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New Super Mario Bros. Wii

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New Super Mario Bros. Wii
NewSuperMarioBrosWiiBoxart.png
Packaging artwork used for all regions
Developer(s)Nintendo EAD[a]
Publisher(s)Nintendo
Director(s)Shigeyuki Asuke
Producer(s)
Designer(s)Toshihiko Nakago
Programmer(s)Makoto Sasaki
Composer(s)
  • Shiho Fujii
  • Ryo Nagamatsu
  • Kenta Nagata[6]
SeriesSuper Mario
Platform(s)Wii
Nvidia Shield TV
ReleaseWii
Nvidia Shield TV
  • CHN: December 5, 2017
[5]
Genre(s)Platform
Mode(s)Single-player, multiplayer

New Super Mario Bros. Wii[b] is a platform video game developed and published by Nintendo for the Wii. A follow-up to New Super Mario Bros., it was first released in Australia, North America, and Europe in November 2009, followed by Japan a month later. A high-definition port for the Nvidia Shield TV was released in China in December 2017. Like other side-scrolling Super Mario games, the player controls Mario as he travels eight worlds and fights Bowser's henchmen to rescue Princess Peach. New Super Mario Bros. Wii was the first Super Mario game to feature simultaneous cooperative multiplayer gameplay; up to four people can play in cooperative and competitive multiplayer modes, taking control of Mario as well as Luigi and one of two multicolored Toads. The game also introduces "Super Guide", which allows the player to watch a computer-controlled character complete a level.

Shigeru Miyamoto had desired to create a Super Mario game with cooperative multiplayer since the series' conception. After failed attempts to integrate it into Super Mario 64 due to hardware limitations, he was able to fully explore the concept with the advent of the Wii and its more advanced hardware capabilities. Having developed New Super Mario Bros. and feeling that it was not as challenging as he hoped, Miyamoto designed New Super Mario Bros. Wii with the intent of accessibility for players of all skill levels. Features such as Super Guide and the ability to enter a floating bubble on command and opt out of doing a certain part of a level was added to cater to beginners, whereas other details, such as an award for not prompting the Super Guide block to appear in any level, were added to provide a layer of difficulty. Shiho Fujii and Ryo Nagamatsu composed the game's soundtrack, whereas Koji Kondo, the series' regular composer, served as sound adviser.

The game was announced following a slight drop in profits, with Nintendo hoping its release would help to rejuvenate sales of the Wii. New Super Mario Bros. Wii was both critically and commercially successful, receiving particular praise for its multiplayer aspect, although some critics were disappointed by the lack of innovation compared to previous Super Mario titles. It received several honors, including the Best Wii Game award from the 2009 Spike Video Game Awards, IGN, and GameTrailers, and is the fourth-best-selling game for the Wii as of March 2021, having sold 30.32 million copies worldwide. It was followed by New Super Mario Bros. 2 for the Nintendo 3DS in July 2012 and New Super Mario Bros. U for the Wii U in November 2012 and Nintendo Switch in January 2019.

Discover more about New Super Mario Bros. Wii related topics

Australia

Australia

Australia, officially the Commonwealth of Australia, is a sovereign country comprising the mainland of the Australian continent, the island of Tasmania, and numerous smaller islands. Australia is the largest country by area in Oceania and the world's sixth-largest country. Australia is the oldest, flattest, and driest inhabited continent, with the least fertile soils. It is a megadiverse country, and its size gives it a wide variety of landscapes and climates, with deserts in the centre, tropical rainforests in the north-east, and mountain ranges in the south-east.

Europe

Europe

Europe is a continent comprising the westernmost peninsulas of Eurasia, located entirely in the Northern Hemisphere and mostly in the Eastern Hemisphere. It shares the continental landmass of Afro-Eurasia with both Africa and Asia. It is bordered by the Arctic Ocean to the north, the Atlantic Ocean to the west, the Mediterranean Sea to the south, and Asia to the east. Europe is commonly considered to be separated from Asia by the watershed of the Ural Mountains, the Ural River, the Caspian Sea, the Greater Caucasus, the Black Sea and the waterways of the Turkish Straits.

Japan

Japan

Japan is an island country in East Asia. It is situated in the northwest Pacific Ocean and is bordered on the west by the Sea of Japan, extending from the Sea of Okhotsk in the north toward the East China Sea, Philippine Sea, and Taiwan in the south. Japan is a part of the Ring of Fire, and spans an archipelago of 14,125 islands, with the five main islands being Hokkaido, Honshu, Shikoku, Kyushu, and Okinawa. Tokyo is the nation's capital and largest city, followed by Yokohama, Osaka, Nagoya, Sapporo, Fukuoka, Kobe, and Kyoto.

High-definition television

High-definition television

High-definition television describes a television system which provides a substantially higher image resolution than the previous generation of technologies. The term has been used since 1936; in more recent times, it refers to the generation following standard-definition television (SDTV), often abbreviated to HDTV or HD-TV. It is the current de facto standard video format used in most broadcasts: terrestrial broadcast television, cable television, satellite television and Blu-ray Discs.

Bowser

Bowser

Bowser , or King Koopa, is a fictional character, the main antagonist in Nintendo's Mario franchise. In Japan, the character bears the title of Daimaō . Depicted as the arch-nemesis of the portly plumber Mario, Bowser is the leader of the turtle-like Koopa race. His ultimate goals are to kidnap Princess Peach and conquer the Mushroom Kingdom. Bowser's defining traits are his monstrous appearance with dragon-like elements, full-throated roar, fire-breathing abilities and tyrannical personality.

Gameplay

Gameplay

Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and player's connection with it. Video game gameplay is distinct from graphics and audio elements. In card games, the equivalent term is play.

Cooperative video game

Cooperative video game

Cooperative video game, often abbreviated as co-op, is a video game that allows players to work together as teammates, usually against one or more non-player character opponents (PvE).

Bubble (physics)

Bubble (physics)

A bubble is a globule of one substance in another, usually gas in a liquid. Due to the Marangoni effect, bubbles may remain intact when they reach the surface of the immersive substance.

Koji Kondo

Koji Kondo

Koji Kondo is a Japanese music composer, pianist, sound designer, sound director and music director who works for the video game company Nintendo. He is best known for his numerous contributions to the Super Mario and The Legend of Zelda series of video games, among others produced by the company. Kondo was hired by Nintendo in 1984, becoming the first person hired by them to specialize in video game music. His work in the Mario and Zelda series have been cited as among the most memorable in video games, such as the Super Mario Bros. overworld theme.

IGN

IGN

IGN is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former editor-in-chief, Peer Schneider. The IGN website was the brainchild of media entrepreneur Chris Anderson and launched on September 29, 1996. It focuses on games, films, anime, television, comics, technology, and other media. Originally a network of desktop websites, IGN is also distributed on mobile platforms, console programs on the Xbox and PlayStation, FireTV, Roku, and via YouTube, Twitch, Hulu, and Snapchat.

GameTrailers

GameTrailers

GameTrailers (GT) was an American video gaming website created by Geoffrey R. Grotz and Brandon Jones in 2002. The website specialized in multimedia content, including trailers and gameplay footage of upcoming and recently released video games, as well as an array of original video content focusing on video games, including reviews, countdown shows, and other web series.

