and shogi. The recorded history of chess goes back at least to the emergence of a similar game, chaturanga, in seventh-century India. The rules of chess as we know them today emerged in Europe at the end of the 15th century, with standardization and universal acceptance by the end of the 19th century. Today, chess is one of the world's most popular games, played by millions of people worldwide.

Nine men's morris

Nine men's morris

Nine men's Morris is a strategy board game for two players dating at least to the Roman Empire. The game is also known as nine-man morris, mill, mills, the mill game, merels, merrills, merelles, marelles, morelles, and ninepenny marl in English. The game has also been called cowboy checkers and is sometimes printed on the back of checkerboards. Nine men's morris is a solved game, that is, a game whose optimal strategy has been calculated. It has been shown that with perfect play from both players, the game results in a draw.

Gambling and betting

Ancient Roman dice
Ancient Roman dice

Gambling and betting were popular games in ancient Rome.[2][3] Although these games were heavily regulated, these laws were lifted during the holiday of Saturnalia.[4] There is in any case little evidence that regulations against gambling were well-enforced. Ammianus Marcellinus describes a "gambling mania" which was pervasive across all Roman social classes. According to Marcellinus, most members of the upper classes did not wish to identify themselves as gamblers, instead preferring the term "dicer." Numerous Roman emperors, such as Augustus and Claudius were known for playing dice.[5][6][7] The majority of ancient Roman dice were asymmetrical. It is possible the ancient Romans thought that the results of dice games were determined by fate rather than mathematical probability.[8] Dice were sometimes stored in a fritillus, or a dice box,[9] shaped like a wooden tower with a spiral inside. The box was used to roll dice in a manner that prevented player intervention, and therefore cheating.[10]

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Gambling

Gambling

Gambling is the wagering of something of value on a random event with the intent of winning something else of value, where instances of strategy are discounted. Gambling thus requires three elements to be present: consideration, risk (chance), and a prize. The outcome of the wager is often immediate, such as a single roll of dice, a spin of a roulette wheel, or a horse crossing the finish line, but longer time frames are also common, allowing wagers on the outcome of a future sports contest or even an entire sports season.

Saturnalia

Saturnalia

Saturnalia is an ancient Roman festival and holiday in honour of the god Saturn, held on 17 December of the Julian calendar and later expanded with festivities through to 23 December. The holiday was celebrated with a sacrifice at the Temple of Saturn, in the Roman Forum, and a public banquet, followed by private gift-giving, continual partying, and a carnival atmosphere that overturned Roman social norms: gambling was permitted, and masters provided table service for their slaves as it was seen as a time of liberty for both slaves and freedmen alike. A common custom was the election of a "King of the Saturnalia", who gave orders to people, which were followed and presided over the merrymaking. The gifts exchanged were usually gag gifts or small figurines made of wax or pottery known as sigillaria. The poet Catullus called it "the best of days".

Ammianus Marcellinus

Ammianus Marcellinus

Ammianus Marcellinus was a Roman soldier and historian who wrote the penultimate major historical account surviving from antiquity. His work, known as the Res Gestae, chronicled in Latin the history of Rome from the accession of the Emperor Nerva in 96 to the death of Valens at the Battle of Adrianople in 378, although only the sections covering the period 353 to 378 survive.

Social class in ancient Rome

Social class in ancient Rome

Social class in ancient Rome was hierarchical, with multiple and overlapping social hierarchies. An individual's relative position in one might be higher or lower than in another, which complicated the social composition of Rome.

Roman emperor

Roman emperor

The Roman emperor was the ruler and monarchial head of state of the Roman Empire during the imperial period. The emperors used a variety of different titles throughout history. Often when a given Roman is described as becoming "emperor" in English it reflects his taking of the title augustus. Another title often used was caesar, used for heirs-apparent, and imperator, originally a military honorific. Early emperors also used the title princeps civitatis. Emperors frequently amassed republican titles, notably princeps senatus, consul, and pontifex maximus.

Augustus

Augustus

Caesar Augustus, also known as Octavian, was the first Roman emperor; he reigned from 27 BC until his death in AD 14. He is known for being the founder of the Roman Principate, which is the first phase of the Roman Empire, and is considered one of the greatest leaders in human history. The reign of Augustus initiated an imperial cult as well as an era associated with imperial peace, the Pax Romana or Pax Augusta. The Roman world was largely free from large-scale conflict for more than two centuries despite continuous wars of imperial expansion on the empire's frontiers and the year-long civil war known as the "Year of the Four Emperors" over the imperial succession.

