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Space Channel 5

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Space Channel 5
Space Channel 5.PNG
European Dreamcast box art
Developer(s)Sega AM9[a]
Publisher(s)Sega[b]
Director(s)Takashi Yuda
Producer(s)Tetsuya Mizuguchi
Designer(s)Takumi Yoshinaga
Programmer(s)Hitoshi Nakanishi
Artist(s)Yumiko Miyabe
Writer(s)Takumi Yoshinaga
Composer(s)Naofumi Hataya
Kenichi Tokoi
SeriesSpace Channel 5
Platform(s)Dreamcast, PlayStation 2, Game Boy Advance
Release
December 16, 1999
  • Dreamcast
    • JP: December 16, 1999
    • NA: June 4, 2000
    • EU: October 6, 2000
    PlayStation 2
    • EU: March 15, 2002
    • JP: December 12, 2002
    • NA: November 18, 2003 (Special Edition)
    Game Boy Advance
    • NA: June 17, 2003
    • EU: September 12, 2003
Genre(s)Music
Mode(s)Single player

Space Channel 5[c] is a music video game developed by Sega AM9 and published by parent company Sega. Originally released for the Dreamcast (1999 in Japan, 2000 worldwide), it was later ported to the PlayStation 2 (2002 in Europe, 2003 in Japan and North America). A version for the Game Boy Advance (GBA) was published in 2003 as a Western exclusive. Following space-faring reporter Ulala as she investigates an alien invasion, players engage in rhythm-based combat where Ulala mimics the actions of rivals in time to musical tracks.

The game was conceived by Tetsuya Mizuguchi, who was told to create something aimed at a female audience. Production lasted two years, with a staff of around 20 that included company veterans and newcomers to game development. The music, composed by Naofumi Hataya and Kenichi Tokoi, drew inspiration from big band music. Ken Woodman's "Mexican Flyer" had informed the musical style and acted as the theme song. The overall style was influenced by culture from the 1950s and 1960s, and the later music videos of Peter Gabriel and Michael Jackson, the latter having a cameo appearance in the game.

While the game released to low sales, journalists gave the Dreamcast original generally positive reviews; praise focused on its music-central gameplay and artstyle, but faulted its short length and syncing issues with the graphics. The PS2 version met with similar praise, with many recommending it due to the low selling price. The GBA version, titled Ulala's Cosmic Attack, saw lower scores due to technical shortcomings. The game has since spawned a series of related games and media, beginning with the sequel Space Channel 5: Part 2, released in 2002 in Japan and 2003 worldwide.

Discover more about Space Channel 5 related topics

Music video game

Music video game

A music video game, also commonly known as a music game, is a video game where the gameplay is meaningfully and often almost entirely oriented around the player's interactions with a musical score or individual songs. Music video games may take a variety of forms and are often grouped with puzzle games due to their common use of "rhythmically generated puzzles".

Sega

Sega

Sega Corporation is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division for the development of both arcade games and home video games, Sega Games, has existed in its current state since 2020; from 2015 to that point, the two had made up separate entities known as Sega Games and Sega Interactive Co., Ltd. Sega is a subsidiary of Sega Sammy Holdings. From 1983 until 2001, Sega also developed video game consoles.

Dreamcast

Dreamcast

The Dreamcast is a home video game console released by Sega on November 27, 1998, in Japan, September 9, 1999, in North America and October 14, 1999, in Europe. It was the first sixth generation video game console, preceding Sony's PlayStation 2, Nintendo's GameCube and Microsoft's Xbox, and was Sega's final console, ending the company's eighteen years in the console market.

PlayStation 2

PlayStation 2

The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 30 November 2000. It is the successor to the original PlayStation, as well as the second installment in the PlayStation brand of consoles. As a sixth-generation console, it competed with Nintendo's GameCube, and Microsoft's Xbox. It is the best-selling video game console of all time, having sold over 155 million units worldwide.

Game Boy Advance

Game Boy Advance

The Game Boy Advance (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, 2001, and in mainland China as iQue Game Boy Advance on June 8, 2004. The GBA is part of the sixth generation of video game consoles. The original model does not have an illuminated screen; Nintendo addressed that with the release of a redesigned model with a frontlit screen, the Game Boy Advance SP, in 2003. A newer revision of the redesign was released in 2005, with a backlit screen. Around the same time, the final redesign, the Game Boy Micro, was released in September 2005.

Ulala (Space Channel 5)

Ulala (Space Channel 5)

Ulala is the main protagonist of Sega's Space Channel 5 series, and of its several spin-offs. Her character was created by Takashi Yuda in the late 1990s and debuted in December 1999 with the release of Space Channel 5.

Tetsuya Mizuguchi

Tetsuya Mizuguchi

Tetsuya Mizuguchi is a Japanese video game designer, producer, and businessman. Along with ex-Sega developers he is the one of the co-founders of the video game development firm Q Entertainment. He formerly worked for Sega as a producer in their Sega AM3 'arcade machines' team, developing games like Sega Rally Championship and Sega Touring Car Championship, before moving on to become the head of Sega's United Game Artists division, the team responsible for Rez and Space Channel 5. Mizuguchi is better known for creating video games that incorporate interactive synesthesia into his game design, regardless of genre, evidenced by Rez, Lumines, Child of Eden, and Tetris Effect.

Big band

Big band

A big band or jazz orchestra is a type of musical ensemble of jazz music that usually consists of ten or more musicians with four sections: saxophones, trumpets, trombones, and a rhythm section. Big bands originated during the early 1910s and dominated jazz in the early 1940s when swing was most popular. The term "big band" is also used to describe a genre of music, although this was not the only style of music played by big bands.

