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Super Mario 64 DS

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Super Mario 64 DS
Super Mario 64 DS Coverart.png
North American box art, depicting (from left to right) Wario, Mario, Yoshi, and Luigi
Developer(s)Nintendo EAD
Publisher(s)Nintendo
Director(s)Shinichi Ikematsu
Producer(s)Shigeru Miyamoto
Designer(s)Makoto Miyanaga
Programmer(s)Toshihiko Nakago
Toshio Iwawaki
Artist(s)Michiho Hayashi
Kenji Shinmoto
Writer(s)Motoi Okamoto
Composer(s)Koji Kondo
Kenta Nagata
SeriesSuper Mario
Platform(s)Nintendo DS
Release
  • NA: November 21, 2004
  • JP/ROC: December 2, 2004
  • AU: February 24, 2005
  • EU: March 11, 2005
  • CHN: June 21, 2007
  • KOR: July 26, 2007
Genre(s)Platform
Mode(s)Single-player, multiplayer

Super Mario 64 DS[a] is a 2004 platform game developed and published by Nintendo for the Nintendo DS. It was a launch game for the DS. Super Mario 64 DS is a remake of the 1996 Nintendo 64 game Super Mario 64, with new graphics, characters, collectibles, a multiplayer mode, and several extra minigames. As with the original, the plot centers on rescuing Princess Peach from Bowser. Unlike the original, Yoshi is the first playable character, with Mario, Luigi, and Wario being unlockable characters in early phases of the game.

Nintendo revealed Super Mario 64 DS as a multiplayer demonstration at E3 2004, and released it in November 2004. The game received generally positive reviews from critics, who praised its single-player mode, graphics and the changes made from the original game. However, it was criticized for its multiplayer mode and lack of analog controls. The game is the tenth best-selling Nintendo DS game, with over 11.06 million copies sold by 2018. Super Mario 64 DS was re-released on the Wii U's Virtual Console service across 2015 and 2016.

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Platform game

Platform game

A platform game is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in The Legend of Zelda series, fall outside of the genre.

Nintendo

Nintendo

Nintendo Co., Ltd. is a Japanese multinational video game company headquartered in Kyoto. It develops and releases both video games and video game consoles.

Nintendo DS

Nintendo DS

The Nintendo DS is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tandem, a built-in microphone and support for wireless connectivity. Both screens are encompassed within a clamshell design similar to the Game Boy Advance SP. The Nintendo DS also features the ability for multiple DS consoles to directly interact with each other over Wi-Fi within a short range without the need to connect to an existing wireless network. Alternatively, they could interact online using the now-defunct Nintendo Wi-Fi Connection service. Its main competitor was Sony's PlayStation Portable during the seventh generation of video game consoles.

Video game remake

Video game remake

A video game remake is a video game closely adapted from an earlier title, usually for the purpose of modernizing a game with updated graphics for newer hardware and gameplay for contemporary audiences. Typically, a remake of such game software shares essentially the same title, fundamental gameplay concepts, and core story elements of the original game, although some aspects of the original game may have been changed for the remake.

Nintendo 64

Nintendo 64

The Nintendo 64 (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996 in Japan; September 26, 1996 in North America; and on March 1, 1997 in Europe and Australia. It was the last major home console to use cartridges as its primary storage format until the Nintendo Switch in 2017. It competed primarily with the Sony PlayStation and the Sega Saturn.

Super Mario 64

Super Mario 64

Super Mario 64 is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first Super Mario game to feature 3D gameplay, combining traditional Super Mario gameplay, visual style, and characters in a large open world. In the game, Bowser, the primary antagonist of the Super Mario franchise, invades Princess Peach's castle and hides the castle's sources of protection, the Power Stars, in many different worlds inside magical paintings. As Mario, the player collects Power Stars to unlock enough of Princess Peach's castle to get to Bowser and rescue Princess Peach.

Princess Peach

Princess Peach

Princess Peach Toadstool is a recurring fictional character in Nintendo's Mario franchise, created by Shigeru Miyamoto and introduced in the 1985 original Super Mario Bros. installment. She is the princess regnant and ruler of the Mushroom Kingdom, where she resides in her castle along with Toads.

