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The Legend of Zelda: Majora's Mask

From Wikipedia, in a visual modern way
The Legend of Zelda: Majora's Mask
A heart-shaped mask with yellow eyes and spikes around the edges stands behind the title of the game.
North American box art
Developer(s)Nintendo EAD
Publisher(s)Nintendo
Director(s)
Producer(s)Shigeru Miyamoto
Programmer(s)
  • Toshio Iwawaki
  • Toshihiko Nakago
Artist(s)
Writer(s)
  • Mitsuhiro Takano
  • Shigeru Miyamoto
  • Yoshiaki Koizumi
Composer(s)Koji Kondo
SeriesThe Legend of Zelda
Platform(s)
Release
  • Nintendo 64
    • JP: April 27, 2000
    • NA: October 26, 2000
    • PAL: November 17, 2000
  • GameCube
    • JP: November 7, 2003
    • NA: November 17, 2003
    • PAL: March 19, 2004
Genre(s)Action-adventure
Mode(s)Single-player

The Legend of Zelda: Majora's Mask[a] is a 2000 action-adventure game developed and published by Nintendo for the Nintendo 64 home console. It was released worldwide in 2000 as a main installment in The Legend of Zelda series and was the second to use 3D graphics, following 1998's The Legend of Zelda: Ocarina of Time, to which it is a direct sequel. Designed by a creative team led by Eiji Aonuma, Yoshiaki Koizumi, and Shigeru Miyamoto, Majora's Mask was completed in less than two years. It featured enhanced graphics and several gameplay changes from its predecessor, though it reused a number of elements and character models, which the game's creators called a creative decision made necessary by time constraints.

The story of Majora's Mask takes place two months after the events of Ocarina of Time. It follows Link, who on a personal quest, ends up in Termina, a world parallel to Hyrule. Upon reaching Termina, Link learns that the world is endangered as the moon will fall into the world in three days and becomes embroiled into a quest to prevent the end of the world.

The game introduced several novel concepts, revolving around the perpetually repeating three-day cycle and the use of various masks that can transform Link into different beings. As the player progresses through the game, Link also learns to play numerous melodies on his Ocarina, which allow him to control the flow of time or open passages to four temple dungeons. Characteristic of the Zelda series, completion of the game involves successfully traversing through several dungeons, each of which contain a number of complex puzzles and enemies. On the Nintendo 64, Majora's Mask—unlike Ocarina of Time—required the Expansion Pak, which provided additional memory for more refined graphics and greater flexibility in generating on-screen characters.

Majora's Mask earned widespread acclaim from critics and is widely considered one of the best video games ever made. It received praise for the gameplay, graphics, story and has been noted for its darker tone and themes compared to the other titles in the franchise as well for its distinct art style and level design. While the game only sold about half as many copies as its predecessor, it generated a substantial cult following.[1][2] The game was rereleased as part of The Legend of Zelda: Collector's Edition for the GameCube in 2003, for the Wii's Virtual Console service in 2009, for the Wii U's Virtual Console service in 2016, and for the Nintendo Switch Online + Expansion Pack in 2022. An enhanced remake for the Nintendo 3DS, The Legend of Zelda: Majora's Mask 3D, was released in 2015.

Discover more about The Legend of Zelda: Majora's Mask related topics

Action-adventure game

Action-adventure game

An action-adventure game is a video game hybrid genre that combines core elements from both the action game and adventure game genres.

Nintendo

Nintendo

Nintendo Co., Ltd. is a Japanese multinational video game company headquartered in Kyoto. It develops and releases both video games and video game consoles.

Nintendo 64

Nintendo 64

The Nintendo 64 (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996 in Japan; September 26, 1996 in North America; and on March 1, 1997 in Europe and Australia. It was the last major home console to use cartridges as its primary storage format until the Nintendo Switch in 2017. It competed primarily with the Sony PlayStation and the Sega Saturn.

3D computer graphics

3D computer graphics

3D computer graphics, sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later or displayed in real time.

Eiji Aonuma

Eiji Aonuma

Eiji Aonuma is a Japanese video game designer, director, and producer. He works for Nintendo as the project manager of their The Legend of Zelda series. Aonuma is also one of the deputy general managers of Nintendo's Entertainment Planning & Development division, having served that role since 2019. Currently, Aonuma is working on a sequel to 2017's game The Legend of Zelda: Breath of the Wild, called The Legend of Zelda: Tears of the Kingdom, scheduled for release in May 2023.

Link (The Legend of Zelda)

Link (The Legend of Zelda)

Link is a fictional character and the protagonist of Nintendo's video game franchise The Legend of Zelda. He was created by Japanese video game designer Shigeru Miyamoto. Link was introduced as the hero of the original 1986 The Legend of Zelda video game and has appeared in a total of 19 entries in the series, as well as a number of spin-offs. Common elements in the series include Link travelling through Hyrule whilst exploring dungeons, battling creatures and solving puzzles until he eventually defeats the series' primary antagonist, Ganon, and saves Princess Zelda.

Impact event

Impact event

An impact event is a collision between astronomical objects causing measurable effects. Impact events have physical consequences and have been found to regularly occur in planetary systems, though the most frequent involve asteroids, comets or meteoroids and have minimal effect. When large objects impact terrestrial planets such as the Earth, there can be significant physical and biospheric consequences, though atmospheres mitigate many surface impacts through atmospheric entry. Impact craters and structures are dominant landforms on many of the Solar System's solid objects and present the strongest empirical evidence for their frequency and scale.

List of video games considered the best

List of video games considered the best

This is a list of video games that multiple reputable video game journalists or magazines have considered to be among the best of all time. The games listed here are included on at least six separate "best/greatest of all time" lists from different publications, as chosen by their editorial staffs.

Cult following

Cult following

A cult following refers to a group of fans who are highly dedicated to some person, idea, object, movement, or work, often an artist, in particular a performing artist, or an artwork in some medium. The lattermost is often called a cult classic. A film, book, musical artist, television series, or video game, among other things, is said to have a cult following when it has a small but very passionate fanbase.

