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Production company

From Wikipedia, in a visual modern way

A production company, production house, production studio, or a production team is a studio that creates works in the fields of performing arts, new media art, film, television, radio, comics, interactive arts, video games, websites, music, and video. These groups consist of technical staff to produce the media, and are often incorporated as a commercial publisher. Generally the term refers to all individuals responsible for the technical aspects of creating a particular product, regardless of where in the process their expertise is required, or how long they are involved in the project. For example, in a theatrical performance, the production team has not only the running crew, but also the theatrical producer, designers and theatrical direction.

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Studio

Studio

A studio is an artist or worker's workroom. This can be for the purpose of acting, architecture, painting, pottery (ceramics), sculpture, origami, woodworking, scrapbooking, photography, graphic design, filmmaking, animation, industrial design, radio or television production broadcasting or the making of music. The term is also used for the workroom of dancers, often specified to dance studio.

Performing arts

Performing arts

The performing arts are arts such as music, dance, and drama which are performed for an audience. They are different from the visual arts, which are the use of paint, canvas or various materials to create physical or static art objects. Performing arts include a range of disciplines which are performed in front of a live audience, including theatre, music, and dance.

New media art

New media art

New media art includes artworks designed and produced by means of electronic media technologies, comprising virtual art, computer graphics, computer animation, digital art, interactive art, sound art, Internet art, video games, robotics, 3D printing, and cyborg art. The term defines itself by the thereby created artwork, which differentiates itself from that deriving from conventional visual arts. New Media art has origins in the worlds of science, art, and performance. Some common themes found in new media art include databases, political and social activism, Afrofuturism, feminism, and identity, a ubiquitous theme found throughout is the incorporation of new technology into the work. The emphasis on medium is a defining feature of much contemporary art and many art schools and major universities now offer majors in "New Genres" or "New Media" and a growing number of graduate programs have emerged internationally. New media art may involve degrees of interaction between artwork and observer or between the artist and the public, as is the case in performance art. Yet, as several theorists and curators have noted, such forms of interaction, social exchange, participation, and transformation do not distinguish new media art but rather serve as a common ground that has parallels in other strands of contemporary art practice. Such insights emphasize the forms of cultural practice that arise concurrently with emerging technological platforms, and question the focus on technological media per se. New Media art involves complex curation and preservation practices that make collecting, installing, and exhibiting the works harder than most other mediums. Many cultural centers and museums have been established to cater to the advanced needs of new media art.

Film

Film

A film – also called a movie, motion picture, moving picture, picture, photoplay or (slang) flick – is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmosphere through the use of moving images. These images are generally accompanied by sound and, more rarely, other sensory stimulations. The word "cinema", short for cinematography, is often used to refer to filmmaking and the film industry, and to the art form that is the result of it.

Radio

Radio

Radio is the technology of signaling and communicating using radio waves. Radio waves are electromagnetic waves of frequency between 3 hertz (Hz) and 300 gigahertz (GHz). They are generated by an electronic device called a transmitter connected to an antenna which radiates the waves, and received by another antenna connected to a radio receiver. Radio is widely used in modern technology, in radio communication, radar, radio navigation, remote control, remote sensing, and other applications.

Comics

Comics

Comics is a medium used to express ideas with images, often combined with text or other visual information. It typically takes the form of a sequence of panels of images. Textual devices such as speech balloons, captions, and onomatopoeia can indicate dialogue, narration, sound effects, or other information. There is no consensus amongst theorists and historians on a definition of comics; some emphasize the combination of images and text, some sequentiality or other image relations, and others historical aspects such as mass reproduction or the use of recurring characters. Cartooning and other forms of illustration are the most common image-making means in comics; fumetti is a form that uses photographic images. Common forms include comic strips, editorial and gag cartoons, and comic books. Since the late 20th century, bound volumes such as graphic novels, comic albums, and tankōbon have become increasingly common, while online webcomics have proliferated in the 21st century.

Interactive art

Interactive art

Interactive art is a form of art that involves the spectator in a way that allows the art to achieve its purpose. Some interactive art installations achieve this by letting the observer walk through, over or around them; others ask the artist or the spectators to become part of the artwork in some way.

