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Nier

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Nier
Nier (game box art).jpg
European cover art featuring (from center to left) the player character, Kainé, and Emil
Developer(s)Cavia[a]
Publisher(s)Square Enix
Director(s)Yoko Taro
Producer(s)
  • Takuya Iwasaki
  • Yosuke Saito
Designer(s)Daisuke Iizuka
Programmer(s)Takeshi Katayama
Artist(s)
  • D.K
  • Yoshio Kamikubo
  • Shogo Tojo
Writer(s)
  • Hana Kikuchi
  • Sawako Natori
Composer(s)
SeriesDrakengard
Platform(s)
ReleasePlayStation 3, Xbox 360
  • AS/AU: April 22, 2010
  • EU: April 23, 2010
  • NA: April 27, 2010
PlayStation 4, Xbox One
  • AS: April 22, 2021
  • NA/EU: April 23, 2021
Microsoft Windows
  • WW: April 23, 2021
Genre(s)Action role-playing, hack and slash
Mode(s)Single-player

Nier[b] is an action role-playing video game developed by Cavia and published by Square Enix for the PlayStation 3 and Xbox 360 in April 2010. In Japan, the game was released as Nier Replicant[c] for the PlayStation 3 with a younger main character, while an alternative version titled Nier Gestalt[d] with an older main character was released for the Xbox 360; Gestalt was released outside of Japan as Nier for both platforms.[2] A remaster of the game, Nier Replicant ver.1.22474487139...[e][f] was released for PlayStation 4, Xbox One, and Windows on April 23, 2021.

The game is a spin-off from the Drakengard series, and follows the fifth ending of the first game, the events of which have left the planet Earth in a state of decay. Set over one thousand years after this, the game puts the player in control of the protagonist as he attempts to find a cure for an illness, known as the Black Scrawl, to which Yonah—either his sister or daughter, depending on the version—has succumbed. Partnering with a talking book known as Grimoire Weiss, he journeys with two other characters, Kainé and Emil, as he attempts to find a remedy and understand the nature of the creatures known as Shades that stalk the world. The gameplay borrows elements from various video game genres, occasionally switching between them and the main role-playing-based gameplay. Nier was designed to have gameplay that would appeal to players outside of Japan, where Cavia is based; additionally, the Gestalt version of the game has an older main character for the same reason. The music was composed by Keiichi Okabe, head of Monaca, a music composition studio, and several albums have been released.

Nier was released to mixed reception; reviewers praised the story, characters and soundtrack and were mixed in their opinions of how well the disparate gameplay elements were connected. The execution of some gameplay elements was criticized, notably the side quests, and the graphics were regarded as substandard. Despite this, the game acquired acclaim among players over time, becoming a cult classic. The original Nier sold 500,000 copies, while the updated version shipped 1.5 million copies worldwide. A sequel developed by PlatinumGames, titled Nier: Automata, was released in 2017.

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Action role-playing game

Action role-playing game

An action role-playing game is a subgenre of video games that combines core elements from both the action game and role-playing genre.

Cavia (company)

Cavia (company)

Cavia Inc. was a Japanese video game developer. The company name was apparently an acronym for Computer Amusement Visualizer, although the company web site also claims it refers to caviar.

PlayStation 3

PlayStation 3

The PlayStation 3 (PS3) is a home video game console developed by Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, November 17, 2006, in North America, and March 23, 2007, in Europe and Australia. The PlayStation 3 competed primarily against Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles.

PlayStation 4

PlayStation 4

The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in Europe, South America and Australia, and on February 22, 2014 in Japan. A console of the eighth generation, it competes with the Microsoft's Xbox One and the Nintendo's Wii U and Switch.

Drakengard

Drakengard

Drakengard, known in Japan as Drag-On Dragoon, is a series of action role-playing video games created by Yoko Taro. The eponymous first game in the series was released in 2003 on the PlayStation 2, and has since been followed by a sequel, a prequel and several spin-offs. A spin-off series titled Nier, taking place in an alternative timeline set after a different ending to the first Drakengard than the one 2005's Drakengard 2 followed, was started in 2010 with the eponymous game. Yoko directed every game in both series, with the exception of Drakengard 2 on which he only had minor involvement.

Drakengard (video game)

Drakengard (video game)

Drakengard, known in Japan as Drag-On Dragoon, is a 2003 action role-playing video game developed by Cavia and published by Square Enix for the PlayStation 2. The game is the first installment of the Drakengard series and features a mixture of ground-based hack-and-slash, aerial combat, and role-playing elements which have become a staple of the series. The story is set during a religious war between two factions—the Union and the Empire—with the war tipping in favor of the Empire. The player controls Caim, a deposed prince of the Union, in his quest for vengeance against the Empire. Wounded in battle while protecting his sister Furiae, he is forced to make a pact with a red dragon named Angelus as they journey together on a quest to prevent the Empire from destroying magical seals that keep the world in balance.

Protagonist

Protagonist

A protagonist is the main character of a story. The protagonist makes key decisions that affect the plot, primarily influencing the story and propelling it forward, and is often the character who faces the most significant obstacles. If a story contains a subplot, or is a narrative made up of several stories, then each subplot may have its own protagonist.

Kainé

Kainé

Kainé is a fictional character from the 2010 video game Nier, a spin-off of the Drakengard series developed by Cavia and published by Square Enix. A leading character of Nier and prominent in its related media, she accompanies the game's protagonist in his quest to help a young girl called Yonah, first to cure her disease and then to rescue her from a being called the Shadowlord in a post-apocalyptic world beset by creatures called Shades. Kainé's storyline focuses around her quest for revenge against a monstrous Shade called Hook, and her history of discrimination due to being possessed by a Shade and being born intersex.

Role-playing video game

Role-playing video game

A role-playing video game is a video game genre where the player controls the actions of a character immersed in some well-defined world, usually involving some form of character development by way of recording statistics. Many role-playing video games have origins in tabletop role-playing games and use much of the same terminology, settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replay value and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences.

Keiichi Okabe

Keiichi Okabe

Keiichi Okabe is a Japanese composer and arranger, best known for composing music for the Tekken and Drakengard series. He started his career at Namco in 1994, where he primarily composed for arcade games. Outside of video games, he has composed for anime series such as Working!! and Yuki Yuna is a Hero, along with arranging tracks for J-pop artists. He established the music production studio Monaca in 2004, which composes for various types of media.

PlatinumGames

PlatinumGames

PlatinumGames Inc. is a Japanese video game developer that was founded in October 2007 as result of a merger between two companies, Seeds Inc. and Odd Inc. Shinji Mikami, Atsushi Inaba, and Hideki Kamiya founded Seeds Inc. after the closure of Capcom's Clover Studio, while Odd Inc. was founded by Tatsuya Minami. A year after the studio was founded, video game publisher Sega announced that it would be publishing four intellectual properties developed by the company: MadWorld, Infinite Space, Bayonetta, and Vanquish. Their partnership later extended to include Anarchy Reigns. Most of these games were met with positive reception. Over the years, PlatinumGames had developed an expertise in action games and one of their key philosophies was that the team would not follow conventional game design concepts.