GameCube

GameCube

The GameCube is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii (2006). In the sixth generation of video game consoles, the GameCube competed with Sony's PlayStation 2 and Microsoft's Xbox. Flagship games include Super Smash Bros. Melee, Luigi's Mansion, Super Mario Sunshine, Metroid Prime, Mario Kart: Double Dash, Pikmin, Pikmin 2, The Legend of Zelda: The Wind Waker, Chibi-Robo!, and the original Animal Crossing.

Nintendo Switch Online

Nintendo Switch Online

Nintendo Switch Online (NSO) is an online subscription service for the Nintendo Switch video game console. The service is Nintendo's third generation online service after Nintendo Wi-Fi Connection and Nintendo Network. Following an interim period where Nintendo offered online multiplayer free of charge, the subscription service officially launched on September 18, 2018.

Nintendo 3DS

Nintendo 3DS

The Nintendo 3DS is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generation console, its primary competitor was Sony's PlayStation Vita.

Gameplay

The gameplay of Majora's Mask expands on that of Ocarina of Time. It retains the concept of dungeon puzzles and ocarina songs and introduces new elements including character transformations and a three-day cycle. As in previous installments, Link can perform basic actions such as walking, running and limited jumping (although sometimes Link performs flips), and must use items to battle enemies and solve puzzles. Link's main weapon is a sword, and other weapons and items are available—Link can block or reflect attacks with a shield, stun enemies by throwing Deku Nuts, attack from a distance with a bow and arrow, and use bombs to destroy obstacles and damage enemies. He can also latch onto objects or paralyze enemies with the Hookshot. Magic power allows attacks such as magical arrows or spin attacks and the use of special items such as the Lens of Truth, which allows the player to see invisible objects and disappears fake objects.

Similar to the other games, the player has to progress through a variety of dungeons. These dungeons include numerous puzzles that the player needs to solve with the equipment and/or mechanics set in the dungeon depending on its theme. Similar to A Link to the Past and its predecessor, which is now a tradition into the series, the player can obtain a map and a compass for assistance, although they are optional. The player also has to find a key to unlock the boss' room. New to Majora's Mask are little fairies, which are collectibles. Fifteen are set through a dungeon and the player has to find them all and put them back in their respective fountain to gain a new ability, such as a greater defense or an upgraded "Spin Attack".

Masks and transformations

Link in his Zora form
Link in his Zora form

While the masks in Ocarina of Time are limited to an optional side-quest, they play a central role in Majora's Mask, which has twenty-four masks in total.[3]

Link can transform himself at will into different creatures: the Deku Mask transforms Link into a Deku Scrub, the Goron Mask into a Goron, and the Zora Mask into a Zora.[4] Each form features unique abilities: Deku Link can perform a spin attack, shoot bubbles, skip on water, and fly for a short time by launching from Deku Flowers; Goron Link can roll at high speeds (and grow spikes at higher speeds), punch with deadly force, pound the ground with his massive, rock-like body, walk in lava without taking damage, and weigh down heavy switches; Zora Link can swim faster than normal Link, throw boomerang-like fins from his arms, generate a force field, and walk on the bottoms of bodies of water. Many areas can be accessed only by use of these abilities.

Link and his three transformations receive different reactions from non-player characters (NPCs).[5] For instance, Goron and Zora Link can exit Clock Town at will, but Deku Link is not permitted to leave due to his childlike appearance. Animals also interact differently to Link's four forms. They are indifferent to Link's normal form, attack Deku Link, are frightened by Goron Link, and chase Zora Link.

The final obtainable mask is the Fierce Deity's Mask. Even though the use of this mask is strictly limited to boss battles, it is possible to wear it anywhere using a glitch. Upon donning this mask, Link grows to nearly two-and-a-half times his normal height and gains white clothes and war paint on his face. Fierce Deity Link's sword is helix-shaped and shoots beams at enemies.

Other masks provide situational benefits. For example, the Great Fairy's Mask helps retrieve stray fairies in the four temples, the Bunny Hood increases Link's movement speed, and the Stone Mask renders Link invisible to most NPCs and enemies. Less valuable masks are usually involved only in optional side-quests or specialized situations. Examples include the Postman's Hat, which grants Link access to items in mailboxes,[6] and Kafei's Mask, which initiates a long side-quest to receive the Couple's Mask.[7]

Three-day cycle

Deku Link playing his mask-specific instrument, the Deku Pipes
Deku Link playing his mask-specific instrument, the Deku Pipes

Majora's Mask imposes a time limit of three days (72 hours) in-game time,[8] which is about 54 minutes in real time.[9] An on-screen clock tracks the day and time. Link can return to 6:00 am of the first day by playing the Song of Time on the Ocarina of Time. If he does not before the 72 hours expire, then the moon will destroy Termina and Link will lose everything he accomplished during these three days. A real-time countdown will begin when only 6 hours remain.[8] However, returning to the first day saves the player's progress and major accomplishments permanently, such as the collection of maps, masks, music, and weapons.[10] Cleared puzzles, keys, and minor items will be lost, as well as any rupees not in the bank, and almost all characters will have no recollection of meeting Link.[11] Link can slow down time or warp to the next morning or evening by playing the Inverted Song of Time and the Song of Double Time. Owl statues scattered across certain major areas of the world allow the player to temporarily save their progress after activation and also provide warp points to quickly navigate the world.

Other uses for music include manipulating the weather, teleporting between owl statues spread throughout Termina, and unlocking the four temples. Each transformation mask uses a different instrument: Deku Link plays a multi-horn instrument called the "Deku Pipes", Goron Link plays a set of bongo drums tied around his waist, and Zora Link plays a guitar made from a large fish skeleton. Jackson Guitars created a limited edition 7-string replica of this guitar that was the grand prize in a contest in Nintendo Power, known as the "Jackson Zoraxe".[12]

During the three-day cycle, many non-player characters follow fixed schedules that Link can track using the Bombers' Notebook.[13] The notebook tracks the twenty characters in need of help,[13] such as a soldier to whom Link delivers medicine and a couple whom Link reunites. Blue bars on the notebook's timeline indicate when characters are available for interaction, and icons indicate that Link has received items, such as masks, from the characters.[13]

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The Legend of Zelda: Ocarina of Time

The Legend of Zelda: Ocarina of Time

The Legend of Zelda: Ocarina of Time is an action-adventure game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in November 1998 and in PAL regions the following month. Ocarina of Time is the first game in The Legend of Zelda series with 3D graphics.