Bowser

Bowser

Bowser , or King Koopa, is a fictional character, the main antagonist in Nintendo's Mario franchise. In Japan, the character bears the title of Daimaō . Depicted as the arch-nemesis of the portly plumber Mario, Bowser is the leader of the turtle-like Koopa race. His ultimate goals are to kidnap Princess Peach and conquer the Mushroom Kingdom. Bowser's defining traits are his monstrous appearance with dragon-like elements, full-throated roar, fire-breathing abilities and tyrannical personality.

Mario

Mario

Mario is a character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the video game franchise of the same name and the mascot of Japanese video game company Nintendo. Mario has appeared in over 200 video games since his creation. Depicted as a short, pudgy, Italian plumber who resides in the Mushroom Kingdom, his adventures generally center on rescuing Princess Peach from the Koopa villain Bowser. Mario has access to a variety of power-ups that give him different abilities. Mario's brother is Luigi.

Luigi

Luigi

Luigi is a fictional character featured in video games and related media released by Nintendo. Created by Japanese video game designer Shigeru Miyamoto, Luigi is portrayed as the younger fraternal twin brother and sidekick of Mario. Defined by his kind-hearted, yet cowardly demeanor, Luigi appears in many games throughout the Mario franchise, oftentimes accompanying his brother.

Wario

Wario

Wario is a fictional character in Nintendo's Mario series, designed as an arch-rival to Mario. He first appeared in the 1992 Game Boy game Super Mario Land 2: 6 Golden Coins as the main antagonist and final boss. His name is a portmanteau of Mario's name and the Japanese word warui, meaning "bad". Wario was designed by Hiroji Kiyotake, and is voiced by Charles Martinet, who voices many other characters in the series, including Mario, Luigi, and Waluigi.

Virtual Console

Virtual Console

The Virtual Console is a line of downloadable video games for Nintendo's Wii and Wii U home video game consoles and the Nintendo 3DS handheld game console.

Plot

The game begins with Mario receiving a letter from Princess Peach inviting him to come to her castle for a cake she has baked for him.[1] Mario arrives at Peach's castle, along with Luigi and Wario. The trio disappear as they enter the castle, and Lakitu, the game's camera operator, informs Yoshi of their disappearance. Yoshi explores Peach's castle to find Mario, Luigi, Wario, and Peach.[2]

Scattered throughout the castle are paintings and secret walls, which act as portals to other worlds where Bowser and his minions guard the Power Stars. After recovering some of the power stars and defeating Bowser's minions, Yoshi unlocks doors that access other areas of the castle, where he finds Mario and his friends imprisoned in various rooms.

Yoshi defeats Goomboss and frees Mario as they continue searching the castle to find more Power Stars. Mario defeats King Boo and frees Luigi with the key he got from the boss, who then defeats Chief Chilly, and then frees Wario using the key he got. Mario and his friends tackle two obstacle courses, with each ensuing a battle with Bowser. After defeating him each time, they receive a key that opens more levels of the castle. Mario and his friends eventually reach the highest area of the castle and come across the endless stairs, which constantly loops when trying to climb it.

After collecting 80 Power Stars, the endless stairs' magic stops and Mario confronts Bowser alone (as he is the only one allowed to gain access to the top). After Bowser's defeat, Mario and his friends return to Peach's castle, where they free Peach from a stained-glass window above the entrance. As a reward for saving Peach, she kisses Mario on the nose and goes to bake the cake she had promised. The game ends when Mario, Luigi, Peach, Yoshi, and Wario wave goodbye to the player as Lakitu films and flies away. A photo with Peach's cake appears.

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Mario

Mario

Mario is a character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the video game franchise of the same name and the mascot of Japanese video game company Nintendo. Mario has appeared in over 200 video games since his creation. Depicted as a short, pudgy, Italian plumber who resides in the Mushroom Kingdom, his adventures generally center on rescuing Princess Peach from the Koopa villain Bowser. Mario has access to a variety of power-ups that give him different abilities. Mario's brother is Luigi.

Princess Peach

Princess Peach

Princess Peach Toadstool is a recurring fictional character in Nintendo's Mario franchise, created by Shigeru Miyamoto and introduced in the 1985 original Super Mario Bros. installment. She is the princess regnant and ruler of the Mushroom Kingdom, where she resides in her castle along with Toads.

Luigi

Luigi

Luigi is a fictional character featured in video games and related media released by Nintendo. Created by Japanese video game designer Shigeru Miyamoto, Luigi is portrayed as the younger fraternal twin brother and sidekick of Mario. Defined by his kind-hearted, yet cowardly demeanor, Luigi appears in many games throughout the Mario franchise, oftentimes accompanying his brother.