Ken Woodman

Ken Woodman

Ken (Kenny) Woodman was a British composer and trumpeter. He was famous for the song "Town Talk", which was used as the theme song for Paul Kaye's shows on the pirate radio station Radio London, and later as the theme song for Jimmy Young on BBC Radio 2. He posthumously became famous for the song "Mexican Flyer", which was originally released on the Ken Woodman and his Picadilly Brass album That's Nice in 1966. "Mexican Flyer" was used as the theme song for Space Channel 5, and was included in the soundtrack of Samba de Amigo and Swing Girls. He was also music arranger for Shirley Bassey, Tom Jones and famously for Sandie Shaw, where he arranged and conducted "Puppet on a String" at the Eurovision Song Contest. Kenny Woodman was a musician in the Royal Marine Band, during WW2 and arranged a lot of their music in the early 1950s before moving into the music business.

Peter Gabriel

Peter Gabriel

Peter Brian Gabriel is an English musician, singer, songwriter, record producer and activist. He rose to fame as the original lead singer of the progressive rock band Genesis. After leaving Genesis in 1975, he launched a successful solo career with "Solsbury Hill" as his first single. His fifth studio album, So (1986), is his best-selling release and is certified triple platinum in the UK and five times platinum in the US. The album's most successful single, "Sledgehammer", won a record nine MTV Awards at the 1987 MTV Video Music Awards and, according to a report in 2011, it was MTV's most played music video of all time.

Michael Jackson

Michael Jackson

Michael Joseph Jackson was an American singer, songwriter, dancer, and philanthropist. Dubbed the "King of Pop", he is regarded as one of the most significant cultural figures of the 20th century. Over a four-decade career, his contributions to music, dance, and fashion, along with his publicized personal life, made him a global figure in popular culture. Jackson influenced artists across many music genres; through stage and video performances, he popularized complicated dance moves such as the moonwalk, to which he gave the name, as well as the robot. He is the most awarded musician in history.

Space Channel 5: Part 2

Space Channel 5: Part 2

Space Channel 5: Part 2 is a music video game developed by United Game Artists. A direct sequel to the 1999 game Space Channel 5, the game was published for Dreamcast and PlayStation 2 in Japan in February 2002 by Sega. The PS2 version released worldwide in 2003 by SCEE and Agetec. The game later received a high-definition port to Microsoft Windows, Xbox 360 and PlayStation 3 in 2011 from Sega.

Story and gameplay

Ulala battles a rival reporter during a "boss" encounter.
Ulala battles a rival reporter during a "boss" encounter.

In the music video game Space Channel 5, players take on the role of Ulala, a reporter working for the titular news channel in a 1960s-styled science fiction future filled with competing news channels. When an alien race called the Morolians begin attacking, Ulala simultaneously reports on the events, fights off the threat, and clashes with rival reporters.[5][6] The invasion is revealed to have been staged by Space Channel 5 boss Chief Blank to drive up ratings for the channel. With help from fellow reporters and support from her fans, Ulala defeats Blank.[7]

Players control Ulala through four stages;[8] real-time polygonal character models and visual effects move in synch to MPEG movies which form the level backgrounds.[9] All gameplay has Ulala mimicking the movements and vocalisations of her opponents (compared by journalists to the game Simon Says).[6][9][10][11] Actions are performed in time to music tracks playing in each section of a stage.[12] There are six buttons that match actions on-screen; the directional pad buttons, and two action buttons (A and B on Dreamcast and Game Boy Advance (GBA), Cross and Circle on PlayStation 2) which are presented with the vocalization "chu".[6][12][13]

Levels are split between "dance" areas, and shooting areas.[12] During dance sections, Ulala mimics actions and shouts of "chu" from enemies, with successful actions boosting a "Ratings" meter in the lower right corner of the screen.[12] In combat, Ulala must shoot at and defeat enemies, and also rescue hostages with the other action button.[14] After either a dance or combat section, Ulala is joined in her progress by the people she rescued.[9] During boss battles, Ulala has a health meter represented on-screen as hearts; a heart is lost for each mistake. If Ulala makes too many mistakes and loses all hearts during boss battles, or fails to meet the minimum rating requirements or causes ratings to drop to zero by missing or failing actions, the player reaches a game over and must restart.[6][12] The game features a new game plus option, where players can begin a new game using a completed save file. Depending on current rating, alternate routes are unlocked and new enemy patterns appear.[15]

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Boss (video games)

Boss (video games)

In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that point. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a positive conclusion to the game. A boss rush is a stage where the player faces multiple previous bosses again in succession.

Music video game

Music video game

A music video game, also commonly known as a music game, is a video game where the gameplay is meaningfully and often almost entirely oriented around the player's interactions with a musical score or individual songs. Music video games may take a variety of forms and are often grouped with puzzle games due to their common use of "rhythmically generated puzzles".

Ulala (Space Channel 5)

Ulala (Space Channel 5)

Ulala is the main protagonist of Sega's Space Channel 5 series, and of its several spin-offs. Her character was created by Takashi Yuda in the late 1990s and debuted in December 1999 with the release of Space Channel 5.

Simon Says

Simon Says

Simon Says is a children's game for three or more players. One player takes the role of "Simon" and issues instructions to the other players, which should be followed only when prefaced with the phrase "Simon says". Players are eliminated from the game by either following instructions that are not immediately preceded by the phrase, or by failing to follow an instruction which does include the phrase "Simon says". It is the ability to distinguish between genuine and fake commands, rather than physical ability, that usually matters in the game; in most cases, the action just needs to be attempted.

D-pad

D-pad

A D-pad is a flat, usually thumb-operated, often digital, four-way directional control with one button on each point, found on nearly all modern video game console gamepads, game controllers, on the remote control units of some television and DVD players, and smart phones. Like early video game joysticks, the vast majority of D-pads are digital; in other words, only the directions provided on the D-pad buttons can be used, with no intermediate values. However, combinations of two directions do provide diagonals and many modern D-pads can be used to provide eight-directional input if appropriate.

Dreamcast

Dreamcast

The Dreamcast is a home video game console released by Sega on November 27, 1998, in Japan, September 9, 1999, in North America and October 14, 1999, in Europe. It was the first sixth generation video game console, preceding Sony's PlayStation 2, Nintendo's GameCube and Microsoft's Xbox, and was Sega's final console, ending the company's eighteen years in the console market.