Nier: Automata

Nier: Automata

Nier:Automata is a 2017 action role-playing game developed by PlatinumGames and published by Square Enix. It is a sequel to Nier (2010), itself a spin-off and sequel of the Drakengard series. The game originally released for PlayStation 4 and Windows via Steam, with an Xbox One port being published the following year with the subtitle Become as Gods Edition. A Nintendo Switch port was released in 2022, subtitled The End of YoRHa Edition.

Gameplay

The main character fighting a giant Shade. The boss health bar is at the bottom, a minimap can be seen at lower right, and the top right contains bars representing the protagonist's health and magic.
The main character fighting a giant Shade. The boss health bar is at the bottom, a minimap can be seen at lower right, and the top right contains bars representing the protagonist's health and magic.

Players take control of a middle-aged man in Nier Gestalt and a teenage boy in Nier Replicant, named by the player.[4] The player directly controls the main character through a third-person perspective to interact with people, objects, and enemies throughout the game.[5] The player can turn the camera around the characters, which allows for a 360° view of the surroundings. The three-dimensional world is divided into areas separated by loading screens, and the player can move freely throughout these areas by walking, running, jumping, and climbing ladders.[6] In some rooms and buildings, the camera swings to the side and the main character is restricted to moving as in a two-dimensional platforming environment, while during certain battles the camera pulls up to simulate a top-down shoot 'em up or other video game genres.[5]

While traveling the player is frequently attacked by monsters, which include shadowy figures called Shades, large animals, and robots.[5] Defeating these enemies gives the player experience points that can increase the main character's power, and money that can be used to purchase items.[4] The main character can attack these creatures with either a one- or two-handed sword, or a spear. These weapons can be customized to have greater damage and abilities using materials that can be purchased, dropped from monsters, or scavenged around the world. Multiple different varieties of each weapon type can be acquired. The player can also use magic spells, which require enough energy from a constantly regenerating amount to cast. These spells include projectiles and large shadowy fists, among others; new spells are acquired in the first half of the game by completing specific battles.[7] In addition to the main plotline, Nier includes numerous sidequests, which give the player experience points and money, as well as fishing and farming segments.[8]

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Boss (video games)

Boss (video games)

In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that point. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a positive conclusion to the game. A boss rush is a stage where the player faces multiple previous bosses again in succession.

Magic (game terminology)

Magic (game terminology)

Magic or mana is an attribute assigned to characters within a role-playing or video game that indicates their power to use special magical abilities or "spells". Magic is usually measured in magic points or mana points, shortened as MP. Different abilities will use up different amounts of MP. When the MP of a character reaches zero, the character will not be able to use special abilities until some of their MP is recovered.

Shoot 'em up

Shoot 'em up

Shoot 'em ups are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of character movement, while others allow a broader definition including characters on foot and a variety of perspectives. The Electric Underground, a YouTube channel dedicated to the genre, identifies the three following design elements as core to the genre: 1) Free 8-way character movement, without the restriction of gravity; 2) Auto-scrolling or automatically sequenced levels; 3) Combat focused on avoiding projectiles.

Plot

The game opens with a prologue during the summer of 2049 (2053 in Replicant) in a snowstorm. In a modern, broken-down grocery store, the protagonist fends off attacks from ethereal monsters to protect the sick Yonah—either his younger sister or daughter, depending on the version. After defeating the monsters, he checks on Yonah, who has begun to cough badly.[9][10] The game cuts to 1,312 years later (1,412 years in Replicant), where the protagonist and Yonah are living in a village built upon the ruins of an old town. The low-technology village is one of several, and is surrounded by more modern ruins such as the remnants of train tracks and industrial machinery. The areas between towns are filled with monsters known as Shades that attack travelers.

As Yonah's illness, the Black Scrawl, is terminal, the protagonist sets out to look for a cure. He finds a talking book, Grimoire Weiss, which suggests that the two team up to use Weiss' magic and to find a cure for Yonah's disease.[11] In their search, they encounter Kainé, a hot-tempered and foul-mouthed swordswoman; and Emil, a blindfolded boy whose eyes petrify anyone they see.[12] After journeying for a time, the village is attacked by a giant shade;[13][14] the battle culminates in Yonah being carried away by a master Shade that appears—the Shadowlord—who carries his own book, Grimoire Noir.[15]

The game jumps five years forward.[16] The protagonist and the others are trying to find the parts to a key that they believe will help them locate the Shadowlord and Grimoire Noir. After defeating five Shades and assembling the key, the team go to defeat the Shadowlord. There, Devola and Popola, characters who have been guiding the protagonist on his quest, appear to try to stop them. They explain that over 1300 years prior, humanity faced extinction due to an incurable disease. In an attempt to survive, they separated their souls from their bodies using Grimoire Noir and Weiss.[17] They created clones resistant to the disease, Replicants, and intended to recombine the souls, or Gestalts, with the Replicant bodies once the disease had died out;[18] Devola and Popola were androids set to oversee the project.[19] Over time, the Replicants had begun to form their own identities; while the Gestalts, or Shades, had grown aggressive to them.[20]

The protagonist defeats the pair, with Emil sacrificing himself to ensure his friends' progress.[21] The remaining group then defeats the Shadowlord. It is revealed that the Shadowlord's true identity is the Gestalt form of the protagonist from the prologue; the protagonist the player has been controlling for the majority of the game is his Replicant. Driven to protect his Yonah, he was the first Gestalt and has combined her with the Replicant Yonah. The original Yonah, however, tells the Gestalt protagonist that she can hear the new Yonah inside her, and that she loves the Replicant protagonist and deserves the body just as much. She vacates the body, and the protagonist and Yonah are reunited.[22]

If the player plays the game again, they start just after the five-year skip. They learn about Kainé's past, including that she is intersex, which along with the death of her parents resulted in her ostracism as a child, and that she is partially possessed by a Shade. The player gains the ability to understand what the shades are saying, including the one possessing Kainé, though in-game the protagonist, Weiss, and Emil are still unable to. Additional cutscenes are also shown, giving the motivations and backstory behind the Shade bosses that are fought and showing them as sentient people trying to defend their friends against the protagonist. The ending to the second playthrough shows that Emil survives his sacrifice, and that the Gestalt protagonist and Yonah are reunited in the afterlife.[23][24] A third or further playthrough presents the player with a choice in the ending to save Kainé, who is seen to be dying in agony; the protagonist can either kill her to end her suffering (the third ending),[25] or sacrifice his life for her (the fourth ending).[26] The latter choice not only erases all memory of him from the other characters' minds, shown in a final cutscene, but also deletes all of the player's saved progress, as if the game had never been played.[27] Moreover, if the player wants to start a new game, they will be unable to enter the same name chosen for the previous playthrough for the protagonist.

