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Super Mario Sunshine

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Super Mario Sunshine
Super mario sunshine.jpg
North American box art
Developer(s)Nintendo EAD
Publisher(s)Nintendo
Director(s)
Producer(s)
Designer(s)
  • Futoshi Shirai
Programmer(s)
  • Koichi Hayashida
Writer(s)Makoto Wada
Composer(s)
SeriesSuper Mario
Platform(s)GameCube
Release
  • JP: July 19, 2002
  • NA: August 26, 2002
  • EU: October 4, 2002
  • AU: October 11, 2002
Genre(s)Platform, action-adventure
Mode(s)Single-player

Super Mario Sunshine[a] is a 2002 platform game developed and published by Nintendo for the GameCube. It is the second 3D game in the Super Mario series, following Super Mario 64 (1996). The game was directed by Yoshiaki Koizumi and Kenta Usui, produced by series creators Shigeru Miyamoto and Takashi Tezuka, written by Makoto Wada, and scored by Koji Kondo and Shinobu Tanaka.

The game takes place on the tropical Isle Delfino, where Mario, Toadsworth, Princess Peach, and five Toads are taking a vacation. A villain resembling Mario, known as Shadow Mario, vandalizes the island with graffiti and leaves Mario to be wrongfully convicted for the mess. Mario is ordered to clean up Isle Delfino, using a device called the Flash Liquidizer Ultra Dousing Device (F.L.U.D.D.), while saving Princess Peach from Shadow Mario.

Super Mario Sunshine received critical acclaim, with reviewers praising the game's graphics, gameplay, story, soundtrack, and the addition of F.L.U.D.D. as a mechanic, though some criticized the game's camera and F.L.U.D.D.'s gimmicky nature as well as the decision to use full voice acting for some characters. The game sold over five million copies worldwide by 2006, making it one of the best-selling GameCube games. The game was re-released as a part of the Player's Choice brand in 2003. Nintendo EPD re-released it alongside Super Mario 64 and Super Mario Galaxy in the Super Mario 3D All-Stars collection for the Nintendo Switch in 2020.

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Platform game

Platform game

A platform game is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in The Legend of Zelda series, fall outside of the genre.

Nintendo

Nintendo

Nintendo Co., Ltd. is a Japanese multinational video game company headquartered in Kyoto. It develops and releases both video games and video game consoles.

GameCube

GameCube

The GameCube is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii (2006). In the sixth generation of video game consoles, the GameCube competed with Sony's PlayStation 2 and Microsoft's Xbox. Flagship games include Super Smash Bros. Melee, Luigi's Mansion, Super Mario Sunshine, Metroid Prime, Mario Kart: Double Dash, Pikmin, Pikmin 2, The Legend of Zelda: The Wind Waker, Chibi-Robo!, and the original Animal Crossing.

3D computer graphics

3D computer graphics

3D computer graphics, sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later or displayed in real time.

Super Mario

Super Mario

Super Mario is a platform game series created by Nintendo starring their mascot, Mario. It is the central series of the greater Mario franchise. At least one Super Mario game has been released for every major Nintendo video game console. There are more than 20 games in the series.

Super Mario 64

Super Mario 64

Super Mario 64 is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first Super Mario game to feature 3D gameplay, combining traditional Super Mario gameplay, visual style, and characters in a large open world. In the game, Bowser, the primary antagonist of the Super Mario franchise, invades Princess Peach's castle and hides the castle's sources of protection, the Power Stars, in many different worlds inside magical paintings. As Mario, the player collects Power Stars to unlock enough of Princess Peach's castle to get to Bowser and rescue Princess Peach.

Shigeru Miyamoto

Shigeru Miyamoto

Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors. Widely regarded as one of the most accomplished and influential designers in the history of video games, he is the creator of some of the most acclaimed and best-selling game franchises of all time, including Mario, The Legend of Zelda, Donkey Kong, Star Fox and Pikmin.

Koji Kondo

Koji Kondo

Koji Kondo is a Japanese music composer, pianist, sound designer, sound director and music director who works for the video game company Nintendo. He is best known for his numerous contributions to the Super Mario and The Legend of Zelda series of video games, among others produced by the company. Kondo was hired by Nintendo in 1984, becoming the first person hired by them to specialize in video game music. His work in the Mario and Zelda series have been cited as among the most memorable in video games, such as the Super Mario Bros. overworld theme.

Mario

Mario

Mario is a character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the video game franchise of the same name and the mascot of Japanese video game company Nintendo. Mario has appeared in over 200 video games since his creation. Depicted as a short, pudgy, Italian plumber who resides in the Mushroom Kingdom, his adventures generally center on rescuing Princess Peach from the Koopa villain Bowser. Mario has access to a variety of power-ups that give him different abilities. Mario's brother is Luigi.

Princess Peach

Princess Peach

Princess Peach Toadstool is a recurring fictional character in Nintendo's Mario franchise, created by Shigeru Miyamoto and introduced in the 1985 original Super Mario Bros. installment. She is the princess regnant and ruler of the Mushroom Kingdom, where she resides in her castle along with Toads.