Game Boy Advance

Game Boy Advance

The Game Boy Advance (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, 2001, and in mainland China as iQue Game Boy Advance on June 8, 2004. The GBA is part of the sixth generation of video game consoles. The original model does not have an illuminated screen; Nintendo addressed that with the release of a redesigned model with a frontlit screen, the Game Boy Advance SP, in 2003. A newer revision of the redesign was released in 2005, with a backlit screen. Around the same time, the final redesign, the Game Boy Micro, was released in September 2005.

PlayStation 2

PlayStation 2

The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 30 November 2000. It is the successor to the original PlayStation, as well as the second installment in the PlayStation brand of consoles. As a sixth-generation console, it competed with Nintendo's GameCube, and Microsoft's Xbox. It is the best-selling video game console of all time, having sold over 155 million units worldwide.

Development

Tetsuya Mizuguchi, founder of AM Annex, which later became United Game Artists
Tetsuya Mizuguchi, founder of AM Annex, which later became United Game Artists

The concept for Space Channel 5 originated when Tetsuya Mizuguchi—then known for his work on racing games—was contacted by Sega to develop a game for the Dreamcast aimed at a female casual gaming demographic.[16][17] Mizuguchi had no knowledge of such a demographic, so he personally interviewed several young girls to find their tastes in gaming. He discovered that, while male gamers trended towards games that allowed for ranking and high scores, women preferred straight puzzle games.[16] Mizuguchi decided to create a game which would bring together both video game and music fans, using his personal experience with nightclub disco and music events such as Street Parade. He also drew inspiration from the art of Wassily Kandinsky, wanting to encourage a form of synesthesia within players.[18] Other sources of inspiration were the music of the 1950s and 60s, and the music videos of Peter Gabriel and Michael Jackson that were showing on MTV during the 80s.[19] This concept originated in 1993, with full production beginning in 1998 following extensive internal planning and approval by Sega senior staff.[20]

Production was handled by Sega AM9, later known as United Game Artists.[11][21] The team included many staff from Team Andromeda (makers of Panzer Dragoon) and the Sonic the Hedgehog series, and more who were complete newcomers to game development.[8] Development for the game lasted almost two years.[11] Beginning with a small team of ten, it eventually expanded to 27 members as development progressed.[8] Mizuguchi acted as the game's producer, with Takashi Yuda both directing and providing the voice for supporting character Fuze.[22] The game was Mizuguchi's first time working on a game aimed exclusively at the home console market, as his earlier work had first been developed for arcade.[18] Speaking about the Dreamcast, Mizuguchi said that it allowed higher-quality music compared to graphics-focused racing games. He wanted to use the new technology to incorporate interactivity into the score.[17] Production was challenging at times due to the balance of gameplay and scenario.[20]

Design

The earliest versions of the game were described by Mizuguchi as "very cool, but not so fun", as players simply pressed buttons in time to the music while a non-interactive video changed. To make the game more interesting, Mizuguchi drew inspiration from the rhythm troope Stomp; a particular piece which inspired him was a segment where a performer would have the audience copy their clapping, with the rhythm becoming more complex over time. Mizuguchi wanted to incorporate this into the game, combining it with a narrative and distinctive music. The rest of the team found it difficult to understand Mizuguchi's vision as they were confused by his wish for comedy to be a part of the game's style, so he hired a pantomime artist to school the team in physical comedy.[23] The production team also went to a comedy workshop to practise miming and physical comedy routines to further inform their understanding of the game.[24] The name of the game's aliens "Morolians" was a derivation of the surname of artist Mayumi Moro; it came about as the team often used her last name round the office. Moro found its use in the game funny.[25]

A key aspect of the game was that while the gameplay involved shooting, Ulala never actually killed anyone, allowing the game to be approachable for a wider range of players.[8] When pitching the gameplay in his design document, Mizuguchi distilled the basic cycle of effort and reward, then came up with a means of realising them in the game. To ensure the team fully understood the gameplay concept of matching button presses to music and character actions, all extraneous effects were stripped away, leaving a basic version the team could focus on.[26] While some animations were created using motion capture, the rest were animated by hand.[25] The vocalization "Chu" emerged during voice recording. The original word was "Shoot", but the actors had difficult pronouncing it using the necessary single syllable, resulting in the word being contracted and altered into its current form.[20]

Ulala's motion capture actions were performed by Japanese dancer Nazu Nahoko.[27] The Morolians' movements were scripted by the mime artist Mizuguchi hired to help the team during early production.[26] The idea of streaming polygonal models over CGI movies was suggested by Yuta.[25] They made use of ADX technology to synch the movement of models over the movies. The game content filled just over 99% of the Dreamcast GD-ROM disc.[11] The space usage was attributed by Mizuguchi to the large amount of video and audio streaming used in the game.[25] In hindsight, Mizuguchi cited the use of pre-rendered movies as a challenge to the team.[17] Due to the amount of space used, some planned comedy segments had to be cut.[25] An early tech demo was put together for the game; in this prototype version, the player character was a man, and only the most basic elements of its gameplay and theme were in place. A later version featured a prototype design for Ulala.[28] The game's visual aesthetic of a "retro future" was present in that demo, and stayed throughout production.[29] Influences on the characters and art design came from across the production team, with tastes ranging from Star Wars to Doraemon to Monty Python.[8] Mizuguchi was inspired by the contrasting styles of orchestral music and science fiction setting used in Star Wars.[17]

The character of Ulala was a collaborative creation, though much of her design was attributed to the game's art director Yumiko Miyabe.[25] Ulala's early actions were deemed too "cool and stylish", and her overall movement too stiff. Her design was also adjusted several times so she would appeal to male gamers (who favored looks) and female gamers (who preferred personality).[24] Another notable artist on the project was Jake Kazdal, who worked as a concept and model artist.[30] Kazdal said that one of Ulala's key design inspirations was the titular lead of the 1970s science fiction film Barbarella. The art style continued to evolve from there, with the staff often laughing at the "sheer ridiculousness" of some later characters.[31] Her costume's orange colour was a reference to the Dreamcast logo, and signified Sega's new direction.[32]