The updated version of Replicant adds a fifth ending that occurs after a new game is begun following the fourth ending, beginning following the defeat of Kainé's Shade nemesis Hook. Three years after the Shadowlord's defeat, Kainé continues having nightmares about losing something precious, and fights increasingly-hostile Shades. Going to the Forest of Myth to investigate its sudden silence, she finds everyone killed by machines emerging from its central tree, revealed to be the control unit recording Replicant memories, its AI communicating with Kainé through twin childlike avatars. Kainé is aided in fighting past machine duplicates of her by Emil, eventually entering the tree's mainframe and battling enemies drawn from her memories, culminating in a battle with a more-powerful Hook helped by the data remains of Grimoire Weiss. Kainé destroys Hook and the AI, restoring the protagonist in his young form; all of the player's save data prior to the fourth ending is consequently restored.

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Terminal illness

Terminal illness

Terminal illness or end-stage disease is a disease that cannot be cured or adequately treated and is expected to result in the death of the patient. This term is more commonly used for progressive diseases such as cancer, dementia or advanced heart disease than for injury. In popular use, it indicates a disease that will progress until death with near absolute certainty, regardless of treatment. A patient who has such an illness may be referred to as a terminal patient, terminally ill or simply as being terminal. There is no standardized life expectancy for a patient to be considered terminal, although it is generally months or less. Life expectancy for terminal patients is a rough estimate given by the physician based on previous data and does not always reflect true longevity. An illness which is lifelong but not fatal is a chronic condition.

Grimoire

Grimoire

A grimoire is a textbook of magic, typically including instructions on how to create magical objects like talismans and amulets, how to perform magical spells, charms and divination, and how to summon or invoke supernatural entities such as angels, spirits, deities, and demons. In many cases, the books themselves are believed to be imbued with magical powers, although in many cultures, other sacred texts that are not grimoires have been believed to have supernatural properties intrinsically. The only contents found in a grimoire would be information on spells, rituals, the preparation of magical tools, and lists of ingredients and their magical correspondences. In this manner, while all books on magic could be thought of as grimoires, not all magical books should be thought of as grimoires.

Kainé

Kainé

Kainé is a fictional character from the 2010 video game Nier, a spin-off of the Drakengard series developed by Cavia and published by Square Enix. A leading character of Nier and prominent in its related media, she accompanies the game's protagonist in his quest to help a young girl called Yonah, first to cure her disease and then to rescue her from a being called the Shadowlord in a post-apocalyptic world beset by creatures called Shades. Kainé's storyline focuses around her quest for revenge against a monstrous Shade called Hook, and her history of discrimination due to being possessed by a Shade and being born intersex.

Petrifaction in mythology and fiction

Petrifaction in mythology and fiction

Petrifaction, or petrification, defined as turning people to stone, is a common theme in folklore and mythology, as well as in some works of modern literature. Amos Brown noted that "Fossils are to be found all over the world, a clear evidence to human beings from earliest times that living beings can indeed turn into stone (...) Previous to the modern scientific accounts of how fossils are formed, the idea of magicians or gods turning living creatures into stone seemed completely plausible in terms of these cultures".

Extinction

Extinction

Extinction is the termination of a kind of organism or of a group of kinds (taxon), usually a species. The moment of extinction is generally considered to be the death of the last individual of the species, although the capacity to breed and recover may have been lost before this point. Because a species' potential range may be very large, determining this moment is difficult, and is usually done retrospectively. This difficulty leads to phenomena such as Lazarus taxa, where a species presumed extinct abruptly "reappears" after a period of apparent absence.

Shade (mythology)

Shade (mythology)

In poetry and literature, a shade is the spirit or ghost of a dead person, residing in the underworld.

Intersex

Intersex

Intersex people are individuals born with any of several sex characteristics including chromosome patterns, gonads, or genitals that, according to the Office of the United Nations High Commissioner for Human Rights, "do not fit typical binary notions of male or female bodies".

New Game Plus

New Game Plus

A New Game Plus, also New Game+ (NG+), is an unlockable video game mode available in some video games that allows the player to start a new game after they finish it at least once, where certain features in NG+ not normally available in a first playthrough are added, or where certain aspects of the finished game affect the newly started game, such as keeping in the new game items or experience gained in the first playthrough. New Game Plus is also known as "replay mode", "remorting", "challenge mode", or "New Game Ex". The genre where they are most prevalent is role-playing video games.

Afterlife

Afterlife

The afterlife is a purported existence in which the essential part of an individual's identity or their stream of consciousness continues to live after the death of their physical body. The surviving essential aspect varies between belief systems; it may be some partial element, or the entire soul or spirit of an individual, which carries with it and may confer personal identity or, on the contrary, nirvana. Belief in an afterlife is in contrast to the belief in oblivion after death.

Development

The concept that would become Nier was first proposed following the release of Drakengard 2 and the reveal of seventh generation consoles. The original concept was for a third entry in the Drakengard series. It was intended to be for the PlayStation 3 due to the lessening importance of the PlayStation 2, which Drakengard 2 had been made for. However, as the project evolved, the original ideas were reworked and the game eventually became a spin-off from the main series. Despite this, the game's director Yoko Taro continues to think of it as the third Drakengard game.[28] Including concept planning, the total development time lasted three years, with two years spent actually developing the game. It was initially a small-scale project, but during planning it grew into a full-fledged role-playing game. Development was handled by Cavia with help from Square Enix, who had previously provided development support for the Drakengard games.[29] Square Enix had minimal input on Yoko's vision for the game's atmosphere and story, allowing him high creative control.[2] The in-game cutscenes were created and directed by Studio Anima.[30]

Nier is intended to be set over 1000 years after the events of Drakengard's fifth ending. In this scenario, the game's protagonists Caim and Angelus travel across a dimensional boundary to fight a monstrous beast. After winning the battle and killing the monster, they are shot down by a fighter jet and killed; their introduction of magic to the world leads to magical research that results in the Black Scrawl.[31] According to Yoko, after the dark story of Drakengard, Yoko focused on more positive themes of friendship and combined effort.[2] Much of the game was inspired by the September 11 attacks and the War on Terror. Yoko took from it the idea of a terrible event where both sides believed they were doing the right thing, and wanted to show the player multiple perspectives of the same events.[32] The term "Replicant" was borrowed by Yoko from the 1982 science fiction movie Blade Runner, although Yoko did not cite a particular source for Nier's name, passing it off as a codename that persisted through development.[2][33]