Music

Music

Music is generally defined as the art of arranging sound to create some combination of form, harmony, melody, rhythm or otherwise expressive content. Exact definitions of music vary considerably around the world, though it is an aspect of all human societies, a cultural universal. While scholars agree that music is defined by a few specific elements, there is no consensus on their precise definitions. The creation of music is commonly divided into musical composition, musical improvisation, and musical performance, though the topic itself extends into academic disciplines, criticism, philosophy, and psychology. Music may be performed or improvised using a vast range of instruments, including the human voice.

Incorporation (business)

Incorporation (business)

Incorporation is the formation of a new corporation. The corporation may be a business, a nonprofit organization, sports club, or a local government of a new city or town.

Publishing

Publishing

Publishing is the activity of making information, literature, music, software and other content available to the public for sale or for free. Traditionally, the term refers to the creation and distribution of printed works, such as books, newspapers, and magazines. With the advent of digital information systems, the scope has expanded to include digital publishing such as ebooks, digital magazines, websites, social media, music, and video game publishing.

Running crew

Running crew

Running crew, run crew or stage crew, is a collective term used in the theatre to describe the members of the technical crew who supervise and operate ("run") the various technical aspects of the production during a performance. While the "technical crew" includes all persons other than performers involved with the production, such as those who build and take down the sets and place the lighting, the term "running crew" is generally limited to those who work during an actual performance.

Designer

Designer

A designer is a person who plans the form or structure of something before it is made, by preparing drawings or plans.

Tasks and functions

The production company may be directly responsible for fundraising the production or may accomplish this through a parent company, partner, or private investor. It handles budgeting, scheduling, scripting, the supply with talent and resources, the organization of staff, the production itself, post-production, distribution, and marketing.[1]

Production companies are often either owned or under contract with a media conglomerate, film studio, record label, video game publisher, or entertainment company, due to the concentration of media ownership, who act as the production company's partner or parent company. This has become known as the "studio system". Independent studios usually prefer production house (see Lionsgate), production studio (see Amazon Studios), or production team (see Rooster Teeth). In the case of television, a production company would serve under a television network. Production companies can work together in co-productions. In music, the term production team typically refers to a group of individuals filling the role of "record producer" usually reserved for one individual. Some examples of musical production teams include Matmos and D-Influence

The aforementioned publishing conglomerates distribute said creative works, but it isn't uncommon for production companies to act as a publication. For example, The Walt Disney Company and Nintendo act as publisher for Walt Disney Animation Studios and Nintendo Entertainment Planning & Development respectively. Self-publishing, in this case, should not be confused with a self-publishing vanity press which are paid services. Both large and small production studios have an editorial board or editor-in-chief, along with other forms of a command hierarchy.

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Casting (performing arts)

Casting (performing arts)

In the performing arts industry such as theatre, film, or television, casting, or a casting call, is a pre-production process for selecting a certain type of actor, dancer, singer, or extra for a particular role or part in a script, screenplay, or teleplay. This process may be used for a motion picture, television program, documentary film, music video, play, or advertisement, intended for an audience.

Post-production

Post-production

Post-production is part of the process of filmmaking, video production, audio production, and photography. Post-production includes all stages of production occurring after principal photography or recording individual program segments.

Marketing

Marketing

Marketing is the process of exploring, creating, and delivering value to meet the needs of a target market in terms of goods and services; potentially including selection of a target audience; selection of certain attributes or themes to emphasize in advertising; operation of advertising campaigns; attendance at trade shows and public events; design of products and packaging attractive to buyers; defining the terms of sale, such as price, discounts, warranty, and return policy; product placement in media or with people believed to influence the buying habits of others; agreements with retailers, wholesale distributors, or resellers; and attempts to create awareness of, loyalty to, and positive feelings about a brand. Marketing is typically done by the seller, typically a retailer or manufacturer. Sometimes tasks are contracted to a dedicated marketing firm or advertising agency. More rarely, a trade association or government agency advertises on behalf of an entire industry or locality, often a specific type of food, food from a specific area, or a city or region as a tourism destination.

Media conglomerate

Media conglomerate

A media conglomerate, media group, or media institution is a company that owns numerous companies involved in mass media enterprises, such as music, television, radio, publishing, motion pictures, theme parks, or the Internet. According to the magazine The Nation, "Media conglomerates strive for policies that facilitate their control of the markets around the world."