Claudius

Claudius

Tiberius Claudius Caesar Augustus Germanicus was the fourth Roman emperor, ruling from AD 41 to 54. A member of the Julio-Claudian dynasty, Claudius was born to Drusus and Antonia Minor at Lugdunum in Roman Gaul, where his father was stationed as a military legate. He was the first Roman emperor to be born outside Italy. Nonetheless, Claudius was an Italian of Sabine origins.

Probability theory

Probability theory

Probability theory is the branch of mathematics concerned with probability. Although there are several different probability interpretations, probability theory treats the concept in a rigorous mathematical manner by expressing it through a set of axioms. Typically these axioms formalise probability in terms of a probability space, which assigns a measure taking values between 0 and 1, termed the probability measure, to a set of outcomes called the sample space. Any specified subset of the sample space is called an event. Central subjects in probability theory include discrete and continuous random variables, probability distributions, and stochastic processes . Although it is not possible to perfectly predict random events, much can be said about their behavior. Two major results in probability theory describing such behaviour are the law of large numbers and the central limit theorem.

Tali

Tali, also known as astragali or knucklebones was an ancient Roman dice game similar to poker.[11][12] It used two kinds of dice. One kind was a large die with only four marks. It only had the numbers 1, 2, 3, and 6.[13][14] Each player had four dice, and would throw them as part of the game. If all dice had landed on a different number, it was called a Venus or Royal. If all the dice had landed on the number one, then it was known as the dogs or four vultures. If the player threw a dogs then they would put materials in the pot. If they threw a Venus then they would claim all of the wagered material.[15] In another version of this game, players would throw knucklebones into the air and try to catch them as they fell down. The winner was the player who could catch the most.[16]

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Knucklebones

Knucklebones

Knucklebones, also known as scatter jacks, snobs, astragalus, tali, dibs, fivestones, jacks, or jackstones, among many other names, is a game of dexterity played with a number of small objects that are thrown up, caught, and manipulated in various manners. It is ancient in origin and is found in various cultures worldwide.

Poker

Poker

Poker is a family of comparing card games in which players wager over which hand is best according to that specific game's rules. It is played worldwide, however in some places the rules may vary. While the earliest known form of the game was played with just 20 cards, today it is usually played with a standard deck, although in countries where short packs are common, it may be played with 32, 40 or 48 cards. Thus poker games vary in deck configuration, the number of cards in play, the number dealt face up or face down, and the number shared by all players, but all have rules that involve one or more rounds of betting.

Venus (mythology)

Venus (mythology)

Venus is a Roman goddess, whose functions encompass love, beauty, desire, sex, fertility, prosperity, and victory. In Roman mythology, she was the ancestor of the Roman people through her son, Aeneas, who survived the fall of Troy and fled to Italy. Julius Caesar claimed her as his ancestor. Venus was central to many religious festivals, and was revered in Roman religion under numerous cult titles.

Pot (poker)

Pot (poker)

The pot in poker refers to the sum of money that players wager during a single hand or game, according to the betting rules of the variant being played. It is likely that the word pot is related to or derived from the word jackpot.

Duodecim scripta

Duodecim scripta board
Duodecim scripta board

One popular dice game was known as Twelve Lines, Twelve Signs, Twelve Points, Twelve Writings,[17][18][19] and was similar to backgammon. Rounded bone pieces were used to play this game. They could be a variety of colors. Such as blue, black, green, or red. The playing tables, which were known as the alveolus, were usually made from limestone or marble, although they could be made from leather and possibly wood. Each player had 15 pieces and placed them on a playing table divided into three horizontal lines with 12 spaces.[20] Most boards consisted of 3 boxes by 12 boxes.[21] Some boards used squares, letters, lines, circles, monograms, crescents, or crosses instead of boxes. It was also common for boxes to contain six letter words.[10] Players would roll dice and the number it landed on determined the movement of the pieces. They could use the points they rolled on multiple pieces or combine them and move one piece.[20] Each piece moves clockwise.[22] Pieces blocked from moving were known as intici.[23] The goal of the game was to move all of one player's pieces from one side of the board to the other.[24]