The characters were designed by an artist under the moniker D.K.[34] Two character designs for the protagonist were created for Nier. The developers believed that the Japanese audience would respond more strongly to a younger protagonist, while non-Japanese audiences would prefer an adult protagonist character.[2][35] Other than changing the protagonists appearance and modifying a few lines of dialogue to fit with him being a father rather than a brother to Yonah, the developers made no changes between the two versions;[8][35] it was initially believed that the older protagonist was the character's original design.[8] Many characters underwent changes during development, and some needed to be cut: there were originally thirteen Grimoires, with all but three being cut: those that remained were Weiss, Noir and Rubrum. Emil's character was derived from a female character named Halua, while Kainé was originally a far more feminine type who hid her violent nature.[36] Yonah's original Japanese name was derived from the Biblical name Jonah: this could not be taken verbatim into its localized form due to the name being associated with a man, so the name was changed to "Yonah".[2][33] Yoko was initially shocked at Kainé's design, but warmed to it and had it kept.[34] Kainé's character was made intersex, since the team felt it fit in with many other aspects of her gritty backstory. Kainé's status as intersex caused some "commotion" in western territories, which is something the team did not actively intend.[37] Yoko attributed the original suggestion to female staff members working on the game.[29]

The combat and action elements of Nier were inspired by the God of War series of games, which both Taro and Saito enjoyed. While the games had not been as popular in Japan as in North America, the two felt that the idea of having boss fights with different combat styles than the regular battles was an idea that would appeal to players in both regions. The changing styles, as well as the occasional changes in camera angle and movement, were meant to "accentuate [the] gap between real, modern scenery and the fantasy world" as a tie-in to the game's story.[38] The game was designed to have gameplay that would appeal to non-Japanese players in mind, with producer Saito stating that they wanted to depart from menu-based combat.[39] The game was meant to appeal to older players; it was intended as an action-role playing game (RPG) for an older market than Square Enix's action-RPG series Kingdom Hearts. This influenced the decision to have a main character in his 30s for the international version, as well as more blood and swearing than typical in a Square Enix RPG.[38] The fusion of different gameplay styles was included as a homage to earlier gameplay styles and genres.[2]

Nier was originally intended to be exclusive to the Xbox 360, but after deciding to also develop the game for PlayStation 3, the developers decided to further divide the Japanese release of the game. Nier Gestalt would be released for the Xbox 360, featuring the adult lead (as in the international release for both platforms), while Nier Replicant, for the PlayStation 3, would feature the young lead.[2] The localizations for the game—in English, French, and German—were produced during development so that all of the versions could be released at the same time, and so that Cavia and Square Enix could solicit feedback from North America and Europe on the game so that it would appeal to players outside Japan.[2][40] Nier was officially unveiled in June 2009 at the Electronic Entertainment Expo 2009 for both the PlayStation 3 and Xbox 360,[41] to be developed by Cavia and published by Square Enix.[42] Due to its high violence, the game was given a CERO D rating in Japan.[33]

Music

The soundtrack to Nier was composed by a collaboration of the studio MoNACA, directed by Keiichi Okabe and including Kakeru Ishihama and Keigo Hoashi, and Takafumi Nishimura from Cavia. Okabe served as the lead composer and as the director for the project as a whole. Okabe was brought onto the project when the concept for the game was first being devised, and worked intermittently on the soundtrack for the next three years until its release. The music for the game was generally composed entirely separately from the development of the game. The music was designed for different motifs to appear in various arrangements throughout the soundtrack, and also to convey a sense of sadness even during the "thrilling" tracks. Okabe was allowed a great deal of freedom regarding what the music was to sound like; game director Yoko Taro's main request was that he use a lot of vocal works.[43]

The soundtrack to Nier is largely composed of melancholy acoustic pieces which heavily feature vocals by vocalist Emi Evans (Emiko Rebecca Evans), a singer from England living in Tokyo. She is the singer for the band freesscape, and had previously worked on video games such as Etrian Odyssey. In addition to singing, Evans was asked to write her own lyrics in futuristic languages. The composers gave her preliminary version of songs and the style they wished the language to be in, such as Gaelic or French, and she invented the words. Evans wrote songs in versions of Gaelic, Portuguese, Spanish, Italian, French, English and Japanese, where she tried to imagine what they would sound like after 1000 years of drifting.[44]

Square Enix released a soundtrack album of music from the game, titled Nier Gestalt & Replicant Original Soundtrack, on April 21, 2010.[45] The soundtrack album reached number 24 on the Japanese Oricon music charts, and remained on the charts for 11 weeks.[46] As preorder bonuses for Nier Gestalt and Nier Replicant, two mini-albums, Nier Gestalt Mini Album and Nier Replicant Mini Album, were included.[47][48] An album of arranged music, NieR Gestalt & Replicant 15 Nightmares & Arrange Tracks, was published by Square Enix on December 8, 2010.[49] The arranged album reached number 59 on the Oricon music charts, a position it held for a week.[50] Another album, NieR Tribute Album -echo-, was released on September 14, 2011,[51] and an album of piano arrangements, Piano Collections Nier Gestalt & Replicant, was published on March 21, 2012.[52]

Remaster

An updated version of Replicant titled Nier Replicant ver.1.22474487139... was announced in March 2020 as part of the 10th anniversary celebrations for the series and is slated for a worldwide release for PlayStation 4, Xbox One, and Windows.[53] It was released on April 22, 2021, in Asia, and April 23 in the West.[54] Yosuke Saito returns as the producer, and Yoko Taro remains as the writer, with the role of director being passed to Saki Ito. Development was handled by Toylogic.[53] ver.1.22474487139... features new Japanese voicework to make the game fully voiced, and both new and rearranged music from the original composer.[53]

The combat redesign was supervised by Takahisa Taura of PlatinumGames, who had worked on the sequel to Nier. Toylogic was brought on board due to Yoko knowing its founder, Yoichi Take, from their time working together at Cavia. Kazuma Koda, who worked on later Nier projects, contributed promotional artwork.[1] The characters were redrawn by Akihiko Yoshida, Toshiyuki Itahana, and Kimihiko Fujisaka; all three had contributed to the Drakengard and Nier series, and were brought in at Yoko's request.[55] The game included new story content, content creating a narrative link to its sequel, and story content originally cut from the game. It also featured an appearance and role for the father protagonist used in the original Western release.[56] Most of the English original cast returned, including Laura Bailey (Kaine), Liam O'Brien (Grimoire Weiss), Julie Ann Taylor (Emil), and Eden Riegel (Devola and Popola). The protagonist had two voice actors; Zach Aguilar voiced the younger version, while Ray Chase voiced the older version after the time skip.[57]

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Drakengard 2

Drakengard 2

Drakengard 2, known in Japan as Drag-On Dragoon 2: love red, ambivalence black, is an action role-playing video game developed by Cavia and published by Square Enix in Japan and Ubisoft in all other territories for the PlayStation 2. It is the second entry in the Drakengard series, set after the events of the original Drakengard: the story revolves around Nowe, a boy raised by the dragon Legna, fighting against a tyrannical faction of knights, encountering characters from the previous game and becoming entangled in the fate of the world.

PlayStation 3

PlayStation 3

The PlayStation 3 (PS3) is a home video game console developed by Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, November 17, 2006, in North America, and March 23, 2007, in Europe and Australia. The PlayStation 3 competed primarily against Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles.