List of best-selling Wii video games

List of best-selling Wii video games

This is a list of video games for the Wii video game console that have sold or shipped at least one million copies. The best-selling game on the Wii is Wii Sports. First released in North America on November 19, 2006, it was a launch title for the system and was bundled with the Wii console in all regions except Japan and South Korea. The game went on to sell nearly 83 million units worldwide making it the fourth-best-selling video game of all time and is also the best-selling game released on a single console. Mario Kart Wii is the second-best-selling game on the platform with sales of 37.38 million units, it is the second best-selling iteration in the Mario Kart series, behind Mario Kart 8 Deluxe. The third-best-selling game is Wii Sports Resort, a sequel to Wii Sports, with sales of 33.14 million units. The console's top five is rounded out by New Super Mario Bros. Wii, which sold 30.32 million units and Wii Play, which sold just over 28 million units worldwide.

Gameplay

New Super Mario Bros. Wii is a 2.5D side-scrolling platformer; although it plays out in 2D, most of the in-game characters and objects are 3D polygonal renderings on 2D backgrounds.[7][8] In single-player mode, the player controls Mario and must complete various levels, which are filled with both helpful items and harmful obstacles. The player must maneuver him to a large flag pole at the end of each stage to progress.[9] The game can be played with the Wii Remote held horizontally, or vertically with the Wii Nunchuk attached.[10] Mario can run, jump, and perform additional moves returning from New Super Mario Bros. such as wall kicks, ground pounds and double and triple jumps.[11] New Super Mario Bros. Wii frequently makes use of the Wii Remote's motion control features; the player can shake the controller in order to perform various different actions, such as a short spin jump which kills enemies, a mid-air twirl that can be used to sustain air time, and the ability to pick up, carry and throw certain objects.[12][10][13] Certain areas within levels, such as specific platforms, can be manipulated by standing over them and tilting the Wii Remote.[12] Certain levels are set underwater, where the player must swim to traverse the level.[14]

In addition to gold coins, which the player can collect to earn extra lives, levels contain power-ups encased in floating blocks[15] which aid Mario in his quest. For instance, the Super Mushroom makes Mario increase in size and allows him to take one extra hit; the Fire Flower lets Mario shoot fireballs at enemies; and the Super Star gives the player temporary invincibility and increases his running speed. The Mini Mushroom, which reappears from New Super Mario Bros., causes Mario to shrink in size, letting him jump higher, run on water and fit through small spaces, albeit while making him vulnerable to enemies and other obstacles.[16][7] New power-ups include the Propeller Suit, which allows Mario to fly for a short time by shaking the Wii Remote;[10] the Ice Flower, which gives Mario the ability to shoot balls of ice which freeze enemies into large ice blocks that can be lifted and thrown; and the Penguin Suit, which functions like the Ice Flower while also allowing the player to slide along the ground and across water, as well as giving them tighter control on ice and in water.[10][17][7] Yoshi appears in certain levels and is able to eat, swallow and spit enemies and objects, and flutter for a period of time.[18][19]

The game consists of eight worlds,[8] with a secret ninth world accessible by beating the eight world and locating hidden Star Coins that serve as the main collectibles in each level.[20] Levels are accessed via a 3D world map;[7] completing a stage unlocks the next one, with multiple paths sometimes available after completing a stage. Each world contains two boss levels — a midway fortress and a castle at the end of the world — where the player battles one of the seven Koopalings. Certain worlds also contain an Airship stage in which the player battles against Bowser Jr.[12][21] In addition to levels, there are also "Toad Houses" located across the map in which the player can play a short minigame to earn extra lives or items that can be equipped from the map screen.[22][23] Map screens often have enemies roaming them in certain dedicated areas which, when encountered, initiate a "mini-boss" fight that always awards the player three mushrooms. At certain points, a Toad will appear trapped in one of the previously completed levels, and the player can choose to rescue him from a block and carry him safely to the end of the stage in order to earn a reward.[24] Every course contains three Star Coins which are hidden in hard-to-reach areas.[24] These can be spent on hint movies which show off tips and tricks for the game, including the locations of secrets and methods for earning extra lives.[25]

The player begins the game with five lives, but more can be obtained through a plethora of ways including collecting items[23] and playing minigames.[21] Losing a life will return the player to the map, and losing all lives results in a game over, forcing the player to return from their last save point.[9] Most levels contain a midway flag which acts as a save point for that level.[9] Certain levels contain hidden alternative exits leading to a flag pole with a red flag. Reaching this goal opens up a path on the map that leads to a hidden area.[24]

New Super Mario Bros. Wii features "Super Guide", a concept meant to help players that are having difficulty completing a certain level, and the first Nintendo game to include the concept.[26] During single-player mode, if a player dies eight times in a row in any level, a green "!" Block appears, which can be hit to allow a computer-controlled Luigi to show the player a safe path through the level without revealing any Star Coin locations or secret exits. The player may interrupt the guide at any time and take control of Luigi from that point. After Luigi completes the course, the player has the option to try the level again, or skip it completely.[27][28]

Multiplayer

New Super Mario Bros. Wii is the first entry in the Super Mario series to feature simultaneous 4-player platforming gameplay. In this early screenshot of the game from E3 2009, players are able to pick up and carry each other, as Luigi is doing with Blue Toad.
New Super Mario Bros. Wii is the first entry in the Super Mario series to feature simultaneous 4-player platforming gameplay. In this early screenshot of the game from E3 2009, players are able to pick up and carry each other, as Luigi is doing with Blue Toad.

New Super Mario Bros. Wii is the first Super Mario game to feature simultaneous cooperative multiplayer gameplay.[29] Up to four players, as either Mario, his brother Luigi, Blue Toad, or Yellow Toad,[30] can play through levels together. Stages are completed when one player touches the flag pole; other players have a limited amount of time to grab it in pursuit before the game stops any further input from the players and focuses on the “course clear” animation.

Players are able to interact with each other in several ways, which can be used to either help or compete with each other; for instance, players can jump on each other's heads in order to reach higher places. They can also pick up and throw each other, and eat and spit each other out while riding Yoshi.[31] If a large distance forms between two or more characters, the game's camera will compensate by panning out to show all of them at once.[32] If the players still do not catch up, they are then dragged by the edge of the screen until they move forward faster or lose a life via a passing obstacle.[33] If one player enters a different area of a level, such as one enclosed via a warp pipe or a door, without the other players, they will warp to the same place after a short period of time.[34]

The first player navigates the world map and selects stages.[35] Players return to the map screen if they all die before anybody respawns in the stage. If all players run out of lives and get a game over, they must restart from their last save point.[36] If a player dies, they re-emerge in the level encased in a bubble. They can resume play when another player breaks the bubble. A player can break the bubble by touching it, or by hitting it with a fireball, ice ball, a throwable projectile (shells, ice blocks, etc.), and Yoshi’s tongue.[34][10] Players can also voluntarily encase themselves inside the bubble while a more skilled player traverses a difficult segment.[29] If every character in a co-op session enters a bubble at the same time (whether through death or voluntarily), they will lose the level and must restart.[34]

In addition to the main story mode, which can be played in either single-player or multiplayer modes, there are two dedicated multiplayer modes; "Free-for-All Mode", in which players complete courses together and compete to get the highest rank, and "Coin Battle", where they compete to collect the highest number of coins.[37]

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2.5D

2.5D

2.5D perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwise appears to be three-dimensional and is often simulated and rendered in a 3D digital environment.