Others

Modern reconstruction of Ludus Latrunculorum
Modern reconstruction of Ludus Latrunculorum

Another popular game was known as Ludus Latrunculorum or Robbers. It was similar to chess.[25] In this game each counter had a different value and the goal was to capture the opponent's pieces.[26][27] This game was especially popular with soldiers.[26] Terni lapilli, or three pebbles, was an ancient Roman board game played on a board with a nine-square grid.[28][29] It was similar to tic-tac-toe, but they used three stones instead of marks.[30][31][32] Nine men's morris might have been played in ancient Rome.[33] Ovid possibly describes the game in Ars Amatoria. Ovid wrote:[34]

There is another game divided into as many parts as there are months in the year. A table has three pieces on either side; the winner must get all the pieces in a straight line. It is a bad thing for a woman not to know how to play, for love often comes into being during play.

Seneca the Younger describes young children pretending to be senators or other magistrates.[35] Children were said to have played games simulating the Battle of Actium. The children used a nearby pond to simulate the Adriatic sea, and they took different sides and fought in the streets.[36]

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Ludus latrunculorum

Ludus latrunculorum

Ludus latrunculorum, latrunculi, or simply latrones was a two-player strategy board game played throughout the Roman Empire. It is said to resemble chess or draughts, but is generally accepted to be a game of military tactics. Because of the scarcity of sources, reconstruction of the game's rules and basic structure is difficult, and therefore there are multiple interpretations of the available evidence.

Chess

Chess

Chess is a board game between two players. It is sometimes called international chess or Western chess to distinguish it from related games, such as xiangqi and shogi. The recorded history of chess goes back at least to the emergence of a similar game, chaturanga, in seventh-century India. The rules of chess as we know them today emerged in Europe at the end of the 15th century, with standardization and universal acceptance by the end of the 19th century. Today, chess is one of the world's most popular games, played by millions of people worldwide.

Tic-tac-toe

Tic-tac-toe

Tic-tac-toe, noughts and crosses, or Xs and Os is a paper-and-pencil game for two players who take turns marking the spaces in a three-by-three grid with X or O. The player who succeeds in placing three of their marks in a horizontal, vertical, or diagonal row is the winner. It is a solved game, with a forced draw assuming best play from both players.

Nine men's morris

Nine men's morris

Nine men's Morris is a strategy board game for two players dating at least to the Roman Empire. The game is also known as nine-man morris, mill, mills, the mill game, merels, merrills, merelles, marelles, morelles, and ninepenny marl in English. The game has also been called cowboy checkers and is sometimes printed on the back of checkerboards. Nine men's morris is a solved game, that is, a game whose optimal strategy has been calculated. It has been shown that with perfect play from both players, the game results in a draw.

Ovid

Ovid

Publius Ovidius Naso, known in English as Ovid, was a Roman poet who lived during the reign of Augustus. He was a contemporary of the older Virgil and Horace, with whom he is often ranked as one of the three canonical poets of Latin literature. The Imperial scholar Quintilian considered him the last of the Latin love elegists. Although Ovid enjoyed enormous popularity during his lifetime, the emperor Augustus banished him to Tomis, a Dacian province on the Black Sea, where he remained a decade until his death.

Ars Amatoria

Ars Amatoria

The Ars amatoria is an instructional elegy series in three books by the ancient Roman poet Ovid. It was written in 2 AD.

Seneca the Younger

Seneca the Younger

Lucius Annaeus Seneca the Younger, usually known mononymously as Seneca, was a Stoic philosopher of Ancient Rome, a statesman, dramatist, and, in one work, satirist, from the post-Augustan age of Latin literature.

Battle of Actium

Battle of Actium

The Battle of Actium was a naval battle fought between a maritime fleet of Octavian led by Marcus Agrippa and the combined fleets of both Mark Antony and Cleopatra VII Philopator. The battle took place on 2 September 31 BC in the Ionian Sea, near the former Roman colony of Actium, Greece, and was the climax of over a decade of rivalry between Octavian and Antony.

Adriatic Sea

Adriatic Sea

The Adriatic Sea is a body of water separating the Italian Peninsula from the Balkan Peninsula. The Adriatic is the northernmost arm of the Mediterranean Sea, extending from the Strait of Otranto to the northwest and the Po Valley. The countries with coasts on the Adriatic are Albania, Bosnia and Herzegovina, Croatia, Italy, Montenegro, and Slovenia.