Wario

Wario

Wario is a fictional character in Nintendo's Mario series, designed as an arch-rival to Mario. He first appeared in the 1992 Game Boy game Super Mario Land 2: 6 Golden Coins as the main antagonist and final boss. His name is a portmanteau of Mario's name and the Japanese word warui, meaning "bad". Wario was designed by Hiroji Kiyotake, and is voiced by Charles Martinet, who voices many other characters in the series, including Mario, Luigi, and Waluigi.

Lakitu

Lakitu

Lakitu, known in Japan as Jugemu, is a fictional flying Koopa in the Mario franchise. Created by Shigeru Miyamoto, he first appeared in the Nintendo Entertainment System video game Super Mario Bros., where he dropped enemies called Spinies on the stage. He has a striped green shell, wears aviator goggles, and rides around in a smiling cloud. He has since appeared in several main Mario titles since, as well as Mario spin-off titles, notably the Mario Kart series where he acts as the referee and a playable character in Mario Kart 7, Mario Kart 8 and Mario Kart Tour. He has appeared in non-Mario titles, including the Super Smash Bros. series as an assist trophy.

Camera operator

Camera operator

A camera operator, or depending on the context cameraman or camerawoman, is a professional operator of a film camera or video camera as part of a film crew. The term "cameraman" does not imply that a male is performing the task.

Yoshi

Yoshi

Yoshi is a fictional dinosaur who appears in video games published by Nintendo. Yoshi debuted in Super Mario World (1990) on the Super Nintendo Entertainment System as Mario and Luigi's sidekick. Yoshi is the title character of the Yoshi series and a supporting character in Mario spin-off games such as Mario Party and Mario Kart, as well as many Mario sports games. He also appears as a playable character in the crossover fighting game series Super Smash Bros. Yoshi is a member of the same-named species, which is distinguished for its wide range of colors.

Bowser

Bowser

Bowser , or King Koopa, is a fictional character, the main antagonist in Nintendo's Mario franchise. In Japan, the character bears the title of Daimaō . Depicted as the arch-nemesis of the portly plumber Mario, Bowser is the leader of the turtle-like Koopa race. His ultimate goals are to kidnap Princess Peach and conquer the Mushroom Kingdom. Bowser's defining traits are his monstrous appearance with dragon-like elements, full-throated roar, fire-breathing abilities and tyrannical personality.

Gameplay

Top: Yoshi after using the power flower item to breathe fire.Bottom: Overhead map of the "Cool, Cool Mountain" level displaying the location of the character and special hats.
Top: Yoshi after using the power flower item to breathe fire.
Bottom: Overhead map of the "Cool, Cool Mountain" level displaying the location of the character and special hats.

Super Mario 64 DS is a 3D platformer in which the player switches between four different characters – Yoshi, Mario, Luigi, and Wario – and controls them through numerous levels to collect 150 Power Stars, 30 more than the original game. Each character is essential to fully complete the game. Each level is an enclosed world (usually contained within and entered through a painting) in which the player is free to wander in all directions and discover the environment without time limits. The worlds are inhabited with enemies that attack the characters, as well as friendly creatures that provide assistance, offer information, or ask for help. The player gathers stars in each course; some stars only appear after completing certain tasks, often hinted at by the name of the star in the star select menu. These challenges include defeating bosses, solving puzzles, racing an opponent, and gathering coins. As the player collects stars, more areas of the castle become accessible.

Power-ups in Super Mario 64 DS take the form of special hats resembling those worn by Mario, Luigi, and Wario (all voiced by Charles Martinet), and are available in some levels. Acquiring one such hat will change the player's character into the corresponding character, allowing the player to use that character's abilities. The hats fall off if the character is hit, but can be reacquired. Yoshi (voiced by Kazumi Totaka) is able to start a level wearing the hat of any of the other available characters. Another power-up item, the "Power Flower", provides each character with a different ability: Mario is able to float, similar to Super Mario World's balloon item; Luigi becomes intangible and transparent, similar to the Vanish Cap in the Nintendo 64 version; Wario becomes coated by metal, which makes him temporarily invincible to enemy attacks and poison (which is purple instead of yellow as in the original version), and sink underwater, similar to the Metal Cap in the original version, but with the added ability to walk on lava instead of bouncing without taking damage; and Yoshi is able to breathe fire, which allows him to burn enemies and melt ice. Each ability is necessary to complete specific areas in the game. Other items include the "Mushroom", which is a semi-rare item that greatly increases the character's size and strength for a short period of time, and the Feather, that only Mario can get, and which allows him to fly in the same fashion as the Wing Cap in the original game.[3] However, in multiplayer VS. Mode, other characters can get wings; in Yoshi's case, he grows wings out of his body, like in Super Mario World.