Platform game

Platform game

A platform game is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in The Legend of Zelda series, fall outside of the genre.

2D computer graphics

2D computer graphics

2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models and by techniques specific to them. It may refer to the branch of computer science that comprises such techniques or to the models themselves.

Polygonal modeling

Polygonal modeling

In 3D computer graphics, polygonal modeling is an approach for modeling objects by representing or approximating their surfaces using polygon meshes. Polygonal modeling is well suited to scanline rendering and is therefore the method of choice for real-time computer graphics. Alternate methods of representing 3D objects include NURBS surfaces, subdivision surfaces, and equation-based representations used in ray tracers.

Mario

Mario

Mario is a character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the video game franchise of the same name and the mascot of Japanese video game company Nintendo. Mario has appeared in over 200 video games since his creation. Depicted as a short, pudgy, Italian plumber who resides in the Mushroom Kingdom, his adventures generally center on rescuing Princess Peach from the Koopa villain Bowser. Mario has access to a variety of power-ups that give him different abilities. Mario's brother is Luigi.

Wii Remote

Wii Remote

The Wii Remote, also known colloquially as the Wiimote, is the primary game controller for Nintendo's Wii home video game console. An essential capability of the Wii Remote is its motion sensing capability, which allows the user to interact with and manipulate items on screen via motion sensing, gesture recognition, and pointing which is used for the console, using accelerometer and optical sensor technology. It is expandable by adding attachments. The attachment bundled with the Wii console is the Nunchuk, which complements the Wii Remote by providing functions similar to those in gamepad controllers. Some other attachments include the Classic Controller, Wii Zapper, and the Wii Wheel, which has originally been used for the racing game, Mario Kart Wii.

Power-up

Power-up

In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chosen by the player. Although often collected directly through touch, power-ups can sometimes only be gained by collecting several related items, such as the floating letters of the word 'EXTEND' in Bubble Bobble. Well known examples of power-ups that have entered popular culture include the power pellets from Pac-Man and the Super Mushroom from Super Mario Bros., which ranked first in UGO Networks' Top 11 Video Game Powerups.

Bowser Jr.

Bowser Jr.

Bowser Jr. is a fictional character who appears in Nintendo's Mario franchise as an antagonist. He is the son of the series' main antagonist, Bowser. Since his debut in Super Mario Sunshine in 2002, Bowser Jr. has been a recurring character in the Mario series and has been made playable in several spin-offs, such as Mario Superstar Baseball, Mario Strikers Charged, Super Smash Bros. for Nintendo 3DS and Wii U, and Super Smash Bros. Ultimate among many others. He often helps his father to kidnap Princess Peach and defeat Mario, but in the end wants nothing more than to impress his father. Bowser Jr.’s defining traits are his striking resemblance to his father, his energetic and driven personality, his expertise in mechanics and technology, his heavy uses of his Junior Clown Car and Magic Paintbrush, and the bib-like bandana he wears.

Minigame

Minigame

A minigame is a short game often contained within another video game. A minigame contains different gameplay elements, and is often smaller or more simplistic, than the game in which it is contained. Some video games consist entirely of minigames which tie into an overall theme, such Olympic Decathlon from 1980. Minigames are also used to represent a specific experience, such as hacking or lock picking or scanning an area, that ties into a larger game.

E3 2009

E3 2009

The Electronic Entertainment Expo 2009 was the 15th E3 held. The event took place at the Los Angeles Convention Center in Los Angeles, California. It began on June 2, 2009, and ended on June 4, 2009, with 41,000 total attendees.

Luigi

Luigi

Luigi is a fictional character featured in video games and related media released by Nintendo. Created by Japanese video game designer Shigeru Miyamoto, Luigi is portrayed as the younger fraternal twin brother and sidekick of Mario. Defined by his kind-hearted, yet cowardly demeanor, Luigi appears in many games throughout the Mario franchise, oftentimes accompanying his brother.

Toad (Nintendo)

Toad (Nintendo)

Toad, known in Japan as Kinopio, is a fictional character who primarily appears in Nintendo's Mario franchise. A humanoid with a mushroom-like head, Toad was created by Japanese video game designer Shigeru Miyamoto, and is portrayed as a citizen of the Mushroom Kingdom and is one of Princess Peach's most loyal attendants, constantly working on her behalf. They are usually seen as a non-player character who provides assistance to Mario and his friends in most games, but there are times when Toad takes center stage and appears as a protagonist, as seen in Super Mario Bros. 2, Wario's Woods and Super Mario 3D World.

Plot

When Mario, Luigi, Yellow Toad, and Blue Toad are celebrating Princess Peach's birthday in her castle, a large cake appears. Bowser Jr. and the Koopalings emerge from the cake and trap Peach inside. The cake is loaded onto Bowser's airship, and it takes off, with Mario, Luigi, and the two Toads giving chase. The Toads in the castle grant them access to the new items, the Propeller Mushrooms and Penguin Suits.[38]

After traveling through several worlds fighting the Koopalings, Bowser Jr., and Kamek the Magikoopa, the Mario Bros. and the Toads arrive at Bowser's castle. Bowser is defeated but is revived by Kamek, who casts a magical spell that transforms him into a giant. Bowser chases after Mario and the others, destroying everything in his path, until Mario finds a large switch and triggers it, causing Bowser to fall through the ground and releasing Peach from her cage. Peach and Mario depart from the castle in a hot-air balloon, with Luigi and the Toads following behind.

The credits are shown as a minigame where the letters in the credits are written on blocks, which can be broken by the playable characters to get coins (all four characters appear, but only the ones controlled by players can get coins). After the credits, Bowser Jr. and the Koopalings help Bowser out of his unstable castle, which falls over.

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Mario

Mario

Mario is a character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the video game franchise of the same name and the mascot of Japanese video game company Nintendo. Mario has appeared in over 200 video games since his creation. Depicted as a short, pudgy, Italian plumber who resides in the Mushroom Kingdom, his adventures generally center on rescuing Princess Peach from the Koopa villain Bowser. Mario has access to a variety of power-ups that give him different abilities. Mario's brother is Luigi.

Luigi

Luigi

Luigi is a fictional character featured in video games and related media released by Nintendo. Created by Japanese video game designer Shigeru Miyamoto, Luigi is portrayed as the younger fraternal twin brother and sidekick of Mario. Defined by his kind-hearted, yet cowardly demeanor, Luigi appears in many games throughout the Mario franchise, oftentimes accompanying his brother.

Toad (Nintendo)

Toad (Nintendo)

Toad, known in Japan as Kinopio, is a fictional character who primarily appears in Nintendo's Mario franchise. A humanoid with a mushroom-like head, Toad was created by Japanese video game designer Shigeru Miyamoto, and is portrayed as a citizen of the Mushroom Kingdom and is one of Princess Peach's most loyal attendants, constantly working on her behalf. They are usually seen as a non-player character who provides assistance to Mario and his friends in most games, but there are times when Toad takes center stage and appears as a protagonist, as seen in Super Mario Bros. 2, Wario's Woods and Super Mario 3D World.