Audio

The music for Space Channel 5 was composed by Naofumi Hataya and Kenichi Tokoi of Sega's music label WaveMaster. Hayata also acted as sound director.[33][34] The musical style, inspired by big band jazz of the 1950s and 60s, was one of the earliest elements to be decided upon.[23][19] Hataya attributed the game's musical direction to Mizuguchi's guidance throughout production.[35] The musical style changed with each stage, with later sections incorporating techno and trance.[8] The in-game soundtrack mixed CD-quality music with midi sound samples.[11] According to Hayata, one of the hardest aspects of music development was the variety of genres and fitting all the score onto the game disc.[35] Music production ran simultaneously with the game's production, with the sound team at first using concept art and in-production gameplay. Late in development, the story caused a lot of additional work for the team. The final total of in-game music was estimated at 70 minutes.[36]

The game's main theme was "Mexican Flyer", composed by Ken Woodman in 1966.[23] Mizuguchi approached Woodman about using the theme. Woodman was surprised that someone wanted to use the theme for a video game.[8] The use of "Mexican Flyer" in the game's early presentation video informed the direction of the music.[29] Getting the rights to the track proved difficult, as the track was extremely obscure and had not been used in any media since its release.[19] The ending theme "Pala Paya" used vocals performed by WaveMaster staff.[29] A soundtrack album for the game was published by Marvelous Entertainment and distributed by VAP on February 21, 2000. The album featured 22 tracks, including a remix of "Mexican Flyer".[37]

Sega chose not to promote the game's voice cast.[27] Most of the voice roles were taken by members of the game's staff.[38] This was due to the team wanting full control of how characters were portrayed, and the need to do quick re-recording sessions. Ulala's voice actress was similarly pulled from Sega staff. According to Mizuguchi, the recording process was so strenuous and his demands so exacting that the actress was brought to tears.[19] Journalist James Mielke attributed Ulala's voice to Mineko Okamura.[39] Okamura later confirmed her role, saying her demo voice was kept in the final game after positive feedback from the press. Professionals Show Hayami and Kae Iida were hired for the roles of rival reporters Jaguar and Pudding respectively, with Iida originally being planned for the role of Ulala.[20] Ulala was voiced in English by Apollo Smile, then a notable television personality.[27]

A notable cameo was Michael Jackson himself, featuring in the game as the character "Space Michael". A long-term collaborator with and fan of Sega, Jackson was shown a near-finished version of the game by Sega staff member Shuji Utsumi. Jackson loved the game and wanted to be featured in it.[23][40] Mizuguchi initially wanted to refuse the request as the game was only a month away from completion, but the team wanted to include Jackson so they substituted a Morolian-controlled NPC character for a model based on Jackson and added moves based on the singer's famous dance moves. Initially thinking Jackson would dislike it, Mizuguchi was surprised when Jackson approved, realising the pressures the team were under, and provided voice lines for the character.[38]

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Sega

Sega

Sega Corporation is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division for the development of both arcade games and home video games, Sega Games, has existed in its current state since 2020; from 2015 to that point, the two had made up separate entities known as Sega Games and Sega Interactive Co., Ltd. Sega is a subsidiary of Sega Sammy Holdings. From 1983 until 2001, Sega also developed video game consoles.

Peter Gabriel

Peter Gabriel

Peter Brian Gabriel is an English musician, singer, songwriter, record producer and activist. He rose to fame as the original lead singer of the progressive rock band Genesis. After leaving Genesis in 1975, he launched a successful solo career with "Solsbury Hill" as his first single. His fifth studio album, So (1986), is his best-selling release and is certified triple platinum in the UK and five times platinum in the US. The album's most successful single, "Sledgehammer", won a record nine MTV Awards at the 1987 MTV Video Music Awards and, according to a report in 2011, it was MTV's most played music video of all time.

Michael Jackson

Michael Jackson

Michael Joseph Jackson was an American singer, songwriter, dancer, and philanthropist. Dubbed the "King of Pop", he is regarded as one of the most significant cultural figures of the 20th century. Over a four-decade career, his contributions to music, dance, and fashion, along with his publicized personal life, made him a global figure in popular culture. Jackson influenced artists across many music genres; through stage and video performances, he popularized complicated dance moves such as the moonwalk, to which he gave the name, as well as the robot. He is the most awarded musician in history.

MTV

MTV

MTV is an American cable channel that launched on August 1, 1981. Based in New York City, it serves as the flagship property of the MTV Entertainment Group, part of Paramount Media Networks, a division of Paramount Global.

Sega Sports R&D

Sega Sports R&D

Sega Sports Research and Development or Sega Sports R&D is a defunct development division of the Japanese video game company Sega. It was previously known as Smilebit, one of nine semi-autonomous studios which Sega established in 2000. Smilebit was previously known as R&D6 or AM6 which itself was mainly based on Sega PC. Smilebit was known for its sports simulation titles, as well as Jet Set Radio. When Sega started releasing games for other platforms, Smilebit began developing games for the Xbox, with Jet Set Radio Future, Panzer Dragoon Orta and GunValkyrie. Smilebit was led by Shun Arai as president and Takayuki Kawagoe as director. Kawagoe became president of Smilebit in 2003.

Panzer Dragoon

Panzer Dragoon

Panzer Dragoon is a series of video games by Sega. The first three games were developed in the 1990s by Sega's Team Andromeda for the Sega Saturn. The fourth, Panzer Dragoon Orta (2002), was developed by Sega's Smilebit team for the Xbox. A spin-off, Panzer Dragoon Mini, was released for the handheld Game Gear in Japan in 1996.

Arcade game

Arcade game

An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade video games, Pinball machines, electro-mechanical games, redemption games or merchandisers.