The game uses both of the system's screens to offer new options. The top screen displays the normal gameplay, while the bottom touchscreen can function as an overhead map and touch controls. The overhead map displays the current course the player traverses and displays item locations. The touch controls include virtual buttons, which rotate the top screen's camera angle, and directional character controls, which can operate with either the DS stylus or the player's thumb using the DS wrist strap.[3] In addition to the single-player adventure, the game includes 36 minigames and a multiplayer mode. Minigames are made accessible by catching rabbits in the main game. All the minigames use the touchscreen to play and are based on different themes: racing, card games, puzzles, and so forth. The multiplayer mode uses the wireless DS Download Play where up to four players compete against each other using Green, Red, Blue, and Yellow Yoshi (voiced by Kazumi Totaka)—character hats appear in the stage allowing players to transform into either Mario, Luigi, or Wario. Wario can stun opponents by picking them up, swinging them around, and throwing them.

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Flower power

Flower power

Flower power was a slogan used during the late 1960s and early 1970s as a symbol of passive resistance and nonviolence. It is rooted in the opposition movement to the Vietnam War. The expression was coined by the American Beat poet Allen Ginsberg in 1965 as a means to transform war protests into peaceful affirmative spectacles. Hippies embraced the symbolism by dressing in clothing with embroidered flowers and vibrant colors, wearing flowers in their hair, and distributing flowers to the public, becoming known as flower children. The term later became generalized as a modern reference to the hippie movement and so-called counterculture of drugs, psychedelic music, psychedelic art and social permissiveness.

3D computer graphics

3D computer graphics

3D computer graphics, sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later or displayed in real time.

Platform game

Platform game

A platform game is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in The Legend of Zelda series, fall outside of the genre.

Level (video games)

Level (video games)

In video games, a level is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high.

Boss (video games)

Boss (video games)

In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that point. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a positive conclusion to the game. A boss rush is a stage where the player faces multiple previous bosses again in succession.

Power-up

Power-up

In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chosen by the player. Although often collected directly through touch, power-ups can sometimes only be gained by collecting several related items, such as the floating letters of the word 'EXTEND' in Bubble Bobble. Well known examples of power-ups that have entered popular culture include the power pellets from Pac-Man and the Super Mushroom from Super Mario Bros., which ranked first in UGO Networks' Top 11 Video Game Powerups.

Charles Martinet

Charles Martinet

Charles Martinet is an American actor and voice actor, best known for his portrayal of both Mario and Luigi in the Super Mario video game series since 1991. He is also the voice of other characters in the series such as Wario, Waluigi, and their baby equivalents.

Kazumi Totaka

Kazumi Totaka

Kazumi Totaka is a Japanese video game composer and sound director who is best known for his various compositions in many Nintendo games. He occasionally does voice acting as well, most notably voicing Yoshi from the Mario series. He also directed the development of Wii Music.

Super Mario World

Super Mario World

Super Mario World, known in Japan as Super Mario World: Super Mario Bros. 4, is a platform video game developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was released in Japan in 1990, North America in 1991 and Europe and Australia in 1992. The player controls Mario on his quest to save Princess Peach and Dinosaur Land from the series' antagonist Bowser and the Koopalings. The gameplay is similar to that of earlier Super Mario games: players control Mario through a series of levels in which the goal is to reach the goalpost at the end.

Button (computing)

Button (computing)

In computing, the term button refers to any graphical control element that provides the user a simple way to trigger an event, like searching for a query at a search engine, or to interact with dialog boxes, like confirming an action.

Stylus (computing)

Stylus (computing)

In computing, a stylus is a small pen-shaped instrument whose tip position on a computer monitor can be detected. It is used to draw, or make selections by tapping. While devices with touchscreens such as newer computers, mobile devices, game consoles, and graphics tablets can usually be operated with a fingertip, a stylus provides more accurate and controllable input. The stylus has the same function as a mouse or touchpad as a pointing device; its use is commonly called pen computing.