PlayStation 2

PlayStation 2

The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 30 November 2000. It is the successor to the original PlayStation, as well as the second installment in the PlayStation brand of consoles. As a sixth-generation console, it competed with Nintendo's GameCube, and Microsoft's Xbox. It is the best-selling video game console of all time, having sold over 155 million units worldwide.

Cavia (company)

Cavia (company)

Cavia Inc. was a Japanese video game developer. The company name was apparently an acronym for Computer Amusement Visualizer, although the company web site also claims it refers to caviar.

Drakengard (video game)

Drakengard (video game)

Drakengard, known in Japan as Drag-On Dragoon, is a 2003 action role-playing video game developed by Cavia and published by Square Enix for the PlayStation 2. The game is the first installment of the Drakengard series and features a mixture of ground-based hack-and-slash, aerial combat, and role-playing elements which have become a staple of the series. The story is set during a religious war between two factions—the Union and the Empire—with the war tipping in favor of the Empire. The player controls Caim, a deposed prince of the Union, in his quest for vengeance against the Empire. Wounded in battle while protecting his sister Furiae, he is forced to make a pact with a red dragon named Angelus as they journey together on a quest to prevent the Empire from destroying magical seals that keep the world in balance.

September 11 attacks

September 11 attacks

The September 11 attacks, commonly known as 9/11, were four coordinated suicide terrorist attacks carried out by the militant Islamist extremist network al-Qaeda against the United States on Tuesday, September 11, 2001. That morning, nineteen terrorists hijacked four commercial airliners scheduled to travel from the Northeastern United States to California. The hijackers crashed the first two planes into the Twin Towers of the World Trade Center in New York City, and the third plane into the Pentagon in Arlington County, Virginia. The fourth plane was intended to hit a federal government building in Washington, D.C., but crashed in a field following a passenger revolt. The attacks killed nearly 3,000 people and instigated the global war on terror.

Blade Runner

Blade Runner

Blade Runner is a 1982 science fiction film directed by Ridley Scott, and written by Hampton Fancher and David Peoples. Starring Harrison Ford, Rutger Hauer, Sean Young, and Edward James Olmos, it is an adaptation of Philip K. Dick's 1968 novel Do Androids Dream of Electric Sheep? The film is set in a dystopian future Los Angeles of 2019, in which synthetic humans known as replicants are bio-engineered by the powerful Tyrell Corporation to work on space colonies. When a fugitive group of advanced replicants led by Roy Batty (Hauer) escapes back to Earth, burnt-out cop Rick Deckard (Ford) reluctantly agrees to hunt them down.

Jonah

Jonah

Jonah or Jonas, son of Amittai, is a prophet in the Hebrew Bible and the Quran, from Gath-hepher of the northern kingdom of Israel in about the 8th century BCE. Jonah is the central figure of the Book of Jonah, which details his reluctance in delivering God's judgement on the city of Nineveh, and then his subsequent, albeit begrudged, return to the divine mission after he is swallowed by a large sea creature.

Intersex

Intersex

Intersex people are individuals born with any of several sex characteristics including chromosome patterns, gonads, or genitals that, according to the Office of the United Nations High Commissioner for Human Rights, "do not fit typical binary notions of male or female bodies".

God of War (franchise)

God of War (franchise)

God of War is an action-adventure game franchise created by David Jaffe at Sony's Santa Monica Studio. It began in 2005 on the PlayStation 2 (PS2) video game console and has become a flagship series for PlayStation, consisting of nine installments across multiple platforms. Based on ancient mythologies, the story follows Kratos, a Spartan warrior and later the Greek God of War, who was tricked into killing his family by his former master, the original Greek God of War Ares. This sets off a series of events that leads to wars with the different mythological pantheons. The Greek-based games see Kratos follow a path of vengeance due to the machinations of the Olympian gods, while the Norse-based games, which introduces his son Atreus as a secondary protagonist, shows Kratos on a path of redemption and inadvertently coming into conflict with the Norse gods.

Kingdom Hearts

Kingdom Hearts

Kingdom Hearts is a series of action role-playing games developed and published by Square Enix. It is a collaboration between Square Enix and The Walt Disney Company and is under the leadership of Tetsuya Nomura, a longtime Square Enix employee.

Music of Nier

Music of Nier

Nier is an action role-playing video game developed by Cavia and published by Square Enix in 2010. The music of Nier was composed by Keiichi Okabe with members of his studio, Monaca, Kakeru Ishihama and Keigo Hoashi, and Takafumi Nishimura of Cavia. The soundtrack has inspired the release of four official albums by Square Enix—an official soundtrack album and three albums of arrangements—along with two mini-albums included as pre-order bonuses for the Japanese versions of the game and two licensed EPs of jazz arrangements.

Reception

Initial release

Nier Gestalt sold over 12,500 copies in Japan the week of its release,[63] while Replicant sold over 60,000 and was the top-selling video game in Japan that week.[64] Replicant sold over 121,000 copies in Japan by the end of May 2010, and ended the year with over 134,000 copies sold.[65][66] In 2019, Yoko estimated that Nier had sold around 500,000 copies worldwide. According to Yoko, "we weren't really in the red, but it wasn't exactly a success either".[67]

Nier received mixed reviews. Reviewers criticized the graphics, with Ryan Clements of IGN saying that "one of Nier's greatest flaws is its visuals," while GameSpot's Kevin VanOrd bemoaned the "flavorless visuals" and "lifeless environments".[6][61] Dustin Quillen of 1UP.com said that the game "looks downright primitive", while Adriaan den Ouden of RPGamer, who awarded the game a higher score than most, said that "the environments are bland and poorly rendered".[5][7] The music and voice acting, however, were praised; Clements said that "both are quite excellent", den Ouden called the soundtrack "absolutely fantastic", Chris Schilling of Eurogamer said that the music was full of "memorable themes", and one of the four reviewers for the Japanese Weekly Famitsu termed it "a cut above".[4][7][60][61]

Reviewers were divided in their opinion on the effectiveness of the multiple styles of gameplay presented. Seth Schiesel of The New York Times said that while "there are plenty of games that surpass it in each area," that Nier pulled all of the styles together into a "coherent, compelling whole" instead of feeling "disjointed"; he especially praised a section of the game that is presented entirely through text.[68] Patrick Kolan of IGN Australia, however, said that while the different styles were "interesting" and one of the game's biggest strengths, they suffered from poor execution and cohesion and left the game "with split-personality disorder".[62] Clements said that "the developers' ideas sometimes outshine the actual implementation", while highlighting the gameplay elements as part of what made the game fun.[61] Adriaan den Ouden called out the variety as the best part of the game, likening it to a buffet table, while also acknowledging that none of the sections were "amazing" on their own and could easily be looked upon poorly.[7]

