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Super Paper Mario

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Super Paper Mario
North American box art
North American and Australian artwork
Developer(s)Intelligent Systems
Publisher(s)Nintendo
Director(s)Ryota Kawade
Producer(s)Kensuke Tanabe
Ryoichi Kitanishi
Programmer(s)Tadao Nakayama
Artist(s)Chie Kawabe
Composer(s)Naoko Mitome
Chika Sekigawa
Yasuhisa Baba
SeriesPaper Mario
Platform(s)Wii
Release
  • NA: April 9, 2007
  • JP: April 19, 2007
  • EU: September 14, 2007
  • AU: September 20, 2007
Genre(s)Action role-playing, platform
Mode(s)Single-player

Super Paper Mario[nb 1] is a 2007 action role-playing game (RPG) developed by Intelligent Systems and published by Nintendo for the Wii. It is the third installment in the Paper Mario series and the first Mario game to be released on the Wii. The game follows Mario, Peach, Bowser, and Luigi as they attempt to collect Pure Hearts and stop Count Bleck and his minions from destroying the universe.

Whereas preceding Paper Mario games are turn-based, Super Paper Mario has elements from RPGs and side-scrolling platformers; some critics described it as a hybrid of the two genres. The game's main feature is Mario's ability to flip between 2D and 3D perspectives. Most of the game is played in a 2D perspective, with the 3D perspective being used to solve puzzles and access previously unreachable areas. Peach, Bowser, and Luigi also have unique abilities, and additional abilities can be gained through acquiring partner characters known as Pixls.

Super Paper Mario received generally positive reviews and was one of the best-reviewed Wii games of the year. Critics praised its gameplay, dimension-flipping mechanic, art style, originality, and story, although the large amount of text received some criticism. It was nominated for and won several awards, including the award for Outstanding Role Playing Game at the 12th Satellite Awards; critics have since regarded it as one of the best games on the Wii. More than 4.23 million copies have been sold as of 2014, making it the best–selling game in the Paper Mario series and one of the best–selling games on the Wii. In 2016, the game was re–released on the Wii U eShop. The fourth game in the series, Paper Mario: Sticker Star, followed in 2012.

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Action role-playing game

Action role-playing game

An action role-playing game is a subgenre of video games that combines core elements from both the action game and role-playing genre.

Intelligent Systems

Intelligent Systems

Intelligent Systems Co., Ltd. is a Japanese video game developer best known for developing games published by Nintendo with the Fire Emblem, Paper Mario, WarioWare, and Wars video game series. Originally, the company was headquartered at the Nintendo Kyoto Research Center in Higashiyama-ku, Kyoto, but later moved to a building near Nintendo's main headquarters in October 2013. They were also responsible for the creation of various development hardware both first and 3rd party developers would use to make games for Nintendo systems, such as the IS Nitro Emulator, the official development kit for the Nintendo DS.

Nintendo

Nintendo

Nintendo Co., Ltd. is a Japanese multinational video game company headquartered in Kyoto. It develops and releases both video games and video game consoles.

Paper Mario

Paper Mario

Paper Mario is a video game series and part of the Mario franchise, developed by Intelligent Systems and produced by Nintendo. It combines elements from the role-playing, action-adventure, and puzzle genres. Players control a paper cutout version of Mario, sometimes with allies, on a quest to defeat the antagonist, primarily Bowser. The series consists of six games and one spin-off; the first, Paper Mario (2000), was released for the Nintendo 64, and the most recent, Paper Mario: The Origami King (2020), for the Nintendo Switch.

Mario (franchise)

Mario (franchise)

Mario is a media franchise, produced and published by the video game company Nintendo, created by Japanese game designer Shigeru Miyamoto and starring the titular Italian plumber Mario. It is primarily a video game franchise, but has extended to other forms of media, including television series, comic books, a 1993 feature film, an upcoming 2023 animated film and theme park attractions. The series' first installment was 1983's Mario Bros., although Mario had made his first appearance in 1981's Donkey Kong, and had already been featured in several games of the Donkey Kong and Game & Watch series. The Mario games have been developed by a variety of developers including Nintendo, Hudson Soft, and AlphaDream. Most Mario games have been released exclusively for Nintendo's various video game consoles and handhelds, from the third generation onward.