Film studio

Film studio

A film studio is a major entertainment company or motion picture company that has its own privately owned studio facility or facilities that are used to make films, which is handled by the production company. Most firms in the entertainment industry have never owned their own studios, but have rented space from other companies.

Record label

Record label

A record label, or record company, is a brand or trademark of music recordings and music videos, or the company that owns it. Sometimes, a record label is also a publishing company that manages such brands and trademarks, coordinates the production, manufacture, distribution, marketing, promotion, and enforcement of copyright for sound recordings and music videos, while also conducting talent scouting and development of new artists, and maintaining contracts with recording artists and their managers. The term "record label" derives from the circular label in the center of a vinyl record which prominently displays the manufacturer's name, along with other information.

Entertainment

Entertainment

Entertainment is a form of activity that holds the attention and interest of an audience or gives pleasure and delight. It can be an idea or a task, but is more likely to be one of the activities or events that have developed over thousands of years specifically for the purpose of keeping an audience's attention.

Company

Company

A company, abbreviated as co., is a legal entity representing an association of people, whether natural, legal or a mixture of both, with a specific objective. Company members share a common purpose and unite to achieve specific, declared goals. Companies take various forms, such as:voluntary associations, which may include nonprofit organizations business entities, whose aim is generating profit financial entities and banks programs or educational institutions

Concentration of media ownership

Concentration of media ownership

Concentration of media ownership is a process whereby progressively fewer individuals or organizations control increasing shares of the mass media. Contemporary research demonstrates increasing levels of consolidation, with many media industries already highly concentrated and dominated by a very small number of firms.

Lionsgate

Lionsgate

Lions Gate Entertainment Corporation, doing business as Lionsgate, is a Canadian-American entertainment company. It was formed by Frank Giustra on July 10, 1997, domiciled in Vancouver, British Columbia, Canada, and is currently headquartered in Santa Monica, California, United States. In addition to its flagship Lionsgate Films division, the company contains other divisions such as Lionsgate Television and Lionsgate Interactive. It owns a variety of subsidiaries such as Summit Entertainment, Debmar-Mercury, and Starz Inc.

Amazon Studios

Amazon Studios

Amazon Studios is an American television and film producer and distributor that is a subsidiary of Amazon. It specializes in developing television series and distributing and producing films. It was started in late 2010. Content is distributed through theaters and Amazon Prime Video, Amazon's digital video streaming service, whose competitors include Netflix and Hulu, among others.

Matmos

Matmos

Matmos is an experimental electronic music duo originally from San Francisco but now residing in Baltimore. M. C. (Martin) Schmidt and Drew Daniel are the core members, but they frequently include other artists on their records and in their performances, including notably J Lesser. Apart from releasing twelve full-length studio albums and numerous collaborative works, Matmos is also well known for their collaboration with Icelandic singer and musician Björk, both on studio recordings and live tours. After being signed to Matador Records for nine years, Matmos signed with Thrill Jockey in 2012. The name Matmos refers to the seething lake of evil slime beneath the city Sogo in the 1968 film Barbarella.

Type

Entertainment companies operate as mini conglomerate, operating many divisions or subsidiaries in many different industries. Warner Bros. Entertainment and Lionsgate Entertainment are two companies with this corporate structure. It allows for a single company to maintain control over seemingly unrelated companies that fall within the ranges of entertainment, which increases and centralises the revenue into one company (example: a film production company, TV production company, video game company, and comic book company are all owned by a single entertainment company). A motion picture company, such as Paramount Pictures, specializing "only" in motion pictures is only connected with its other counterpart industries through its parent company. Instead of performing a corporate reorganization, many motion picture companies often have sister companies they collaborate with in other industries that are subsidiaries owned by their parent company and is often not involved in the making of products that are not motion picture related. A film production company can either operate as an affiliate (under a contract) or as a subsidiary for an entertainment company, motion picture company, television network, or all, and are generally smaller than the company they are partnered with.

Book to film unit

A book to film unit is a unit of a book publishing company for the purposes of getting books that they published adapted into film.