Minigame

Minigame

A minigame is a short game often contained within another video game. A minigame contains different gameplay elements, and is often smaller or more simplistic, than the game in which it is contained. Some video games consist entirely of minigames which tie into an overall theme, such Olympic Decathlon from 1980. Minigames are also used to represent a specific experience, such as hacking or lock picking or scanning an area, that ties into a larger game.

Development

Comparison of the graphics from Super Mario 64 DS (left) with those from the original Nintendo 64 version
Comparison of the graphics from Super Mario 64 DS (left) with those from the original Nintendo 64 version

Super Mario 64 DS was developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo DS.[4] It is a remake of the Nintendo 64 launch game Super Mario 64, with the game's 3D engine mirroring many visual effects used in the original game.[5] Graphical changes include the lack of texture filtering, and updated versions of the character models which represented their updated, more detailed designs.[6][7] Coins have been upgraded from 2D animation to 3D models.[8] All of Koji Kondo's music from the original game was re-used, with Kenta Nagata providing new music for the game. The voice actors from Super Mario 64 returned as well, and Kazumi Totaka joined the cast, playing the role of Yoshi.

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Nintendo 64

Nintendo 64

The Nintendo 64 (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996 in Japan; September 26, 1996 in North America; and on March 1, 1997 in Europe and Australia. It was the last major home console to use cartridges as its primary storage format until the Nintendo Switch in 2017. It competed primarily with the Sony PlayStation and the Sega Saturn.

Nintendo

Nintendo

Nintendo Co., Ltd. is a Japanese multinational video game company headquartered in Kyoto. It develops and releases both video games and video game consoles.

Texture filtering

Texture filtering

In computer graphics, texture filtering or texture smoothing is the method used to determine the texture color for a texture mapped pixel, using the colors of nearby texels. There are two main categories of texture filtering, magnification filtering and minification filtering. Depending on the situation texture filtering is either a type of reconstruction filter where sparse data is interpolated to fill gaps (magnification), or a type of anti-aliasing (AA), where texture samples exist at a higher frequency than required for the sample frequency needed for texture fill (minification). Put simply, filtering describes how a texture is applied at many different shapes, size, angles and scales. Depending on the chosen filter algorithm the result will show varying degrees of blurriness, detail, spatial aliasing, temporal aliasing and blocking. Depending on the circumstances filtering can be performed in software or in hardware for real time or GPU accelerated rendering or in a mixture of both. For most common interactive graphical applications modern texture filtering is performed by dedicated hardware which optimizes memory access through memory cacheing and pre-fetch and implements a selection of algorithms available to the user and developer.

Kazumi Totaka

Kazumi Totaka

Kazumi Totaka is a Japanese video game composer and sound director who is best known for his various compositions in many Nintendo games. He occasionally does voice acting as well, most notably voicing Yoshi from the Mario series. He also directed the development of Wii Music.

Release and promotion

Originally titled "Super Mario 64 ×4", the game was first shown as a multiplayer demonstration at the 2004 E3 before the Nintendo DS was released.[5] A few months later, Nintendo announced an actual game—along with many others—was in development.[9] At the Nintendo DS conference on October 7, 2004, the game was on demonstration again and new information was revealed; the name was changed to Super Mario 64 DS and four different characters (Mario, Luigi, Yoshi, and Wario) would be used in the main, single-player adventure.[10] The demonstration was a more complete version of the game than the E3 version—the game's development was 90% complete at this time—and highlighted the multiple characters in the single-player mode and included minigames; the multiplayer mode, however, was not present.[11][12]

Prior to the conference, the appearance of the box art on GameStop's product page caused speculation Super Mario 64 DS would be a launch game.[13] Nintendo confirmed the rumor by announcing at the conference that the game would be a launch game of the Nintendo DS in North America and Japan.[14][15] As the game's release approached, the release schedule of launch games altered; many games were delayed, while others were announced to be released a few days before the Nintendo DS. Super Mario 64 DS was the only game scheduled to be released with the system.[16]

