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PlanetSide 2

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PlanetSide 2
PlanetSide 2 Cover Art Full Size.jpg
Developer(s)Rogue Planet Games
Publisher(s)Daybreak Game Company
Composer(s)Jeff Broadbent
Don Ferrone
SeriesPlanetSide
EngineForgeLight
Platform(s)Microsoft Windows, PlayStation 4
Release
  • Microsoft Windows
  • November 20, 2012
  • PlayStation 4
  • June 23, 2015
Genre(s)Massively multiplayer online first-person shooter game
Mode(s)Multiplayer

PlanetSide 2 is a free-to-play massively multiplayer online first-person shooter developed by Rogue Planet Games and published by Daybreak Game Company. The game supports battles with thousands of players (up to 2,000 on a single map) and incorporates modern first-person shooter mechanics. Six different infantry classes and over 18 ground and air vehicles are available to players and interact on the battlefield to simulate combined arms warfare. As a re-imagining of PlanetSide, PlanetSide 2 chronicles the efforts of three factions fighting for territorial control of the planet Auraxis.

Along with its prequel, PlanetSide 2 is one of the very few MMOFPS games to have ever released, and is presently considered the most successful title in the genre. ForgeLight, a proprietary game engine, is used to support high player counts while retaining performance and graphical fidelity. PlanetSide 2 operates on a games as a service business model and is supported by microtransaction purchases. Since its launch, the game has received regular updates which have introduced new content and mechanics.

PlanetSide 2 received positive attention from critics and was praised for its scale, innovation, and graphics, but some reviewers were divided over the game's free-to-play model, technical glitches, and difficulty for new players. PlanetSide 2 currently holds the Guinness World Record for "Most players in an online FPS battle," which was set when 1,158 players were recorded in a single battle during an official event. This record has since been beaten in both 2020 and 2022, with even higher player counts being recorded on the game's live servers.

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Free-to-play

Free-to-play

Free-to-play video games are games that give players access to a significant portion of their content without paying or do not require paying to continue playing. Free-to-play is distinct from traditional commercial software, which requires a payment before using the game or service. It is also separate from freeware games, which are entirely costless. Free-to-play's model is sometimes derisively referred to as free-to-start due to not being entirely free. Free to play games have also been widely criticized as “pay-to-win”— that is, that players can generally pay to obtain competitive or power advantages over other players.

Daybreak Game Company

Daybreak Game Company

Daybreak Game Company LLC is an American video game developer based in San Diego. The company was founded in December 1997 as Sony Online Entertainment, a subsidiary of Sony Computer Entertainment, but was spun off to an independent investor in February 2015 and renamed Daybreak Game Company. On December 1, 2020, Daybreak Game Company entered into an agreement to be acquired by Enad Global 7.

Level (video games)

Level (video games)

In video games, a level is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high.

Combined arms

Combined arms

Combined arms is an approach to warfare that seeks to integrate different combat arms of a military to achieve mutually complementary effects.

PlanetSide (video game)

PlanetSide (video game)

PlanetSide was a massively-multiplayer online first-person-shooter video game published by Sony Online Entertainment and released on May 20, 2003.

ForgeLight

ForgeLight

ForgeLight is a proprietary MMO game engine developed and used by Daybreak Game Company. The engine has been used for Free Realms, Clone Wars Adventures, PlanetSide 2, Landmark, EverQuest Next, H1Z1: Just Survive, H1Z1: King of the Kill. The engine was nominated for the 2013 Game Developers Choice Awards Best Technology award.

Proprietary software

Proprietary software

Proprietary software is software that is deemed within the free and open-source software community to be non-free because its creator, publisher, or other rightsholder or rightsholder partner exercises a legal monopoly afforded by modern copyright and intellectual property law to exclude the recipient from freely sharing the software or modifying it, and—in some cases, as is the case with some patent-encumbered and EULA-bound software—from making use of the software on their own, thereby restricting his or her freedoms. It is often contrasted with open-source or free software. For this reason, it is also known as non-free software or closed-source software.

Game engine

Game engine

A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software industry.

Games as a service

Games as a service

In the video game industry, games as a service (GaaS) represents providing video games or game content on a continuing revenue model, similar to software as a service. Games as a service are ways to monetize video games either after their initial sale, or to support a free-to-play model. Games released under the GaaS model typically receive a long or indefinite stream of monetized new content over time to encourage players to continue paying to support the game. This often leads to games that work under a GaaS model to be called "living games", "live games", or "live service games" since they continually change with these updates.

Microtransaction

Microtransaction

Microtransactions, often abbreviated as mtx, are a business model where users can purchase virtual goods with micropayments. Microtransactions are often used in free-to-play games to provide a revenue source for the developers. While microtransactions are a staple of the mobile app market, they are also seen on PC software such as Valve's Steam digital distribution platform, as well as console gaming.

Guinness World Records

Guinness World Records

Guinness World Records, known from its inception in 1955 until 1999 as The Guinness Book of Records and in previous United States editions as The Guinness Book of World Records, is a reference book published annually, listing world records both of human achievements and the extremes of the natural world. The brainchild of Sir Hugh Beaver, the book was co-founded by twin brothers Norris and Ross McWhirter in Fleet Street, London, in August 1955.

Gameplay

NC infantry and tanks near a VS outpost
NC infantry and tanks near a VS outpost

PlanetSide 2 is a first-person shooter that takes place on a persistent open world which supports up to 2,000 concurrent players on one seamless map.[1][2][3][4] Compared to its predecessor, PlanetSide 2 is faster-paced, allowing players to instantly teleport into the largest battles with the "Instant Action" function,[2][5] as well as access jump pads and vehicles for rapid transit.[1][6] Modern first-person shooter elements such as sprinting, iron sights, and regenerating shields are also present in core gameplay.[7] Working with their empire, players attempt to gain control of the planet Auraxis by capturing and defending territories, earning global benefits if they successfully lock down an entire continent.[8] Players can choose between 6 distinct infantry classes and use multiple ground and air vehicles, each of which play unique roles on the battlefield.[9]

Character progression

Upon creating a character, players join one of three factions: the New Conglomerate (NC), Terran Republic (TR), or Vanu Sovereignty (VS).[2] Upon reaching Battle Rank 20, players can also choose to join the Nanite Systems Operatives (NSO), an unaligned faction of robot mercenaries.[10] Each faction has a unique backstory, visual style, and arsenal that emphasizes specific traits. For example, TR weapons resemble contemporary military technology and often have a higher rate of fire, while the VS arsenal employs alien technology and tends to favor accuracy.[11]

Players gain Experience Points (XP) by killing enemies, aiding allies, and capturing objectives. As players increase their Battle Rank they earn currency (Certs) which can be used to unlock ability upgrades and new weapons.[12] Rather than serving as direct upgrades, unlockable weapons provide tradeoffs, often sacrificing versatility to perform better at a specific role.[13][14] Players are able to specialize into specific classes or vehicles with Certs to better fit a their preferred playstyle.[14] Daybreak Cash (DBC), a premium currency, is purchasable with real-world funds and unlocks weapons and cosmetic items; weapons bought with DBC are functionally identical to those purchasable with Certs.[15][9]

Classes and vehicles

PlanetSide 2 features six classes, each of which possess distinct abilities. Although each class serves a unique role on the battlefield, customization options allow players to specialize into certain playstyles.