Background

Films have been using books as a prime source for films for years. In 2012, six out of the nine best picture Oscar nominees were originally books. Previously, publishers did not develop their books into movie nor receive any of the profits. Neither Scholastic or Little Brown, get any box office revenue from the Harry Potter and The Twilight Saga movies just through book sales. As the publishers faced decreasing revenue due to increased competition from self-published e-books, or Amazon.com moving into the publishing field, publishers have started to enter the film and TV production business to boost their net income[2] with Amazon attempting to compete there too. More screenwriters are turning to book publishers to get their screenplay published as a book, so as to have a boost in their attempt to have the screenplay turned into a movie, given that it is a known product after the book.[3][4]

History

Publisher Simon & Schuster, though not involved with film and TV, shares possible film and TV deals with CBS (S&S is owned by Paramount Global).[5] Alloy Entertainment while not a unit of a publisher started using a book packaging to film model of film and TV development by developing the property in-house, hire authors for the books and films, so as to own the property. Random House was the first big six book publisher to establish a book to film unit, Random House Films, in 2005 with a Focus Features deal under a development and co-finance plan.[2]

Macmillan Films was launched by Thomas Dunne Books in October 2010 under the packaging model similar to Alloy while also moving to get film rights from Dunne's published author.[6] Also that year, Random House changed their strategy to film development and packaging only.[2]

Condé Nast Entertainment was started by Magazine publisher Conde Nast in October 2012.[2] In 2013, Macmillan Films became Macmillan Entertainment with an expansion to look at other divisions' book for possible films.[7][8]

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Conglomerate (company)

Conglomerate (company)

A conglomerate is a multi-industry company – i.e., a combination of multiple business entities operating in entirely different industries under one corporate group, usually involving a parent company and many subsidiaries. Conglomerates are often large and multinational.

Paramount Pictures

Paramount Pictures

Paramount Pictures Corporation is an American film and television production and distribution company and the main namesake division of Paramount Global. It is the fifth-oldest film studio in the world, the second-oldest film studio in the United States, and the sole member of the "Big Five" film studios located within the city limits of Los Angeles.

Film adaptation

Film adaptation

A film adaptation is the transfer of a work or story, in whole or in part, to a feature film. Although often considered a type of derivative work, film adaptation has been conceptualized recently by academic scholars such as Robert Stam as a dialogic process.

Harry Potter

Harry Potter

Harry Potter is a series of seven fantasy novels written by British author J. K. Rowling. The novels chronicle the lives of a young wizard, Harry Potter, and his friends Hermione Granger and Ron Weasley, all of whom are students at Hogwarts School of Witchcraft and Wizardry. The main story arc concerns Harry's conflict with Lord Voldemort, a dark wizard who intends to become immortal, overthrow the wizard governing body known as the Ministry of Magic and subjugate all wizards and Muggles.

The Twilight Saga (film series)

The Twilight Saga (film series)

The Twilight Saga is a series of romance fantasy films based on the book series Twilight by Stephenie Meyer. The series has grossed over $3.4 billion worldwide. The first installment, Twilight, was released on November 21, 2008. The second installment, New Moon, followed on November 20, 2009. The third installment, Eclipse, was released on June 30, 2010. The fourth installment, Breaking Dawn – Part 1, was released on November 18, 2011, while the fifth installment, Breaking Dawn – Part 2, was released on November 16, 2012.

Simon & Schuster

Simon & Schuster

Simon & Schuster is an American publishing company and a subsidiary of Paramount Global. It was founded in New York City on January 2, 1924 by Richard L. Simon and M. Lincoln Schuster. As of 2016, Simon & Schuster was the third largest publisher in the United States, publishing 2,000 titles annually under 35 different imprints.

Paramount Global

Paramount Global

Paramount Global is an American multinational mass media and entertainment conglomerate controlled by National Amusements (79.4%) and headquartered at One Astor Plaza in Midtown Manhattan, New York City. It was formed on December 4, 2019, as ViacomCBS Inc. through the merger of the second incarnations of CBS Corporation and Viacom. The company changed its name to Paramount Global on February 16, 2022, the day after its Q4 earnings presentation.

Alloy Entertainment

Alloy Entertainment

Alloy Entertainment is a book packaging and television production unit of Warner Bros. Television Studios. It produces books, television series, and feature films.

Random House Studio

Random House Studio

Random House Studio is a production company responsible for adapting books published by Penguin Random House to film and TV. The company, originally owned by Penguin Random House, was transferred to Bertelsmann sister company Fremantle North America in 2016.