The regular combat was reviewed as solid, if not exceptional, and the sidequests were seen as repetitive, with Quillen saying that "the side quests in Nier are about as numerous as they are totally mindless," VanOrd calling them "a series of monotonous events, often connected only by long stretches of nothing," and a Famitsu reviewer saying that they "didn't see much purpose" to them.[5][6][60] Clements said that the combat had "a fair amount of satisfaction", though players should "not expect anything too extraordinary", and Kolan termed the combat as "moderately deep".[61][62] Critics gave a generally positive review to the plot and characters; VanOrd liked most of the characters but thought Nier was bland and the story "soggy", while Schiesel called the story "provocative" and "profound", saying that it "succeeds at fostering an emotional investment in its characters and in its world".[6][68] Quillen said that the plot "takes some fascinating and truly original turns" and that Nier has "a supporting cast of genuinely interesting folks," and Schilling said that the story made the game "difficult to dislike".[4][5] The Famitsu reviewer that viewed the game the most favorably said that he was "blown away" by the multiple endings, and that "nothing like it's been done in gaming".[60]

In 2015, Jeffrey Matulef of Eurogamer characterized Nier as "the rare game that gets better with age". Despite "poor sales and tepid reviews", he wrote, the game had acquired a cult following, which he attributed to its "sense of wonder" due to its cryptic storytelling, mashup assortment of game mechanics and melancholy mood.[69]

Replicant ver.1.22474487139...

The updated version of NieR Replicant received generally positive reviews. Critics praised the graphic and combat improvements over the original Nier.

By June 2021, Replicant ver 1.22474487139... had shipped over one million copies worldwide in both physical and digital sales,[82] double the estimates for the original version.[83] Replicant ver 1.22474487139... won the "Best Score/Music" category at The Game Awards 2021.[84] As of November 2022, Replicant ver 1.22474487139... has shipped 1.5 million copies worldwide.[85]

Discover more about Reception related topics

Metacritic

Metacritic

Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged. Metacritic was created by Jason Dietz, Marc Doyle, and Julie Doyle Roberts in 1999. The site provides an excerpt from each review and hyperlinks to its source. A color of green, yellow or red summarizes the critics' recommendations. It is regarded as the foremost online review aggregation site for the video game industry.

Eurogamer

Eurogamer

Eurogamer is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson.

Famitsu

Famitsu

Famitsu, formerly Famicom Tsūshin, is a line of Japanese video game magazines published by Kadokawa Game Linkage, a subsidiary of Kadokawa. Famitsu is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. Shūkan Famitsū, the original Famitsu publication, is considered the most widely read and respected video game news magazine in Japan. From October 28, 2011, the company began releasing the digital version of the magazine exclusively on BookWalker weekly.

GameSpot

GameSpot

GameSpot is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition to the information produced by GameSpot staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022.

IGN

IGN

IGN is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former editor-in-chief, Peer Schneider. The IGN website was the brainchild of media entrepreneur Chris Anderson and launched on September 29, 1996. It focuses on games, films, television, comics, technology, and other media. Originally a network of desktop websites, IGN is now also distributed on mobile platforms, console programs on the Xbox and PlayStation, FireTV, Roku, and via YouTube, Twitch, Hulu, and Snapchat.

The New York Times

The New York Times

The New York Times is an American daily newspaper based in New York City with a worldwide readership. It was founded in 1851 by Henry Jarvis Raymond and George Jones, and was initially published by Raymond, Jones & Company. The Times has won 132 Pulitzer Prizes, the most of any newspaper, and has long been regarded as a national "newspaper of record". It is ranked 18th in the world by circulation and 3rd in the U.S.

Destructoid

Destructoid

Destructoid is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017, and sold it to Gamurs Group in 2022.

Edge (magazine)

Edge (magazine)

Edge is a multi-format video game magazine published by Future plc. It is a UK-based magazine and publishes 13 issues annually. The magazine was launched by Steve Jarratt. It has also released foreign editions in Australia, Brazil, France, Germany, Italy, and Spain.

Electronic Gaming Monthly

Electronic Gaming Monthly

Electronic Gaming Monthly is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews.

Game Informer

Game Informer

Game Informer is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 when video game retailer FuncoLand started publishing an in-house newsletter. The publication is now owned and published by GameStop, who bought FuncoLand in 2000. Due to this, a large amount of promotion is done in-store, which has contributed to the success of the magazine. As of June 2017, it is the 5th most popular magazine by copies circulated.

Legacy

On May 11, 2010, Square Enix released a piece of downloadable content for the game, titled "The World of Recycled Vessel". The small expansion features a series of fifteen battles with the incarnation of Nier other than the one in the specific version of the game. Nier enters the battles in a dream world accessed through a diary in his house. The expansion offers new costumes and weapons for the game.[86] Square Enix executive producer Yosuke Saito later commented that "a number of things" related to Nier were in progress, and that an announcement could be due in 2011.[87] The only announcement ended up not being for a new Nier video game, but instead for a live evening concert for Nier's music titled "Nier Night ~ Evening of Madness" which took place on October 28, 2011.[88]

Nier was the last game that Cavia made; the company was absorbed into its parent company, AQ Interactive, in July 2010.[89] In March 2011, there were plans made between Yoko and Takuya Iwasaki, one of the original producers for Drakengard, to develop a port of Nier for the PlayStation Vita at Iwasaki's company Orca. The port would have incorporated material from both versions of the game. When Orca was chosen to help develop Dragon Quest X, the project was shelved.[90] A number of key staff from Nier's development, including director Yoko and Okabe, would later reunite to work on a new entry (Drakengard 3) in the Drakengard series from which Nier was spun off.[91]

A sequel titled Nier: Automata, developed by Square Enix and PlatinumGames for the PlayStation 4, was released in Japan on February 23, in North America on March 7 and worldwide on March 10, 2017. The PC version of Nier: Automata was released on March 17, 2017. The Xbox One version was released on June 26, 2018. The Nintendo Switch version was released on October 6, 2022. Yoko, Saito and Okabe returned to their previous roles. Other staff members include Yoshida as lead artist and producer Atsushi Inaba.[92][93] A mobile game, Nier Reincarnation, produced by Applibot, with Yoshida returning to design the characters, was released on February 18, 2021.[53]

A crossover event with Square Enix's SINoALICE mobile game was announced in June 2021. The event consisted of a game level in SINoAlice titled "Nier Replicant: Dream Under Missing Pages", with story from Yoko Taro, and ran for the first time from June 22, 2021 to July 6, 2021.[94][95]

Discover more about Legacy related topics

Downloadable content

Downloadable content

Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, enabling the publisher to gain additional revenue from a title after it has been purchased, often using some type of microtransaction system.

AQ Interactive

AQ Interactive

AQ Interactive, Inc. was a Japanese video game developer and publisher. AQ stands for Artistic Quality. It was the parent company of the developers Artoon, Cavia and feelplus, and most recently the U.S. publisher Xseed Games. AQ Interactive and its subsidiaries produced games both under the AQ Interactive name, as well as developing for other publishers such as Microsoft Game Studios and Nintendo.