Super Mario 3D All-Stars

Super Mario 3D All-Stars

Super Mario 3D All-Stars is a 2020 compilation of platform games for the Nintendo Switch. It commemorates the 35th anniversary of Nintendo's Super Mario franchise, with high-definition ports of Super Mario 64 (1996), Super Mario Sunshine (2002), and Super Mario Galaxy (2007).

Nintendo Switch

Nintendo Switch

The Nintendo Switch is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a tablet that can either be docked for use as a home console or used as a portable device, making it a hybrid console. Its wireless Joy-Con controllers, with standard buttons and directional analog sticks for user input, motion sensing, and tactile feedback, can attach to both sides of the console to support handheld-style play. They can also connect to a grip accessory to provide a traditional home console gamepad form, or be used individually in the hand like the Wii Remote and Nunchuk, supporting local multiplayer modes. The Nintendo Switch's software supports online gaming through Internet connectivity, as well as local wireless ad hoc connectivity with other consoles. Nintendo Switch games and software are available on both physical flash-based ROM cartridges and digital distribution via Nintendo eShop; the system has no region lockout. A handheld-focused revision of the system, called the Nintendo Switch Lite, was released on September 20, 2019. A revised higher-end version of the original system, featuring an OLED screen, was released on October 8, 2021.

Gameplay

Super Mario Sunshine shares many similar gameplay elements with its predecessor, Super Mario 64, while introducing various new gameplay features. Players control Mario as he tries to obtain 120 Shine Sprites[1] in order to bring light back to Isle Delfino and prove his innocence after Bowser Jr. (disguised as Mario) steals the Shine Sprites and covers the island in toxic slime. Players start off in the hub world of Delfino Plaza and access various worlds via portals which become available as the game progresses. Similar to collecting Stars in Super Mario 64, players obtain Shine Sprites by clearing a selected mission with a specific objective.[2][3] Unlike its predecessor, these missions have a more strictly linear order and most other mission Shine Sprites cannot be collected until the previous missions are completed. There are also various hidden areas and challenges across Isle Delfino where more Shine Sprites can be obtained. Throughout the game, players may also find Blue Coins hidden across the island, which can be exchanged for more Shine Sprites in the boathouse at Delfino Plaza.[4]

Mario using the Hover Nozzle
Mario using the Hover Nozzle

In this game, Mario is joined by a robotic backpack named F.L.U.D.D. (Flash Liquidizing Ultra Dousing Device), which uses the power of water to clean away goop and help Mario reach new places. Mario starts with two default nozzles for F.L.U.D.D., Squirt and Hover, which he can quickly switch between. The Squirt nozzle lets Mario spray a stream of water which he can use to clean sludge, attack enemies, and activate certain mechanisms. The Hover nozzle lets Mario hover in the air for a short period of time, allowing him to cross large gaps while simultaneously spraying things directly below him. As the game progresses, Mario unlocks two additional nozzles for F.L.U.D.D. which can be substituted with the Hover nozzle: the Rocket nozzle, which shoots Mario high up into the air; and the Turbo nozzle, which moves Mario at high speeds, allowing him to run across water and break into certain areas. Each of F.L.U.D.D.'s nozzles use water from its reserves, which can be refilled via water sources such as rivers or fountains. There are also various secret courses where F.L.U.D.D. is taken away from Mario, forcing him to rely on his natural platforming abilities.[5] Unlike Super Mario 64, Mario can no longer long jump; he can instead perform a spin jump by twirling the analog stick and jumping, allowing Mario to jump higher and farther. Mario can also now perform dives at any time, giving Mario the ability to slide quickly across wet surfaces and serve as another alternative to the long jump. At certain points in the game, Mario may come across an egg which hatches into a Yoshi after being brought a fruit he asks for. Yoshi can be ridden upon and can attack by spitting juice, which can clear certain obstacles that water cannot. Yoshi can also use his tongue to eat enemies or other pieces of fruit which change his color, depending on the type of fruit. Yoshi will disappear if he runs out of juice or falls into deep water. Juice can be replenished by eating more fruit.[6]

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Super Mario 64

Super Mario 64

Super Mario 64 is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first Super Mario game to feature 3D gameplay, combining traditional Super Mario gameplay, visual style, and characters in a large open world. In the game, Bowser, the primary antagonist of the Super Mario franchise, invades Princess Peach's castle and hides the castle's sources of protection, the Power Stars, in many different worlds inside magical paintings. As Mario, the player collects Power Stars to unlock enough of Princess Peach's castle to get to Bowser and rescue Princess Peach.

Bowser Jr.

Bowser Jr.

Bowser Jr. is a fictional character who appears in Nintendo's Mario franchise as an antagonist. He is the son of the series' main antagonist, Bowser. Since his debut in Super Mario Sunshine in 2002, Bowser Jr. has been a recurring character in the Mario series and has been made playable in several spin-offs, such as Mario Superstar Baseball, Mario Strikers Charged, Super Smash Bros. for Nintendo 3DS and Wii U, and Super Smash Bros. Ultimate among many others. He often helps his father to kidnap Princess Peach and defeat Mario, but in the end wants nothing more than to impress his father. Bowser Jr.’s defining traits are his striking resemblance to his father, his energetic and driven personality, his expertise in mechanics and technology, his heavy uses of his Junior Clown Car and Magic Paintbrush, and the bib-like bandana he wears.