Focus Features

Focus Features

Focus Features LLC is an American film production and distribution company, owned by Comcast as a division of Universal Pictures, which is itself a division of its wholly owned subsidiary NBCUniversal. Focus Features distributes independent and foreign films in the United States and internationally.

Thomas Dunne Books

Thomas Dunne Books

Thomas Dunne Books was an imprint of St. Martin's Press, which is a division of Macmillan Publishers. From 1986 until April 2020, it published popular trade fiction and nonfiction.

Condé Nast Entertainment

Condé Nast Entertainment

Condé Nast Entertainment is a production and distribution studio with film, television, social and online video, and virtual reality content.

Operation and profit

A production company is usually run by a producer or director, but can also be run by a career executive. In entertainment, a production company relies highly on talent or a well known entertainment franchise to raise the value of an entertainment project and draw out larger audiences. This gives the entertainment industry a democratized power structure to ensure that both the companies and talent receive their fair share of pay and recognition for work done on a production.

The entertainment industry is centered on funding (investments from studios, investment firms, or individuals either from earnings from previous productions or personal wealth), projects (scripts and entertainment franchises), and talent (actors, directors, screenwriters, and crew). Production companies are judged and ranked based on the amount of funding it has, as well the productions it has completed or been involved with in the past. If a production company has major funding either through earnings, studio investors, or private investors, and has done or been involved with big budget productions in the past, it is considered to be a major production company. These companies often work with well-known and expensive talent. If a production company does not have much funding and has not done or been involved with any big budget productions, it is considered to be a small production company. These companies often work with up and coming talent.

Small production companies will either grow to become a major production company, a subsidiary completely owned by another company, remain small, or fail. The success of an entertainment production company is centered on the projects it produces, the talent it can acquire, and the performance of the talent. Marketing is also a major factor. All films, as a tradition, are often marketed around the image and the performance of the actors; with an option of marketing the behind the scenes crew such as the directors and screenwriters. Unlike many other businesses, a production company does not rely on an ongoing revenue stream, they operate on ongoing investments; this often requires a parent company or a private corporate investment entity (see Legendary Pictures). Their only source of profit comes from the productions they produce. Because entertainment and media are currently in "high demand", a production company can profit if its management is capable of using its resources to supply good quality products and services to the public. Many entertainment production companies brand their entertainment projects. An entertainment project can either become a "one time hit" or an ongoing "entertainment franchise" that can be continued, remade, rebooted, or expanded into other sister industries; such as the video game industry (see Star Wars, Star Trek). Entertainment projects can be either an original or an adaptation from another industry.

In rare occasional cases, a few troubled major studios would also shed their distribution and/or marketing staffs, mainly due to reduced resources, and resort to co-investing and/or co-distributing film projects with larger studios, operating as virtual, production-only movie studios. Notable examples include legendary studio Metro-Goldwyn-Mayer, which, after many years of box office flops (mostly with low budgets), bad management and distribution, and bankruptcy, was restructured at the end of 2010 under new management and currently struck deals with some of the Big Six studios (most notably the Sony Pictures Motion Picture Group and Warner Bros.); Miramax, which was downsized by former owner Disney into a smaller division after the Weinstein brothers' 2005 divestment and, after 17 years under Disney ownership, was sold to a group of investors at the end of 2010 who eventually struck deals to co-finance the studio's projects with other independent companies; and DreamWorks Pictures, the independently run live action studio, which currently releases many projects through Universal Pictures and formerly released their projects through Disney after spinning off from Paramount Pictures (which purchased the studio in 2006 and stripped it of its independent distributor status) in 2008.

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Celebrity

Celebrity

Celebrity is a condition of fame and broad public recognition of a person or group as a result of the attention given to them by mass media. An individual may attain a celebrity status from having great wealth, their participation in sports or the entertainment industry, their position as a political figure, or even from their connection to another celebrity. 'Celebrity' usually implies a favorable public image, as opposed to the neutrals 'famous' or 'notable', or the negatives 'infamous' and 'notorious'.