  • The Infiltrator has access to a cloaking device and motion detection tools that reveal enemy positions. Infiltrators can also hack enemy terminals to make them useable by allies.[16] The class equips a bolt action sniper rifle by default.[14]
  • The Light Assault class emphasizes mobility and has a jet pack that allows users to reach rooftops and other typically inaccessible flanking positions.[14] By default, the class equips a carbine to combat infantry as well as a rocket rifle capable of damaging vehicles.[16]
  • The Combat Medic is a support class capable of rapidly healing and reviving allies on the front lines using a medical applicator and revive grenades.[16] The class equips an assault rifle that remains effective at range by default.[14]
  • The Engineer is able to repair damaged vehicles, MAX suits and mechanical objects, as well as deploy a number of tools including a personal turret, ammo packs and a sentry gun.[16][11] The class equips a carbine by default.
  • The Heavy Assault functions as a shock troop capable of absorbing large amounts of damage with its overshield ability.[11] The class has both anti-infantry and anti-vehicle capabilities with its high-capacity light machine guns and rocket launchers.[16]
  • The MAX (Mechanized Assault Exo-Suit)[17] can take significantly more damage than pure infantry classes and equips two arm-mounted heavy weapons. As a hybrid vehicle, the MAX trips tank mines and costs Nanites to use.[18]

Players can spawn vehicles from friendly terminals at the cost of resources. Certain vehicles are available to every player regardless of allegiance. Such ground vehicles include the Flash ATV, Harasser buggy, Lightning light tank, and Sunderer armoured personnel carrier. Air vehicles available to all players include the Valkyrie and Galaxy transport aircraft and Liberator gunship. Players can also use a main battle tank and air superiority fighter unique to their faction.[19] In combat, each vehicle serves a designated role - for example, the Galaxy can rapidly transport up to 12 players across a continent,[19] while the Sunderer becomes a spawn point when deployed.[20]

Territory control

Each of PlanetSide 2's main continents are approximately 64 sq. km. in size,[13][21] and are populated by numerous facilities varying in size and layout. These territories are connected by a "Lattice Link" system to direct player flow, where a faction must own a linked and uncontested facility prior to capturing any location.[22] When certain conditions are met, the Alert in-game event is triggered, which provides all players with XP and Cert rewards.[23] The empire that owns the most territory at the end of the event locks down the entire continent, encouraging fights to take place across different locations.[24][15]

PlanetSide 2 also features a construction system that allows players to build their own bases. Player bases can serve both offensive and defensive purposes, as well as provide front line vehicles, resources, and spawn points to nearby allies. Constructed bases consist of prefabricated fortifications, weapons and terminals.[25] The creation of these bases requires Cortium, a mineral that is harvested from natural deposits using the Advanced Nanite Transport (ANT) vehicle.[26]

Player organization

As PlanetSide 2 emphasizes organized strategy, the game features a command hierarchy system. Players can join squads of up to 12 individuals, which can be subdivided into fireteams for specific roles. Up to four squads (48 players) can associate and become a platoon.[27] Each squad in a platoon has its own in-game voice over IP channel, which allow leaders to direct specific groups of players in the same platoon to different objectives.[11]

Outfits are persistent player-run organizations that function as PlanetSide 2's clan system. The dominant Outfit that captures a facility gains resources, which can be crafted into tactical tools which include on-demand vehicles, shield bubbles, and orbital strikes.[28] Outfits can also call down massive spacecraft known as Bastion Fleet Carriers to the battlefield for a limited amount of time, which are capable of providing ground and air support.[29] Outfit Wars, a limited-time in-game event, allows Outfits to compete against each other in a competitive setting.[30]

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First-person shooter

First-person shooter

First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the player character in a three-dimensional space. The genre shares common traits with other shooter games, and in turn falls under the action game genre. Since the genre's inception, advanced 3D and pseudo-3D graphics have challenged hardware development, and multiplayer gaming has been integral.

Open world

Open world

In video games, an open world is a virtual world in which the player can approach objectives freely, as opposed to a world with more linear and structured gameplay. While games have used open-world designs since the 1980s, the implementation in Grand Theft Auto III (2001) set a standard for the concept which has been used since.

Level (video games)

Level (video games)

In video games, a level is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high.

Character class

Character class

In tabletop games and video games, a character class is a job or profession commonly used to differentiate the abilities of different game characters.

Cloaking device

Cloaking device

A cloaking device is a hypothetical or fictional stealth technology that can cause objects, such as spaceships or individuals, to be partially or wholly invisible to parts of the electromagnetic (EM) spectrum. Fictional cloaking devices have been used as plot devices in various media for many years.

Motion detector

Motion detector

A motion detector is an electrical device that utilizes a sensor to detect nearby motion. Such a device is often integrated as a component of a system that automatically performs a task or alerts a user of motion in an area. They form a vital component of security, automated lighting control, home control, energy efficiency, and other useful systems.

Bolt action

Bolt action

Bolt-action is a type of manual firearm action that is operated by directly manipulating the bolt via a bolt handle, which is most commonly placed on the right-hand side of the weapon.

Jet pack

Jet pack

A jet pack, rocket belt, or rocket pack is a device worn on the back which uses jets of gas or liquid to propel the wearer through the air. The concept has been present in science fiction for almost a century and became widespread in the 1960s. Real jet packs have been developed using a variety of mechanisms, but their uses are much more limited than their fictional counterparts because of the challenges of the Earth's atmosphere, gravity, the low energy density of utilisable fuels, and the human body not being suited to flight, and they are principally used for stunts. A practical use for the jet pack has been in extra-vehicular activities for astronauts because of the weightlessness and lack of friction-creating atmosphere in orbit. The term jet suit is used for a system incorporating a jet pack and associated jets attached to the arms to increase manoeuvrability.