Yoshi

Yoshi

Yoshi is a fictional dinosaur who appears in video games published by Nintendo. Yoshi debuted in Super Mario World (1990) on the Super Nintendo Entertainment System as Mario and Luigi's sidekick. Yoshi is the title character of the Yoshi series and a supporting character in Mario spin-off games such as Mario Party and Mario Kart, as well as many Mario sports games. He also appears as a playable character in the crossover fighting game series Super Smash Bros. Yoshi is a member of the same-named species, which is distinguished for its wide range of colors.

Plot

The game takes place on Isle Delfino, a dolphin-shaped tropical island. The island is mainly inhabited by the Pianta and Noki people.[7]

Mario sets out for Isle Delfino for a vacation with Princess Peach, her steward Toadsworth, and several other Toads. Upon their arrival at Delfino Airstrip, they discover a mass of paint-like goop. After acquiring the Flash Liquidizing Ultra Dousing Device (F.L.U.D.D.), a water cannon created by Professor E. Gadd, Mario defeats a slime-covered Piranha Plant that emerges from the goop. However, Mario is arrested on suspicion of vandalizing the island with graffiti. As a result, the source of the island's power, Shine Sprites, have disappeared and the island is covered in shadow. After being convicted, Mario is assigned community service to clean up the island and track down the real criminal.

The culprit is revealed to be a shadowy blue doppelgänger of Mario known as Shadow Mario. Using a magic paintbrush, also developed by Professor E. Gadd, Shadow Mario created the graffiti. He attempts to kidnap Princess Peach but is thwarted by Mario. After the player collects ten Shine Sprites, Shadow Mario successfully kidnaps Peach, and takes her to Pinna Island. Arriving at Pinna Park, a theme park on the island, Mario encounters and destroys Mecha Bowser, a giant Bowser robot controlled by Shadow Mario. Afterwards, Shadow Mario reveals that his true identity is Bowser Jr.,[8] and that he framed Mario because his father, Bowser, told him that Peach is his mother whom Mario was trying to kidnap. Mecha Bowser's head then transforms into a hot air balloon and Bowser Jr. takes Peach to Corona Mountain.

After the player defeats Bowser Jr. (in his Shadow Mario disguise) in the seven main levels, Delfino Plaza becomes flooded, and the way to Corona Mountain is opened. Mario travels through the lava-filled caverns and finds Bowser, Bowser Jr. and Princess Peach in a giant hot tub in the sky. Mario defeats Bowser and Bowser Jr. by destroying the hot tub, causing everyone to fall from the sky. Bowser and Bowser Jr. land on a platform in the ocean, while Mario and Peach land on a small island. However, F.L.U.D.D. is damaged by the fall and powers down. Mario and Peach watch as the Shine Gate's power is restored while a group of Piantas and Nokis celebrate. Meanwhile, Bowser admits to his son that Peach is not really his mother, to which Bowser Jr. replies that he already knows, and that when he is older he wants to fight Mario again. Mario and Princess Peach watch the sunset at Sirena Beach, and the Toads present Mario with F.L.U.D.D., who has been repaired, and he declares that the vacation begins now.[9]

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Princess Peach

Princess Peach

Princess Peach Toadstool is a recurring fictional character in Nintendo's Mario franchise, created by Shigeru Miyamoto and introduced in the 1985 original Super Mario Bros. installment. She is the princess regnant and ruler of the Mushroom Kingdom, where she resides in her castle along with Toads.

Toad (Nintendo)

Toad (Nintendo)

Toad, known in Japan as Kinopio, is a fictional character who primarily appears in Nintendo's Mario franchise. A humanoid with a mushroom-like head, Toad was created by Japanese video game designer Shigeru Miyamoto, and is portrayed as a citizen of the Mushroom Kingdom and is one of Princess Peach's most loyal attendants, constantly working on her behalf. They are usually seen as a non-player character who provides assistance to Mario and his friends in most games, but there are times when Toad takes center stage and appears as a protagonist, as seen in Super Mario Bros. 2, Wario's Woods and Super Mario 3D World.

Piranha Plant

Piranha Plant

The Piranha Plant, known as Pakkun Flower in Japan, is a fictional plant species from Nintendo's Mario franchise media. It usually appears as a leafy green stalk topped with a white-spotted red or green globe, with a maw lined with sharp teeth reminiscent of piranhas. Piranha Plants are typically portrayed as tethered enemies which emerge from green-coloured "warp pipes" scattered throughout the game world that player characters must evade or overcome, though multiple subspecies with different abilities as well as physical attributes have appeared in various titles: some may simply stick up from the ground, and in some cases even walk freely on its own roots.

Doppelgänger

Doppelgänger

A doppelgänger, doppelgaenger or doppelganger is a biologically unrelated look-alike, or a double, of a living person.

Bowser Jr.

Bowser Jr.