Princess Peach

Princess Peach

Princess Peach Toadstool is a recurring fictional character in Nintendo's Mario franchise, created by Shigeru Miyamoto and introduced in the 1985 original Super Mario Bros. installment. She is the princess regnant and ruler of the Mushroom Kingdom, where she resides in her castle along with Toads.

Bowser Jr.

Bowser Jr.

Bowser Jr. is a fictional character who appears in Nintendo's Mario franchise as an antagonist. He is the son of the series' main antagonist, Bowser. Since his debut in Super Mario Sunshine in 2002, Bowser Jr. has been a recurring character in the Mario series and has been made playable in several spin-offs, such as Mario Superstar Baseball, Mario Strikers Charged, Super Smash Bros. for Nintendo 3DS and Wii U, and Super Smash Bros. Ultimate among many others. He often helps his father to kidnap Princess Peach and defeat Mario, but in the end wants nothing more than to impress his father. Bowser Jr.’s defining traits are his striking resemblance to his father, his energetic and driven personality, his expertise in mechanics and technology, his heavy uses of his Junior Clown Car and Magic Paintbrush, and the bib-like bandana he wears.

Koopalings

Koopalings

The Koopalings are a fictional group of seven childlike characters in the Mario video game franchise by Nintendo. Their individual names are Larry Koopa, Morton Koopa Jr., Wendy O. Koopa, Iggy Koopa, Roy Koopa, Lemmy Koopa, and Ludwig von Koopa. Originally depicted as the children of the series antagonist Bowser, they first appeared in 1988 game Super Mario Bros. 3. They have since appeared in subsequent Super Mario games and spin-off games.

Minigame

Minigame

A minigame is a short game often contained within another video game. A minigame contains different gameplay elements, and is often smaller or more simplistic, than the game in which it is contained. Some video games consist entirely of minigames which tie into an overall theme, such Olympic Decathlon from 1980. Minigames are also used to represent a specific experience, such as hacking or lock picking or scanning an area, that ties into a larger game.

Post-credits scene

Post-credits scene

A post-credits scene or mid-credits scene is a short clip that appears after all or some of the closing credits have rolled and sometimes after a production logo of a film, TV series, or video game has run. It is usually included to reward the audience for watching through the credits sequence; it may be a scene written for humour or to set up a sequel.

Development

New Super Mario Bros. Wii was created out of a desire to recreate the Super Mario series' single-player gameplay experience for multiple players.[39] Shigeru Miyamoto, the head game developer at Nintendo, had been interested in creating a Super Mario game with multiplayer features since the series' beginnings with the 1983 arcade game, Mario Bros. Attempts to integrate cooperative multiplayer into Super Mario 64, the first 3D game in the series, ultimately failed due to the hardware limitations of the Nintendo 64. With the faster CPU and enhanced graphical and memory capabilities of the Wii, Miyamoto and the rest of the development team were able to revisit this idea, as the hardware allowed the smooth display of enough enemies and items on the screen at once, and allowed a camera that could dynamically adapt to the players' movements, ensuring they constantly know what is the situation of their character.[20][40] Miyamoto said that Princess Peach was not a playable character because of her dress, since making her skirt realistically move would require complex dedicated programming.[41]

Miyamoto wanted the game to be accessible to all players, and thus tried to balance its difficulty via features catering both to casual and hardcore Super Mario fans. After the release of New Super Mario Bros. for the Nintendo DS, which Miyamoto felt had not been hard enough in retrospect, he wanted to create a new Super Mario game which would provide a higher level of challenge for players who desired one. Simultaneously, the Super Guide feature, which would allow a player to watch a level get completed before trying again after failing a certain number of times, was included with the game in order to make the game accessible to unfamiliar players as well.[42] The development team decided to include the feature as an option that would appear in a level after failing a certain number of times to prevent hindering the experience for more experienced players. As an extra incentive for advanced players, the team also added achievements that could be earned by completing the game without making the green block appear in any levels.[20] The ability for a player to put themselves into a bubble and opt out of doing a level was devised so that both novice players and more experienced ones could play without interfering with each other.[43] Miyamoto also hoped for the game to turn into a staple game for the Wii and achieve levels of success similar to that of New Super Mario Bros..[44]

New Super Mario Bros. Wii was worked on by several developers, some of whom had varying understandings of the design principalities of Super Mario games. Miyamoto, who served as the game's producer, helped the directors out with creating a general understanding of the ground rules for the game's design, writing out specification documents explaining the "rules" of how the game would work. This led to discussions and decisions over what was considered "natural" and "unnatural" for a Mario game; for instance, with the advent of the Ice Flower's ability to freeze enemies, the developers decided that it would be logical for the ice blocks to melt when shot with fireballs, and to float to the surface when submerged in water.[43]

The music for New Super Mario Bros. Wii was composed and arranged by Shiho Fujii and Ryo Nagamatsu, with additional work provided by sound director Kenta Nagata.[6][45] Series regular Koji Kondo was the sound advisor and did not write any new compositions, though some of his creations were re-arranged for the game.[46] Charles Martinet returned to voice Mario and Luigi, along with Samantha Kelly as the Toads and Princess Peach, Kenny James as Bowser, and Caety Sagoian as Bowser Jr.[47]

While the game's playable Toads are unnamed, referred to simply as Blue Toad and Yellow Toad, the game's developers reportedly internally referred to the characters as Bucken-Berry and Ala-Gold, respectively.[48]

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Super Mario

Super Mario

Super Mario is a platform game series created by Nintendo starring their mascot, Mario. It is the central series of the greater Mario franchise. At least one Super Mario game has been released for every major Nintendo video game console. There are more than 20 games in the series.

Shigeru Miyamoto

Shigeru Miyamoto

Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors. Widely regarded as one of the most accomplished and influential designers in the history of video games, he is the creator of some of the most acclaimed and best-selling game franchises of all time, including Mario, The Legend of Zelda, Donkey Kong, Star Fox and Pikmin.

Nintendo

Nintendo

Nintendo Co., Ltd. is a Japanese multinational video game company headquartered in Kyoto. It develops and releases both video games and video game consoles.

Mario Bros.

Mario Bros.

Mario Bros. is a 1983 arcade game developed and published for arcades by Nintendo. It was designed by Shigeru Miyamoto and Gunpei Yokoi, Nintendo's chief engineer. Italian twin brother plumbers Mario and Luigi exterminate creatures emerging from the sewers by knocking them upside-down and kicking them away. The Famicom/Nintendo Entertainment System version is the first game produced by Intelligent Systems. It is part of the Mario franchise, but originally began as a spin-off from the Donkey Kong series.

Super Mario 64

Super Mario 64

Super Mario 64 is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first Super Mario game to feature 3D gameplay, combining traditional Super Mario gameplay, visual style, and characters in a large open world. In the game, Bowser, the primary antagonist of the Super Mario franchise, invades Princess Peach's castle and hides the castle's sources of protection, the Power Stars, in many different worlds inside magical paintings. As Mario, the player collects Power Stars to unlock enough of Princess Peach's castle to get to Bowser and rescue Princess Peach.

Nintendo 64

Nintendo 64

The Nintendo 64 (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996 in Japan; September 26, 1996 in North America; and on March 1, 1997 in Europe and Australia. It was the last major home console to use cartridges as its primary storage format until the Nintendo Switch in 2017. It competed primarily with the Sony PlayStation and the Sega Saturn.