Carbine

Carbine

A carbine is a long gun that has a barrel shortened from its original length. Most modern carbines are rifles that are compact versions of a longer rifle or are rifles chambered for less powerful cartridges.

Assault rifle

Assault rifle

An assault rifle is a selective fire rifle that uses an intermediate cartridge and a detachable magazine. Assault rifles were first put into mass production and accepted into widespread service during World War II. The first assault rifle to see major usage was the German StG 44, a development of the earlier Mkb 42. While immediately after World War II, NATO countries were equipped with battle rifles, the development of the M16 rifle during the Vietnam War prompted the adoption of assault rifles by the rest of NATO. By the end of the 20th century, assault rifles had become the standard weapon in most of the world's armies, replacing full-powered rifles and sub-machine guns in most roles. The two most successful modern assault rifles are the AK-47 and the M16 designs and their derivatives.

Light machine gun

Light machine gun

A light machine gun (LMG) is a light-weight machine gun designed to be operated by a single infantryman, with or without an assistant, as an infantry support weapon. LMGs firing cartridges of the same caliber as the other riflemen of the same combat unit are often referred to as squad automatic weapons.

All-terrain vehicle

All-terrain vehicle

An all-terrain vehicle (ATV), also known as a light utility vehicle (LUV), a quad bike, or simply a quad, as defined by the American National Standards Institute (ANSI); is a vehicle that travels on low-pressure tires, with a seat that is straddled by the operator, along with handlebars for steering control. As the name implies, it is designed to handle a wider variety of terrain than most other vehicles. Although it is a street-legal vehicle in some countries, it is not street-legal within most states, territories and provinces of Australia, the United States or Canada.

Plot

Left to right: NC, TR, and VS soldiers at the E3 2012 PlanetSide 2 showcase
Left to right: NC, TR, and VS soldiers at the E3 2012 PlanetSide 2 showcase

In the year 2444, a mysterious wormhole forms over a war-torn Earth, and scientists report strange transmissions that all but confirm the existence of extraterrestrial life.[31] The wormhole is predicted to re-open again in a century, and fear of a hostile, alien presence causes the global conflict to end. Nations around the world quickly agreed to a peace treaty and formed the Terran Republic, an authoritarian but benevolent United Nations-like organization that worked toward the peace and prosperity of humankind. As expected, the wormhole reopens after 100 years, but no further transmissions are detected; despite this, the Terran Republic remains in power, as the vast majority of humanity is satisfied with its governance.[32]

Years later, explorer Thomas Connery discovers a segment of the Kuiper belt he dubs "the Moon Belt." Connery is voted into the position of Terran Republic president soon after.[33] Suspecting the discovery of alien technology, multiple business leaders form the New Conglomerate, a libertarian organization seeking to capitalize on the discovery and free themselves from strict Terran Republic control.[34] After his retirement, Connery recruits eccentric xenobiologist Henry Briggs for a second expedition to the Moon Belt, and the pair discovers an alien figurine. Upon touching the artifact, Briggs experiences a revelation and is left with a single message: "Vanu."[33]

The wormhole appears yet again in 2640, and this time Connery leads an expedition consisting of Terran Republic officers, New Conglomerate representatives, and scientists seeking extraterrestrial knowledge. The wormhole collapses before the entire fleet is able to pass through, however, and 40,000 individuals are trapped on the other side, unable to return to Earth.[35] Months pass, and as chances for survival become increasingly bleak, New Conglomerate insurgents begin launching attacks against Terran Republic forces, killing Connery in the process. In response, draconian laws are forced upon all passengers by the Terran Republic.[36] The scientists onboard, led by Briggs, begin to distance themselves from both sides of the conflict.[37]

Finally, the hospitable moon of a gas giant, named "New Earth" (later renamed Auraxis), is located by researchers aboard the ships. Upon arrival, the human survivors begin to terraform and colonize Auraxis.[38] The New Conglomerate and Terran Republic break off from each other, and no major conflicts occur between the two sides for the next two centuries. Despite this, tensions continue to rise between the two groups, culminating in a declaration of all-out war after conflicting reports of a violent attack. A group of dedicated scientists, inspired by Briggs' revelation and Vanu artifacts discovered on Auraxis, announce they can no longer remain neutral and declare themselves the Vanu Sovereignty.[39]

Soon after the beginning of the war, rebirthing technology was developed, granting immortality to soldiers of all three empires.[40] Through the use of nanites, each faction is able to rapidly produce vehicles, weapons, and other equipment for use in combat. With effectively unlimited resources available to each side, Auraxis has remained in unending turmoil, with no end in sight to the conflict.

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E3 2012

E3 2012

The Electronic Entertainment Expo 2012 was the 18th E3 held. The event took place at the Los Angeles Convention Center in Los Angeles, California. It began on June 5, 2012, and ended on June 7, 2012, with 45,700 total attendees. It was televised on Spike and streamed online to computers, mobile devices, PlayStation Home and on Xbox Live via IGN's application. This was the last event to be broadcast by G4 along with being the last one to feature a physical press conference by Nintendo which mainly focused on games that were coming to the then upcoming Wii U video game console that launched later that year and was later considered to be a commercial failure.

Wormhole

Wormhole

A wormhole is a hypothetical structure connecting disparate points in spacetime, and is based on a special solution of the Einstein field equations.

Extraterrestrial life

Extraterrestrial life

Extraterrestrial life, colloquially referred to as alien life, is life that may occur outside of Earth and which did not originate on Earth. No extraterrestrial life has yet been conclusively detected, although efforts are underway. Such life might range from simple forms like prokaryotes to intelligent beings, possibly bringing forth civilizations that might be far more advanced than humankind. The Drake equation speculates about the existence of sapient life elsewhere in the universe. The science of extraterrestrial life is known as astrobiology.

United Nations

United Nations

The United Nations (UN) is an intergovernmental organization whose stated purposes are to maintain international peace and security, develop friendly relations among nations, achieve international cooperation, and be a centre for harmonizing the actions of nations. It is the world's largest and most familiar international organization. The UN is headquartered on international territory in New York City, and has other main offices in Geneva, Nairobi, Vienna, and The Hague.