Mario

Mario

Mario is a character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the video game franchise of the same name and the mascot of Japanese video game company Nintendo. Mario has appeared in over 200 video games since his creation. Depicted as a short, pudgy, Italian plumber who resides in the Mushroom Kingdom, his adventures generally center on rescuing Princess Peach from the Koopa villain Bowser. Mario has access to a variety of power-ups that give him different abilities. Mario's brother is Luigi.

Bowser

Bowser

Bowser , or King Koopa, is a fictional character, the main antagonist in Nintendo's Mario franchise. In Japan, the character bears the title of Daimaō . Depicted as the arch-nemesis of the portly plumber Mario, Bowser is the leader of the turtle-like Koopa race. His ultimate goals are to kidnap Princess Peach and conquer the Mushroom Kingdom. Bowser's defining traits are his monstrous appearance with dragon-like elements, full-throated roar, fire-breathing abilities and tyrannical personality.

Luigi

Luigi

Luigi is a fictional character featured in video games and related media released by Nintendo. Created by Japanese video game designer Shigeru Miyamoto, Luigi is portrayed as the younger fraternal twin brother and sidekick of Mario. Defined by his kind-hearted, yet cowardly demeanor, Luigi appears in many games throughout the Mario franchise, oftentimes accompanying his brother.

Game mechanics

Game mechanics

In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-shaped move of the knight in chess. A game's mechanics thus effectively specify how the game will work for the people who play it.

12th Satellite Awards

12th Satellite Awards

The 12th Satellite Awards, honoring the best in film and television of 2007, were given on December 16, 2007.

List of best-selling Wii video games

List of best-selling Wii video games

This is a list of video games for the Wii video game console that have sold or shipped at least one million copies. The best-selling game on the Wii is Wii Sports. First released in North America on November 19, 2006, it was a launch title for the system and was bundled with the Wii console in all regions except Japan and South Korea. The game went on to sell nearly 83 million units worldwide making it the fourth-best-selling video game of all time and is also the best-selling game released on a single console. Mario Kart Wii is the second-best-selling game on the platform with sales of 37.38 million units, it is the second best-selling iteration in the Mario Kart series, behind Mario Kart 8 Deluxe. The third-best-selling game is Wii Sports Resort, a sequel to Wii Sports, with sales of 33.14 million units. The console's top five is rounded out by New Super Mario Bros. Wii, which sold 30.32 million units and Wii Play, which sold just over 28 million units worldwide.

List of Wii games on Wii U eShop

List of Wii games on Wii U eShop

This is a list of Wii games that are available on Wii U for download from the Nintendo eShop. These games utilize the backward compatibility of Wii U with Wii games in order to run, albeit without needing to explicitly access the Wii Menu. Games that can be played with the Classic Controller can also be played using the Wii U GamePad as a controller instead. The download variants can also support any save files created on or transferred to the Wii U from any respective disc variant of the same title. Although similar to Virtual Console games in some ways, these games are not like most Virtual Console games as they run on native hardware rather than by emulation, and are not branded as Virtual Console, except by Nintendo of America.

Gameplay

The player, as Mario, can flip between 2D (top) and 3D (bottom), revealing secrets not visible in the other dimension.
The player, as Mario, can flip between 2D (top) and 3D (bottom), revealing secrets not visible in the other dimension.

Super Paper Mario is a platform game with action role-playing elements, differentiating itself from previous games in the series.[1] Like its predecessors, the graphics consist of 3D environments and 2D characters which look as if they are made of paper. The player controls Mario and various other characters, overcoming linear platforms as in other Mario games.[2] The player's goal is to collect the eight Pure Hearts and defeat the main antagonist Count Bleck. The player can talk to non-player characters (NPC), defeat enemies, or interact with the environment. Unlike previous Paper Mario games which used a turn-based battle system outside the overworld, in Super Paper Mario all combat is in real-time. Experience points are gained after defeating enemies and allow the player to level up to increase their stats.[2][3] Mario can temporarily "flip" between dimensions, where the camera rotates 90 degrees to reveal a 3D perspective of the stage, revealing elements hidden in the regular 2D perspective, and can be used to maneuver around obstacles impassable in 2D.[3][4]