Bowser Jr. is a fictional character who appears in Nintendo's Mario franchise as an antagonist. He is the son of the series' main antagonist, Bowser. Since his debut in Super Mario Sunshine in 2002, Bowser Jr. has been a recurring character in the Mario series and has been made playable in several spin-offs, such as Mario Superstar Baseball, Mario Strikers Charged, Super Smash Bros. for Nintendo 3DS and Wii U, and Super Smash Bros. Ultimate among many others. He often helps his father to kidnap Princess Peach and defeat Mario, but in the end wants nothing more than to impress his father. Bowser Jr.’s defining traits are his striking resemblance to his father, his energetic and driven personality, his expertise in mechanics and technology, his heavy uses of his Junior Clown Car and Magic Paintbrush, and the bib-like bandana he wears.

Bowser

Bowser

Bowser , or King Koopa, is a fictional character, the main antagonist in Nintendo's Mario franchise. In Japan, the character bears the title of Daimaō . Depicted as the arch-nemesis of the portly plumber Mario, Bowser is the leader of the turtle-like Koopa race. His ultimate goals are to kidnap Princess Peach and conquer the Mushroom Kingdom. Bowser's defining traits are his monstrous appearance with dragon-like elements, full-throated roar, fire-breathing abilities and tyrannical personality.

Development

Yoshiaki Koizumi directed Super Mario Sunshine after working on various other projects for Nintendo with smaller roles.
Yoshiaki Koizumi directed Super Mario Sunshine after working on various other projects for Nintendo with smaller roles.

A sequel to Super Mario 64 had been in development for several years; the canceled games Super Mario 64 2/Super Mario 128 were some ideas Nintendo had for a direct sequel.[10] Super Mario Sunshine began development in Late 2000/Early 2001. Super Mario Sunshine was first shown at Nintendo Space World 2001.[11] The game was later shown again at E3 2002.[12] It was developed by Nintendo EAD.

The game received the first lead directing role for Nintendo designer Yoshiaki Koizumi following a ten-year-long apprenticeship working on various other games.[13] Super Mario creators Shigeru Miyamoto and Takashi Tezuka served as producers. It was the first Nintendo first-party game after Satoru Iwata became president of Nintendo, succeeding Hiroshi Yamauchi. Developing a Mario game for the GameCube was the last request Yamauchi gave the team before resigning. In an interview about the development of Super Mario Sunshine with Koizumi, Kenta Usui, and Tezuka, it was mentioned that the game's development began after showing Super Mario 128 and following the critical and commercial success of The Legend of Zelda: Majora’s Mask, when Koizumi conceived the idea of gameplay involving a water pump.[14] However, at first Koizumi, Miyamoto and Tezuka thought that the world was too daringly out of character with Mario. There were ten candidates for possible water nozzles, and F.L.U.D.D. was chosen because of fitting in the game's setting, though it was not one of the favorites.[14] They also stated that several Yoshi features were omitted, such as Yoshi vomiting water fed to him.[14] It was the first in the Mario series to include Peach’s panneria-like overskirt and ponytail and Toad’s different colored spots, and vests with yellow outlines.

Koji Kondo and Shinobu Tanaka composed the score to Super Mario Sunshine.[15] Kondo composed the main motif for Isle Delfino, Bianco Hills, Ricco Harbor, and Gelato Beach, as well as the ending credits, while additional music was composed by Tanaka.[16] The soundtrack features various arrangements of classic Mario tunes, including the underground music and the main stage music from the original Super Mario Bros.[17]

Super Mario Sunshine features many of the usual voice actors for the various Mario characters. Charles Martinet voices Mario, Jen Taylor voices Princess Peach and Toad, Kit Harris voices F.L.U.D.D. and the Nokis, Scott Burns voices Bowser in the character's first speaking role in a video game,[18] Toadsworth, and the male Piantas,[19] and Dolores Rogers voices Bowser Jr. and the female Piantas.[20] Unlike most games of the series, the cutscenes in Super Mario Sunshine feature full English voice acting.

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Super Mario 64

Super Mario 64

Super Mario 64 is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first Super Mario game to feature 3D gameplay, combining traditional Super Mario gameplay, visual style, and characters in a large open world. In the game, Bowser, the primary antagonist of the Super Mario franchise, invades Princess Peach's castle and hides the castle's sources of protection, the Power Stars, in many different worlds inside magical paintings. As Mario, the player collects Power Stars to unlock enough of Princess Peach's castle to get to Bowser and rescue Princess Peach.

Super Mario 128

Super Mario 128

Super Mario 128 was a codename for two different development projects at Nintendo. The name was first used in 1997 for a sequel to Super Mario 64 for the 64DD, which was canceled. The name was reused for a GameCube tech demo at the Nintendo Space World trade show in 2000. Nintendo gradually incorporated the demonstrated graphics and physics concepts into the rapid object generation of Pikmin (2001), the physics of Metroid Prime (2002), and the sphere walking technology of The Legend of Zelda: Twilight Princess (2006) and Super Mario Galaxy (2007). The Super Mario 128 demo led to widespread analysis, rumors, and anticipation in the media throughout the 2000s.

Shigeru Miyamoto

Shigeru Miyamoto

Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors. Widely regarded as one of the most accomplished and influential designers in the history of video games, he is the creator of some of the most acclaimed and best-selling game franchises of all time, including Mario, The Legend of Zelda, Donkey Kong, Star Fox and Pikmin.