Actor

Actor

An actor or actress is a person who portrays a character in a production. The actor performs "in the flesh" in the traditional medium of the theatre or in modern media such as film, radio, and television. The analogous Greek term is ὑποκριτής (hupokritḗs), literally "one who answers". The actor's interpretation of a role—the art of acting—pertains to the role played, whether based on a real person or fictional character. This can also be considered an "actor's role," which was called this due to scrolls being used in the theaters. Interpretation occurs even when the actor is "playing themselves", as in some forms of experimental performance art.

Marketing

Marketing

Marketing is the process of exploring, creating, and delivering value to meet the needs of a target market in terms of goods and services; potentially including selection of a target audience; selection of certain attributes or themes to emphasize in advertising; operation of advertising campaigns; attendance at trade shows and public events; design of products and packaging attractive to buyers; defining the terms of sale, such as price, discounts, warranty, and return policy; product placement in media or with people believed to influence the buying habits of others; agreements with retailers, wholesale distributors, or resellers; and attempts to create awareness of, loyalty to, and positive feelings about a brand. Marketing is typically done by the seller, typically a retailer or manufacturer. Sometimes tasks are contracted to a dedicated marketing firm or advertising agency. More rarely, a trade association or government agency advertises on behalf of an entire industry or locality, often a specific type of food, food from a specific area, or a city or region as a tourism destination.

Revenue stream

Revenue stream

A revenue stream is a source of revenue of a company, other organization, or regional or national economy.

Legendary Entertainment

Legendary Entertainment

Legendary Entertainment is an American film production and mass media company based in Burbank, California, founded by Thomas Tull along with co-founders Scott Mednick and William Fay in 2000. The company has collaborated with the major studios, including Warner Bros. Pictures, Universal Pictures, Paramount Pictures, Sony Pictures, as well as streaming services, such as Netflix and Hulu. Since 2016, Legendary has been a subsidiary of the Chinese conglomerate Wanda Group and Apollo.

Management

Management

Management is the administration of organizations, whether they are a business, a nonprofit organization, or a government body. It is the art and science of managing resources of the business.

Brand

Brand

A brand is a name, term, design, symbol or any other feature that distinguishes one seller's good or service from those of other sellers. Brands are used in business, marketing, and advertising for recognition and, importantly, to create and store value as brand equity for the object identified, to the benefit of the brand's customers, its owners and shareholders. Brand names are sometimes distinguished from generic or store brands.

Media franchise

Media franchise

A media franchise, also known as a multimedia franchise, is a collection of related media in which several derivative works have been produced from an original creative work of fiction, such as a film, a work of literature, a television program or a video game. Bob Iger, chief executive of the Walt Disney Company, defined the word franchise as "something that creates value across multiple businesses and across multiple territories over a long period of time".

Reboot (fiction)

Reboot (fiction)

In serial fiction, the term "reboot" signifies a new start to an established fictional universe, work, or series. A reboot discards continuity to re-create its characters, plotlines and backstory from the beginning. It has been described as a way to "rebrand" or "restart an entertainment universe that has already been established".

Metro-Goldwyn-Mayer

Metro-Goldwyn-Mayer

Metro-Goldwyn-Mayer Studios, Inc., also known as Metro-Goldwyn-Mayer Pictures and abbreviated as MGM, is an American film, television production, distribution and media company owned by Amazon through MGM Holdings, founded on April 17, 1924, and based in Beverly Hills, California.

Miramax

Miramax

Miramax, LLC, also known as Miramax Films, is an American film and television production and distribution company founded on December 19, 1979, by Harvey and Bob Weinstein, and based in Los Angeles, California.

DreamWorks Pictures

DreamWorks Pictures

DreamWorks Pictures is an American film company and distribution label of Amblin Partners. It was originally founded on October 12, 1994 as a live-action film studio by Steven Spielberg, Jeffrey Katzenberg, and David Geffen, of which they owned 72%. The studio formerly distributed its own and third-party films. It has produced or distributed more than ten films with box-office grosses of more than $100 million each.