Non-player character

Non-player character

A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster or referee rather than by another player. In video games, this usually means a character controlled by the computer that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence.

Jackson Guitars

Jackson Guitars

Jackson is a manufacturer of electric guitars and electric bass guitars that bears the name of its founder, Grover Jackson. The company was acquired by the Fender Musical Instruments Corporation in 2002, which manufactures Jackson-branded guitars in its Corona, California, US and Ensenada, Mexico facilities. Low-priced "budget" models are produced by sub-contractors in Indonesia and China.

Nintendo Power

Nintendo Power

Nintendo Power was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Nintendo of America, then independently, and in December 2007 contracted to Future US, the American subsidiary of British publisher Future. Its 24–year production run is one of the longest of all video game magazines in the United States and Canada.

Plot

Setting and characters

The Legend of Zelda: Majora's Mask is set in Termina, a land parallel to Hyrule,[14][15] the main setting of most Zelda games. Termina is a world that is trapped within a perpetual three day limbo, between the time when Link first enters Termina at the beginning of Majora's Mask, and when a large falling moon crashes into the land causing its apocalyptic destruction and killing its inhabitants 72 hours later.[16] The Skull Kid, a former inhabitant of Hyrule, obtains Majora's Mask and wills Termina into existence, due to the evil power of the mask combined with Skull Kid's heavy heart. The residents of Termina, who are created from the Skull Kid's memories, resemble the residents of Hyrule featured in Ocarina of Time, and possess their own unique culture and myths.[17] One of these myths tells of how Termina was divided into four quadrants by four magic giants that live in each of the land's regions and how harmony was restored to the land. The giants were friends of an imp, who repeatedly wronged the people out of anger caused by feelings of neglect. The giants, who were worshipped like gods, urged the imp to return to the heavens and restore peace to the world. This myth emphasises that Hyrule is Termina's heaven and that the imp is the Skull Kid.[18] Termina is depicted as a darker, more unsettling version of Hyrule, in which landmarks are familiar and side characters who previously appeared in Ocarina of Time are presented with individual stories of misfortune.[19]

At the center of Termina lies Clock Town, which features a large clock tower that counts down the days before the Carnival of Time—a festival where the people of Termina pray for good luck and harvests. Termina Field surrounds Clock Town; beyond lie a swamp, mountain range, bay, and canyon in each of the four cardinal directions. Each of the areas contains a temple and is home to a unique race of creatures who have in some way been impacted by the misdeeds of the Skull Kid.

The Southern Swamp contains the Deku Palace and the Woodfall Temple, an ancient shrine that contains monsters and a giant masked jungle warrior, Odolwa, who has been poisoning the swamp. The Snowhead mountain range, north of Clock Town, is the site of the Goron village. Normally a lush pine forest region most of the year, the area has been experiencing an unusually long winter caused by the mechanical monster Goht in Snowhead Temple. The western area of Termina, the Great Bay, is home to the Zora and Gerudo civilizations. A giant masked fish, Gyorg, is generating storms and contaminating the water surrounding the Great Bay Temple. The desolate Ikana Canyon, to the east of Clock Town, is the site of a former kingdom. It is inhabited mainly by the undead, except for a ghost researcher and his daughter Pamela, as well as a thief named Sakon. Two giant masked insectoid serpents known as Twinmold are casting a dark aura from their nest in Stone Tower Temple, causing the corpses of former citizens and soldiers to be revived as undead monsters.

Romani Ranch, southwest of Clock Town, is the site of a ranch which houses Romani, her older sister, Cremia, Grog, and Mamamu Yan. In a sidequest, Link can help Romani protect the ranch's cows from being abducted by alien-like creatures of unknown origin colloquially dubbed "Ghosts", "Them", and "They".[20]

After the final confrontation with Skull Kid, Link is transported to the inside of the moon, which is portrayed as a green field with a single, large tree in the center with five children donning the masks of the game's four preceding bosses playing underneath it and a fifth donning Majora's mask, who triggers the game's final battle, sitting against it. The children are never named nor otherwise referenced in the game, though they resemble the Traveling Mask Salesman.

Plot

Majora's Mask is set two months after Ocarina of Time[21] with Link on a personal quest: searching for his departed fairy, Navi. The game begins as Link, during his search, is ambushed by Skull Kid wearing a mysterious mask and his two fairy companions, siblings Tatl and Tael. They steal both Epona and the Ocarina of Time. Link pursues them and falls into a trap; Skull Kid curses Link as a Deku Scrub, and Tatl is left behind. Having no other choice, Tatl guides Link to Clock Town. On their way, they meet the Happy Mask Salesman, who owns Skull Kid's mask and can break Link's curse if the mask is returned. Link agrees, and in a deadline of three days, finds Skull Kid. Link recovers the Ocarina of Time but fails to get the mask. As the moon dangerously approaches, Tael instructs Link to go to four locations in Termina. Link plays the Ocarina and goes back three days in time.

The Happy Mask Salesman breaks Link's curse and explains Skull Kid's mask is Majora's Mask, a mask containing a powerful evil that can bring the end of days. Link then begins his quest by going to the regions that Tael mentioned: Woodfall, Snowhead, the Great Bay, and the Ikana Canyon. Link learns that the four locations are cursed by Skull Kid's use of the mask; In Woodfall, the water is poisoned and the Deku princess was kidnapped. Snowhead has been plagued with an eternal winter, leaving the Gorons to starvation. Great Bay's ocean has been contaminated, turning its creatures into monsters. In Ikana, inhabitants are terrorized by a curse that brings the dead back to life. As he progresses, Link learns that Skull Kid cursed Termina as revenge for feeling abandoned by his Giant friends when they became Termina's guardians. Tatl and Tael befriended and accompanied him in his games that would eventually lead to the theft of the mask, which has been corrupting him ever since. Under the mask's influence, Skull Kid intends to force the moon to crash into Termina at the beginning of the Carnival of Time. Link eventually lifts the curses, liberating the Giants one by one.