Wii

Wii

The Wii is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, following the GameCube and is a seventh-generation console alongside Microsoft's Xbox 360 and Sony's PlayStation 3.

Princess Peach

Princess Peach

Princess Peach Toadstool is a recurring fictional character in Nintendo's Mario franchise, created by Shigeru Miyamoto and introduced in the 1985 original Super Mario Bros. installment. She is the princess regnant and ruler of the Mushroom Kingdom, where she resides in her castle along with Toads.

New Super Mario Bros.

New Super Mario Bros.

New Super Mario Bros. is a platform video game developed and published by Nintendo for the Nintendo DS. It was first released in May 2006 in North America and Japan, and in PAL regions on June 2006. It is the first installment in the New Super Mario Bros. subseries of the Super Mario franchise, and follows Mario as he fights his way through Bowser's henchmen to rescue Princess Peach. Mario has access to several power-ups that help him complete his quest, including the Super Mushroom, the Fire Flower, and the Super Star, each giving him unique abilities. While traveling through eight worlds with more than 80 levels, Mario must defeat Bowser Jr. and Bowser before saving Princess Peach.

Nintendo DS

Nintendo DS

The Nintendo DS is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tandem, a built-in microphone and support for wireless connectivity. Both screens are encompassed within a clamshell design similar to the Game Boy Advance SP. The Nintendo DS also features the ability for multiple DS consoles to directly interact with each other over Wi-Fi within a short range without the need to connect to an existing wireless network. Alternatively, they could interact online using the now-defunct Nintendo Wi-Fi Connection service. Its main competitor was Sony's PlayStation Portable during the seventh generation of video game consoles.

Koji Kondo

Koji Kondo

Koji Kondo is a Japanese music composer, pianist, sound designer, sound director and music director who works for the video game company Nintendo. He is best known for his numerous contributions to the Super Mario and The Legend of Zelda series of video games, among others produced by the company. Kondo was hired by Nintendo in 1984, becoming the first person hired by them to specialize in video game music. His work in the Mario and Zelda series have been cited as among the most memorable in video games, such as the Super Mario Bros. overworld theme.

Charles Martinet

Charles Martinet

Charles Martinet is an American actor and voice actor, best known for his portrayal of both Mario and Luigi in the Super Mario video game series since 1991. He is also the voice of other characters in the series such as Wario, Waluigi, and their baby equivalents.

Release

On May 30, 2009, the online version of the Japanese newspaper Nihon Keizai Shimbun reported that two new sequels would be released for the Wii: a sequel to Wii Fit titled Wii Fit Plus, and a sequel to New Super Mario Bros. tentatively called New Super Mario Bros. Wii.[49] The latter game was announced at E3 2009[50][51][52] and further shown off at Gamescom.[53][54][55] To highlight the uniqueness of the game, Nintendo released the game in a red case instead of the traditional white box color that Wii games generally have.[56] The game's announcement came following a standstill in Wii sales, which had led to a 52% drop in Nintendo's first-half earnings for 2009. Nintendo hoped that the game would help to increase sales of the Wii in the coming holiday season.[57][8] In a Japanese retail briefing event prior to its release, Miyamoto expressed his faith that the game would retain strong sales stretching beyond its first year on the market.[58]

New Super Mario Bros. Wii was released in Australia on November 12, 2009,[1] and in North America on November 15.[3] It was later released in Europe and Japan on November 20[2] and December 3,[4] respectively. On October 29, 2010, it was released as a pack-in game with a red Wii console, alongside Wii Sports and a built-in download of Donkey Kong, which was released to celebrate the 25th anniversary of Super Mario Bros.[59] It was also included as part of a bundle release with a black Wii Family Edition console alongside a soundtrack CD for Super Mario Galaxy on October 23, 2011.[60]

At E3 2011, a variation of New Super Mario Bros. Wii, dubbed New Super Mario Bros. Mii, was showcased as a playable demo for Nintendo's then new console, the Wii U, allowing players to play as their Mii characters. It was a prototype designed to showcase the technology of the system.[61]

An enhanced port of the game was released in China for the Nvidia Shield TV on December 5, 2017, alongside other Wii and GameCube ports such as The Legend of Zelda: Twilight Princess. This updated version of the game features high definition graphics in 1080p and a redesigned UI.[5][62]

Piracy lawsuit

In November 2009, 24-year-old Australian James Burt purchased a copy of New Super Mario Bros. Wii several days before its release, as the store had mistakenly sold the game before its release date, and ripped and uploaded the game disk online. Nintendo took down the game and sued Burt shortly afterwards, accusing him of violating copyright laws and depriving Nintendo of potential sales. The case was ultimately settled in January 2010, with Burt receiving a fine of AU$1.3 million as compensation for lost sales, as well as an additional fine of AU$100,000 as a part of Nintendo's legal fine.[63] Burt was also forced to disclose the locations of all of his computers and electronic storage devices, as well as give access to his email, social networking and website accounts.[64] Nintendo of Australia managing director Rose Lappin called the incident "a global issue", noting that thousands of copies of the game had been downloaded across the world before it was taken down. Burt later commented on the incident, calling his actions "very stupid" and asserting that the crime's repercussions were something that he would have to deal with for the rest of his life.[65]

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Wii Fit

Wii Fit

Wii Fit is an exergaming video game designed by Nintendo's Hiroshi Matsunaga for the Wii home video game console, featuring a variety of yoga, strength training, aerobics, and balance mini-games for use with the Wii Balance Board peripheral. Matsunaga described the game as a "way to help get families exercising together". It has since been adopted by various health clubs around the world, and has previously been used for physiotherapy rehabilitation in children and in nursing homes to improve posture in the elderly.

Wii Fit Plus

Wii Fit Plus

Wii Fit Plus is an exergaming video game developed and published by Nintendo for the Wii console. The game was released in Japan on October 1, 2009 and other regions in the same month. Wii Fit Plus was announced during Nintendo's E3 2009 media briefing on June 2, 2009.

E3 2009

E3 2009

The Electronic Entertainment Expo 2009 was the 15th E3 held. The event took place at the Los Angeles Convention Center in Los Angeles, California. It began on June 2, 2009, and ended on June 4, 2009, with 41,000 total attendees.

Gamescom

Gamescom

Gamescom is a trade fair for video games held annually at the Koelnmesse in Cologne, North Rhine-Westphalia, Germany. Since 2018, it has been organised by game – Verband der deutschen Games-Branche ; and before that, by the Bundesverband Interaktive Unterhaltungssoftware (BIU). It supersedes Games Convention, held in Leipzig, Saxony, Germany. Gamescom is used by many video game developers to exhibit upcoming games and game-related hardware.

Donkey Kong

Donkey Kong

Donkey Kong is a video game franchise created by Shigeru Miyamoto and owned by Nintendo. It follows the adventures of a gorilla named Donkey Kong and his ape and monkey friends. The franchise primarily consists of platform games—originally single-screen action puzzle games and later side-scrolling platformers. The first is the 1981 arcade game Donkey Kong, debuting the main antagonist Donkey Kong and the hero Mario, in an industrial construction setting. The game was a massive success and was followed by two sequels released in 1982 and 1983. In 1994, the franchise was relaunched with the platformer Donkey Kong Country, in which Donkey Kong is antagonized by a variety of anthropomorphic enemies, mainly the Kremlings, a clan of crocodiles led by King K. Rool, who has stolen the Kongs' banana hoard.