ADX (file format)

ADX (file format)

CRI ADX is a lossy proprietary audio storage and compression format developed by CRI Middleware specifically for use in video games; it is derived from ADPCM. Its most notable feature is a looping function that has proved useful for background sounds in various games that have adopted the format, including many games for the Sega Dreamcast as well as some PlayStation 2, GameCube and Wii games. One of the first games to use ADX was Burning Rangers, on the Sega Saturn. Notably, the Sonic the Hedgehog series from the Dreamcast generation up to at least Shadow the Hedgehog have used this format for sound and voice recordings. Jet Set Radio Future for original Xbox also used this format.

GD-ROM

GD-ROM

GD-ROM is a proprietary optical disc format originally used for the Dreamcast video game console, as well as its arcade counterpart, the Sega NAOMI and select Triforce arcade board titles. It was developed by Yamaha to curb piracy common to standard compact discs and to offer increased storage capacity without the expense of the fledgling DVD-ROM. It is similar to the standard CD-ROM except that the pits on the disc are packed more closely together, resulting in a higher storage capacity of 1 gigabyte, a 42% increase over a conventional CD's capacity of 700 megabytes.

Doraemon

Doraemon

Doraemon is a Japanese manga series written and illustrated by Fujiko F. Fujio. The manga was first serialized in December 1969, with its 1,345 individual chapters compiled into 45 tankōbon volumes and published by Shogakukan from 1970 to 1996. The story revolves around an earless robotic cat named Doraemon, who travels back in time from the 22nd century to aid a boy named Nobita Nobi.

Monty Python

Monty Python

Monty Python were a British comedy troupe who created the sketch comedy television show Monty Python's Flying Circus, which first aired on the BBC in 1969. Forty-five episodes were made over four series. The Python phenomenon developed from the television series into something larger in scope and influence, including touring stage shows, films, albums, books and musicals. The Pythons' influence on comedy has been compared to the Beatles' influence on music. Regarded as an enduring icon of 1970s pop culture, their sketch show has been referred to as being "an important moment in the evolution of television comedy".

Barbarella (film)

Barbarella (film)

Barbarella is a 1968 science fiction film directed by Roger Vadim, based on the French comic series of the same name by Jean-Claude Forest. The film stars Jane Fonda as the title character, a space-traveller and representative of the United Earth government sent to find scientist Durand Durand, who has created a weapon that could destroy humanity. The supporting cast includes John Phillip Law, Anita Pallenberg, Milo O'Shea, Marcel Marceau, David Hemmings, Ugo Tognazzi and Claude Dauphin.

Release

Space Channel 5 was first announced in the September 1999 Tokyo Game Show.[41] Nahoko portrayed the character at live promotional events, including its TGS showings.[11][27] The game was released in Japan on December 16, 1999.[42] Sega pushed the game's release with heavy public promotions and an extensive launch event in Tokyo.[11] The game was supported by several pieces of merchandise.[43] In the US, Sega conducted a contest in Universal City, California titled Space Channel 5 Ulala-a-like Contest. The contestants were girls between the ages of 9 and 21 who would compete to who could resemble Ulala the best. The contestants were able to meet with Ulala portrayed by Kelly Preston and the winner won $500 and a Dreamcast.[44]

The game's localization was handled by Sega, who approached it "with care and time". One of the key elements for the team was finding the right English voice for Ulala.[26] When the dialogue was localized, there was little difference between regions beyond language-specific nuances.[45] The music itself received little to no changes.[35] The game released internationally in 2000; it was published in North America on June 4, and in Europe on October 8.[42]

Following their exit from the console market, Sega began moving their franchises onto other systems including PS2; one of those franchises was Space Channel 5.[46][42] The PS2 version released in Europe on March 15, 2002;[42] and in Japan on December 12 of that year.[47] In North America, the PS2 port was bundled with its sequel and published in the region by Agetec.[2][48] This version released in North America on November 18.[49] In Japan, the PS2 version has since become a rarity, fetching high resale prices.[19]

A remake for the GBA titled Space Channel 5: Ulala's Cosmic Attack was also produced.[3][50] This formed part of Sega's partnership with THQ to co-develop and co-publish several of their franchises to the platform.[4] The port was co-developed by Art Co., Ltd and THQ.[1][51] The game was re-created within the GBA hardware, with its music rendered using a midi score.[52] The music was handled by Tsutomu Fuzawa.[51] The game released as a Western exclusive in 2003; it was published on June 17 in North America, and September 12 in Europe.[50][53]

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Tokyo

Tokyo

Tokyo, officially the Tokyo Metropolis, is the capital and largest city of Japan. Formerly known as Edo, its metropolitan area is the most populous in the world, with an estimated 37.468 million residents as of 2018; the city proper has a population of 13.99 million people. Located at the head of Tokyo Bay, the prefecture forms part of the Kantō region on the central coast of Honshu, Japan's largest island. Tokyo serves as Japan's economic center and is the seat of both the Japanese government and the Emperor of Japan.

Universal City, California

Universal City, California

Universal City is an unincorporated area within the San Fernando Valley region of Los Angeles County, California, United States. Approximately 415 acres (1.7 km2) within and around the surrounding area is the property of Universal Pictures, one of the five major film studios in the United States: about 70 percent of the studio's property is inside this unincorporated area, while the remaining 30 percent is within the Los Angeles city limits. Universal City is primarily surrounded by Los Angeles with its northeastern corner touching the city of Burbank, making the unincorporated area a county island.

Ulala (Space Channel 5)

Ulala (Space Channel 5)

Ulala is the main protagonist of Sega's Space Channel 5 series, and of its several spin-offs. Her character was created by Takashi Yuda in the late 1990s and debuted in December 1999 with the release of Space Channel 5.

Kelly Preston

Kelly Preston

Kelly Kamalelehua Smith, known professionally as Kelly Preston, was an American actress. She appeared in more than 60 television and film productions, including Mischief (1985), Twins (1988), Jerry Maguire (1996), and For Love of the Game (1999). She married John Travolta in 1991, with whom she collaborated on the comedy film The Experts (1989) and the biographical film Gotti (2018). She also starred in the films SpaceCamp (1986), The Cat in the Hat (2003), What a Girl Wants (2003), Sky High (2005), and Old Dogs (2009).