On the eve of the Carnival, Link summons the Giants and they stop the moon from crashing. Majora's Mask leaves Skull Kid and goes inside the moon, with Link in pursuit. Link defeats Majora and the moon disappears. Link, the fairies, and the Giants all make amends with Skull Kid, while the Happy Mask Salesman recovers the now powerless Majora's Mask. The Carnival of Time begins with its attendants celebrating Link's actions that came to fruition. In a nearby forest, Skull Kid draws himself and his friends on a tree trunk.

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Limbo

Limbo

In Catholic theology, Limbo is the afterlife condition of those who die in original sin without being assigned to the Hell of the Damned. Medieval theologians of Western Europe described the underworld as divided into three distinct parts: Hell of the Damned, Limbo of the Fathers or Patriarchs, and Limbo of the Infants. The Limbo of the Fathers is an official doctrine of the Catholic Church, but the Limbo of the Infants is not. The concept of Limbo comes from the idea that, in the case of Limbo of the Fathers, good people weren't able to achieve heaven just because of the fact that they were born before the birth of Jesus Christ. This is also true for Limbo of the Infants in that simply because a child died before baptism, does not mean they deserve punishment, though they cannot achieve salvation.

Heaven

Heaven

Heaven, or the heavens, is a common religious cosmological or transcendent supernatural place where beings such as deities, angels, souls, saints, or venerated ancestors are said to originate, be enthroned, or reside. According to the beliefs of some religions, heavenly beings can descend to Earth or incarnate and earthly beings can ascend to Heaven in the afterlife or, in exceptional cases, enter Heaven without dying.

Cardinal direction

Cardinal direction

The four cardinal directions, or cardinal points, are the four main compass directions: north, south, east, and west, commonly denoted by their initials N, S, E, and W respectively. Relative to north, the directions east, south, and west are at 90 degree intervals in the clockwise direction.

Navi (The Legend of Zelda)

Navi (The Legend of Zelda)

Navi is a fictional fairy who acts as series protagonist Link's navigator throughout the 1998 Nintendo 64 video game The Legend of Zelda: Ocarina of Time. She was voiced by Kaori Mizuhashi. Navi performs a variety of functions within the game, including being a companion and guide to Link, providing the player with advice and being a focal point for the game's Z-lock targeting combat system. She has been widely criticised by players and critics for her repetitive interruptions in gameplay, particularly with the prompt "Hey! Listen!".

Epona (The Legend of Zelda)

Epona (The Legend of Zelda)

Epona is a recurring fictional horse in The Legend of Zelda series of video games that debuted in The Legend of Zelda: Ocarina of Time. She was created by Yoshiaki Koizumi as the main form of transportation and steed of Link, the series protagonist. Her name is derived from the Celtic goddess of horses of the same name. Epona appears in several main titles in The Legend of Zelda series, including Majora's Mask, Twilight Princess and Breath of the Wild. She also appears in the spin-off title Hyrule Warriors and other game series.

Development

Following the release of The Legend of Zelda: Link's Awakening in 1993, fans waited five years for Ocarina of Time, the active development of which took four years. By reusing the game engine and graphics from Ocarina of Time, a smaller team required only one year to finish Majora's Mask,[22] with development having started in January 1999.[23] The game was developed by a team led by Eiji Aonuma, Shigeru Miyamoto, and Yoshiaki Koizumi. According to Aonuma, they were "faced with the very difficult question of just what kind of game could follow Ocarina of Time and its worldwide sales of seven million units", and as a solution, came up with the three-day system to "make the game data more compact while still providing deep gameplay".[24] According to Aonuma, the concept of time repeatedly looping was inspired by the 1998 film Run Lola Run.[25] Miyamoto and Koizumi came up with the story that served as the basis for the script written by Mitsuhiro Takano.[26][27][28] The idea of the "three-day system" came from Miyamoto and Koizumi.[29] The development team's main goal was to make a refined, compact successor to Ocarina of Time that would allow players to have a different experience each time they played it.[23]

Majora's Mask first appeared in the media in May 1999, when Famitsu stated that a long-planned Zelda expansion for the 64DD was under development in Japan. This project was tentatively titled "Ura Zelda" ("ura" translates roughly to "hidden" or "behind"). This expansion would take Ocarina of Time and alter the level designs, similar to how the "master quest" expanded upon the original Legend of Zelda.[30] In June, Nintendo announced that "Zelda: Gaiden", which roughly translates to "Zelda: Side Story", would appear as a playable demo at the Nintendo Space World exhibition on August 27, 1999.[31][32] The media assumed that Zelda: Gaiden was the new working title for Ura Zelda.[31]

Screenshots of Zelda: Gaiden released in August 1999 show unmistakable elements of the final version of Majora's Mask, such as the large clock that dominates the center of Clock Town, the timer at the bottom of the screen, and the Goron Mask.[33][34] Story and gameplay details revealed later that month show that the story concept as well as the use of transformation masks were already in place.[34][35]

That same month, Miyamoto confirmed that Ura Zelda and Zelda: Gaiden were separate projects.[36][37] It was unclear if Zelda: Gaiden was an offshoot of Ura Zelda or if the two were always separate. Ura Zelda might have become Ocarina of Time Master Quest outside Japan, and was released on a bonus disc for the GameCube given to those who pre-ordered The Wind Waker in the US[38] and bundled with the GameCube game in Europe.[39]

In November, Nintendo announced a "Holiday 2000" release date for Zelda: Gaiden.[40] By March 2000, what ultimately became the final titles were announced: Zelda no Densetsu Mujura no Kamen in Japan and The Legend of Zelda: Majora's Mask elsewhere.[41]

Technical differences from Ocarina of Time

The 4MB Expansion Pak is required to run Majora's Mask.
The 4MB Expansion Pak is required to run Majora's Mask.

