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Mario Party (video game)

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Mario Party
Marioparty1.jpg
North American box art
Developer(s)Hudson Soft
Publisher(s)Nintendo
Director(s)Kenji Kikuchi
Producer(s)
  • Shinji Hatano
  • Shinichi Nakamoto
Composer(s)Yasunori Mitsuda
SeriesMario Party
Platform(s)Nintendo 64
Release
  • JP: December 18, 1998
  • NA: February 8, 1999
  • PAL: March 9, 1999
Genre(s)Party
Mode(s)Single-player, multiplayer

Mario Party[a] is a party video game developed by Hudson Soft and published by Nintendo for the Nintendo 64.[1][2] It was released in Japan on December 18, 1998,[3] in North America on February 8, 1999,[4][5] and in Europe and Australia on March 9, 1999.[6] The game was targeted at a young audience.[7] Mario creator Shigeru Miyamoto served as development supervisor. It received mostly positive critical reviews for its multiplayer mode, concept, and music; disapproval of its slow pacing; and mixed reviews of its graphics. It is the first installment in the Mario Party series, followed by Mario Party 2 in 1999 for Nintendo 64.

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Hudson Soft

Hudson Soft

Hudson Soft Co., Ltd. was a Japanese video game company that released numerous games for video game consoles, home computers and mobile phones, mainly from the 1980s to the 2000s. It was headquartered in the Midtown Tower in Tokyo, with an additional office in the Hudson Building in Sapporo.

Nintendo

Nintendo

Nintendo Co., Ltd. is a Japanese multinational video game company headquartered in Kyoto. It develops and releases both video games and video game consoles.

Nintendo 64

Nintendo 64

The Nintendo 64 (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996 in Japan; September 26, 1996 in North America; and on March 1, 1997 in Europe and Australia. It was the last major home console to use cartridges as its primary storage format until the Nintendo Switch in 2017. It competed primarily with the Sony PlayStation and the Sega Saturn.

Shigeru Miyamoto

Shigeru Miyamoto

Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors. Widely regarded as one of the most accomplished and influential designers in the history of video games, he is the creator of some of the most acclaimed and best-selling game franchises of all time, including Mario, The Legend of Zelda, Donkey Kong, Star Fox and Pikmin.

Mario Party

Mario Party

Mario Party is a party video game series featuring characters from the Mario franchise in which up to four local players or computer-controlled characters compete in a board game interspersed with minigames. The games are currently developed by NDcube and published by Nintendo, being previously developed by Hudson Soft. The series is known for its party game elements, including the often unpredictable multiplayer modes that allow play with up to four, and sometimes eight, human players or CPUs.

Mario Party 2

Mario Party 2

Mario Party 2 is a 1999 party video game developed by Hudson Soft and published by Nintendo for the Nintendo 64. The second game in the Mario Party series, it was released in Japan in December 1999 and worldwide in 2000. The game received mostly positive reviews, who praised the improvements they made to the original, the multiplayer and minigames, but criticized the lack of originality, while graphics received a better but otherwise mixed response.

Gameplay

The gameplay of Mario Party is divided between traditional board game action (top) and a variety of mini-games that take place between turns (bottom).
The gameplay of Mario Party is divided between traditional board game action (top) and a variety of mini-games that take place between turns (bottom).

Mario Party is a party video game featuring six playable characters: Mario, Luigi, Princess Peach, Yoshi, Wario, and Donkey Kong. In the game's frame story, Mario and his friends argue about which of them is the "Super Star", a figure upon whom the entire world can rely. To settle their dispute, they set out for adventure to determine which of them is most worthy of the title.[8]: 4–7  The gameplay is presented in the form of a traditional board game, and includes six game board maps themed after each of the playable characters. Two additional board maps become available later in the game.[8]: 18–19 [9] Mario Party includes multiplayer compatibility; each game on a board map consists of four players, including at least one human player and up to four. Any character who is not controlled by a human will instead be controlled by the game as a computer-controlled character. The skill level of the computer-controlled characters can be individually adjusted between "Easy", "Medium", or "Hard". After the players and board map have been determined, the player chooses how long the board map game will last: "Lite Play" consists of 20 turns, "Standard Play" consists of 35, and "Full Play" consists of 50. Upon starting a board, players each hit a dice block to determine turn order, with the highest number going first on each turn and the lowest number going last.[8]: 12–17 