Throughout the game, Luigi, Princess Peach, and Bowser join the player's party as playable characters, each with unique abilities used to overcome specific obstacles. Luigi can jump the highest, Peach can hover and access inaccessible areas, and Bowser can breathe fire to defeat enemies;[5][6] only Mario retains the ability to flip between 2D and 3D.[4] The player can swap between any character in the party at any time using an in-game menu. Fairy-like creatures called "Pixls" are obtained that each bestow one additional ability, such as Thoreau, who allows the player to pick up and throw objects.[5] Tippi, a Pixl who accompanies the player from the start of the game, can reveal hints to defeating enemies and is used to find secrets in the game's environment.[7]

The game's hub world is the town of Flipside, described as being located "between dimensions",[8] and has a mirrored counterpart, Flopside, unlocked in the second half of the game.[9] From Flipside and Flopside, the player can travel to different worlds via dimensional doors.[2] Access to each world is initially locked; completing each world and retrieving the Pure Heart therein opens access to the next one.

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Platform game

Platform game

A platform game is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in The Legend of Zelda series, fall outside of the genre.

Paper

Paper

Paper is a thin sheet material produced by mechanically or chemically processing cellulose fibres derived from wood, rags, grasses or other vegetable sources in water, draining the water through fine mesh leaving the fibre evenly distributed on the surface, followed by pressing and drying. Although paper was originally made in single sheets by hand, almost all is now made on large machines—some making reels 10 metres wide, running at 2,000 metres per minute and up to 600,000 tonnes a year. It is a versatile material with many uses, including printing, painting, graphics, signage, design, packaging, decorating, writing, and cleaning. It may also be used as filter paper, wallpaper, book endpaper, conservation paper, laminated worktops, toilet tissue, or currency and security paper, or in a number of industrial and construction processes.

Mario

Mario

Mario is a character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the video game franchise of the same name and the mascot of Japanese video game company Nintendo. Mario has appeared in over 200 video games since his creation. Depicted as a short, pudgy, Italian plumber who resides in the Mushroom Kingdom, his adventures generally center on rescuing Princess Peach from the Koopa villain Bowser. Mario has access to a variety of power-ups that give him different abilities. Mario's brother is Luigi.

Non-player character

Non-player character

A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster or referee rather than by another player. In video games, this usually means a character controlled by the computer that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence.

Overworld

Overworld

An overworld is, in a broad sense, commonly an area within a video game that interconnects all its levels or locations. They are mostly common in role-playing games, though this does not exclude other video game genres, such as some platformers and strategy games.

Experience point

Experience point

An experience point is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experience points are generally awarded for the completion of missions, overcoming obstacles and opponents, and successful role-playing.

Luigi

Luigi

Luigi is a fictional character featured in video games and related media released by Nintendo. Created by Japanese video game designer Shigeru Miyamoto, Luigi is portrayed as the younger fraternal twin brother and sidekick of Mario. Defined by his kind-hearted, yet cowardly demeanor, Luigi appears in many games throughout the Mario franchise, oftentimes accompanying his brother.

Princess Peach

Princess Peach

Princess Peach Toadstool is a recurring fictional character in Nintendo's Mario franchise, created by Shigeru Miyamoto and introduced in the 1985 original Super Mario Bros. installment. She is the princess regnant and ruler of the Mushroom Kingdom, where she resides in her castle along with Toads.

Bowser

Bowser

Bowser , or King Koopa, is a fictional character, the main antagonist in Nintendo's Mario franchise. In Japan, the character bears the title of Daimaō . Depicted as the arch-nemesis of the portly plumber Mario, Bowser is the leader of the turtle-like Koopa race. His ultimate goals are to kidnap Princess Peach and conquer the Mushroom Kingdom. Bowser's defining traits are his monstrous appearance with dragon-like elements, full-throated roar, fire-breathing abilities and tyrannical personality.