Kuiper belt

Kuiper belt

The Kuiper belt is a circumstellar disc in the outer Solar System, extending from the orbit of Neptune at 30 astronomical units (AU) to approximately 50 AU from the Sun. It is similar to the asteroid belt, but is far larger—20 times as wide and 20–200 times as massive. Like the asteroid belt, it consists mainly of small bodies or remnants from when the Solar System formed. While many asteroids are composed primarily of rock and metal, most Kuiper belt objects are composed largely of frozen volatiles, such as methane, ammonia, and water. The Kuiper belt is home to most of the objects that astronomers generally accept as dwarf planets: Orcus, Pluto, Haumea, Quaoar, and Makemake. Some of the Solar System's moons, such as Neptune's Triton and Saturn's Phoebe, may have originated in the region.

Libertarianism

Libertarianism

Libertarianism is a political philosophy that upholds liberty as a core value. Libertarians seek to maximize autonomy and political freedom, and minimize the state's encroachment on and violations of individual liberties; emphasizing the rule of law, pluralism, cosmopolitanism, cooperation, civil and political rights, bodily autonomy, free association, free trade, freedom of expression, freedom of choice, freedom of movement, individualism and voluntary association. Libertarians are often skeptical of or opposed to authority, state power, warfare, militarism and nationalism, but some libertarians diverge on the scope of their opposition to existing economic and political systems. Various schools of Libertarian thought offer a range of views regarding the legitimate functions of state and private power, often calling for the restriction or dissolution of coercive social institutions. Different categorizations have been used to distinguish various forms of Libertarianism. Scholars distinguish libertarian views on the nature of property and capital, usually along left–right or socialist–capitalist lines. Libertarians of various schools were influenced by liberal ideas.

Xenobiology

Xenobiology

Xenobiology (XB) is a subfield of synthetic biology, the study of synthesizing and manipulating biological devices and systems. The name "xenobiology" derives from the Greek word xenos, which means "stranger, alien". Xenobiology is a form of biology that is not (yet) familiar to science and is not found in nature. In practice, it describes novel biological systems and biochemistries that differ from the canonical DNA–RNA-20 amino acid system. For example, instead of DNA or RNA, XB explores nucleic acid analogues, termed xeno nucleic acid (XNA) as information carriers. It also focuses on an expanded genetic code and the incorporation of non-proteinogenic amino acids into proteins.

Revelation

Revelation

In religion and theology, revelation is the revealing or disclosing of some form of truth or knowledge through communication with a deity or other supernatural entity or entities.

Natural satellite

Natural satellite

A natural satellite is, in the most common usage, an astronomical body that orbits a planet, dwarf planet, or small Solar System body. Natural satellites are often colloquially referred to as moons, a derivation from the Moon of Earth.

Gas giant

Gas giant

A gas giant is a giant planet composed mainly of hydrogen and helium. Gas giants are also called failed stars because they contain the same basic elements as a star. Jupiter and Saturn are the gas giants of the Solar System. The term "gas giant" was originally synonymous with "giant planet". However, in the 1990s, it became known that Uranus and Neptune are really a distinct class of giant planets, being composed mainly of heavier volatile substances. For this reason, Uranus and Neptune are now often classified in the separate category of ice giants.

Immortality

Immortality

Immortality is the concept of eternal life. Some modern species may possess biological immortality.

Nanotechnology in fiction

Nanotechnology in fiction

The use of nanotechnology in fiction has attracted scholarly attention. The first use of the distinguishing concepts of nanotechnology was "There's Plenty of Room at the Bottom", a talk given by physicist Richard Feynman in 1959. K. Eric Drexler's 1986 book Engines of Creation introduced the general public to the concept of nanotechnology. Since then, nanotechnology has been used frequently in a diverse range of fiction, often as a justification for unusual or far-fetched occurrences featured in speculative fiction.

Development

Sony Online Entertainment president John Smedley was heavily involved in development
Sony Online Entertainment president John Smedley was heavily involved in development

Initial development for a new PlanetSide game began as PlanetSide Next, a free-to-play team deathmatch shooter utilizing the original PlanetSide game engine with all new graphics.[41][42] Development took place at SOGA, a Sony Online Entertainment (SOE) studio based in Taiwan; the game was intended for Asian markets and would compete with established first-person shooters like Crossfire.[42] Upon SOGA's shutdown, the project was transferred to SOE San Diego, where the potential for a proper sequel was evaluated.[42]

The first official indications of an upcoming PlanetSide sequel appeared in 2009. On September 25, SOE sent a mass e-mail to current and former PlanetSide subscribers, asking them to fill out a survey that would help SOE design the next installment of PlanetSide.[43] On October 11, SOE president John Smedley posted on his LiveJournal account that the sequel's working title is PlanetSide Next.[44] In December 2010, Smedley announced that SOE would be launching a first-person shooter in March 2011,[45] which was soon confirmed by Paul Williams of SOE as referring to PlanetSide Next.[46] On March 31, 2011, SOE announced that it would be ending development of their spy-themed MMO The Agency and refocusing efforts on EverQuest Next and PlanetSide Next.[47]

Although development began using the same underlying base as PlanetSide, the project later switched to a modern implementation of the EverQuest MMO engine, which had been used to create Free Realms and Clone Wars Adventures.[42] ForgeLight, a proprietary renderer, was created from scratch for use with the existing engine.[41][42] Smedley publicly announced that PlanetSide Next had been delayed – the result of recently switching to the new engine – and would be available later in the year.[48] Development was completed for PlanetSide 2 within 18 months, a very short time span, which was made possible by the networking technology and server infrastructure already owned by SOE.[42]

Vehicle designs for PlanetSide Next, including those of the Galaxy aircraft and a New Conglomerate tank, were teased in early 2011 by Smedley.[49][50] The game's working title was changed to PlanetSide 2 later that year, shortly before the game's website was updated with a trailer showing early gameplay and the new graphics.[51] The game was revealed to be a "reimagining" of PlanetSide, with faster-paced first-person shooter mechanics, "triple-A" graphics, and a greater focus on capturing and defending territories.[52] During the 2011 SOE Fan Faire, Smedley publicly announced that both PlanetSide 2 and EverQuest Next would use ForgeLight to support seamless worlds and realistic physics using Nvidia's PhysX API.[53][54][55] SOE announced later in 2011 that comic book writer Marv Wolfman would be authoring episodic stories to establish the game's background and expand upon PlanetSide's original backstory.[56]

Throughout the game's development, John Smedley and creative director Matt Higby have cited Eve Online as well as both the Call of Duty and Battlefield series as major influences for PlanetSide 2. Smedley, an active Eve Online player himself, took inspiration from the game's sandbox-like freedom, resource management, offline progression system and its ability to support a high number of players on one server.[57][58] Higby has specifically named the vehicle combat mechanics of Battlefield: Bad Company 2 as a major influence, stating that the game had "done the best with vehicles. I want [PlanetSide 2] to be at least that good."[58]