Satoru Iwata

Satoru Iwata

Satoru Iwata was a Japanese businessman, video game programmer, video game designer, and producer. He was the fourth president and chief executive officer (CEO) of Nintendo from 2002 until his death in 2015. He was a major contributor in broadening the appeal of video games by focusing on novel and entertaining games rather than top-of-the-line hardware.

Hiroshi Yamauchi

Hiroshi Yamauchi

Hiroshi Yamauchi was a Japanese businessman and the third president of Nintendo, joining the company in 1949 until stepping down on 24 May 2002, being subsequently succeeded by Satoru Iwata. During his 53-year tenure, Yamauchi transformed Nintendo from a hanafuda card-making company that had been active solely in Japan into a multibillion-dollar video game publisher and global conglomerate. He was the great-grandson of Fusajiro Yamauchi, Nintendo's first president and founder.

Koji Kondo

Koji Kondo

Koji Kondo is a Japanese music composer, pianist, sound designer, sound director and music director who works for the video game company Nintendo. He is best known for his numerous contributions to the Super Mario and The Legend of Zelda series of video games, among others produced by the company. Kondo was hired by Nintendo in 1984, becoming the first person hired by them to specialize in video game music. His work in the Mario and Zelda series have been cited as among the most memorable in video games, such as the Super Mario Bros. overworld theme.

Super Mario Bros.

Super Mario Bros.

Super Mario Bros. is a platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). The successor to the 1983 arcade game Mario Bros. and the first game in the Super Mario series, it was first released in 1985 for the Famicom in Japan. Following a limited US release for the NES, it was ported to international arcades for the Nintendo VS. System in early 1986. The NES version received a wide release in North America that year and in PAL regions in 1987.

Mario (franchise)

Mario (franchise)

Mario is a media franchise, produced and published by video game company Nintendo, created by Japanese game designer Shigeru Miyamoto and starring the titular Italian plumber Mario. It is primarily a video game franchise, but has extended to other forms of media, including television series, comic books, a 1993 feature film, an upcoming 2023 animated film and theme park attractions. The series' first installment was 1983's Mario Bros., although Mario had made his first appearance in 1981's Donkey Kong, and had already been featured in several games of the Donkey Kong and Game & Watch series. The Mario games have been developed by a variety of developers including Nintendo, Hudson Soft, and AlphaDream. Most Mario games have been released exclusively for Nintendo's various video game consoles and handhelds, from the third generation onward.

Charles Martinet

Charles Martinet

Charles Martinet is an American actor and voice actor, best known for his portrayal of both Mario and Luigi in the Super Mario video game series since 1991. He is also the voice of other characters in the series such as Wario, Waluigi, and their baby equivalents.

Mario

Mario

Mario is a character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the video game franchise of the same name and the mascot of Japanese video game company Nintendo. Mario has appeared in over 200 video games since his creation. Depicted as a short, pudgy, Italian plumber who resides in the Mushroom Kingdom, his adventures generally center on rescuing Princess Peach from the Koopa villain Bowser. Mario has access to a variety of power-ups that give him different abilities. Mario's brother is Luigi.

Jen Taylor

Jen Taylor

Jennifer Taylor is an American actress. She is best known for her roles as Cortana in Halo games and the intelligent personal assistant.

Princess Peach

Princess Peach

Princess Peach Toadstool is a recurring fictional character in Nintendo's Mario franchise, created by Shigeru Miyamoto and introduced in the 1985 original Super Mario Bros. installment. She is the princess regnant and ruler of the Mushroom Kingdom, where she resides in her castle along with Toads.

Release

Super Mario Sunshine was released in Japan on July 19, 2002.[21] It was later released in the United States on August 26 of that year. A GameCube bundle containing the game along with a GameCube console was released in North America on October 14, 2002.[22] The game was re-released alongside Super Mario 64 (1996) and Super Mario Galaxy (2007) in the Super Mario 3D All-Stars collection on Nintendo Switch on September 18, 2020.[23]

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Super Mario 64

Super Mario 64

Super Mario 64 is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first Super Mario game to feature 3D gameplay, combining traditional Super Mario gameplay, visual style, and characters in a large open world. In the game, Bowser, the primary antagonist of the Super Mario franchise, invades Princess Peach's castle and hides the castle's sources of protection, the Power Stars, in many different worlds inside magical paintings. As Mario, the player collects Power Stars to unlock enough of Princess Peach's castle to get to Bowser and rescue Princess Peach.

Super Mario Galaxy

Super Mario Galaxy

Super Mario Galaxy is a 2007 platform game developed and published by Nintendo for the Wii. It is the third 3D game in the Super Mario series. As Mario, the player embarks on a quest to rescue Princess Peach, save the universe from Bowser, and collect 120 Power Stars, after which the player can play the game as Luigi for a more difficult experience. The levels consist of galaxies filled with minor planets and worlds, with different variations of gravity, the central element of gameplay. The player character is controlled using the Wii Remote and Nunchuk and completes missions, fights bosses, and reaches certain areas to collect Power Stars. Certain levels use the motion-based Wii Remote functions.

Super Mario 3D All-Stars

Super Mario 3D All-Stars

Super Mario 3D All-Stars is a 2020 compilation of platform games for the Nintendo Switch. It commemorates the 35th anniversary of Nintendo's Super Mario franchise, with high-definition ports of Super Mario 64 (1996), Super Mario Sunshine (2002), and Super Mario Galaxy (2007).