Party (role-playing games)

Party (role-playing games)

A party is a group of characters adventuring together in a role-playing game. In tabletop role-playing, a party is composed of a group of player characters, occasionally with the addition of non-player character allies controlled by those players or by the gamemaster. In computer games, the relationship between the party and the players varies considerably. Online role-playing games or MMORPG parties are often, in the above sense, of the same constituency as tabletop parties, except that the non-player allies are always controlled to a lesser or greater extent by the computer AI. In single-player computer games, the player generally controls all party members to a varying degree.

Plot

One day, a bored Mario and Luigi decide to go see Princess Peach, but before they can go, they get wind of her being captured, and immediately suspect Bowser, but when they arrive, they only find him planning attack. The evil Count Bleck arrives, responsible for Peach's capture, and overpowers Mario and abducts Bowser, his minions, and Luigi. Count Bleck and his assistant, Nastasia, then force Bowser and Princess Peach to marry. Their union, as foretold by the Dark Prognosticus, summons the Chaos Heart. Bleck takes control of the Chaos Heart and uses it to open the Void, a slowly expanding inter-dimensional rift, in order to destroy the flawed universe and create a perfect one in its place.[10] Mario comes to and meets a Pixl named Tippi and is teleported to Flipside by her, where he's tasked by Merlon to collect the eight Pure Hearts, which are necessary to undo the destruction. Mario, after learning the ability to flip between dimensions, starts his journey with Tippi at his side, traveling to the different worlds to collect them.

During the adventure, Mario reunites with Peach and Bowser, who join him in the quest. Bleck sends his minions, Dimentio, Mimi, and O'Chunks, as well as a brainwashed Luigi (called Mr. L), to attack Mario's group and slow their progress. Luigi eventually recovers his memories and is the last to join Mario's group. Mario succeeds in collecting all eight Pure Hearts, but not before the Void grows large enough to obliterate one of the worlds.

In flashbacks, it is revealed that Count Bleck and Tippi were originally lovers Blumiere and Timpani. Blumiere's father, disapproving of their relationship, banished and cursed Timpani to wander between dimensions forever. Blumiere, in despair, took control of the Dark Prognosticus, determined to bring end to the universe and create a new, perfect one in its place. Unbeknownst to him, Merlon found and rescued Timpani by transforming her into a Pixl, but she had lost her memories. The two slowly realize the other's identity over the course of the game.

With all eight Pure Hearts, the heroes travel to Castle Bleck. They encounter each of Bleck's minions but are lost one-by-one: Bowser and O’Chunks are seemingly crushed by a falling ceiling; Peach and Mimi fall into a pit; and Dimentio appears to kill both himself and Luigi. Mario and Tippi confront Bleck alone; Tippi reveals herself to be Timpani, but Bleck refuses to end his plan. The other heroes return and defeat Bleck by using up the power of the Pure Hearts. Bleck, returning to his Blumiere identity, urges the heroes to kill him to destroy the Chaos Heart and avert the apocalypse; however, it is seized by Dimentio, who seemingly kills Nastasia and brainwashes Luigi back into Mr. L, to serve as the host of the Chaos Heart. Blumiere and Tippi are teleported away, and the remaining heroes appear overmatched without the power of the Pure Hearts; however, the love between Blumiere, O’Chunks, and Mimi restores their power.

Dimentio is destroyed but leaves behind a shadow of his power to ensure the Chaos Heart can finish its task. Blumiere and Timpani marry, which banishes the Chaos Heart and reverses its destruction. The heroes, along with O'Chunks, Mimi, and a revived Nastasia, return to Flipside, but Blumiere and Timpani are missing; O’Chunks, Mimi, and Nastasia pledge to create the perfect world Blumiere promised to make.

Development and release

Super Paper Mario was the first Paper Mario game produced by Kensuke Tanabe.
Super Paper Mario was the first Paper Mario game produced by Kensuke Tanabe.