During the 2012 Game Developers Conference, a playable in-development version of PlanetSide 2 was showcased by SOE. Early versions of the game's environment, vehicles, and character progression system were demonstrated, and it was also announced that the game would be free to play.[59][60] Smedley announced that a closed beta test would begin July 30 or 31 2012 "barring any unforeseen circumstances."[61] On July 30 Smedley announced that the beta testing would be delayed until at least August 3 "to make sure some stuff is awesome."[62] On August 2, Smedley mentioned during a Reddit AMA that a Mac version was planned post-launch, writing: "No you aren't going to see PlanetSide 2 on Linux. You will see it on Mac though".[63] On August 3, Smedley announced that the closed Beta would commence 2pm PDT (GMT-7) Monday 6 August.[64] The beta closed on November 17, 2012, pending the game's official release November 20, 2012.[65]

PlayStation 4 port

Early in the game's development, the ownership of PlanetSide 2 by a subsidiary of Sony Interactive Entertainment led some to speculation regarding a release for PlayStation branded consoles.[66] Smedley hinted at the possibility of a release for the PlayStation 3 throughout 2011 and 2012.[67][68]

The success of free-to-play games like PlanetSide 2 led Sony to announce that the PlayStation 4 would support free-to-play titles in addition to retail games.[69] On June 5, 2013, SOE announced that both PlanetSide 2 and DC Universe Online would be available to play on the PlayStation 4 later in 2013.[70] It was also announced that a PlayStation Plus subscription would not be required to play the game.[71] The developers planned for the games to be as similar as possible between the PC and PlayStation 4 releases aside from a different UI and support for DualShock 4 controllers, and said that console graphics would match the "Ultra" preset on PC.[72] Cross-platform play between the PlayStation 4 and PC versions of the game would not be possible due to update delays, but the ability to transfer player accounts between the two platforms would be considered.[73][74] Creative director Matt Higby also mentioned the possibility of porting PlanetSide 2's mobile app to the PlayStation Vita with additional interactive features.[74]

In October 2013, Smedley confirmed that the game's PlayStation 4 release date had been pushed to 2014, but did not provide a reason for the delay.[75] In January 2014, Smedley stated that the game's release was targeted for the first half of the year.[76] Higby confirmed that the game would run at 1080p resolution with a high frame rate in May 2014, and a picture of an in-development version of the game was tweeted by the game's PlayStation 4 producer Clint Worley.[77][78] Throughout development, the ForgeLight engine was modified to better support multithreading to better use the PlayStation 4's processing power, which improved PC performance as well.[79] More information was revealed at E3 2014 - lead designer Luke Sigmund stated that the game would run between 30 and 60 frames per second, and a new launch trailer was showcased.[80][81]

SOE stated that a beta for the game be arriving by the end of the year in November 2014, and beta signups opened in December 2014.[82][83] The beta for the PlayStation 4 version opened on January 20, 2015.[84] The game was officially released on June 23, 2015.[85]

Post-release

During the 2013 Game Developers Conference, more PlanetSide 2 features were unveiled. A companion app for iOS and Android devices in development would allow players to view guides, use the in-game voice chat, track their character, and see a real-time PlanetSide 2 world map.[86] Future updates to the app would allow users to affect battles by launching "drone strikes or orbital strikes" according to senior art director Tramell Isaac.[87][88] The app was released in April 2013.[89]

In 2019, PlanetSide 2 was upgraded to use DirectX 11, while it had previously been using DirectX 9. This update provided significant improvements to performance and hardware compatibility.[90]

Linux support for PlanetSide 2 was enabled using the Proton compatibility layer during November 2021, which had not been possible prior to anti-cheat service BattlEye adding Proton support.[91][92]

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Daybreak Game Company

Daybreak Game Company

Daybreak Game Company LLC is an American video game developer based in San Diego. The company was founded in December 1997 as Sony Online Entertainment, a subsidiary of Sony Computer Entertainment, but was spun off to an independent investor in February 2015 and renamed Daybreak Game Company. On December 1, 2020, Daybreak Game Company entered into an agreement to be acquired by Enad Global 7.

John Smedley (business executive)

John Smedley (business executive)

John Smedley is an American business executive. He is the general manager at Amazon Games. He was the former president of Daybreak Game Company, which changed its name from Sony Online Entertainment in 2015.

Game engine

Game engine

A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software industry.

First-person shooter

First-person shooter

First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the player character in a three-dimensional space. The genre shares common traits with other shooter games, and in turn falls under the action game genre. Since the genre's inception, advanced 3D and pseudo-3D graphics have challenged hardware development, and multiplayer gaming has been integral.

Crossfire (2007 video game)

Crossfire (2007 video game)

Crossfire is an online tactical first-person shooter game developed by Smilegate Entertainment for Microsoft Windows. It was first released in South Korea on May 3, 2007.

EverQuest Next

EverQuest Next

EverQuest Next was a planned massively multiplayer online role-playing game (MMORPG), meant to be the successor to EverQuest, EverQuest Online Adventures and EverQuest II. The game was in development by the Daybreak Game Company, but the project was terminated in 2016.

EverQuest

EverQuest

EverQuest is a 3D fantasy-themed massively multiplayer online role-playing game (MMORPG) originally developed by Verant Interactive and 989 Studios for Windows PCs. It was released by Sony Online Entertainment in March 1999 in North America, and by Ubisoft in Europe in April 2000. A dedicated version for macOS was released in June 2003, which operated for ten years before being shut down in November 2013. In June 2000, Verant Interactive was absorbed into Sony Online Entertainment, who took over full development and publishing duties of the title. Later, in February 2015, SOE's parent corporation, Sony Computer Entertainment, sold the studio to investment company Columbus Nova and it was rebranded as Daybreak Game Company, which continues to develop and publish EverQuest.

Free Realms

Free Realms

Free Realms was a massively multiplayer online (MMO) role playing video game developed by Sony Online Entertainment (SOE) for Microsoft Windows, Mac and PlayStation 3 that is set in a fantasy-themed world named Sacred Grove. The game was released on April 28, 2009, for Windows. The game restricted to free-to-play up to level 4, although there was access to additional game content via a membership fee. The game allowed the player to fight, interact with other players and more. The game was shut down on March 31, 2014; SOE stated that it did not have the resources to keep the game going.