Super Mario 64 DS was first released in North America for the Nintendo DS on November 21, 2004 as a launch game for the system. On June 5, 2011, the game was repackaged in a red-colored case (along with New Super Mario Bros., Mario Kart DS, Mario Party DS, Mario & Luigi: Bowser's Inside Story, and Mario vs. Donkey Kong: Mini-Land Mayhem!) in tandem with a price drop of $99 for the DS.[17] Super Mario 64 DS was later rereleased in Japan for the Wii U as a part of the Virtual Console line of games on January 6, 2016,[18] and was later released in North America in August of that year.[19]

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E3

E3

E3 is a trade event for the video game industry in the United States. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publishers, hardware, and accessory manufacturers use to introduce and advertise upcoming games and game-related merchandise to retailers and to members of the press. E3 includes an exhibition floor for developers, publishers, and manufacturers to showcase their titles and products for sale in the upcoming year. Before and during the event, publishers and hardware manufacturers usually hold press conferences to announce new games and products.

GameStop

GameStop

GameStop Corp. is an American video game, consumer electronics, and gaming merchandise retailer. The company is headquartered in Grapevine, Texas, and is the largest video game retailer worldwide. As of 29 January 2022, the company operates 4,573 stores including 3,018 in the United States, 231 in Canada, 417 in Australia and 907 in Europe under the GameStop, EB Games, EB Games Australia, Micromania-Zing, ThinkGeek and Zing Pop Culture brands. The company was founded in Dallas in 1984 as Babbage's, and took on its current name in 1999.

Nintendo DS

Nintendo DS

The Nintendo DS is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tandem, a built-in microphone and support for wireless connectivity. Both screens are encompassed within a clamshell design similar to the Game Boy Advance SP. The Nintendo DS also features the ability for multiple DS consoles to directly interact with each other over Wi-Fi within a short range without the need to connect to an existing wireless network. Alternatively, they could interact online using the now-defunct Nintendo Wi-Fi Connection service. Its main competitor was Sony's PlayStation Portable during the seventh generation of video game consoles.

New Super Mario Bros.

New Super Mario Bros.

New Super Mario Bros. is a platform video game developed and published by Nintendo for the Nintendo DS. It was first released in May 2006 in North America and Japan, and in PAL regions on June 2006. It is the first installment in the New Super Mario Bros. subseries of the Super Mario franchise, and follows Mario as he fights his way through Bowser's henchmen to rescue Princess Peach. Mario has access to several power-ups that help him complete his quest, including the Super Mushroom, the Fire Flower, and the Super Star, each giving him unique abilities. While traveling through eight worlds with more than 80 levels, Mario must defeat Bowser Jr. and Bowser before saving Princess Peach.

Mario Kart DS

Mario Kart DS

Mario Kart DS is a 2005 kart racing video game developed by Nintendo EAD Group No. 1 and published by Nintendo. It was released for the Nintendo DS handheld game console in November 2005 in North America, Europe, and Australia, and on December 8, 2005, in Japan. The game was re-released for the Wii U's Virtual Console in North America and PAL regions in April 2015 and in Japan in May 2016.

Mario Party DS

Mario Party DS

Mario Party DS is a 2007 party video game developed by Hudson Soft and published by Nintendo for the Nintendo DS. The second handheld game in the Mario Party series, and the last game to be developed by Hudson Soft, who was replaced by NDcube in 2012. It was also released on the Virtual Console for the Wii U in April 2016. Mario Party DS was followed by Mario Party 9 for the Wii.

Mario & Luigi: Bowser's Inside Story

Mario & Luigi: Bowser's Inside Story

Mario & Luigi: Bowser's Inside Story is a role-playing video game, developed by AlphaDream and published by Nintendo for the Nintendo DS handheld game console in 2009. It is the third game in the Mario & Luigi role-playing series. It uses the interactive screens of the DS in some of its gameplay mechanics while also introducing several elements that would be used in the series' future gameplay.

Mario vs. Donkey Kong: Mini-Land Mayhem!

Mario vs. Donkey Kong: Mini-Land Mayhem!

Mario vs. Donkey Kong: Mini-Land Mayhem! is a 2010 puzzle video game developed by Nintendo Software Technology and published by Nintendo for the Nintendo DS. It was announced at the Electronic Entertainment Expo 2010 and released in North America on 14 November 2010. It is the fourth game in the Mario vs. Donkey Kong series.

Wii U

Wii U

The Wii U is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4.