Intelligent Systems developed the series' previous games and Super Paper Mario.[5] Director Ryota Kawade changed the traditional concept of previous games with the intention of surprising fans with a new concept. While creating game concepts, he implemented switching through dimensions; he differed the combat from previous game entries to fit with the idea of dimension swapping. When presented to producer Kensuke Tanabe, they both agreed the game would work better in the style of an action-adventure video game, though he asked the staff to keep a role-playing game plot.[11] Kawade found it difficult to "create a harmonic relationship between the worlds of 2D and 3D", and noted that the process consisted of trial and error. He said how creating one level "required the efforts of creating two levels", as they aimed for adding secrets in 3D that were not visible in 2D.[11]

On May 11, 2006, Super Paper Mario was announced for the GameCube through a trailer at E3 2006, to be released in the fourth quarter of 2006.[12] Nintendo opted not to have a GameCube on the show floor for a playable demo.[13] GameSpot listed Super Paper Mario as a finalist for its E3 Editor's Choice.[14] Nintendo confirmed a release date of October 9, 2006 later in May.[15] Super Paper Mario was set to be one of the last first-party GameCube games,[16] but development moved to the Wii in 2006.[16] It was released in April 2007,[16] becoming the first Mario game for Wii.[17] The controls were kept similar to the GameCube version, and the Wii's motion controls were not implemented.[5]

Early PAL copies contain a bug if the language is set to English, German, or Spanish. According to Nintendo of Europe, if Mario speaks to the NPC Mimi in chapter 2–2 without first picking up a key, the game will freeze, and force the player to restart from the last save. Nintendo of Europe offered to replace any affected game discs with patched ones at no charge.[18]

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Paper Mario

Paper Mario

Paper Mario is a video game series and part of the Mario franchise, developed by Intelligent Systems and produced by Nintendo. It combines elements from the role-playing, action-adventure, and puzzle genres. Players control a paper cutout version of Mario, sometimes with allies, on a quest to defeat the antagonist, primarily Bowser. The series consists of six games and one spin-off; the first, Paper Mario (2000), was released for the Nintendo 64, and the most recent, Paper Mario: The Origami King (2020), for the Nintendo Switch.

Kensuke Tanabe

Kensuke Tanabe

Kensuke Tanabe is a Japanese video game producer and designer working for Nintendo, where he currently is Senior Officer at Nintendo EPD.

Intelligent Systems

Intelligent Systems

Intelligent Systems Co., Ltd. is a Japanese video game developer best known for developing games published by Nintendo with the Fire Emblem, Paper Mario, WarioWare, and Wars video game series. Originally, the company was headquartered at the Nintendo Kyoto Research Center in Higashiyama-ku, Kyoto, but later moved to a building near Nintendo's main headquarters in October 2013. They were also responsible for the creation of various development hardware both first and 3rd party developers would use to make games for Nintendo systems, such as the IS Nitro Emulator, the official development kit for the Nintendo DS.

GameCube

GameCube

The GameCube is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii (2006). In the sixth generation of video game consoles, the GameCube competed with Sony's PlayStation 2 and Microsoft's Xbox. Flagship games include Super Smash Bros. Melee, Luigi's Mansion, Super Mario Sunshine, Metroid Prime, Mario Kart: Double Dash, Pikmin, Pikmin 2, The Legend of Zelda: The Wind Waker, Chibi-Robo!, and the original Animal Crossing.

GameSpot

GameSpot

GameSpot is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition to the information produced by GameSpot staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022.

Wii

Wii

The Wii is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, following the GameCube and is a seventh-generation console alongside Microsoft's Xbox 360 and Sony's PlayStation 3.

Mario (franchise)

Mario (franchise)

Mario is a media franchise, produced and published by the video game company Nintendo, created by Japanese game designer Shigeru Miyamoto and starring the titular Italian plumber Mario. It is primarily a video game franchise, but has extended to other forms of media, including television series, comic books, a 1993 feature film, an upcoming 2023 animated film and theme park attractions. The series' first installment was 1983's Mario Bros., although Mario had made his first appearance in 1981's Donkey Kong, and had already been featured in several games of the Donkey Kong and Game & Watch series. The Mario games have been developed by a variety of developers including Nintendo, Hudson Soft, and AlphaDream. Most Mario games have been released exclusively for Nintendo's various video game consoles and handhelds, from the third generation onward.

Motion controller

Motion controller

In video games and entertainment systems, a motion controller is a type of game controller that uses accelerometers or other sensors to track motion and provide input.