Majora's Mask runs on an upgraded version of the engine used in Ocarina of Time and requires the use of the Nintendo 64's 4 MB Expansion Pak, making it one of the two games that require said peripheral; the other being Donkey Kong 64.[9] IGN theorized this requirement is due to Majora's Mask's possible origin as a Nintendo 64DD game, which would necessitate an extra 4 MB of RAM.[9] The use of the Expansion Pak allows for greater draw distances, more accurate dynamic lighting, more detailed texture mapping and animation, complex framebuffer effects such as motion blur, and more characters displayed on-screen.[9] This expanded draw distance allows the player to see much farther and eliminates the need for the fog effect and "cardboard panorama" seen in Ocarina of Time, which were used to obscure distant areas.[9] IGN considered the texture design to be one of the best created for the Nintendo 64, saying that although some textures have a low resolution, they are "colorful and diverse", which gives each area "its own unique look".[9]

Music

The music was written by longtime series composer Koji Kondo, and Toru Minegishi.[42] The soundtrack largely consists of reworked music from Ocarina of Time, complemented with other traditional Zelda music such as the "Overworld Theme" and new material.[9][43] Kondo describes the music as having "an exotic Chinese-opera sound".[44] As the three-day cycle progresses, the theme song of Clock Town changes between three variations, one for each day.[45] IGN relates the shift in music to a shift in the game's atmosphere, saying that the quickened tempo of the Clock Town music on the second day conveys a sense of time passing quickly.[9] The two-disc soundtrack was released in Japan on June 23, 2000, and features 112 tracks from the game.[46][42]

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The Legend of Zelda: Link's Awakening

The Legend of Zelda: Link's Awakening

The Legend of Zelda: Link's Awakening is a 1993 action-adventure game developed and published by Nintendo for the Game Boy. It is the first installment in The Legend of Zelda series for a handheld game console. Link's Awakening is one of the few Zelda games not to take place in the land of Hyrule, and it does not feature Princess Zelda or the Triforce relic. Instead, the protagonist Link begins the game stranded on Koholint Island, a place guarded by a whale-like deity called the Wind Fish. Assuming the role of Link, the player fights monsters and solves puzzles while searching for eight musical instruments that will awaken the sleeping Wind Fish and allow him to escape from the island.

Game engine

Game engine

A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software industry.

Eiji Aonuma

Eiji Aonuma

Eiji Aonuma is a Japanese video game designer, director, and producer. He works for Nintendo as the project manager of their The Legend of Zelda series. Aonuma is also one of the deputy general managers of Nintendo's Entertainment Planning & Development division, having served that role since 2019. Currently, Aonuma is working on a sequel to 2017's game The Legend of Zelda: Breath of the Wild, called The Legend of Zelda: Tears of the Kingdom, scheduled for release in May 2023.

Shigeru Miyamoto

Shigeru Miyamoto

Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors. Widely regarded as one of the most accomplished and influential designers in the history of video games, he is the creator of some of the most acclaimed and best-selling game franchises of all time, including Mario, The Legend of Zelda, Donkey Kong, Star Fox and Pikmin.

Run Lola Run

Run Lola Run

Run Lola Run is a 1998 German experimental thriller film written and directed by Tom Tykwer. The story follows a woman named Lola who needs to obtain 100,000 Deutschmarks in twenty minutes to save the life of her boyfriend Manni.

Famitsu

Famitsu

Famitsu, formerly Famicom Tsūshin, is a line of Japanese video game magazines published by Kadokawa Game Linkage, a subsidiary of Kadokawa. Famitsu is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. Shūkan Famitsū, the original Famitsu publication, is considered the most widely read and respected video game news magazine in Japan. From October 28, 2011, the company began releasing the digital version of the magazine exclusively on BookWalker weekly.

Nintendo Space World

Nintendo Space World

Nintendo Space World, formerly named Shoshinkai and Famicom Space World, was an annual video game trade show hosted by Nintendo from 1989 to 2001. Its three days of high-energy party atmosphere was the primary venue for Nintendo and its licensees to announce and demonstrate new consoles and games. Anticipated and dissected each year with hype and exclusivity, it was a destination for the international video game press, with detailed developer interviews and technology demos.

GameCube

GameCube

The GameCube is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii (2006). In the sixth generation of video game consoles, the GameCube competed with Sony's PlayStation 2 and Microsoft's Xbox. Flagship games include Super Smash Bros. Melee, Luigi's Mansion, Super Mario Sunshine, Metroid Prime, Mario Kart: Double Dash, Pikmin, Pikmin 2, The Legend of Zelda: The Wind Waker, Chibi-Robo!, and the original Animal Crossing.

Donkey Kong 64

Donkey Kong 64

Donkey Kong 64 is a 1999 platform game developed by Rare and published by Nintendo for the Nintendo 64. It is the first 3D game in the Donkey Kong series. As the gorilla Donkey Kong, the player explores themed levels to collect items and rescue his kidnapped friends from King K. Rool. The player completes minigames and puzzles as five playable Kong characters—each with their own special abilities—to receive bananas and other collectibles. In a separate multiplayer mode, up to four players can compete in deathmatch and last man standing games.

IGN

IGN

IGN is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former editor-in-chief, Peer Schneider. The IGN website was the brainchild of media entrepreneur Chris Anderson and launched on September 29, 1996. It focuses on games, films, anime, television, comics, technology, and other media. Originally a network of desktop websites, IGN is also distributed on mobile platforms, console programs on the Xbox and PlayStation, FireTV, Roku, and via YouTube, Twitch, Hulu, and Snapchat.

Random-access memory

Random-access memory

Random-access memory is a form of computer memory that can be read and changed in any order, typically used to store working data and machine code. A random-access memory device allows data items to be read or written in almost the same amount of time irrespective of the physical location of data inside the memory, in contrast with other direct-access data storage media, where the time required to read and write data items varies significantly depending on their physical locations on the recording medium, due to mechanical limitations such as media rotation speeds and arm movement.

Draw distance

Draw distance

In computer graphics, draw distance is the maximum distance of objects in a three-dimensional scene that are drawn by the rendering engine. Polygons that lie beyond the draw distance will not be drawn to the screen.