Agetec

Agetec

Agetec Inc. was an American video game publishing company that is best known for bringing Japanese titles to the United States. The company was formed through ASCII Corporation, spinning off their American distribution subsidiary as an independent corporation in 1998, and became a standalone publisher one year later.

THQ

THQ

THQ Inc. was an American video game company based in Agoura Hills, California. It was founded in April 1990 by Jack Friedman, originally in Calabasas, and became a public company the following year through a reverse merger takeover. Initially working in the toy business, it expanded into the video game business through several acquisitions before shifting its focus away from toys entirely. THQ continued its trend of acquiring companies throughout the 2000s.

Art Co., Ltd

Art Co., Ltd

Art Co., Ltd was a Japanese game development company based in Tokyo.

Reception

Dreamcast

Upon its debut in Japan, the game met with low sales.[84] During its first week, it sold through just over 44% of its stock with over 41,000 units. It eventually sold over 93,600 units in Japan, being among the region's top 40 best-selling Dreamcast titles.[85] At a 2002 conference, the game was declared a success by its staff, finding a wide audience among both hardcore and casual gamers.[24] In contrast during a 2005 interview, Mizuguchi said that the game was not a commercial success.[17]

According to video game review aggregator GameRankings, the Dreamcast version earned a score of 84% based on 34 reviews.[79] Japanese gaming magazine Famitsu gave the game a score of 29 points out of 40.[57] Pat Garratt of Computer and Video Games gave the game a perfect score, calling it a unique game and "absolute must for every DC owner".[54] The three reviewers for Electronic Gaming Monthly lauded the soundtrack and art design, but noted issues with its short length and occasional syncing issues.[55] GamePro positively compared the gameplay and style to PaRappa the Rapper and Dragon's Lair, recommending it as a short and enjoyable experience while noting a lack of extras.[60] GameSpot's Jeff Gerstmann said Space Channel 5 was worth playing for its unconventional artstyle and music, with his main complaints being repetitive gameplay and lack of unlockables.[63]

GameSpy called the game "a work of art in every sense of the word", praising the world and music and calling the game a testament to Sega's production skills; their one major problem was the simplistic gameplay style and lack of features beyond the campaign.[65] IGN gave both the Japanese original (from Colin Williamson), and the Western release (by Anoop Gantayat) near-perfect scores, praising the experience while sharing criticisms with Electronic Gaming Monthly.[70][71] USA Today said the game was "all about fun, and [Space Channel 5] delivers with a song."[77] Entertainment Weekly said that "gamers of all ages undoubtedly will want to help Ulala get her groove back — if not get their hands on a pair of those boots."[76] Next Generation's Greg Orlando called the game "Beautiful and all-too-short".[73]

The game was nominated for awards in four categories at the 1999 Japan Game Awards.[42] It was also nominated in the "Animaion" category at the Academy of Interactive Arts & Sciences ceremony in 2001.[86] In anniversary retrospectives and lists of favorite Dreamcast titles from multiple websites including Gamasutra and IGN, Space Channel 5 has been remembered as one of the most unique titles on the system for its gameplay design and art direction.[87][88][89][90][91][92] 1UP.com, in an article about Mizuguchi's work with United Game Artists, "highlight" on the Dreamcast and described as "unlike anything before it."[23]

PlayStation 2

The PS2 port met with a similar positive response, GameRankings gave the North American release a score of 79% based on 7 reviews;[81] and Metacritic gave it a score of 79 out of a possible 100 from 16 reviews, indicating a "generally favorable" reception.[83] Electronic Gaming Monthly said that the mixture of music and unique style gave the game "an infectious, addictive quality".[56] GamePro called the Special Edition package "easily the best bargain for the PS2 this side of [Virtua Fighter 4: Evolution]".[62] Game Informer called this version "a great package crammed with more value and personality than most rhythm games".[59] Brad Shoemaker of GameSpot felt it was a great release due to its low price and having both the original and its sequel.[10]

GameSpy's Christian Nutt lauded the music and its lead character, in addition to the low price for the double game pack, but faulted its length and issues with the localization.[67] GameZone recommended the package for fans of Dance Dance Revolution, and said gamers outside its target audience should try it due to its quality and enjoyability.[69] Douglass Perry of IGN, comparing the game to its sequel that formed part of the package, felt that the first was the inferior game due to lacking the later additions and polishing.[72] Paul Fitzpatrick of Official U.S. PlayStation Magazine felt that the original game's flaws were only exacerbated when contrasted with its sequel.[75] Paul Fitzpatrick of PlayStation Official Magazine – UK enjoyed the soundtrack and lauded its sense of style, but criticized its length.[6]

Game Boy Advance

By contrast, the GBA port received a Metacritic score of 55 out of 100, showing "mixed or average" reviews.[82] GamePro was surprised that the game worked on the portable console, praising the efforts of the team while being unable to recommend it to buyers.[61] For Frank Provo of GameSpot, the biggest problem was the unresponsive controls, as otherwise the game was a laudable conversion of the game for the GBA.[64] GameSpy's Steve Steinberg was very critical, calling the game "a barely playable disappointment" despite liking the soundtrack.[66] GameZone said that the difficulties with controlling Ulala and presentation made the game suitable only for hardcore series fans.[68] Craig Harris, writing for IGN, said that while the gameplay was intact the other elements were undermined by the technical constraints of the console.[13] The Village Voice gave the port a good score, saying that the game's core remained intact and enjoyable despite low graphical quality and control issues.[78] Game Informer was also positive, saying that there could be no better version of Space Channel 5 on the platform.[58] Nintendo Power gave praise to the control responses, but called the graphics "colorful but sparse".[74]

Discover more about Reception related topics

Dreamcast

Dreamcast

The Dreamcast is a home video game console released by Sega on November 27, 1998, in Japan, September 9, 1999, in North America and October 14, 1999, in Europe. It was the first sixth generation video game console, preceding Sony's PlayStation 2, Nintendo's GameCube and Microsoft's Xbox, and was Sega's final console, ending the company's eighteen years in the console market.