Software bug

Software bug

A software bug is an error, flaw or fault in the design, development, or operation of computer software that causes it to produce an incorrect or unexpected result, or to behave in unintended ways. The process of finding and correcting bugs is termed "debugging" and often uses formal techniques or tools to pinpoint bugs. Since the 1950s, some computer systems have been designed to deter, detect or auto-correct various computer bugs during operations.

Hang (computing)

Hang (computing)

In computing, a hang or freeze occurs when either a process or system ceases to respond to inputs. A typical example is when computer's graphical user interface no longer responds to the user typing on the keyboard or moving the mouse. The term covers a wide range of behaviors in both clients and servers, and is not limited to graphical user interface issues.

Reception

According to the review aggregator website Metacritic, Super Paper Mario received "generally favorable reviews" with a score of 85 out of 100, based on 57 critics; it has the sixth-highest score among Wii games released in 2007.[19]

The dimension-flipping mechanic received generally positive reviews. Gamasutra described the game as a "landmark Wii release" and a "hit with critics".[28] The website noted that the game's dimension-flipping mechanic, puzzles, creativity, and writing received praise from critics and that most criticism was directed at its inability to please those looking for a pure RPG or platforming game.[28] Its story also received praise,[23][25] although some criticism was directed at the large amount of text.[5][25] Game Informer reviewer Bryan Vore appreciated the inclusion of more platforming elements and the dimension flipping mechanic while praising the writing as "arguably the best" in any Mario RPG.[22] Reviewers at Famitsu lauded its dimension-flipping mechanic, balance, and control scheme.[29]

Matt Casamassina of IGN called the game a "must-buy" and complimented its blend of platforming and RPG styles, controls, and writing but was critical of the "ridiculous" amount of text and the "barren" appearance of the 3D segments.[5] GameTrailers were also critical of the reliance on text but praised the story as well as the "robust" and "addictive" gameplay.[25] Bryn Williams of GameSpy praised the "highly bizarre and amusing story line" as well as its level design and controls but said it was too easy and lacked in replay value.[23] GamesRadar+ reviewer Brett Elston praised the game for its graphics, dialogue, and controls but said that it started to "peter out close to the end".[24]

Shane Bettenhausen of Electronic Gaming Monthly called Super Paper Mario a "must-play for any Wii owner" and praised its creativity, gameplay, puzzles, and script but criticized the "undercooked" RPG elements.[20] Eurogamer reviewer John Walker also expressed criticism towards elements of the gameplay, calling it "slightly weaker" than most Mario platformers, but lauded its writing as "consistently hilarious, and toward the end, even impressively touching".[4] Ricardo Torres of GameSpot said the game was "not quite on par with some of the other entries in the series" but praised its gameplay, writing, length, and side quests.[2] Michael Cole of Nintendo World Report criticized some "tedious puzzles" and backtracking, and praised the writing, visuals, and gameplay and called it a "peculiar, unexpected love-letter to Nintendo fans".[26] Several reviewers at RPGamer praised the writing and comedic dialogue.[27]

Sales

In its first week of release in Japan, 144,000 copies were sold, a similar total to previous Paper Mario games. It ranked as the best-selling game of the week.[30] According to the NPD Group, 352,000 copies were sold in the United States in April 2007, ranking as the third-best selling console game of April 2007 in the United States behind Pokémon Diamond and Pokémon Pearl.[31] By March 2008, Nintendo reported 2.28 million copies sold worldwide, with 500,000 copies sold in Japan and 1.78 million copies sold overseas.[32] According to Kotaku, more than 4.23 million copies were sold worldwide, making it the best-selling entry in the Paper Mario series.[33]

Awards and accolades

Super Paper Mario was nominated for Best RPG and Best Wii Game in GameSpot and IGN's Best of 2007 awards, winning the award for Best RPG from IGN.[34][35][36][37] 1UP.com nominated it for Best Adventure Game and Game of the Year.[38] The game received six award nominations from Nintendo Power, including Wii Game of the Year and Game of the Year,[39][40] and it won the Reader's Choice award in the Best Story/Writing category.[41] It is ranked as the second-best Wii game of the year in RPGamer's Editor's Choice awards,[42] and three of RPGFan's nine editors ranked it among their top five RPGs of the year.[43] CNET, IGN, Game Informer, GameSpot, and GamesRadar+ have since listed it as one of the best games for the Wii.[44][45][46][47][48]

Award Date of ceremony Category Result Ref.
4th British Academy Games Awards October 23, 2007 Innovation Nominated [49]
Spike Video Game Awards 2007 December 9, 2007 Best Wii Game Nominated [50]
12th Satellite Awards December 16, 2007 Outstanding Role Playing Game Won [51]

Discover more about Reception related topics

Metacritic

Metacritic

Metacritic is a website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged. Metacritic was created by Jason Dietz, Marc Doyle, and Julie Doyle Roberts in 1999, and is owned by Fandom, Inc. as of 2023.