Reception

In Japan, 314,044 copies of The Legend of Zelda: Majora's Mask were sold during its first week on sale,[58] eventually selling 601,542 copies by the end of 2000.[59] In the United States, it was the fourth best-selling game of 2000 with 1,206,489 copies sold for $72,000,000 (equivalent to $113,000,000 in 2021).[60][61] In Europe, it was the eighth highest-grossing game of 2000 with €27,000,000 or $25,000,000 (equivalent to $39,000,000 in 2021) grossed that year.[62] Ultimately, 3.36 million copies were sold worldwide for the Nintendo 64.[63]

Like its predecessor, Majora's Mask received critical acclaim. The game holds a score of 95/100 on review aggregator Metacritic, indicating "universal acclaim".[47] Opinions were favorable regarding how the game compared with Ocarina of Time, which is often cited as one of the greatest video games of all time. Tampa Bay Times, who previously called Ocarina of Time "the Gone With the Wind of video gaming", claimed Majora's Mask outdid its predecessor.[57] Reviewers praised its visuals, gameplay, writing, and soundtrack.[64] Greg Orlando reviewed the Nintendo 64 version of the game for Next Generation, rating it four stars out of five, calling it "another beautiful Link in the chain".[55]

Game Informer called the three-day cycle "one of the most inventive premises in all of gaming", and also stated that "[w]ithout question, Majora's Mask is the finest adventure the Nintendo 64 has to offer".[52] It is often regarded as the darkest and most original game in the Legend of Zelda series. Edge magazine referred to Majora's Mask as "the oddest, darkest and saddest of all Zelda games".[65] N64 Magazine ended their review by saying that "it was told that Majora's Mask should cower in the shadow of Ocarina of Time. Instead, it shines just as brightly", awarding the game 96%.[56] IGN described Majora's Mask as "The Empire Strikes Back of Nintendo 64...it's the same franchise, but it's more intelligent, darker, and tells a much better storyline".[9] GamePro characterized the story as "surreal and spooky, deep, and intriguing" and the game as living proof that the N64 still has its magic.[66] Majora's Mask has also placed highly in publication and fan-voted polls.[b]

However, some critics felt that Majora's Mask was not as accessible as Ocarina of Time. Tampa Bay Times argued it was the hardest game in the Zelda series simply because of its 3-day deadline.[57] GameSpot, which awarded Ocarina of Time 10/10, only gave Majora's Mask 8.3/10, writing that some might find the focus on minigames and side quests tedious and slightly out of place, and that the game was much more difficult than its predecessor.[43] GameRevolution wrote that it "takes a little longer to get into this Zelda", but also that "there are moments when the game really hits you with all its intricacies and mysteries, and that makes it all worthwhile".[74]

Majora's Mask was a runner-up for GameSpot's annual "Best Nintendo 64 Game" award, losing to Perfect Dark. It was also nominated for "Best Adventure Game" among console games.[75] The game was ranked 155th in Electronic Gaming Monthly's "The Greatest 200 Video Games of Their Time" in 2006.[76]

Discover more about Reception related topics

Metacritic

Metacritic

Metacritic is a website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged. Metacritic was created by Jason Dietz, Marc Doyle, and Julie Doyle Roberts in 1999, and is owned by Fandom, Inc. as of 2023.

Edge (magazine)

Edge (magazine)

Edge is a multi-format video game magazine published by Future plc. It is a UK-based magazine and publishes 13 issues annually. The magazine was launched by Steve Jarratt. It has also released foreign editions in Australia, Brazil, France, Germany, Italy, and Spain.

Electronic Gaming Monthly

Electronic Gaming Monthly

Electronic Gaming Monthly is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews.

Famitsu

Famitsu

Famitsu, formerly Famicom Tsūshin, is a line of Japanese video game magazines published by Kadokawa Game Linkage, a subsidiary of Kadokawa. Famitsu is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. Shūkan Famitsū, the original Famitsu publication, is considered the most widely read and respected video game news magazine in Japan. From October 28, 2011, the company began releasing the digital version of the magazine exclusively on BookWalker weekly.

Game Informer

Game Informer

Game Informer is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 when video game retailer FuncoLand started publishing an in-house newsletter. The publication is now owned and published by GameStop, who bought FuncoLand in 2000. Due to this, a large amount of promotion is done in-store, which has contributed to the success of the magazine. As of June 2017, it is the 5th most popular magazine by copies circulated.

GamesMaster (magazine)

GamesMaster (magazine)

GamesMaster was a monthly multi-format computer and video game magazine published by Future plc in the United Kingdom. As of 2012, it was the biggest selling multi-format video games magazine in the United Kingdom, outselling its partner publication Edge. Along with partner magazine GamesTM, it ceased print in November 2018. It was originally launched to complement the television show GamesMaster.

GameSpot

GameSpot

GameSpot is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition to the information produced by GameSpot staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022.

IGN

IGN

IGN is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former editor-in-chief, Peer Schneider. The IGN website was the brainchild of media entrepreneur Chris Anderson and launched on September 29, 1996. It focuses on games, films, anime, television, comics, technology, and other media. Originally a network of desktop websites, IGN is also distributed on mobile platforms, console programs on the Xbox and PlayStation, FireTV, Roku, and via YouTube, Twitch, Hulu, and Snapchat.

NGC Magazine

NGC Magazine

NGC Magazine was a British magazine specialising in Nintendo video game consoles and software. It was first printed in 1997 and ran until 2006. It was the successor to Super Play, a magazine that ended in September 1996. Many of the staff and the style of that publication persisted at N64 Magazine. In November 2000, N64 Magazine merged with Nintendo World, a magazine that was published by the same company, Future plc. NGC Magazine ceased publication in 2006. Its successor, NGamer, was renamed Nintendo Gamer in January 2012, until publishing its final issue the following September.