Clone Wars Adventures

Clone Wars Adventures

Clone Wars Adventures was an online virtual world based on the animated television series Star Wars: The Clone Wars. Players could create and customize in-world avatars and participate in a variety of Clone Wars-themed mini-games and activities, earning Republic credits to purchase new weapons, outfits, ships, and furniture. Clone Wars Adventures was free to download and play, but only those that had a paid membership got access to a majority of the game's features. Additionally, many outfits and premium items could only be purchased with Station Cash, a form of in game currency that players needed to purchase with real money instead of in-game credits. This MMO game follows a similar business model to Free Realms. However, unlike Free Realms, the game was released at retail, though the game is free-to-play.

ForgeLight

ForgeLight

ForgeLight is a proprietary MMO game engine developed and used by Daybreak Game Company. The engine has been used for Free Realms, Clone Wars Adventures, PlanetSide 2, Landmark, EverQuest Next, H1Z1: Just Survive, H1Z1: King of the Kill. The engine was nominated for the 2013 Game Developers Choice Awards Best Technology award.

Eve Online

Eve Online

Eve Online is a space-based, persistent world massively multiplayer online role-playing game (MMORPG) developed and published by CCP Games. Players of Eve Online can participate in a number of in-game professions and activities, including mining, piracy, manufacturing, trading, exploration, and combat. The game contains a total of 7,800 star systems that can be visited by players.

Call of Duty

Call of Duty

Call of Duty is a first-person shooter video game franchise published by Activision. Starting out in 2003, it first focused on games set in World War II. Over time, the series has seen games set in the midst of the Cold War, futuristic worlds, and the modern day. The games were first developed by Infinity Ward, then also by Treyarch and Sledgehammer Games. Several spin-off and handheld games were made by other developers. The most recent title, Call of Duty: Modern Warfare II, was released on October 28, 2022.

Business model

[Paying customers] won't suddenly have a super tank that lets them crush all the puny free player tanks, their success on the battlefield is still entirely player skill based, they'll just be less impacted for re-deploying to the battlefield. That is a huge benefit, no denying it. Is that 'buying power'? Well, that depends on your definition.

Matt Higby[93]

PlanetSide 2 is free-to-play and includes microtransactions that allow players to purchase in-game convenience items and cosmetics. The game also offers a monthly subscription that provides cash shop discounts, an XP multiplier, and increased resource generation.[94] Although guns and cosmetics can be directly purchased with the game's premium currency, upgrades that grant direct advantages can only be unlocked through gameplay.[15]

The game's developers have indicated an admiration of the freemium business model presented in League of Legends.[95] During PlanetSide 2's development, SOE president John Smedley said the game would "not sell a more powerful gun or vehicle," with purchases using real-life money being only an alternative to unlocking items through gameplay.[96] In 2012, creative director Matt Higby elaborated on PlanetSide 2's business model, stating that "no weapon, vehicle, attachment, continent, class or certification" would be inaccessible by free-to-play characters post-launch.[93]

In 2017, Implants were released, which were time-limited perks obtained through loot boxes purchasable with in-game currency and Daybreak Cash.[97] The system was initially received negatively by players due to perceived unfairness, leading the development team to entirely redesign the feature.[98]

Players are able to create cosmetic items (such as helmets, armors, and decals) for the game with the Player Studio, a revenue sharing program where the creator of the item is paid each time their in-game item is purchased. Some participants have earned thousands of dollars from their creations.[99]

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Free-to-play

Free-to-play

Free-to-play video games are games that give players access to a significant portion of their content without paying or do not require paying to continue playing. Free-to-play is distinct from traditional commercial software, which requires a payment before using the game or service. It is also separate from freeware games, which are entirely costless. Free-to-play's model is sometimes derisively referred to as free-to-start due to not being entirely free. Free to play games have also been widely criticized as “pay-to-win”— that is, that players can generally pay to obtain competitive or power advantages over other players.

Freemium

Freemium

Freemium, a portmanteau of the words "free" and "premium," is a pricing strategy by which a basic product or service is provided free of charge, but money is charged for additional features, services, or virtual (online) or physical (offline) goods that expand the functionality of the free version of the software. This business model has been used in the software industry since the 1980s. A subset of this model used by the video game industry is called free-to-play.

League of Legends

League of Legends

League of Legends (LoL), commonly referred to as League, is a 2009 multiplayer online battle arena video game developed and published by Riot Games. Inspired by Defense of the Ancients, a custom map for Warcraft III, Riot's founders sought to develop a stand-alone game in the same genre. Since its release in October 2009, League has been free-to-play and is monetized through purchasable character customization. The game is available for Microsoft Windows and macOS.

Loot box

Loot box

In video games, a loot box is a consumable virtual item which can be redeemed to receive a randomised selection of further virtual items, or loot, ranging from simple customization options for a player's avatar or character to game-changing equipment such as weapons and armor. A loot box is typically a form of monetisation, with players either buying the boxes directly or receiving the boxes during play and later buying "keys" with which to redeem them. These systems may also be known as gacha and integrated into gacha games.

Revenue sharing

Revenue sharing

Revenue sharing is the distribution of revenue, the total amount of income generated by the sale of goods and services among the stakeholders or contributors. It should not be confused with profit shares, in which scheme only the profit is shared, i.e., the revenue left over after costs have been removed, nor with stock shares, which may be bought and sold and whose value may fluctuate.

Release

PlanetSide 2 showcase and developer panel at E3 2013
PlanetSide 2 showcase and developer panel at E3 2013

PlanetSide 2 launched on November 20, 2012.[65] The PlayStation 4 version of PlanetSide 2 officially released on June 23, 2015.[85]

Multiple localizations of PlanetSide 2 have been published internationally. The game was published in Europe by ProSiebenSat.1 Games, and a retail version of the game with special bonuses was released in 2013 by ProSiebenSat.1 and Koch Media.[100] ProSiebenSat.1 ended their partnership with SOE in 2014 and allowed players to transfer their progress to SOE starting July 1, 2014.[101] A localization for Russia and the Commonwealth of Independent States was published by Innova.[102]

A version of the game localized for China was released in June 2013 by The9, and had higher initial player counts than the US servers according to SOE president John Smedley.[103] The Chinese release was shut down on May 31, 2016 by The9 to focus their efforts on the release of Firefall.[104] A localized version of PlanetSide 2 was published in South Korea in 2014 as part of SOE's partnership with Daum Communications.[105] Due to incompatibilities with the game's cash shop and low player counts, the Korean service shut down in 2015.[106]