Nintendo Switch

Nintendo Switch

The Nintendo Switch is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a tablet that can either be docked for use as a home console or used as a portable device, making it a hybrid console. Its wireless Joy-Con controllers, with standard buttons and directional analog sticks for user input, motion sensing, and tactile feedback, can attach to both sides of the console to support handheld-style play. They can also connect to a grip accessory to provide a traditional home console gamepad form, or be used individually in the hand like the Wii Remote and Nunchuk, supporting local multiplayer modes. The Nintendo Switch's software supports online gaming through Internet connectivity, as well as local wireless ad hoc connectivity with other consoles. Nintendo Switch games and software are available on both physical flash-based ROM cartridges and digital distribution via Nintendo eShop; the system has no region lockout. A handheld-focused revision of the system, called the Nintendo Switch Lite, was released on September 20, 2019. A revised higher-end version of the original system, featuring an OLED screen, was released on October 8, 2021.

Reception

Super Mario Sunshine was critically acclaimed by game critics. IGN praised the addition of the water backpack for improving gameplay,[35] and GameSpy commented on the "wide variety of moves and the beautifully constructed environments".[33] The game received a perfect score from Nintendo Power, who commended the "superb graphics, excellent music, clever layouts, funny cinema scenes and ingenious puzzles".[37]

Super Mario Sunshine won GameSpot's annual "Best Platformer on GameCube" award.[38] GamePro gave it a perfect score, stating that the game was "a masterpiece of superior game design, infinite gameplay variety, creativity, and life."[3] The American-based publication Game Informer said that the game is arguably "the best Mario game to date."[31] Computer and Video Games also mentioned the game is "better than Super Mario 64."[27] The game placed 46th in Official Nintendo Magazine's 100 greatest Nintendo games of all time.[39] Allgame gave a lower review, stating that "During the six-year span between Super Mario 64 and Super Mario Sunshine, platform games have become more epic, more interactive, and prettier. Yet the core element of collecting items in a world divided into sub-sections has been left unchanged. So it comes with a modicum of disappointment that Super Mario Sunshine doesn't shake up the genre with a number of new and fresh ideas other than the usual enhancements expected from a sequel."[26]

Some reviewers were critical towards certain aspects of the game. GameSpot's Jeff Gerstmann criticized the various additions, including F.L.U.D.D. and Yoshi, calling them "mere gimmicks." He also complained about the camera system.[32] Gerstmann said that the game seemed somewhat unpolished and rushed, a sentiment shared by Matt Wales of Computer and Video Games.[40] GameSpot named it 2002's most disappointing GameCube game.[38]

Sales

In Japan, more than 400,000 copies of Super Mario Sunshine were sold within four days.[41] In the United States, more than 350,000 copies were sold within its first ten days of release, surpassing launch sales of the PlayStation 2's Grand Theft Auto III, the Xbox's Halo, and the Nintendo 64's Super Mario 64, and boosting hardware sales of the GameCube.[42] In Europe, 175,000 units were sold within a week of its release.[43] In Japan, 624,240 units had been sold by October 2002.[44] In 2002, Super Mario Sunshine was the tenth best-selling game in the United States according to the NPD Group.[45] It was re-released in 2003 as part of the Player's Choice line, a selection of games with high sales sold for a reduced price.[46] By July 2006, 2.5 million copies were sold for $85 million, in the United States alone. Next Generation ranked it as the ninth highest-selling game launched for the PlayStation 2, Xbox, or GameCube between January 2000 and July 2006 in that country.[47] By June 2006, over 5.5 million copies had been sold worldwide.[48] Despite strong sales numbers, Satoru Iwata confirmed at E3 2003 that the game's sales (Along with those of Metroid Prime) had failed to live up to the company's expectations.[13]

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Metacritic

Metacritic

Metacritic is a website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged. Metacritic was created by Jason Dietz, Marc Doyle, and Julie Doyle Roberts in 1999, and is owned by Fandom, Inc. as of 2023.

Computer and Video Games

Computer and Video Games

Computer and Video Games was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website was launched in 1999 and closed in February 2015. CVG was the longest-running video game media brand in the world.

Edge (magazine)

Edge (magazine)

Edge is a multi-format video game magazine published by Future plc. It is a UK-based magazine and publishes 13 issues annually. The magazine was launched by Steve Jarratt. It has also released foreign editions in Australia, Brazil, France, Germany, Italy, and Spain.

Electronic Gaming Monthly

Electronic Gaming Monthly

Electronic Gaming Monthly is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews.

Eurogamer

Eurogamer

Eurogamer is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network.

Famitsu

Famitsu

Famitsu, formerly Famicom Tsūshin, is a line of Japanese video game magazines published by Kadokawa Game Linkage, a subsidiary of Kadokawa. Famitsu is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. Shūkan Famitsū, the original Famitsu publication, is considered the most widely read and respected video game news magazine in Japan. From October 28, 2011, the company began releasing the digital version of the magazine exclusively on BookWalker weekly.