Super Mario Bros.

Super Mario Bros.

Super Mario Bros. is a platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). The successor to the 1983 arcade game Mario Bros. and the first game in the Super Mario series, it was first released in 1985 for the Famicom in Japan. Following a limited US release for the NES, it was ported to international arcades for the Nintendo VS. System in early 1986. The NES version received a wide release in North America that year and in PAL regions in 1987.

Super Mario Galaxy

Super Mario Galaxy

Super Mario Galaxy is a 2007 platform game developed and published by Nintendo for the Wii. It is the third 3D game in the Super Mario series. As Mario, the player embarks on a quest to rescue Princess Peach, save the universe from Bowser, and collect 120 Power Stars, after which the player can play the game as Luigi for a more difficult experience. The levels consist of galaxies filled with minor planets and worlds, with different variations of gravity, the central element of gameplay. The player character is controlled using the Wii Remote and Nunchuk and completes missions, fights bosses, and reaches certain areas to collect Power Stars. Certain levels use the motion-based Wii Remote functions.

E3 2011

E3 2011

The Electronic Entertainment Expo 2011 was the 17th E3 held. The event took place at the Los Angeles Convention Center in Los Angeles, California. It began on June 7, 2011, and ended on June 9, 2011, with 46,800 total attendees. E3 2011 was broadcast on the G4 channel.

Mii

Mii

A Mii is a customizable avatar used on several Nintendo video game consoles and mobile apps. The name Mii is a portmanteau of “Wii” and “me”, referring to them typically being avatars of the players. Miis were first introduced on the Wii console in 2006 and later appeared on the 3DS, Wii U, the Switch, and various apps for smart devices. Miis can be created using different body, facial and clothing features, and can then be used as characters within games on the consoles, either as an avatar of a specific player or in some games portrayed as characters with their own personalities. Miis can be shared and transferred between consoles, either manually or automatically with other users over the internet and local wireless communications.

GameCube

GameCube

The GameCube is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii (2006). In the sixth generation of video game consoles, the GameCube competed with Sony's PlayStation 2 and Microsoft's Xbox. Flagship games include Super Smash Bros. Melee, Luigi's Mansion, Super Mario Sunshine, Metroid Prime, Mario Kart: Double Dash, Pikmin, Pikmin 2, The Legend of Zelda: The Wind Waker, Chibi-Robo!, and the original Animal Crossing.

The Legend of Zelda: Twilight Princess

The Legend of Zelda: Twilight Princess

The Legend of Zelda: Twilight Princess is a 2006 action-adventure video game developed and published by Nintendo for the GameCube and Wii. Originally planned for release exclusively on the GameCube in November 2005, Twilight Princess was delayed by Nintendo to allow its developers to refine the game, add more content, and port it to the Wii. The Wii version was a launch game in North America in November 2006, and in Japan, Europe, and Australia the following month. The GameCube version was also released in December 2006 as the final first-party game for the console.

Street date

Street date

In business, a street date is the date a particular product is to be released for sale to the general public.

Reception

Pre-release

The game received praise for its multiplayer features following its showcase at E3, with critics praising its competitive aspects as well as its cooperative aspects,[66][67][19] though the game's lack of online play was criticized as a missed opportunity. Many favorably compared the game to The Legend of Zelda: Four Swords Adventures, which similarly took its respective series' traditional gameplay and interlaced it with cooperative multiplayer.[66][68][69][22] Chad Concelmo of Destructoid praised the game's "creative and giggle-inducing" levels and tighter control compared to New Super Mario Bros., while calling the multiplayer gameplay "unique, addictive, and gloriously entertaining" and giving the game a 9.5 score based on his initial impressions.[66] Engadget's Andrew Yoon called the game "playable, addictive and fresh", and commended the game's camera system that could zoom out automatically to show off-screen players.[67] Ars Technica praised the game as "insidiously fun" despite noting the simplicity of the game's graphics.[19] Sophia Tong of GameSpot compared the game to Super Mario Bros. 3 and called the new multiplayer feature "a blast to play and hilarious to watch".[22] Eurogamer's Oli Welsh called the multiplayer "a simple stroke of genius".[69] Chris Kohler of Wired praised the difficulty behind the multiplayer mode.[68]

The game's presentation was another point of praise for some critics. CNET's Jeff Balakar called seeing a side-scrolling Super Mario game in widescreen "an eye-opening experience", and praised the worlds' attentions to detail.[8] IGN's Craig Harris also praised the widescreen graphics, noting that the game looked smooth in progressive widescreen mode despite the version of the game being displayed being an incomplete build,[7] while Matt Casamassina said that it looked "crisp, clean [and] colorful".[53]

Some reviewers were slightly critical of the game's multiplayer. Although CNET's three reviewers enjoyed the game, Balakar mused that the multiplayer gameplay was occasionally frustrating due to the chaos and tight screen space.[8] CNET's Dan Ackerman, whilst praising New Super Mario Bros. Wii's overall enjoyability, noted its strong similarity to its side-scrolling predecessors, musing that it felt "firmly planted in the 2D era."[8] MTV writer Russ Frushtick commented on the game's difficulty, comparing it to that of the NES game Contra.[70][71]

Post-release

The game received "generally favorable" reviews, according to review aggregator Metacritic.[72] Japanese gaming magazine Famitsu called it a "masterpiece of 2D action" and gave it a perfect 40/40, making it only the 13th game and the fourth Wii game to receive this score in the publication's 23-year history.[90][91] Kotaku highly praised the game, calling it a reason to buy a Wii.[92] Jeremy Parish of 1UP.com regarded it as the true spiritual successor to 1991's Super Mario World.[73]

Critics continued to praise the game's multiplayer features, with several singling it out as one of the game's most potent and worthwhile features. Patrick Kolan of IGN Australia called it the funnest 4-player experience since Super Smash Bros. Brawl, and stated that it exceeded their initial expectations despite strong suspicions.[12] Matt Wales of IGN UK lamented that the game worked as both a single-player and a multiplayer experience, but stated that it was at its best when played with multiple people.[17] Nick Chester of Destructoid called the cooperative mode fun despite occasional frustrations, and stated that players would likely have more fun playing alongside other friends.[74] GameSpot's Randolph Ramsay called the multiplayer "initially great fun", but also admitted that they found it tedious at times due to the sheer chaos that it led to.[78] Craig Harris of IGN US praised the bubble system, calling it a smart design choice; however, he criticized the game's lack of any online multiplayer features, highlighting it as a particular point of dissatisfaction.[10] Kolan also saw this as a shortcoming, criticizing a lack of online leaderboard features for the competitive multiplayer modes.[12] Conversely, Wales did not see this omission as a major issue, arguing that sociality was a primary aspect that made the multiplayer enjoyable and that it was wise not to include the feature because of Nintendo's poor-quality online service, though they noted that a leaderboard would have been an admirable addition.[17] GameSpy also gave the game leeway for its lack of online play, arguing that the medium is a primarily competitive experience whereas New Super Mario Bros. Wii required a cooperative experience in order to be thoroughly enjoyed.[79] Brett Elston of GamesRadar+, highly critical of the four-player multiplayer, called it frustrating and stated that it felt cramped due to the several characters and small screen size, while advising that the game was best experienced with only two players.[80]