Toys

Ancient Roman toy horse
Ancient Roman toy horse

For most children, their toys were made by their parents. Children in wealthier families usually had toys made by skilled craftsmen. Different age groups had different toys. Babies usually had charms, bells, and whistles shaped like animals, and rattles known as crepundia.[37] They could be made from either wood, pottery, bone, or clay. Pebbles were sometimes placed inside these toys. Toddlers were given wooden carts to help them learn to walk.[1][38] Older male children had toy horses made from sticks. They could be accompanied by toy chariots. Wealthy children could have toy chariots large enough to be pulled by geese or goats. Children could have races between toy chariots driven by mice. Dolls were popular toys for ancient Roman girls.[39][40] They were usually made out of cloth and wax. It was common for them to have movable arms and legs. Figures of gladiators, actors, soldiers, and slaves were popular toys.[37] Other common toys included tops, marbles, wooden swords,[41] kites, whips, seesaws, and swings. Wooden wheels and metal hoops were used as toys by ancient Roman children.[1]

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Childhood in ancient Rome

Childhood in ancient Rome

Childbirth in ancient Rome was dangerous for both the mother and the child. Mothers usually would rely on religious superstition to avoid death. Certain customs such as lying in bed after childbirth and using plants and herbs as relief were also practiced. Midwives assisted the mothers in birth. Once children were born they would not be given a name until 8 or 9 days after their birth. The number depended on if they were male or female. Once the days had past, the child would be gifted a name and a bulla during a ceremony. Once a child reached the age of 1, they would gain legal privileges which could lead to citizenship. Children 7 and under were considered infants, and were under the care of women. Children were expected to help with housework from age 8 until they reached adulthood at age 12 for girls, or 14 for boys. Children would often have a variety of toys to play with. If a child died they could be buried or cremated. Some would be commemorated in Roman religious tradition.

Gens

Gens

In ancient Rome, a gens was a family consisting of individuals who shared the same nomen and who claimed descent from a common ancestor. A branch of a gens was called a stirps. The gens was an important social structure at Rome and throughout Italy during the period of the Roman Republic. Much of individuals' social standing depended on the gens to which they belonged. Certain gentes were classified as patrician, others as plebeian; some had both patrician and plebeian branches. The importance of membership in a gens declined considerably in imperial times, although the gentilicium continued to be used and defined the origins and dynasties of Roman emperors.

Infant

Infant

An infant or baby is the very young offspring of human beings. Infant is a formal or specialised synonym for the common term baby. The terms may also be used to refer to juveniles of other organisms. A newborn is, in colloquial use, an infant who is only hours, days, or up to one month old. In medical contexts, a newborn or neonate is an infant in the first 28 days after birth; the term applies to premature, full term, and postmature infants.

Baby rattle

Baby rattle

A baby rattle is a rattle produced specifically for the amusement of an infant. Rattles have been used for this purpose since antiquity, and experts in child development believe they help the infant improve hand eye coordination by stimulating their senses.

Crepundia

Crepundia

Crepundia are groups of amulets, often strung onto chains in Classical antiquity. They are similar to charm bracelets and are archaeologically associated with children.

Chariot

Chariot

A chariot is a type of cart driven by a charioteer, usually using horses to provide rapid motive power. The oldest known chariots have been found in burials of the Sintashta culture in modern-day Chelyabinsk Oblast, Russia, dated to c. 2000 BCE. The critical invention that allowed the construction of light, horse-drawn chariots was the spoked wheel.

Goose

Goose

A goose is a bird of any of several waterfowl species in the family Anatidae. This group comprises the genera Anser and Branta. Some other birds, mostly related to the shelducks, have "goose" as part of their names. More distantly related members of the family Anatidae are swans, most of which are larger than true geese, and ducks, which are smaller.

Goat

Goat

The goat or domestic goat is a domesticated species of goat-antelope typically kept as livestock. It was domesticated from the wild goat of Southwest Asia and Eastern Europe. The goat is a member of the animal family Bovidae and the tribe Caprini, meaning it is closely related to the sheep. There are over 300 distinct breeds of goat. It is one of the oldest domesticated species of animal, according to archaeological evidence that its earliest domestication occurred in Iran at 10,000 calibrated calendar years ago.