Game Informer

Game Informer

Game Informer is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 when video game retailer FuncoLand started publishing an in-house newsletter. The publication is now owned and published by GameStop, who bought FuncoLand in 2000. Due to this, a large amount of promotion is done in-store, which has contributed to the success of the magazine. As of June 2017, it is the 5th most popular magazine by copies circulated.

GameSpot

GameSpot

GameSpot is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition to the information produced by GameSpot staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022.

GameSpy

GameSpy

GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1996 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the GameSpy brand to other video game publishers through a newly established company, GameSpy Industries, which also incorporated his Planet Network of video game news and information websites, and GameSpy.com.

GamesRadar+

GamesRadar+

GamesRadar+ is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites Total Film, SFX, Edge and Computer and Video Games were merged into GamesRadar, with the resulting, expanded website being renamed GamesRadar+ in November that year.

IGN

IGN

IGN is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former editor-in-chief, Peer Schneider. The IGN website was the brainchild of media entrepreneur Chris Anderson and launched on September 29, 1996. It focuses on games, films, anime, television, comics, technology, and other media. Originally a network of desktop websites, IGN is also distributed on mobile platforms, console programs on the Xbox and PlayStation, FireTV, Roku, and via YouTube, Twitch, Hulu, and Snapchat.

GamePro

GamePro

Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally launched as an American online and print content video game magazine. The magazine featured content on various video game consoles, PC computers and mobile devices. GamePro Media properties included GamePro magazine and their website. The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group. The magazine and its parent publication printing the magazine went defunct in 2011, but is outlasted by Gamepro.com.

Legacy

Super Mario Sunshine introduced several elements that were carried over into subsequent Mario games. Many of the bosses from this game and Luigi's Mansion appear in multiple Mario spin-offs that followed on the GameCube, such as the unlockable Petey Piranha and King Boo in Mario Kart: Double Dash and the four unlockable characters in Mario Golf: Toadstool Tour.[49] The central goop hazard featured in Super Mario Sunshine also reappears in later Mario titles, mostly through attacks by Bowser Jr. and Petey Piranha.

Super Mario Sunshine introduces the Shine Sprites, which have appeared in later Mario games such as Mario Kart DS and Paper Mario: The Thousand-Year Door. It is also the debut of Bowser Jr., who has since become a recurring character in games such as New Super Mario Bros., Mario Kart Wii, New Super Mario Bros. Wii, New Super Mario Bros. U, Super Mario Galaxy, and Super Mario Galaxy 2,[50][51] and in later Mario spin-off and sports games.[52] It introduces recurring character Petey Piranha.[53] Piantas appear in Super Mario Galaxy 2 in the Starshine Beach Galaxy and in Paper Mario: The Thousand Year Door in Rogueport.

The game is the first 3D Super Mario game with the ability to ride Yoshi.[6] The Super Smash Bros. series has numerous references to original elements of Super Mario Sunshine; most notably, F.L.U.D.D. has been featured as a part of Mario's moveset since Super Smash Bros. Brawl.[54][55]

In the action-adventure games Asterix & Obelix XXL 2: Mission: Las Vegum and Asterix & Obelix XXL 2: Mission: Wifix, one of the Roman foes you will face has a similar appearance to Mario with F.L.U.D.D. attached to his back.

Discover more about Legacy related topics

Luigi's Mansion

Luigi's Mansion

Luigi's Mansion is a 2001 action-adventure game developed and published by Nintendo. The game was a launch title for the GameCube and was the first game in the Mario franchise to be released for the console; it was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the second video game in which Luigi is the main character instead of Mario, after Mario Is Missing!. Players control him as he explores a haunted mansion, searches for Mario and deals with ghosts by capturing them through a vacuum cleaner supplied by Professor E. Gadd.

Mario Kart: Double Dash

Mario Kart: Double Dash

Mario Kart: Double Dash is a 2003 kart racing video game developed and published by Nintendo for the GameCube. This game is the fourth main entry in the Mario Kart series, succeeding Mario Kart: Super Circuit (2001). It is the first game in the series to use 3D polygon graphics for the racers, as opposed to sprites.

Mario Golf: Toadstool Tour

Mario Golf: Toadstool Tour

Mario Golf: Toadstool Tour, known in Japan as Mario Golf: Family Tour , is a 2003 sports game developed by Camelot Software Planning and published by Nintendo for the GameCube. It is the sequel to the 1999 Nintendo 64 title Mario Golf, and is the third game in the Mario Golf series. It was released in North America on July 28, 2003, in Japan on September 5, 2003, and in PAL regions in 2004.

Mario Kart DS

Mario Kart DS

Mario Kart DS is a 2005 kart racing video game developed by Nintendo EAD Group No. 1 and published by Nintendo. It was released for the Nintendo DS handheld game console in November 2005 in North America, Europe, and Australia, and on December 8, 2005, in Japan. The game was re-released for the Wii U's Virtual Console in North America and PAL regions in April 2015 and in Japan in May 2016.

Paper Mario: The Thousand-Year Door

Paper Mario: The Thousand-Year Door

Paper Mario: The Thousand-Year Door is a 2004 role-playing video game developed by Intelligent Systems and published by Nintendo for the GameCube. The Thousand-Year Door is the second game in the Paper Mario series following Paper Mario, and is part of the larger Mario franchise. In the game, when Mario and Princess Peach get involved in the search for a mystic treasure that holds great fortune, Peach is kidnapped by an alien group called the X-Nauts; Mario sets out to find the treasure and save the princess.