Promotion

TotalBiscuit (John Bain) promoted PlanetSide 2 and covered its development stages
TotalBiscuit (John Bain) promoted PlanetSide 2 and covered its development stages

Prior to the game's launch in 2012, demos of PlanetSide 2 were showcased at numerous gaming conventions which included the San Diego Comic-Con,[107] ChinaJoy,[108] PAX Prime,[109] Gamescom,[110] the Game Developers Conference,[111] E3 2012,[112] and SOE Live.[113] The official cinematic trailer for the game produced by Blur Studio titled "Death is No Excuse" was unveiled at ChinaJoy.[108][114]

Shortly after PlanetSide 2's official release, SOE partnered with Internet personalities TotalBiscuit (John Bain), SeaNanners (Adam Montoya), and Tobuscus (Toby Turner, later replaced by LevelCap Gaming) for the "Ultimate Empire Showdown", an event where each YouTuber represented one of the game's factions.[115] Bain, a long-time PlanetSide fan, had begun working with SOE to promote PlanetSide 2 before the game's release and hosted a live showcase of the game during E3 2012.[115][116] Bain was allowed access to the game during its development stages and regularly livestreamed early gameplay with the developers.[117][115]

A partnership was established with Wikia to create the first ever "Wikia Official Community," providing exclusive content and support for the game's wiki.[118] SOE also partnered with esports organization Major League Gaming to establish PlanetSide 2 as a competitive video game.[119] The game was featured at MLG's Winter Championship Pro Circuit event in 2013, and both the event and additional programming were broadcast on MLG's own network and Twitch.[120]

PlanetSide 2 was also showcased at E3 2013.[121] In 2014, the PlayStation 4 release of the game was showcased at PAX Prime and E3 2014.[122][123]

World record

On January 24, 2015, PlanetSide 2 broke the Guinness World Record for "Most players in an online FPS battle" when 1,158 players simultaneously took part in a fight.[124][125] The event was organized by SOE and community organization PlanetSide Battles, and took place on the game's Jaeger competitive server.[126] The record had been previously held by Man vs. Machine, a browser-based first person shooter.[127]

In 2020, the record was beat unofficially when 1,283 players participated in a single battle. While the 2015 record had been set as part of a sponsored event, the new record resulted from a player surge driven by the "Escalation" update and global COVID-19 lockdowns.[128][129]

The world record was beaten yet again multiple times in 2022 as part of the game's 10th anniversary celebration.[130] A peak of 1,530 players was recorded on a single continent prior to a server crash,[131] with the highest stable player count reaching 1,241.[132]

Even larger unrecorded battles have occurred throughout the game's lifespan, with up to 2,000 players fighting at a single location.[3] Writing for Eurogamer, Rick Lane estimated that 7,000-28,000 players could have participated at the same conflict simultaneously during the "Battle for the Bastion," a cross-server event.[3]

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E3 2013

E3 2013

The Electronic Entertainment Expo 2013 was the 19th E3 held. The event took place at the Los Angeles Convention Center in Los Angeles, California with many press conferences taking place at nearby venues including the Nokia Theater, Galen Center, and the Los Angeles Memorial Sports Arena. It began on June 11, 2013, and ended on June 13, 2013, with 48,200 total attendees.

PlayStation 4

PlayStation 4

The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in Europe, South America and Australia, and on February 22, 2014 in Japan. A console of the eighth generation, it competes with Microsoft's Xbox One and Nintendo's Wii U and Switch.

Commonwealth of Independent States

Commonwealth of Independent States

The Commonwealth of Independent States (CIS) is a regional intergovernmental organization in Eurasia. It was formed following the dissolution of the Soviet Union in 1991. It covers an area of 20,368,759 km2 (7,864,422 sq mi) and has an estimated population of 239,796,010. The CIS encourages cooperation in economic, political and military affairs and has certain powers relating to the coordination of trade, finance, lawmaking, and security. It has also promoted cooperation on cross-border crime prevention.

Innova (video game company)

Innova (video game company)

Innova is a Russian video game publisher and localization company headquartered in Moscow. Games published by the company in Russia include Blade & Soul, Aion, Ragnarok Online, Crowfall, Point Blank, RF Online

Firefall (video game)

Firefall (video game)

Firefall was a science fiction free-to-play massive multiplayer online open world shooter video game developed and released by Red 5 Studios in 2014. Officially announced in 2010, the game entered closed beta in 2011 and open beta in 2013. It was the first and only game to be developed by Red 5 Studios, combining elements from both the shooter genre and some role-playing aspects from the massive multiplayer online genre. Firefall was shut down in 2017.

Gaming convention

Gaming convention

A gaming convention is a gathering centered on role-playing games, collectible card games, miniatures wargames, board games, video games, or other types of games. These conventions are typically two or three days long, and often held at either a university or in a convention center hotel.

China Digital Entertainment Expo & Conference

China Digital Entertainment Expo & Conference

ChinaJoy or China Digital Entertainment Expo & Conference is a digital entertainment expo held annually in Shanghai, China. It is the largest gaming and digital entertainment exhibition held in China and Asia. ChinaJoy 2011, 2012, 2013 and 2014 took place at the Shanghai New International Expo Center (SNIEC).

PAX (event)

PAX (event)

PAX is a series of gaming culture festivals involving tabletop, arcade, and video gaming. PAX is held annually in Seattle, Boston and Philadelphia in the United States; and Melbourne in Australia. PAX was previously held annually in San Antonio in the United States.

Gamescom

Gamescom

Gamescom is a trade fair for video games held annually at the Koelnmesse in Cologne, North Rhine-Westphalia, Germany. Since 2018, it has been organised by game – Verband der deutschen Games-Branche ; and before that, by the Bundesverband Interaktive Unterhaltungssoftware (BIU). It supersedes Games Convention, held in Leipzig, Saxony, Germany. Gamescom is used by many video game developers to exhibit upcoming games and game-related hardware.

Game Developers Conference

Game Developers Conference

The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tutorials, lectures, and roundtables by industry professionals on game-related topics covering programming, design, audio, production, business and management, and visual arts.

E3 2012

E3 2012

The Electronic Entertainment Expo 2012 was the 18th E3 held. The event took place at the Los Angeles Convention Center in Los Angeles, California. It began on June 5, 2012, and ended on June 7, 2012, with 45,700 total attendees. It was televised on Spike and streamed online to computers, mobile devices, PlayStation Home and on Xbox Live via IGN's application. This was the last event to be broadcast by G4 along with being the last one to feature a physical press conference by Nintendo which mainly focused on games that were coming to the then upcoming Wii U video game console that launched later that year and was later considered to be a commercial failure.