Drakengard (video game)

Drakengard (video game)

Drakengard, known in Japan as Drag-On Dragoon, is a 2003 action role-playing video game developed by Cavia and published by Square Enix for the PlayStation 2. The game is the first installment of the Drakengard series and features a mixture of ground-based hack-and-slash, aerial combat, and role-playing elements which have become a staple of the series. The story is set during a religious war between two factions—the Union and the Empire—with the war tipping in favor of the Empire. The player controls Caim, a deposed prince of the Union, in his quest for vengeance against the Empire. Wounded in battle while protecting his sister Furiae, he is forced to make a pact with a red dragon named Angelus as they journey together on a quest to prevent the Empire from destroying magical seals that keep the world in balance.

PlayStation Vita

PlayStation Vita

The PlayStation Vita is a handheld video game console developed and marketed by Sony Interactive Entertainment. It was first released in Japan on December 17, 2011, and in North America, Europe, and other international territories beginning on February 22, 2012. It is a successor to the PlayStation Portable, and a part of the PlayStation brand of gaming devices; as part of the eighth generation of video game consoles, it primarily competed with the Nintendo 3DS.

Dragon Quest X

Dragon Quest X

Dragon Quest X, also known as Dragon Quest X Online, is a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix. It is the tenth mainline entry in the Dragon Quest series. It was originally released for the Wii in 2012, and was later ported to the Wii U, Windows, PlayStation 4, Nintendo Switch, Android, iOS, and Nintendo 3DS, all of which support cross-platform play. Other than a discontinued Windows version in Chinese, the game was not localized outside of Japan.

Drakengard 3

Drakengard 3

Drakengard 3, known in Japan as Drag-On Dragoon 3, is an action role-playing video game developed by Access Games and published by Square Enix exclusively for PlayStation 3. It is the third and final main game in the Drakengard series and a prequel to the original game. The game, like the rest of the series, features a mixture of ground-based hack-and-slash combat and aerial battles. The story focuses on Zero, a woman who can manipulate magic through song. Partnering with a dragon named Mikhail, Zero set out to kill her five sisters, who rule the world's regions. As she travels, the player discovers the true reason behind Zero's rampage.

Nier: Automata

Nier: Automata

Nier:Automata is a 2017 action role-playing game developed by PlatinumGames and published by Square Enix. It is a sequel to Nier (2010), itself a spin-off and sequel of the Drakengard series. The game originally released for PlayStation 4 and Windows via Steam, with an Xbox One port being published the following year with the subtitle Become as Gods Edition. A Nintendo Switch port was released in 2022, subtitled The End of YoRHa Edition.

PlatinumGames

PlatinumGames

PlatinumGames Inc. is a Japanese video game developer that was founded in October 2007 as result of a merger between two companies, Seeds Inc. and Odd Inc. Shinji Mikami, Atsushi Inaba, and Hideki Kamiya founded Seeds Inc. after the closure of Capcom's Clover Studio, while Odd Inc. was founded by Tatsuya Minami. A year after the studio was founded, video game publisher Sega announced that it would be publishing four intellectual properties developed by the company: MadWorld, Infinite Space, Bayonetta, and Vanquish. Their partnership later extended to include Anarchy Reigns. Most of these games were met with positive reception. Over the years, PlatinumGames had developed an expertise in action games and one of their key philosophies was that the team would not follow conventional game design concepts.

PlayStation 4

PlayStation 4

The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in Europe, South America and Australia, and on February 22, 2014 in Japan. A console of the eighth generation, it competes with the Microsoft's Xbox One and the Nintendo's Wii U and Switch.

Nintendo Switch

Nintendo Switch

The Nintendo Switch is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a tablet that can either be docked for use as a home console or used as a portable device, making it a hybrid console. Its wireless Joy-Con controllers, with standard buttons and directional analog sticks for user input, motion sensing, and tactile feedback, can attach to both sides of the console to support handheld-style play. They can also connect to a grip accessory to provide a traditional home console gamepad form, or be used individually in the hand like the Wii Remote and Nunchuk, supporting local multiplayer modes. The Nintendo Switch's software supports online gaming through Internet connectivity, as well as local wireless ad hoc connectivity with other consoles. Nintendo Switch games and software are available on both physical flash-based ROM cartridges and digital distribution via Nintendo eShop; the system has no region lockout. A handheld-focused revision of the system, called the Nintendo Switch Lite, was released on September 20, 2019. A revised higher-end version of the original system, featuring an OLED screen, was released on October 8, 2021.

Atsushi Inaba

Atsushi Inaba

Atsushi Inaba is a Japanese video game producer and businessman. He was the former CEO and producer of the Capcom subsidiary Clover Studio, who developed the games Viewtiful Joe, Ōkami, and God Hand. He is currently the head producer at the development division at PlatinumGames and the CEO since 2021, after years being vice-president in the company.

Nier Reincarnation

Nier Reincarnation

Nier Reincarnation is a 2021 role-playing video game developed by Applibot and published by Square Enix for Android and iOS. Set in a realm called The Cage, the player takes on the role of a girl guided by a ghost-like being.

Source: "Nier", Wikipedia, Wikimedia Foundation, (2022, November 25th), https://en.wikipedia.org/wiki/Nier.