Bowser Jr.

Bowser Jr.

Bowser Jr. is a fictional character who appears in Nintendo's Mario franchise as an antagonist. He is the son of the series' main antagonist, Bowser. Since his debut in Super Mario Sunshine in 2002, Bowser Jr. has been a recurring character in the Mario series and has been made playable in several spin-offs, such as Mario Superstar Baseball, Mario Strikers Charged, Super Smash Bros. for Nintendo 3DS and Wii U, and Super Smash Bros. Ultimate among many others. He often helps his father to kidnap Princess Peach and defeat Mario, but in the end wants nothing more than to impress his father. Bowser Jr.’s defining traits are his striking resemblance to his father, his energetic and driven personality, his expertise in mechanics and technology, his heavy uses of his Junior Clown Car and Magic Paintbrush, and the bib-like bandana he wears.

New Super Mario Bros.

New Super Mario Bros.

New Super Mario Bros. is a platform video game developed and published by Nintendo for the Nintendo DS. It was first released in May 2006 in North America and Japan, and in PAL regions on June 2006. It is the first installment in the New Super Mario Bros. subseries of the Super Mario franchise, and follows Mario as he fights his way through Bowser's henchmen to rescue Princess Peach. Mario has access to several power-ups that help him complete his quest, including the Super Mushroom, the Fire Flower, and the Super Star, each giving him unique abilities. While traveling through eight worlds with more than 80 levels, Mario must defeat Bowser Jr. and Bowser before saving Princess Peach.

Mario Kart Wii

Mario Kart Wii

Mario Kart Wii is a kart racing game developed and published by Nintendo for the Wii. It is the sixth installment in the Mario Kart series, and was released in April 2008. Like its previous installments, Mario Kart Wii incorporates playable characters from the Mario series, who participate in races on 32 different race tracks using specialized items to hinder opponents or gain advantages. The game features multiple single-player and multiplayer game modes including two to four person split screen. Online multiplayer was supported until the discontinuation of Nintendo Wi-Fi Connection in May 2014. Mario Kart Wii uses the Wii Remote's motion-controls to provide intuitive and conventional steering controls. Each copy of the game was bundled with the Wii Wheel accessory to augment this feature and mimic a steering wheel.

New Super Mario Bros. Wii

New Super Mario Bros. Wii

New Super Mario Bros. Wii is a platform video game developed and published by Nintendo for the Wii. A follow-up to New Super Mario Bros., it was first released in Australia, North America, and Europe in November 2009, followed by Japan a month later. A high-definition port for the Nvidia Shield TV was released in China in December 2017. Like other side-scrolling Super Mario games, the player controls Mario as he travels eight worlds and fights Bowser's henchmen to rescue Princess Peach. New Super Mario Bros. Wii was the first Super Mario game to feature simultaneous cooperative multiplayer gameplay; up to four people can play in cooperative and competitive multiplayer modes, taking control of Mario as well as Luigi and one of two multicolored Toads. The game also introduces "Super Guide", which allows the player to watch a computer-controlled character complete a level.

New Super Mario Bros. U

New Super Mario Bros. U

New Super Mario Bros. U is a 2D side-scrolling platform video game developed and published in 2012 by Nintendo as a launch game for the Wii U. It is the fourth entry in the New Super Mario Bros. series, and is the first mainline Mario game to be released in high-definition graphics. The game is a sequel to New Super Mario Bros. Wii (2009) and New Super Mario Bros. 2 (2012).

Super Mario Galaxy

Super Mario Galaxy

Super Mario Galaxy is a 2007 platform game developed and published by Nintendo for the Wii. It is the third 3D game in the Super Mario series. As Mario, the player embarks on a quest to rescue Princess Peach, save the universe from Bowser, and collect 120 Power Stars, after which the player can play the game as Luigi for a more difficult experience. The levels consist of galaxies filled with minor planets and worlds, with different variations of gravity, the central element of gameplay. The player character is controlled using the Wii Remote and Nunchuk and completes missions, fights bosses, and reaches certain areas to collect Power Stars. Certain levels use the motion-based Wii Remote functions.

Asterix & Obelix XXL 2: Mission: Las Vegum

Asterix & Obelix XXL 2: Mission: Las Vegum

Asterix & Obelix XXL 2: Mission: Las Vegum is an action-adventure game for Windows and PlayStation 2, the sequel to Asterix & Obelix XXL. It was released in June 2006 in Europe. The game stars the French comic book characters Asterix and Obelix, and features spoofs to many classic games, in the same fashion that the comics spoof historical characters and make many cultural references. One such example of this is the box art that has a passing resemblance to the one seen in Grand Theft Auto: San Andreas.

Source: "Super Mario Sunshine", Wikipedia, Wikimedia Foundation, (2023, March 9th), https://en.wikipedia.org/wiki/Super_Mario_Sunshine.

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Notes
  1. ^ Japanese: スーパーマリオサンシャイン, Hepburn: Sūpā Mario Sanshain
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