Mouse

Mouse

A mouse is a small rodent. Characteristically, mice are known to have a pointed snout, small rounded ears, a body-length scaly tail, and a high breeding rate. The best known mouse species is the common house mouse. Mice are also popular as pets. In some places, certain kinds of field mice are locally common. They are known to invade homes for food and shelter.

Doll

Doll

A doll is a model typically of a human or humanoid character, often used as a toy for children. Dolls have also been used in traditional religious rituals throughout the world. Traditional dolls made of materials such as clay and wood are found in the Americas, Asia, Africa and Europe. The earliest documented dolls go back to the ancient civilizations of Egypt, Greece, and Rome. They have been made as crude, rudimentary playthings as well as elaborate art. Modern doll manufacturing has its roots in Germany, from the 15th century. With industrialization and new materials such as porcelain and plastic, dolls were increasingly mass-produced. During the 20th century, dolls became increasingly popular as collectibles.

Marble (toy)

Marble (toy)

A marble is a small spherical object often made from glass, clay, steel, plastic, or agate. They vary in size, and most commonly are about 13 mm in diameter. These toys can be used for a variety of games called marbles, as well being placed in marble runs or races, or created as a form of art. They are often collected, both for nostalgia and for their aesthetic colors.

Kite

Kite

A kite is a tethered heavier-than-air or lighter-than-air craft with wing surfaces that react against the air to create lift and drag forces. A kite consists of wings, tethers and anchors. Kites often have a bridle and tail to guide the face of the kite so the wind can lift it. Some kite designs don't need a bridle; box kites can have a single attachment point. A kite may have fixed or moving anchors that can balance the kite. The name is derived from kite, the hovering bird of prey.

Source: "Toys and games in ancient Rome", Wikipedia, Wikimedia Foundation, (2023, January 29th), https://en.wikipedia.org/wiki/Toys_and_games_in_ancient_Rome.

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See also
References
  1. ^ a b c Tames & Williams 2003, p. 24.
  2. ^ Doeden 2010, p. 18-20.
  3. ^ Lanciani 1892, pp. 97–105.
  4. ^ Frankenburg 2019, p. 50.
  5. ^ Fleiner 2020.
  6. ^ Staff 2011, p. 92.
  7. ^ Matz 2019, pp. 28–29.
  8. ^ Eerkens & de Voogt 2022, p. 1-12.
  9. ^ Tschen-Emmons 2014, p. 70.
  10. ^ a b Botermans 2008, p. 288.
  11. ^ Grant 2010, p. 307.
  12. ^ Lavers 2009, p. 23.
  13. ^ Matz 2002, p. 94.
  14. ^ Casson 2015.
  15. ^ Ermatinger 2015, p. 547.
  16. ^ Steele 2009, p. 60.
  17. ^ Osborne & Roper 2004, p. 179.
  18. ^ Allason-Jones 2011, p. 235.
  19. ^ Voogt 2019, pp. 89–99.
  20. ^ a b Botermans 2008, p. 290.
  21. ^ Lapidge 2005, p. 10.
  22. ^ Botermans 2008, p. 292.
  23. ^ Botermans 2008, p. 294.
  24. ^ Fazlullin et al. 2016, p. 74-76.
  25. ^ Catel 2011, p. 8.
  26. ^ a b Corbishley 2004, p. 132.
  27. ^ Markel 2004, pp. 44–45.
  28. ^ Zaylobidinovna & Qizi 2022, p. 137.
  29. ^ Abu Dalffa, Abu-Nasser & Abu-Naser 2019, p. 10.
  30. ^ Livingstone & Wallis 2019, p. 36.
  31. ^ Berlekamp, Conway & Guy 2018, p. 736.
  32. ^ Carlisle 2009, p. 719.
  33. ^ Berger 2004, pp. 11–25.
  34. ^ Bell 1969, pp. 90–92.
  35. ^ Harvey 2016, p. 89.
  36. ^ Wiedemann 2014, p. 151.
  37. ^ a b Roberts 2009, p. 49.
  38. ^ Williams 2003, p. 11.
  39. ^ Nardo 2015, p. 23.
  40. ^ Kaufman & Green 1997, p. 43.
  41. ^ Mackley 2016, p. 49.

Bibliography

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