Staffing, funds, and equipment

Because a production company is only operational when a production is being produced and most of the talent and crew are freelancers, many production companies are only required to hire management staff that helps to oversee the company's daily activities. In some cases, a production company can be run by only a handful of people. The company's funds are mainly committed towards employing talent, crew, and acquiring new updated production equipment on a regular basis. Many productions often require at least one to two cameras and lighting equipment for on location shooting. Production equipment is either leased or purchased from another production company or directly from the manufacturer. In the entertainment industry, in order to secure experienced professional talent and crew, production companies often become a signatory company to that talent or crew members "guild". By becoming a signatory company, it agrees to abide by the guild regulations. All big budget guild productions are exclusive to guild members and non guild members are not allowed to participate in these productions unless authorized by the guild. Productions with smaller budgets are allowed to use both guild talent and talent from the public. The majority of the talent and crew working in the entertainment industry are members of their professions guild. Most productions in the entertainment industry are guild productions.

Production

A production company is responsible for the development and filming of a specific production or media broadcast. In entertainment, the production process begins with the development of a specific project. Once a final script has been produced by the screenwriters, the production enters into the pre-production phase, most productions never reach this phase for financing or talent reasons. In pre-production, the actors are signed on and prepared for their roles, crew is signed on, shooting locations are found, sets are built or acquired, and the proper shooting permits are acquired for on location shooting. Actors and crew are hand picked by the producer, director, and casting director, who often use collaborators or referenced personnel to prevent untrusted or unwelcomed people from gaining access to a specific production and compromising the entire production through leaks. Once a production enters into principal photography, it begins filming. Productions are almost never cancelled once they reach this phase. Codenames are often used on bigger productions during filming to conceal the production's shooting locations for both privacy and safety reasons. In many cases, the director, producers, and the leading actors are often the only people with access to a full or majority of a single script. Supporting actors, background actors, and crew often never receive a full copy of a specific script to prevent leaks. Productions are often shot in secured studios, with limited to no public access, but they are also shot on location on secured sets or locations. Due to the exposure, when shooting in public locations, major productions often employ security to ensure the protection of the talent and crew working on a specific production. After filming is completed, the production enters into post production, which is handled by a post production company and overseen by the production company. The editing, musical score, visual effects, re-recording of the dialog, and sound effects are "mixed" to create the final film, which is then screened at the final screening. Marketing is also launched during this phase, such as the release of trailers and posters. Once a final film has been approved, the film is taken over by the distributors, who then release the film.

Other details

For legal reasons, it is common within the entertainment industry for production companies not to accept unsolicited materials from any other company, talent, or the general public. It is also common for filmmakers or producers to become entrepreneurs and open their own production companies so that they can have more control over their careers and pay, while acting as an "in-house" creative and business driving force for their company but continuing to freelance as an artist for other companies, if desired.

Deals

  • Overall deal where a distributor has the rights to all the output of a production company.[9]
  • First-look deal where a network has the right of refusal to all the output of a production company, after which the production company is free to shop the project to other distributors.[9]

Source: "Production company", Wikipedia, Wikimedia Foundation, (2023, March 6th), https://en.wikipedia.org/wiki/Production_company.

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See also
References
  1. ^ "What is a Production Company and Why Do I Need One?". Production-Companies.net. Archived from the original on 8 November 2011. Retrieved 26 October 2011.
  2. ^ a b c d Lewis, Andy (February 23, 2012). "How Publishers Bolster Their Bottom Line by Retaining Film Rights". The Hollywood Reporter. Retrieved February 27, 2014.
  3. ^ Harvey, Ellen (November 5, 2013). "Why Hollywood screenwriters are detouring to books in quest for film work". Book Business. Retrieved February 27, 2014.
  4. ^ Hall, Gina (September 18, 2012). "Why Hollywood screenwriters are detouring to books in quest for film work". L.A. Biz. Retrieved 27 February 2014.
  5. ^ Trachtenberg, Jeffrey A. (August 18, 2013). "Publisher Makes TV Play". Wall Street Journal. Retrieved February 27, 2014.
  6. ^ Fleming, Mike Jr. (October 4, 2010). "Macmillan Publishers Starts Film/TV Unit". Deadline. Retrieved February 11, 2014.
  7. ^ "Macmillan Expands Book-to-Film Unit". publishersweekly. November 1, 2013. Retrieved February 12, 2014.
  8. ^ Lewis, Andy (November 1, 2013). "Macmillan Publishers Expands Film Division". The Hollywood Reporter. Retrieved February 12, 2014.
  9. ^ a b "What's the Difference Between an Overall Deal and a First Look Deal?". Filmescape.com. October 31, 2015. Retrieved 2017-09-20.

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