Game Boy Advance

Game Boy Advance

The Game Boy Advance (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, 2001, and in mainland China as iQue Game Boy Advance on June 8, 2004. The GBA is part of the sixth generation of video game consoles. The original model does not have an illuminated screen; Nintendo addressed that with the release of a redesigned model with a frontlit screen, the Game Boy Advance SP, in 2003. A newer revision of the redesign was released in 2005, with a backlit screen. Around the same time, the final redesign, the Game Boy Micro, was released in September 2005.

GameRankings

GameRankings

GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff being merged with the similar aggregator Metacritic.

Metacritic

Metacritic

Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged. Metacritic was created by Jason Dietz, Marc Doyle, and Julie Doyle Roberts in 1999. The site provides an excerpt from each review and hyperlinks to its source. A color of green, yellow or red summarizes the critics' recommendations. It is regarded as the foremost online review aggregation site for the video game industry.

Computer and Video Games

Computer and Video Games

Computer and Video Games was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website was launched in 1999 and closed in February 2015. CVG was the longest-running video game media brand in the world.

Electronic Gaming Monthly

Electronic Gaming Monthly

Electronic Gaming Monthly is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews.

Famitsu

Famitsu

Famitsu, formerly Famicom Tsūshin, is a line of Japanese video game magazines published by Kadokawa Game Linkage, a subsidiary of Kadokawa. Famitsu is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. Shūkan Famitsū, the original Famitsu publication, is considered the most widely read and respected video game news magazine in Japan. From October 28, 2011, the company began releasing the digital version of the magazine exclusively on BookWalker weekly.

Game Informer

Game Informer

Game Informer is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 when video game retailer FuncoLand started publishing an in-house newsletter. The publication is now owned and published by GameStop, who bought FuncoLand in 2000. Due to this, a large amount of promotion is done in-store, which has contributed to the success of the magazine. As of June 2017, it is the 5th most popular magazine by copies circulated.

GamePro

GamePro

Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally launched as an American online and print content video game magazine. The magazine featured content on various video game consoles, PC computers and mobile devices. GamePro Media properties included GamePro magazine and their website. The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group. The magazine and its parent publication printing the magazine went defunct in 2011, but is outlasted by Gamepro.com.

GameSpot

GameSpot

GameSpot is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition to the information produced by GameSpot staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022.

GameSpy

GameSpy

GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1996 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the GameSpy brand to other video game publishers through a newly established company, GameSpy Industries, which also incorporated his Planet Network of video game news and information websites, and GameSpy.com.

IGN

IGN

IGN is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former editor-in-chief, Peer Schneider. The IGN website was the brainchild of media entrepreneur Chris Anderson and launched on September 29, 1996. It focuses on games, films, television, comics, technology, and other media. Originally a network of desktop websites, IGN is now also distributed on mobile platforms, console programs on the Xbox and PlayStation, FireTV, Roku, and via YouTube, Twitch, Hulu, and Snapchat.

Legacy

Sequels

A sequel to Space Channel 5 was planned from an early stage, but production was put on hold until Western sales figures came in.[84] The sequel, Space Channel 5: Part 2, was announced in October 2001.[93] It received a simultaneous release on Dreamcast and PS2 in January 2002 in Japan.[42] The PS2 version released in mainland Europe the following year.[42] In North America, the game was released as part of Space Channel 5: Special Edition by Agetec.[2][48] It was the last game produced by United Game Artists prior to Sega's internal restructuring in 2003.[94] Part 2 was later given a high-definition port to Microsoft Windows, Xbox 360 and PlayStation 3. It released first as part of the Dreamcast Collection in February 2011, then as a standalone digital release in October the same year.[95][96][97]

While concepts existed for a third game in the series and pitches were made for the Wii and Kinect, the team felt they had exhausted their ideas, and Sega showed little interest in a new entry.[32] At one time, Mizuguchi and Q Entertainment were in discussions with Sega about reviving the series for HD consoles.[19] A new virtual reality project was eventually greenlit by Sega. The project was developed by Grounding Inc., a game company founded by former Sega developers including Okamura, who pitched the concept to Sega.[32][98][99] Beginning in 2016 as an experimental collaboration with Sega and KDDI titled Space Channel 5 VR: Ukiuki Viewing Show,[d] the project saw a strong fan response for a full game.[99][100] Titled Space Channel 5 VR: Kinda Funky News Flash,[e] the player takes the role of novice reporters assisting Ulala during a new invasion report.[99][101] Originally scheduled for release on PlayStation VR, SteamVR, HTC Vive and Oculus Quest during December 2019,[102][103] the game was delayed into Spring of the following year to improve its quality.[103] On February 10, a new trailer released on Grounding Inc. official website reveals the game's February 25 launch on PlayStation VR, with other devices still waiting for further notice.[104]

Additional media and cameos

Ulala was used in a collaboration between MTV and Sega to present the "Best Video" award at MTV Video Music Award ceremony. Ulala's appearance at the event was also used to promote SegaNet during its Dreamcast debut.[105][106] A CGI television adaptation of Space Channel 5 was originally planned from SuperMega Media. In addition, Ulala was to have featured on the MTV program slot as an announcer.[107][24] These MTV collaborations were cancelled mid-production.[24] A film adaptation of the series was announced in August 2022. A collaboration between Sega and Picturestart, the script is being co-written by Barry Battles and Nir Paniry.[108]

Sega's Sonic Team studio also created a mobile game called Ulala's Channel J[f] for Japanese Vodafone devices in July 2001. The game was made up of up several minigames, most themed after the series and specifically Space Channel 5: Part 2. Some featured 3D graphics that required higher-specification devices to play.[109][110][111] The game also includes downloadable Space Channel 5-themed wallpaper and ringtones.[112] The game shut down in September 2005, with most of its content merged to the Sonic Cafe in Japan.[110]