Blur Studio

Blur Studio

Blur Studio is an American-based production company which specialises in CGI visual effects, CGI animation and CGI design. Located in Culver City, California, the studio has produced CGI-animated films, teasers and ad spots for television, as well as video-game CGI cinematics.

Reception

PlanetSide 2 received "generally favorable reviews" from critics, according to review aggregator Metacritic.[133]

Critics praised the large scale battles, impressive graphics and free-to-play model. Charles Onyett of IGN gave the game a score of 9/10, writing that the combined arms warfare of PlanetSide 2 is "often breathtaking, as lines of tanks fire at bases while aircraft light up the sky and hundreds of players fill the scene with healing beams and lethal weapons fire." Onyett also praised the game's "versatile classes, deep progression systems and various styles of air and ground vehicles," but noted "some polish issues" and small glitches present in the game.[141] Writing for GameSpot, Tyler Hicks held the same opinion, writing that "the massive scale of battles to the detail put into the sprawling continents" allowed the game to "[surpass] its predecessor in nearly every regard," but similarly noticed small issues with "population disadvantages or the occasional crash."[136] In his review, Craig Pearson of GameSpy praised the game's "gorgeous lighting and huge draw distances" and "intense, multiplayer battles," but noted that the game's leadership and coordination aspects could use improvement.[138] Richard Cobbett of Eurogamer enjoyed the game's "epic scale," and regarded the game as "not quite the best of both worlds, but certainly the best attempt anyone has ever made to fuse [an MMO and FPS] together."[142]

Patrick Hancock of Destructoid found issue with the game's business model and need for grinding, writing that PlanetSide 2 is a "wonderful game, hampered by the fact that it’s free-to-play." Hancock noted that the game "doesn’t do a great job of explaining the many systems at play" and criticized the lack of long-term goals for a player to achieve.[9] Though Griffin McElroy of Polygon praised PlanetSide 2's gameplay and scale, they noted that, for microtransactions, "prices escalate quickly" and that the amount of time needed to unlock a single item with in-game currency could be "excessive."[27] Jonathan Leack of GameRevolution noted frequent glitches, with "people teleporting and rubber-banding," which led the game to feel like a "rushed job" at times.[137]

The PlayStation 4 release of the game received similarly positive attention from critics. Multiple reviewers found an increase in technical bugs. Jeff Marchiafava of Game Informer praised the game's player progression speed and "solid" gameplay, but found that the game can feel like it "lacks a point" and noted that its "technical implementation [was] far from perfect."[135] Likewise, Kevin VanOrd of GameSpot praised the game's "fantastic massive battles" but found that its enjoyment "rests on how forgiving you are of technical hiccups you would properly expect to be vanquished."[143]

Awards

PlanetSide 2 won several awards from video game publications at E3 2012. IGN awarded it "Best MMO Game";[144] GameSpy awarded it "Best Shooter", "Best Free-to-Play" and "Best PC Exclusive";[145] Digital Trends awarded it "Best MMO";[146] Polygon awarded it "Editor's Choice";[147] and from PC Gamer, "Best Shooter", "Best MMO", "Best of Show" and "Most Awards Received".[148] The game received numerous other awards and nominations as well.[149]

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Metacritic

Metacritic

Metacritic is a website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged. Metacritic was created by Jason Dietz, Marc Doyle, and Julie Doyle Roberts in 1999, and is owned by Fandom, Inc. as of 2023.

Destructoid

Destructoid

Destructoid is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017, and sold it to Gamurs Group in 2022.

Eurogamer

Eurogamer

Eurogamer is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson.

Game Informer

Game Informer

Game Informer is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 when video game retailer FuncoLand started publishing an in-house newsletter. The publication is now owned and published by GameStop, who bought FuncoLand in 2000. Due to this, a large amount of promotion is done in-store, which has contributed to the success of the magazine. As of June 2017, it is the 5th most popular magazine by copies circulated.

GameRevolution

GameRevolution

GameRevolution is a gaming website created in 1996. Based in Berkeley, California, the site includes reviews, previews, a gaming download area, cheats, and a merchandise store, as well as webcomics, screenshots, and videos. Their features pages include articles satirizing Jack Thompson, E³, the hype surrounding the next-generation consoles, and the video game controversy. Cameo writing appearances include Brian Clevinger of 8-Bit Theatre and Scott Ramsoomair of VG Cats. The website has also participated in marketing campaigns for video games, including Gauntlet: Seven Sorrows.

GameSpot

GameSpot

GameSpot is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition to the information produced by GameSpot staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022.

GameSpy

GameSpy

GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1996 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the GameSpy brand to other video game publishers through a newly established company, GameSpy Industries, which also incorporated his Planet Network of video game news and information websites, and GameSpy.com.

GamesRadar+

GamesRadar+

GamesRadar+ is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites Total Film, SFX, Edge and Computer and Video Games were merged into GamesRadar, with the resulting, expanded website being renamed GamesRadar+ in November that year.

GameTrailers

GameTrailers

GameTrailers (GT) was an American video gaming website created by Geoffrey R. Grotz and Brandon Jones in 2002. The website specialized in multimedia content, including trailers and gameplay footage of upcoming and recently released video games, as well as an array of original video content focusing on video games, including reviews, countdown shows, and other web series.

IGN

IGN

IGN is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former editor-in-chief, Peer Schneider. The IGN website was the brainchild of media entrepreneur Chris Anderson and launched on September 29, 1996. It focuses on games, films, anime, television, comics, technology, and other media. Originally a network of desktop websites, IGN is now also distributed on mobile platforms, console programs on the Xbox and PlayStation, FireTV, Roku, and via YouTube, Twitch, Hulu, and Snapchat.

PC PowerPlay

PC PowerPlay

PC PowerPlay (PCPP) is Australia's only dedicated PC games magazine. PC PowerPlay focuses on news and reviews for upcoming and newly released games on the Microsoft Windows platform. The magazine also reviews computer hardware for use on gaming computers. The magazine is published by Future Australia.

Grinding (video games)

Grinding (video games)

Grinding is a term used in video game culture, referring to the act of repeating an action or set of actions to achieve a desired result, typically for an extended period of time, such as earning experience points, in-game loot and currency or to improve a character's stats. Grinding is commonly performed in MMORPGs.

Source: "PlanetSide 2", Wikipedia, Wikimedia Foundation, (2023, January 28th), https://en.wikipedia.org/wiki/PlanetSide_2.

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References
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