Gameplay and controls were praised for their reminiscence of older 2D Super Mario titles; many singled out the use of the Wii Remote held sideways as the best way to play the game and praised it for calling back to the layout of the rectangular-shaped controller of the Nintendo Entertainment System.[10][12][74] Ramsay lamented that the game's lack of support for the Wii's Classic Controller was disappointing.[78] Thoughts on the game's integration of motion controls were varied. Kolan praised them as being "easy, intuitive and unobtrusive – the three most critical aspects in any motion-controlled game",[12] while Ramsay stated that they were occasionally intrusive on general gameplay.[78] Chester mostly praised the motion controls for being natural, taking exception with the need to hold a button and shake in order to carry items.[74] Elston stated that the game's handling was "compromised" by the motion-controlled spin jump, which they stated the review team kept repeatedly activating by accident while trying to play the game.[80]

Some writers criticized New Super Mario Bros. Wii for feeling streamlined and banking off of the gameplay of its predecessors. Although Harris awarded the game an 8.9 out of 10 and deemed it a fun experience overall, he also was highly critical of it for "playing it safe", and, comparing it to Super Mario Galaxy, called it a "missed opportunity" for Nintendo in terms of content.[10] Edge, while giving the game a positive score of 7/10, criticized it for having a lack of traditional Mario charm and low difficulty level.[75] Elston argued that the game lacked the creativity of others in the series.[93] The A.V. Club called the game "the least essential Mario title to date", stating that it lacks a strong concept and shows an underlying repetitiveness in Mario games.[94] Conversely, Nintendo Power argued that the game works as a sequel because it maintains what made the original Mario games great while adding new features.[83]

Corbie Dillard of Nintendo Life pointed out the game's visual polish and smooth animations, but also stated that it did not hold the same level of splendor as other first party Wii releases.[82] Ramsay also compared the game's graphics to other Nintendo-developed titles, stating that it lacked the level of polish that the previously-released Super Mario Galaxy had despite utilizing a bright and varied array of colors.[78] Kolan praised the game's music as one of the best in the series, and lauded the game's sound design for calling back to previous Super Mario entries.[12] Elston also shed praise on the game's soundtrack, as well as the enemy interaction with the in-game music.[80]

New Super Mario Bros. Wii received the Best Wii Game award at the 2009 Spike Video Game Awards. IGN gave it the 2009 Wii Game of the Year Award.[95] GameTrailers awarded it Best Wii Game of 2009.[96] It also received the Best Family Game of the Year award in Yahoo's 2009 Game Awards,[97] and the Nintendo Power Award for 2009's "Wii Game of the Year".[98] GamesRadar named the game the 13th best on the Wii in 2016.[99] IGN listed it as #8 on their list of the top 25 Wii games in 2012,[100] and also as #103 on their list of the top 125 Nintendo games of all time in 2014.[101] Polygon placed it at the #10 spot in their ranking of every Super Mario game, stating that the game's single-player was "standard Mario fare" while singling out the multiplayer experience as an incredible inclusion.[102]

Sales

New Super Mario Bros. Wii was a commercial success, selling 936,734 units within four days of its release in Japan, the biggest debut for a Wii game in the region;[103] its sales increased to 1,401,558 in the following week.[104] Upon the game's release, sales for the Wii console increased by 128%, following a recent slowing in hardware sales for the system.[105] New Super Mario Bros. Wii sold 3,002,753 units within seven weeks of its release in Japan, making it the fastest game in that country to sell 3 million.[106] In North America, New Super Mario Bros. Wii sold 1,390,000 units in November 2009, making it the third-best-selling game of the month behind the Xbox 360 and PlayStation 3 versions of Call of Duty: Modern Warfare 2.[107] Within 45 days, the game had sold 4.2 million copies in the US, surpassing Super Mario Galaxy's 4.1 million sales.[108][109] In December 2009, the game sold 2.82 million units.[108] By the end of 2009, New Super Mario Bros. Wii had sold 10.55 million units worldwide,[110][111] making it the fastest selling single-system game in history,[112] with 4.5 million units sold in the U.S., 3 million in Japan, and nearly 3 million in Europe.[111]

In its first year of sales, New Super Mario Bros. Wii sold 4,001,276 units in Japan, making it the first Wii title with 4 million sales in the country.[113] On November 19, 2014, Nintendo of America announced via Twitter that the game had surpassed sales of 10 million units in the United States alone.[114] As of March 31, 2022, the game has sold 30.32 million copies worldwide, making it the fourth-best-selling Wii game as well as the second-best-selling Mario game on the Wii console (behind Mario Kart Wii).[115]

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Destructoid

Destructoid

Destructoid is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017, and sold it to Gamurs Group in 2022.

Engadget

Engadget

Engadget is a multilingual technology blog network with daily coverage of gadgets and consumer electronics. Engadget manages ten blogs, four of which are written in English and six have international versions with independent editorial staff. It has been operated by Yahoo! Inc. since September 2021.

Ars Technica

Ars Technica

Ars Technica is a website covering news and opinions in technology, science, politics, and society, created by Ken Fisher and Jon Stokes in 1998. It publishes news, reviews, and guides on issues such as computer hardware and software, science, technology policy, and video games.

GameSpot

GameSpot

GameSpot is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition to the information produced by GameSpot staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022.

Eurogamer

Eurogamer

Eurogamer is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network.

CNET

CNET

CNET is an American media website that publishes reviews, news, articles, blogs, podcasts, and videos on technology and consumer electronics globally. CNET originally produced content for radio and television in addition to its website before applying new media distribution methods through its internet television network, CNET Video, and its podcast and blog networks.

MTV

MTV

MTV is a 24-hour American cable music video channel officially launched on August 1, 1981. Based in New York City, it serves as the flagship property of the MTV Entertainment Group, part of Paramount Media Networks, a division of Paramount Global.

Contra (video game)

Contra (video game)

Contra is a run and gun video game developed and published by Konami, originally developed as a coin-operated arcade video game in 1986 and released on February 20, 1987. A home version was released for the Nintendo Entertainment System in 1988, along with ports for various home computer formats, including the MSX2. The arcade and computer versions were localized as Gryzor in Europe, and the NES version as Probotector in PAL regions.

Metacritic

Metacritic

Metacritic is a website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged. Metacritic was created by Jason Dietz, Marc Doyle, and Julie Doyle Roberts in 1999, and is owned by Fandom, Inc. as of 2023.

Edge (magazine)

Edge (magazine)

Edge is a multi-format video game magazine published by Future plc. It is a UK-based magazine and publishes 13 issues annually. The magazine was launched by Steve Jarratt. It has also released foreign editions in Australia, Brazil, France, Germany, Italy, and Spain.

Famitsu

Famitsu

Famitsu, formerly Famicom Tsūshin, is a line of Japanese video game magazines published by Kadokawa Game Linkage, a subsidiary of Kadokawa. Famitsu is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. Shūkan Famitsū, the original Famitsu publication, is considered the most widely read and respected video game news magazine in Japan. From October 28, 2011, the company began releasing the digital version of the magazine exclusively on BookWalker weekly.