Virtual Console

Virtual Console

The Virtual Console is a line of downloadable video games for Nintendo's Wii and Wii U home video game consoles and the Nintendo 3DS handheld game console.

Reception

Sales

Super Mario 64 DS has been commercially successful. Following its release in Japan, the game sold 241,000 copies by December 19, 2004, and was the fifth best-selling game on the weekly sales chart of that week.[20] Sales continued to increase, and Super Mario 64 DS had sold 639,000 units by February 20, 2005.[21] The game frequently appeared on Amazon.com's sales charts. In the first week of June 2006, it was listed as the sixth best-selling Nintendo DS game, and had risen to number three by the last week of the month.[22][23] The game appeared again near the end of July 2006 as the eighth-bestselling game.[24] At the beginning of 2008, Amazon.com charts listed the game as the seventh best-selling Nintendo DS game in the United States.[25] In the United States, it sold 1.4 million copies and earned $42 million by August 2006. During the period between January 2000 and August 2006, it was the 7th highest-selling game launched for the Nintendo DS.[26] By November 2006, the game had sold over one million units in Europe, and by the end of 2007, over two million copies in the United States.[27][28] By May 31, 2011, the game had sold 4.34 million copies in the United States,[17] and in October 2012 Nintendo reported that the game had surpassed sales of 5 million units.[29] As of March 31, 2018, Super Mario 64 DS has sold 11.06 million copies worldwide.[30]

Critics

The game has won awards and met with overall positive reviews from video game journalists. Upon its release, IGN labeled it as an "Editor's Choice" and awarded it "Game of the Month" for the Nintendo DS, citing the game as a "great achievement" of the system's capability.[47][48] In 2005, the game won a Golden Joystick Award for best handheld game of year.[49] Prior to the game's release, Craig Harris of IGN reviewed the early demonstration. He commented on the accurate recreation of the original graphics, and stated that the small Nintendo DS screen helps hide any visual flaws. Harris criticized the game's controls calling them a little "sluggish" and "clumsy".[5] Though he praised the graphics and new gameplay additions, Harris expressed disappointment that the Mario launch game for the new system was a remake instead of a full game.[50] IGN's Anoop Gantayat anticipated the game would be a big hit among American video game enthusiasts. In Japan, Famitsu ranked Super Mario 64 DS the 29th most wanted game.[51]

Reviewers praised the game's accurate recreation of the Nintendo 64 game, additional features, and upgrades. Phil Theobald of GameSpy lauded Super Mario 64 DS, calling it "fantastic" and complimenting the new features: minigames, use of a second screen, and extra stars. He also commented that the gameplay of the original game holds up ten years after its original release.[4] Harris said the original feel of Super Mario 64 is retained, while the new challenges and features build upon it in a way that added to the game's longevity. He complimented the graphics and audio, and considered the game a good demonstration of the Nintendo DS's capabilities.[6] Jeff Gerstmann of GameSpot also complimented the graphics, specifically the higher polygon count and smooth frame rate. He called Super Mario 64 DS a "great update of a classic game", and felt the changes and additional features offered a new experience to fans of the original.[7] In contrast, 1UP.com's Jeremy Parish felt the game did not offer enough new content to warrant a purchase. He praised the inclusion of extra characters, calling them a "nice twist", but concluded his review by calling the game a "poorly-conceived port" that should be played on the original system.[32]

Other criticism focused on the game's controls and multiplayer mode. Theobald felt the lack of an analog stick made the controls more difficult than the original game and required a short period of adjustment. He further stated that the digital pad and touchscreen's virtual analog control were "tricky" and required practice.[4] Harris echoed similar comments and noted the touchscreen does not provide physical feedback like an analog stick. He added the game was never intended to be played without proper analog controls.[6] Gerstmann referred to the multiplayer mode as "uneventful" and considered it lacking longevity, but commented that it was a good extra that demonstrated the system's wireless multiplayer capabilities.[7] Theobald agreed it was a nice addition, but considered it a "diversion" that players would tire of quickly.[4]

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Source: "Super Mario 64 DS", Wikipedia, Wikimedia Foundation, (2023, March 20th), https://en.wikipedia.org/wiki/Super_Mario_64_DS.

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Notes
  1. ^ Super Mario 64 DS (Japanese: スーパーマリオ64DS, Hepburn: Sūpā Mario Rokujūyon Dī Esu)
References
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