In 2001, Palisades Toys produced themed merchandise; these included a lunch box, and figures of game characters including boss character Evila, Pudding, the Morolians, and several variants of Ulala.[113] Japanese action figure company Figma produced two Ulala figures based on her main looks from Space Channel 5 and its sequel in 2017 [114]United Game Artists' next game Rez featured the Morolian character as a secret playable character.[19] Ulala was featured as a secret character in racing game Sonic Riders,[115] a playable character in multiple entries in the Sega All-Stars series (alongside Pudding and Blib),[116][117][118] part of a themed stage in the Wii re-release of the rhythm game Samba de Amigo,[119] and a playable unit in the crossover strategy game Project X Zone and its sequel.[120][121]

In August 2022, it was announced that Sega and Erik Feig's Picturestart would be developing a movie based on the first two Space Channel 5 video games, following the success of the first two Sonic the Hedgehog films.[122]

Lawsuit

In 2003, Space Channel 5 and its protagonist Ulala was the subject of a lawsuit against Sega from Kierin Magenta Kirby; the lawsuit alleged that Sega approached her about licensing her likeness and music, but after she refused they used those elements anyway.[19][123] During the lawsuit, Sega was able to show that the game was released in Japan the year before Kier stated that she was contacted by Sega about using her likeness, and that the developers had never heard of either Kier or her music. The case lasted until 2006, when the judge ruled in favour of Sega and Kier lost her appeal. She was obliged to pay Sega's legal fees of $608,000 (reduced from $763,000 on request).[124]

Discover more about Legacy related topics

Space Channel 5: Part 2

Space Channel 5: Part 2

Space Channel 5: Part 2 is a music video game developed by United Game Artists. A direct sequel to the 1999 game Space Channel 5, the game was published for Dreamcast and PlayStation 2 in Japan in February 2002 by Sega. The PS2 version released worldwide in 2003 by SCEE and Agetec. The game later received a high-definition port to Microsoft Windows, Xbox 360 and PlayStation 3 in 2011 from Sega.

Space Channel 5 VR: Kinda Funky News Flash

Space Channel 5 VR: Kinda Funky News Flash

Space Channel 5 VR: Kinda Funky News Flash is a 2020 music video game developed and published by Grounding Inc for the virtual reality (VR) platforms PlayStation VR, Oculus Quest, Viveport and SteamVR-compatible platforms. Following a new reporter assigned to assist Space Channel 5 protagonist Ulala during an alien threat covered by the titular news network, players engage in motion-based combat by mimicking the actions of opponents in time to musical tracks.

Microsoft Windows

Microsoft Windows

Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry, for example, Windows NT for consumers, Windows Server for servers, and Windows IoT for embedded systems. Defunct Windows families include Windows 9x, Windows Mobile, and Windows Phone.

PlayStation 3

PlayStation 3

The PlayStation 3 (PS3) is a home video game console developed by Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, November 17, 2006, in North America, and March 23, 2007, in Europe and Australia. The PlayStation 3 competed primarily against Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles.

Dreamcast Collection

Dreamcast Collection

Dreamcast Collection is a video game compilation developed and published by Sega for the Xbox 360 and Microsoft Windows. A PlayStation 3 version was planned but was scrapped for unknown reasons. The original compilation included four of the best-selling video games for the Dreamcast. Although each of the games by themselves all received positive reviews, the original compilation received mostly mixed to negative reviews and was heavily criticized for the compilation's game selection. The 2016 version was met with positive reviews.

Kinect

Kinect

Kinect is a line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities. They also contain microphones that can be used for speech recognition and voice control.

KDDI

KDDI

KDDI Corporation is a Japanese telecommunications operator formed on October 1, 2000 through the merger of DDI Corp., KDD Corp., and IDO Corp. It has its headquarters in the Garden Air Tower in Iidabashi, Chiyoda, Tokyo.

PlayStation VR

PlayStation VR

The PlayStation VR is a virtual reality headset developed by Sony Interactive Entertainment, which was released in October 2016.

HTC Vive

HTC Vive

VIVE, sometimes referred to as HTC Vive, is a virtual reality brand of HTC Corporation. It consists of hardware like its titular virtual reality headsets and accessories, virtual reality software and services, and initiatives that promote applications of virtual reality in sectors like business and arts.

Oculus Quest

Oculus Quest

The Oculus Quest is a virtual reality (VR) headset developed by Oculus, a division of Meta, Inc., released on May 21, 2019.

MTV News

MTV News

MTV News is the news production division of MTV. The service is available in the US with localized versions on MTV's global network. In February 2016, MTV Networks confirmed it would refresh the MTV News brand in 2016, to compete with the likes of BuzzFeed and Vice, however by mid-2017 MTV News was significantly downsized due to cutbacks.

Sonic Team

Sonic Team

Sonic Team is a video game developer owned by the Japanese video game company Sega as part of its Sega CS Research and Development No. 2 division. Sonic Team is best known for the long-running Sonic the Hedgehog series and games such as Nights into Dreams and Phantasy Star Online.

Source: "Space Channel 5", Wikipedia, Wikimedia Foundation, (2022, November 25th), https://en.wikipedia.org/wiki/Space_Channel_5.

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References

Notes

  1. ^ Game Boy Advance port developed by Art Co., Ltd.[1]
  2. ^ Special Edition published in North America by Agetec.[2] Game Boy Advance version co-published by THQ.[3][4]
  3. ^ Supēsu Channeru Faibu (Japanese: スペースチャンネル5)
  4. ^ (スペースチャンネル5 VR ウキウキ★ビューイング ショー)
  5. ^ Space Channel 5 VR: Arakata Dancing Show (スペースチャンネル5 VR あらかた★ダンシングショー)
  6. ^ (うららのチャンネルJ)

Citations

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