Game Informer

Game Informer

Game Informer is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 when video game retailer FuncoLand started publishing an in-house newsletter. The publication is now owned and published by GameStop, who bought FuncoLand in 2000. Due to this, a large amount of promotion is done in-store, which has contributed to the success of the magazine. As of June 2017, it is the 5th most popular magazine by copies circulated.

Sequel

In 2012, a sequel to New Super Mario Bros. Wii was released as a launch title for the Wii U, entitled New Super Mario Bros. U.[116] It was later re-released for the Nintendo Switch in 2019, titled New Super Mario Bros. U Deluxe.

New Super Mario Bros. Wii Coin World

New Super Mario Bros. Wii Coin World (Japanese: New スーパーマリオブラザーズ Wii コインワールド, Hepburn: Nyū Sūpā Mario Burazāzu U~ī Koin Wārudo) is a 2011 Japan-only arcade game developed by Capcom.[117] The gameplay features multiplayer like its console counterpart, and is based primarily on a slot-machine mechanic. The game features a variety of "event" elements, each based upon gameplay from New Super Mario Bros. Wii. Winning various events and on the slot machine gives players opportunities to collect keys. Once five keys are collected, the player enters an event with Bowser to win a jackpot.[118]

Discover more about Sequel related topics

New Super Mario Bros. U

New Super Mario Bros. U

New Super Mario Bros. U is a 2D side-scrolling platform video game developed and published in 2012 by Nintendo as a launch game for the Wii U. It is the fourth entry in the New Super Mario Bros. series, and is the first mainline Mario game to be released in high-definition graphics. The game is a sequel to New Super Mario Bros. Wii (2009) and New Super Mario Bros. 2 (2012).

Wii U

Wii U

The Wii U is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4.

Nintendo Switch

Nintendo Switch

The Nintendo Switch is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a tablet that can either be docked for use as a home console or used as a portable device, making it a hybrid console. Its wireless Joy-Con controllers, with standard buttons and directional analog sticks for user input, motion sensing, and tactile feedback, can attach to both sides of the console to support handheld-style play. They can also connect to a grip accessory to provide a traditional home console gamepad form, or be used individually in the hand like the Wii Remote and Nunchuk, supporting local multiplayer modes. The Nintendo Switch's software supports online gaming through Internet connectivity, as well as local wireless ad hoc connectivity with other consoles. Nintendo Switch games and software are available on both physical flash-based ROM cartridges and digital distribution via Nintendo eShop; the system has no region lockout. A handheld-focused revision of the system, called the Nintendo Switch Lite, was released on September 20, 2019. A revised higher-end version of the original system, featuring an OLED screen, was released on October 8, 2021.

Japanese language

Japanese language

Japanese is spoken as a native language by about 128 million people, primarily Japanese people and primarily in Japan, the only country where it is the national language. Japanese belongs to the Japonic or Japanese-Ryukyuan language family. There have been many attempts to group the Japonic languages with other families such as the Ainu, Austroasiatic, Koreanic, and the now-discredited Altaic, but none of these proposals has gained widespread acceptance.

Hepburn romanization

Hepburn romanization

Hepburn romanization is the most widely used system of romanization for the Japanese language. Originally published in 1867 by American missionary James Curtis Hepburn as the standard in the first edition of his Japanese–English dictionary, the system is distinct from other romanization methods in its use of English orthography to phonetically transcribe sounds: for example, the syllable [ɕi] is written as shi and [tɕa] is written as cha, reflecting their spellings in English.

Capcom

Capcom

Capcom Co., Ltd. is a Japanese video game company. It has created a number of multi-million-selling game franchises, with its most commercially successful being Resident Evil, Monster Hunter, Street Fighter, Mega Man, Devil May Cry, Dead Rising, Marvel vs. Capcom, and Ace Attorney. Mega Man himself serves as the official mascot of the company. Established in 1979, it has become an international enterprise with subsidiaries in East Asia, Europe, and North America.

Slot machine

Slot machine

A slot machine, fruit machine, poker machine or pokies is a gambling machine that creates a game of chance for its customers. Slot machines are also known pejoratively as one-armed bandits because of the large mechanical levers affixed to the sides of early mechanical machines and the games' ability to empty players' pockets and wallets as thieves would.

Source: "New Super Mario Bros. Wii", Wikipedia, Wikimedia Foundation, (2023, March 24th), https://en.wikipedia.org/wiki/New_Super_Mario_Bros._Wii.

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Notes
  1. ^ Nvidia Lightspeed Studios developed the Nvidia Shield version.
  2. ^ Japanese: New スーパーマリオブラザーズ Wii, Hepburn: Nyū Sūpā Mario Burazāzu Wī
References
  1. ^ a b Wildgoose, David (October 28, 2009). "New Super Mario Bros. Wii Is Out Nov. 12". Kotaku Australia. Archived from the original on May 10, 2021. Retrieved September 3, 2020.
  2. ^ a b "Multiplayer mayhem galore in new Mario adventure!". Nintendo of Europe. 2009-09-24. Retrieved September 24, 2009.
  3. ^ a b "New Super Mario Bros. Wii sells 937,000 in Japan". GameStop. December 8, 2009. Archived from the original on July 22, 2021. Retrieved September 3, 2020.
  4. ^ a b Goergen, Andy (December 7, 2009). "New Super Mario Bros. Wii is Fastest Wii Seller Yet". Nintendo World Report. Archived from the original on July 19, 2021. Retrieved September 3, 2020.
  5. ^ a b Newhouse, Alex (December 5, 2017). "Nintendo Wii And GameCube Games Are Being Remastered For Nvidia Shield--But Only In China". GameSpot. Archived from the original on October 30, 2020. Retrieved June 17, 2018.
  6. ^ a b やさしくひける New スーパーマリオブラザーズ Wii. Yamaha Music Media Corporation. March 27, 2010. Archived from the original on October 9, 2011.
  7. ^ a b c d e Harris, Craig (October 7, 2009). "New Super Mario Bros. Wii Hands-On". IGN. Archived from the original on February 24, 2019. Retrieved April 22, 2018.
  8. ^ a b c d e f "Hands on with New Super Mario Bros. Wii". CNET. November 16, 2009. Archived from the original on September 26, 2020. Retrieved May 23, 2018.
  9. ^ a b c "New Super Mario Bros. Wii 'Here We Go'" Instruction Booklet, p.10
  10. ^ a b c d e f g h i Harris, Craig (November 13, 2009). "New Super Mario Bros. Wii Review". IGN. Archived from the original on November 15, 2009. Retrieved June 17, 2018.
  11. ^ "New Super Mario Bros. Wii 'Here We Go'" Instruction Booklet, p.13
  12. ^ a b c d e f g h i Kolan, Patrick (November 9, 2009). "New Super Mario Bros. Wii AU Review". IGN AU. Archived from the original on November 11, 2009. Retrieved November 10, 2009.
  13. ^ Crecente, Brian (June 3, 2009). "New Super Mario Bros. Wii Preview: Classic Mario, Endless Play". Kotaku. Archived from the original on June 16, 2018. Retrieved June 7, 2009.
  14. ^ "New Super Mario Bros. Wii 'Here We Go'" Instruction Booklet, p.14
  15. ^ a b Welsh, Olly (November 16, 2009). "New Super Mario Bros. Wii Review". Eurogamer. Archived from the original on March 14, 2021. Retrieved November 24, 2009.
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