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Notes
  1. ^ Remaster developed by Toylogic.[1]
  2. ^ Stylized as NieR
  3. ^ Japanese: ニーア レプリカント, Hepburn: Nīa Repurikanto
  4. ^ Japanese: ニーア ゲシュタルト, Hepburn: Nīa Geshutaruto
  5. ^ Japanese: ニーア レプリカントver.1.22474487139..., Hepburn: Nīa Repurikanto ver.1.22474487139...
  6. ^ 1.22474487139... is the square root of 1.5.[3]
Further reading
  • Grimoire NieR: Revised Edition: NieR Replicant ver.1.22474487139...The Complete Guide (2nd ed.). Square Enix. 2023 [2010]. ISBN 978-16-4609-182-9.
  • Turcev, Nicolas (2019). The Strange Works of Taro Yoko: From Drakengard to Nier: Automata. Foreword by Yoko Taro. Toulouse: Third Éditions. ISBN 978-23-7784-048-9.
References
  1. ^ a b ふたつの新作『ニーア』について開発スタッフに直撃。『ニーア』10周年は呪われていた!?. Famitsu (in Japanese). May 15, 2020. Archived from the original on February 8, 2021. Retrieved April 16, 2021.
  2. ^ a b c d e f g h i 【DEVELOPER'S TALK】『ドラッグ オン ドラグーン』のスタッフが再集結!PS3とXbox360で異なる主人公を描いた『ニーア レプリカント/ニーア ゲシュタルト』に迫る [[Developer's Talk] The staff of "Drag on Dragoon" are reunited! Approaching "Nier Replicant / Nier Gestalt" depicting different protagonists on PS3 and Xbox 360] (in Japanese). Inside Games. May 18, 2010. Archived from the original on July 13, 2011. Retrieved March 11, 2015.
  3. ^ Hetfeld, Malindy (April 22, 2021). "NieR Replicant ver. 1.22474487139... review - a better version of the weakest game in the series". Eurogamer. Retrieved April 29, 2021. The version number, the square root of 1.5, means to tell you that this is neither a remake nor just a remaster, it's somewhere in between.
  4. ^ a b c d e Schilling, Chris (April 22, 2010). "Nier Review". Eurogamer. Archived from the original on July 13, 2011. Retrieved July 12, 2011.
  5. ^ a b c d e f g Dustin, Quillen (May 6, 2010). "Nier Review". 1UP.com. Archived from the original on October 19, 2012. Retrieved July 12, 2011.
  6. ^ a b c d e VanOrd, Kevin (May 3, 2010). "Nier Review". GameSpot. Archived from the original on July 13, 2011. Retrieved July 12, 2011.
  7. ^ a b c d e den Ouden, Adriaan. "Nier – Staff Review". RPGamer. Archived from the original on July 13, 2011. Retrieved July 12, 2011.
  8. ^ a b c Meyer, John Mix (March 3, 2010). "Q&A: Square Enix's Nier Combines Fighting, Farming". Wired. Archived from the original on April 25, 2010. Retrieved July 12, 2011.
  9. ^ Cavia (April 27, 2010). Nier (PlayStation 3, Xbox 360). Square Enix. Protagonist: You alright, Yonah? / Yonah: Sorry, Dad. ...I'm sorry. It'll stop in a second. I promise.
  10. ^ Cavia (April 27, 2010). Nier (PlayStation 3, Xbox 360). Square Enix. Protagonist: Yonah! Talk to me! / Yonah: Dad... are you all right? / Protagonist: Don't worry about me. I'm fine. / Yonah: That's good. Oh, look! I... I found this while you were gone. / Protagonist: A cookie? Hey, that's your favorite. / Yonah: Here, we can split it, okay? / Protagonist: No, you take it. / Yonah: Dad, no. You need to eat something. / Protagonist: ...All right. Give me the small half. / Yonah: No. Come on, Dad! You're bigger than me, you have to eat to sur— [cough] Protagonist: Yonah!? Yonah! / Yonah: Oh no... I dropped the cookie... I didn't mean to... You've always been the one... helping me... / Protagonist: Yonah? What have you done? / Yonah: ...So... so I wanted to...
  11. ^ Cavia (April 27, 2010). Nier (PlayStation 3, Xbox 360). Square Enix. Grimoire Weiss: Bah! Stop! For the love of all that is holly, stop pounding me! / Protagonist: Then move! ... Yonah! / Grimoire Weiss: By the heavens, I have never been treated in such a manner! I am a being of incalculable importance, and yet you approach me as a common cockroach. / Protagonist: Yonah! Talk to me! Yonah! Yonah! / Grimoire Weiss: Bah! This is why I hate dealing with people. Now see here! I admire your pluck: One man, going it alone against impossible odds... / Protagonist: Yonah, come on! / Grimoire Weiss: But such a plan is incredibly foolish! You stand in the presence of ancient wisdom! I am a text of the darkest, most arcane type, and I could be of great assistance to you. / Protagonist: ...You're a what!? / Grimoire Weiss: I could swat back these mindless creatures like mere flies, where I so inclined. Bwah hah hah! I am Grimoire Weiss! My very name brings kingdoms to their knees! I will grant you one final chance. Bow your head and accept my power, or go it alone and fail.
  12. ^ Cavia (April 27, 2010). Nier (PlayStation 3, Xbox 360). Square Enix. Protagonist: Look, someone sent a letter to my daughter. / Sebastian: Mmmm, yes. I wrote the letter. Please forgive my impertinence in sending it. As you may know, Master Emil, deeply pained by his eyes, has shut himself away from the world. He suffers greatly behind that blindfold, and I feel it is my duty to help however I can.
  13. ^ Cavia (April 27, 2010). Nier (PlayStation 3, Xbox 360). Square Enix. Emil: So much pressure... Oh god, there's so many of them. / Protagonist: So many what? / Emil: Get out. Get out of the village. ...The Shades are coming. They're here! / Nier: Outside! Now!
  14. ^ Cavia (April 27, 2010). Nier (PlayStation 3, Xbox 360). Square Enix. Grimoire Weiss: A regenerating Shade?
  15. ^ Cavia (April 27, 2010). Nier (PlayStation 3, Xbox 360). Square Enix. Kainé?: Gimme the key! / Protagonist: Right! ... / Grimoire Weiss: Dear god... / Protagonist: Yonah! / Grimoire Weiss: Is that the leader of these creatures?
  16. ^ Cavia (April 27, 2010). Nier (PlayStation 3, Xbox 360). Square Enix. Protagonist: We'll be attacked again unless we move. / Villager: Look at him... Look what they've done to him! / Protagonist: The Shades are even attacking the village now. / Grimoire Weiss: And armored ones, no less. This village of yours seems to be changing for the worse. / Protagonist: We didn't ask for this: it's all the Shadowlord's fault! That one day changed everything... / Grimoire Weiss: Five long years... / Protagonist: It's been five years since they took my daughter. And I spend every waking moment searching for her. But I've found nothing but save heartache and despair. This world is winding down. Between the Shades and the Black Scrawl, there won't be anyone left soon. But I don't care. My life now is hunting Shades, searching for information. Someday, I'll find a clue that will lead me to the Shadowlord. I believe that. ...I have to.
  17. ^ Cavia (April 27, 2010). Nier (PlayStation 3, Xbox 360). Square Enix. Protagonist: Devola! Popola! / Devola: Oh, look. You made it. / Popola: We've been waiting for so long. / Protagonist: What the hell is going on!? / Devola: It began thirteen hundred years ago. / Popola: Humanity, finding itself on the brink of extinction, undertook a last-ditch rescue plan called Project Gestalt. / Grimoire Weiss: Ges…talt… ? / Popola: Do you still not remember, Grimoire Weiss? / Devola: Then let's give you a refresher. / Grimoire Weiss: Ngh… / Protagonist: Weiss! / Grimoire Weiss: Rrrrrrgh…my…mind… Gagghhh! I… I remember…
  18. ^ Cavia (April 27, 2010). Nier (PlayStation 3, Xbox 360). Square Enix. [Project Gestalt Report 0923] […] Our role as surveillance androids to prepare for when the incurable bacterial disease eventually dies out is also underway. So far, this is proceeding without issue. Observer 021 Codename: Popola
  19. ^ Cavia (April 27, 2010). Nier (PlayStation 3, Xbox 360). Square Enix. Popola: Please don’t be angry with us. We are only doing our duty. / Devola: Under the command of the true humans, we live eternally for the sole purpose of controlling others. That's the only reason we exist…
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