Electronic Gaming Monthly

Electronic Gaming Monthly

Electronic Gaming Monthly is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews.

Eurogamer

Eurogamer

Eurogamer is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network.

Famitsu

Famitsu

Famitsu, formerly Famicom Tsūshin, is a line of Japanese video game magazines published by Kadokawa Game Linkage, a subsidiary of Kadokawa. Famitsu is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. Shūkan Famitsū, the original Famitsu publication, is considered the most widely read and respected video game news magazine in Japan. From October 28, 2011, the company began releasing the digital version of the magazine exclusively on BookWalker weekly.

Game Informer

Game Informer

Game Informer is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 when video game retailer FuncoLand started publishing an in-house newsletter. The publication is now owned and published by GameStop, who bought FuncoLand in 2000. Due to this, a large amount of promotion is done in-store, which has contributed to the success of the magazine. As of June 2017, it is the 5th most popular magazine by copies circulated.

GameSpot

GameSpot

GameSpot is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition to the information produced by GameSpot staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022.

GameSpy

GameSpy

GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1996 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the GameSpy brand to other video game publishers through a newly established company, GameSpy Industries, which also incorporated his Planet Network of video game news and information websites, and GameSpy.com.

GamesRadar+

GamesRadar+

GamesRadar+ is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites Total Film, SFX, Edge and Computer and Video Games were merged into GamesRadar, with the resulting, expanded website being renamed GamesRadar+ in November that year.

GameTrailers

GameTrailers

GameTrailers (GT) was an American video gaming website created by Geoffrey R. Grotz and Brandon Jones in 2002. The website specialized in multimedia content, including trailers and gameplay footage of upcoming and recently released video games, as well as an array of original video content focusing on video games, including reviews, countdown shows, and other web series.

IGN

IGN

IGN is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former editor-in-chief, Peer Schneider. The IGN website was the brainchild of media entrepreneur Chris Anderson and launched on September 29, 1996. It focuses on games, films, anime, television, comics, technology, and other media. Originally a network of desktop websites, IGN is also distributed on mobile platforms, console programs on the Xbox and PlayStation, FireTV, Roku, and via YouTube, Twitch, Hulu, and Snapchat.

Review aggregator

Review aggregator

A review aggregator is a system that collects reviews and ratings of products and services. This system stores the reviews and uses them for purposes such as supporting a website where users can view the reviews, selling information to third parties about consumer tendencies, and creating databases for companies to learn about their actual and potential customers. The system enables users to easily compare many different reviews of the same work. Many of these systems calculate an approximate average assessment, usually based on assigning a numeric value to each review related to its degree of positive rating of the work.

Source: "Super Paper Mario", Wikipedia, Wikimedia Foundation, (2023, March 4th), https://en.wikipedia.org/wiki/Super_Paper_Mario.

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Notes
  1. ^ Japanese: スーパーペーパーマリオ, Hepburn: Sūpā Pēpā Mario
References
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  8. ^ Nintendo. Super Paper Mario. Merlon: This is the town of Flipside. You have come far from the Mushroom Kingdom of your dimension... Of course, our fair Flipside is in no dimension at all! No! It is BETWEEN dimensions!
  9. ^ Nintendo. Super Paper Mario. Nolrem: This place may seem like Flipside, but do not be mistaken! You were in Flipside, but then you flip–flopped sides... Friends, you are in Flopside!
  10. ^ Nintendo. Super Paper Mario. Mimi: Yeah, first you'll erase all these naughty worlds... And then you're gonna build a perfect world without war and all that other icky stuff!
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Further reading
External links

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