GMR (magazine)

GMR (magazine)

GMR was a monthly magazine on video games that was published by Ziff-Davis — the publisher of such magazines as PC Magazine, Electronic Gaming Monthly, and Computer Gaming World. GMR was launched in February 2003, being sold in only the Electronics Boutique (EB) chain of video game stores. The magazine was unusual among multiconsole magazines in that it covered PC as well as console games, as well as its minimalistic cover art, and, in its last few months, its shift in focus toward promotion of less mainstream titles. It lasted exactly two years, as the 25th and last issue was the February 2005 edition.

Academy of Interactive Arts & Sciences

Academy of Interactive Arts & Sciences

The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain summit, better known as D.I.C.E., which includes the presentations of the D.I.C.E. Awards.

2000 in video games

2000 in video games

The year 2000 saw the release of numerous video games as well as the launch of the PlayStation 2. Critically acclaimed games originally released in 2000 include sequels such as Chrono Cross, Baldur's Gate II, Diablo II, Dragon Quest VII, Final Fantasy IX, Metal Gear: Ghost Babel, NFL 2K1, Resident Evil – Code: Veronica, The Legend of Zelda: Majora's Mask, and Tony Hawk's Pro Skater 2, along with new intellectual properties such as Deus Ex, Jet Set Radio, Perfect Dark, Skies of Arcadia, The Sims, Vagrant Story, and Sin and Punishment. The year's best-selling home video games worldwide were Pokémon games for the third year in a row, while the highest-grossing arcade game in Japan was Virtua Striker 2.

Legacy

In 2003, Nintendo rereleased Majora's Mask on the GameCube as part of The Legend of Zelda: Collector's Edition, a special promotional disc which also contained three other The Legend of Zelda games and a twenty-minute demo of The Legend of Zelda: The Wind Waker.[77] This disc came bundled with a GameCube console, as part of a subscription offer to Nintendo Power magazine, or through Nintendo's official website.[78] The Collector's Edition was also available through the Club Nintendo reward program,[79] with a bonus discount offered in 2004 with the purchase of The Legend of Zelda: Four Swords Adventures during the month long Zelda Collection campaign (Japanese: ゼルダコレクションキャンペーン).[80]

Similar to other GameCube rereleases, versions of the games featured in the Collector's Edition are emulations of the originals using GameCube hardware. The only differences are minor adjustments to button icons to resemble the buttons on the GameCube controller. Majora's Mask also boots with a disclaimer that some of the original sounds from the game may cause problems due to their emulation.[77] Aside from these deliberate changes, GameSpot's Ricardo Torres found that the frame rate "appears choppier" and noted inconsistent audio.[81] The GameCube version also features a slightly higher native resolution than its Nintendo 64 counterpart, as well as progressive scan.[77]

Majora's Mask was released on the Wii's Virtual Console service in Europe and Australia on April 3, 2009,[82] and Japan on April 7.[83] It was later released in North America on May 18 and commemorated as the 300th Virtual Console game available for purchase in the region.[84] During January 2012, Club Nintendo members could download Majora's Mask onto the Wii Console for 150 coins.[85] A similar deal was offered at the end of Club Nintendo in 2015.[86] The game was released for the Wii U's Virtual Console service in Europe on June 23, 2016[87] and in North America on November 24.[88] Majora's Mask was released through the Nintendo Switch Online Expansion Pack service on February 25, 2022.[89][90]

The game served as the primary inspiration for the popular 2010s web serial and web series Ben Drowned by Alexander D. Hall, which helped define the creepypasta genre of online storytelling.[91][92][93] Content based on Majora's Mask has also appeared in the Super Smash Bros. series. A stage based on the Great Bay Coast area of the game, titled "Great Bay", appears in Super Smash Bros. Melee and Super Smash Bros. Ultimate.[94] Skull Kid also appears as a computer-controlled Assist Trophy in Super Smash Bros. for Nintendo 3DS and Wii U[95][96] and Ultimate, while the Moon appears as an Assist Trophy in Ultimate as well.[97] A Skull Kid-themed mask is available as customizable headgear to be worn by Mii characters in Nintendo 3DS and Wii U[98] and Ultimate.[99]

A fan-made patch for the Nintendo 64 version entitled N64HD—featuring enhanced graphics, textures, and lighting—was released in 2021.[100] Having been in development for five years, it overhauls over 6000 in-game textures.[101]

Nintendo 3DS remake

After the release of The Legend of Zelda: Ocarina of Time 3D, a remake of Ocarina of Time for the Nintendo 3DS, director Eiji Aonuma suggested that a Majora's Mask remake was dependent on interest and demand.[102] Following this news, a fan campaign called "Operation Moonfall" was launched to promote a remake of Majora's Mask for the 3DS.[103] The campaign name is a reference to a similar fan-based movement, Operation Rainfall, set up to persuade Nintendo of America to localize a trio of role-playing games for the Wii.[103] The petition reached 10,000 signatures within five days.[104] In response to an email sent by a customer, a representative of Nintendo of America revealed that they had no official announcements of Majora's Mask remake, but they were interested to hear about what fans wanted, acknowledging their campaign.[105] Both Zelda producer Eiji Aonuma[106] and Miyamoto expressed interest in developing the remake in the future.[107][108]

A remake of Majora's Mask, titled The Legend of Zelda: Majora's Mask 3D, was released worldwide in February 2015. Like Ocarina of Time 3D before it, the remake features improved character models and stereoscopic 3D graphics, along with altered boss battles, an additional fishing minigame, and support for New Nintendo 3DS systems.[109] To update the game for modern audiences, Aonuma and the team at Grezzo compiled a list of gameplay moments that stuck out to them as unreasonable for players, colloquially dubbed the "what in the world" list.[110] The game's release coincided with the launch of the New Nintendo 3DS system in North America and Europe.[111] A special edition New Nintendo 3DS XL model was launched alongside the game,[112] with the European release featuring a pin badge, double-sided poster, and steelbook case.[113] The UK retailer Game offered a Majora's Mask-themed paperweight as a pre-order bonus for the standard edition of the game.[114]

Discover more about Legacy related topics

GameCube

GameCube

The GameCube is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii (2006). In the sixth generation of video game consoles, the GameCube competed with Sony's PlayStation 2 and Microsoft's Xbox. Flagship games include Super Smash Bros. Melee, Luigi's Mansion, Super Mario Sunshine, Metroid Prime, Mario Kart: Double Dash, Pikmin, Pikmin 2, The Legend of Zelda: The Wind Waker, Chibi-Robo!, and the original Animal Crossing.

Nintendo Power

Nintendo Power

Nintendo Power was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Nintendo of America, then independently, and in December 2007 contracted to Future US, the American subsidiary of British publisher Future. Its 24–year production run is one of the longest of all video game magazines in the United States and Canada.

Club Nintendo

Club Nintendo

Club Nintendo is a customer loyalty program provided by Nintendo. The loyalty program was free to join and provided rewards in exchange for consumer feedback and loyalty to purchasing official Nintendo products. Members of Club Nintendo earned credits or "coins" by submitting codes found on Nintendo products and systems, which could be traded in for special edition items only available on Club Nintendo. Rewards included objects such as playing cards, tote bags, controllers, downloadable content, and warranty extensions on select Nintendo products.

Japanese language

Japanese language

Japanese is spoken as a native language by about 128 million people, primarily Japanese people and primarily in Japan, the only country where it is the national language. Japanese belongs to the Japonic or Japanese-Ryukyuan language family. There have been many attempts to group the Japonic languages with other families such as the Ainu, Austroasiatic, Koreanic, and the now-discredited Altaic, but none of these proposals has gained widespread acceptance.

Nintendo Switch Online

Nintendo Switch Online

Nintendo Switch Online (NSO) is an online subscription service for the Nintendo Switch video game console. The service is Nintendo's third generation online service after Nintendo Wi-Fi Connection and Nintendo Network. Following an interim period where Nintendo offered online multiplayer free of charge, the subscription service officially launched on September 18, 2018.

Ben Drowned

Ben Drowned

Ben Drowned is a three-part multimedia alternate reality game (ARG) web serial and web series created by Alexander D. Hall under the pen name Jadusable. Originating as a creepypasta based on the 2000 action-adventure game The Legend of Zelda: Majora's Mask and published by Hall from 2010 to 2020 with a hiatus in-between, the series is known for creating many of the common tropes and themes of creepypasta that are used nowadays and for subverting themes from The Legend of Zelda series. The series concluded on October 31, 2020.

Creepypasta

Creepypasta

Creepypastas are horror-related legends that have been shared around the Internet. Creepypasta has since become a catch-all term for any horror content posted onto the Internet. These Internet entries are often brief, user-generated, paranormal stories intended to scare readers. They include gruesome tales of murder, suicide, and otherworldly occurrences. The subject of creepypasta varies widely and can include topics such as ghosts, murder, zombies, rituals to summon paranormal entities and haunted television shows and video games. Creepypastas range in length from a single paragraph to lengthy, multi-part series that can span multiple media types.

Super Smash Bros.

Super Smash Bros.

Super Smash Bros. is a crossover fighting game series published by Nintendo. The series was created by Masahiro Sakurai, who has directed every game in the series. The series is known for its unique gameplay objective which differs from that of traditional fighters, in that the aim is to increase damage counters and knock opponents off the stage instead of depleting life bars.

Super Smash Bros. Melee

Super Smash Bros. Melee

Super Smash Bros. Melee is a 2001 crossover fighting video game developed by HAL Laboratory and published by Nintendo for the GameCube. It is the second installment in the Super Smash Bros. series. It features characters from Nintendo video game franchises such as Mario, The Legend of Zelda, Star Fox and Pokémon, and Donkey Kong among others. The stages and gameplay modes reference or take designs from these franchises as well.

Super Smash Bros. Ultimate

Super Smash Bros. Ultimate

Super Smash Bros. Ultimate is a 2018 crossover fighting game developed by Bandai Namco Studios and Sora Ltd. and published by Nintendo for the Nintendo Switch. It is the fifth installment in the Super Smash Bros. series, succeeding Super Smash Bros. for Nintendo 3DS and Wii U (2014). The game follows the series' traditional style of gameplay: controlling one of the various characters, players must use differing attacks to weaken their opponents and knock them out of an arena. It features a wide variety of game modes, including a campaign for single-player and multiplayer versus modes. Ultimate features 89 playable fighters, including all characters from previous Super Smash Bros. games alongside newcomers. The roster ranges from Nintendo mascots to characters from third-party franchises.

Super Smash Bros. for Nintendo 3DS and Wii U

Super Smash Bros. for Nintendo 3DS and Wii U

Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U are two 2014 crossover platform fighter games developed by Bandai Namco Studios and Sora Ltd. and published by Nintendo for the Nintendo 3DS and Wii U video game consoles. It is the fourth installment in the Super Smash Bros. series, succeeding Super Smash Bros. Brawl. The Nintendo 3DS version was released in Japan in September 13, 2014 and in North America, Europe, and Australia the following month. The Wii U version was released in North America, Europe, and Australia in November 2014 and in Japan the following month.

Mii

Mii

A Mii is a customizable avatar used on several Nintendo video game consoles and mobile apps. The name Mii is a portmanteau of “Wii” and “me”, referring to them typically being avatars of the players. Miis were first introduced on the Wii console in 2006 and later appeared on the 3DS, Wii U, the Switch, and various apps for smart devices. Miis can be created using different body, facial and clothing features, and can then be used as characters within games on the consoles, either as an avatar of a specific player or in some games portrayed as characters with their own personalities. Miis can be shared and transferred between consoles, either manually or automatically with other users over the internet and local wireless communications.

Source: "The Legend of Zelda: Majora's Mask", Wikipedia, Wikimedia Foundation, (2023, March 17th), https://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Majora's_Mask.

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Notes
  1. ^ Known in Japan as Zelda no Densetsu: Mujura no Kamen (Japanese: ゼルダの伝説 ムジュラの仮面, Hepburn: Zeruda no Densetsu: Mujura no Kamen) or The Legend of Zelda: Mujura no Kamen (Japanese: The Legend of Zelda ムジュラの仮面, Hepburn: Za Rejendo obu Zeruda: Mujura no Kamen).
  2. ^ [67][68][69][70][71][72][73]
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