The goal of Mario Party is to collect the most stars within the allotted amount of turns. Stars must be purchased from Toad with coins, which can be earned through a selection from one of 50 mini-games that is played once at the end of each turn.[8]: 8–9  The first player initiates a turn by rolling a dice block that determines how many spaces they will advance on the board, ranging from one to ten spaces. Each board map has a variety of spaces. Plain blue and red spaces cause the player who lands on one to respectively gain or lose three coins; the amount of coins is doubled to six during the final five turns. Blue spaces labeled with a star will initiate a single-player mini-game. Blue "!" spaces result in a Chance Time game, in which selected characters must give or exchange coins or stars; the player who landed on the space is given three blocks to hit, determining which characters and prize will be involved. Green "?" spaces result in an event occurring on the board map; each board features different events which can help or hinder certain players. Red spaces marked with an insignia of Bowser's head will cause Bowser to appear and hinder the player's progress. Blue spaces labeled with a mushroom give players a chance to either take another turn right away or lose their subsequent turn. Aside from Toad, other characters on the map include Boo, Koopa Troopa and Bowser. Boo can steal coins or a star from another player on behalf of any player who passes him; stealing coins is free, but stealing a star costs 50 coins. Koopa Troopa is stationed at the starting point on board maps and will give ten coins to each player who passes him. Bowser will inconvenience players who pass him by forcibly selling them a useless item. On some boards, Toad's location will change after he sells a Star.[8]: 12–17 

After all four players have made a movement on the board, a mini-game is initiated. The type of mini-game that is played is determined based on the color of space that each player landed on. Players that have landed on a green space will be randomly assigned to "blue" or "red" status before the mini-game is selected. If all players have landed on the same color of space, a 4-player mini-game is played. Other color variations result in either a 1 vs. 3 or 2 vs. 2 mini-game.[8]: 12–17  The specific mini-game is then selected via roulette. Mini-game titles are normally highlighted in green, though some titles are highlighted in red;[8]: 28–29  the winner of any given mini-game receives coins,[8]: 12–17  and in red-highlighted games, the losers will lose coins.[8]: 28–29  Another turn is initiated following the end of a mini-game, and the process is repeated until the allotted number of turns have been completed. After the end of the last turn, the winners of three awards are announced, with each winner receiving one additional star; the first two awards are given to the player(s) who collected the most coins in mini-games and throughout the board map game, and the third is given to the player(s) who landed on the most "?" spaces. The winner of the game, the "Super Star", is then determined by the number of total coins and stars collected by each player. If two or more characters have acquired the same amount of coins and stars, the winner will be determined with a roll of the dice block.[8]: 12–17 

Other modes

The game's main menu includes a "Mushroom Bank" at which coins received by the human player during gameplay are deposited. The Mushroom Bank will initially carry 300 coins. Coins can be used to purchase mini-games at the "Mini-Game House", which can then be played at any time outside of normal board games. The Mini-Game House includes the "Mini-Game Stadium" mode, in which four players compete on a special board map consisting only of blue and red spaces. Coins are neither gained nor lost from these spaces, and coins are only earned by winning mini-games. The winner of Mini-Game Stadium is determined by whoever accumulates the highest number of coins by the completion of the allotted turns. Coins can also be used at the main menu's "Mushroom Shop", where items can be purchased and stored at the Mushroom Bank. These items can be toggled on or off for use during games, where they will randomly take effect when any character rolls the dice block. Such effects include special dice blocks with only high or low numbers. Other items remove Koopa Troopa or Boo from the board.[8]

The game includes the single-player Mini-Game Island mode, in which one human player must play through each mini-game. The player has four lives and progresses through a world map with the completion of each mini-game, while losing a mini-game results in the loss of a life. If the player loses all lives, the game ends, and the player must resume from the last save point. If the player completes all the mini-games in Mini-Game Island, up to three bonus mini-games are unlocked.[8]: 20–21 

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Mario

Mario

Mario is a character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the video game franchise of the same name and the mascot of Japanese video game company Nintendo. Mario has appeared in over 200 video games since his creation. Depicted as a short, pudgy, Italian plumber who resides in the Mushroom Kingdom, his adventures generally center on rescuing Princess Peach from the Koopa villain Bowser. Mario has access to a variety of power-ups that give him different abilities. Mario's brother is Luigi.

Luigi

Luigi

Luigi is a fictional character featured in video games and related media released by Nintendo. Created by Japanese video game designer Shigeru Miyamoto, Luigi is portrayed as the younger fraternal twin brother and sidekick of Mario. Defined by his kind-hearted, yet cowardly demeanor, Luigi appears in many games throughout the Mario franchise, oftentimes accompanying his brother.

Princess Peach

Princess Peach

Princess Peach Toadstool is a recurring fictional character in Nintendo's Mario franchise, created by Shigeru Miyamoto and introduced in the 1985 original Super Mario Bros. installment. She is the princess regnant and ruler of the Mushroom Kingdom, where she resides in her castle along with Toads.

Donkey Kong (character)

Donkey Kong (character)

Donkey Kong, also shortened to DK, is a fictional gorilla in the Donkey Kong and Mario video game series, created by Shigeru Miyamoto. The original Donkey Kong first appeared as the title character and antagonist of the eponymous 1981 game, a platformer by Nintendo, which would lead to the Donkey Kong series. The Donkey Kong Country series was launched in 1994 with a new Donkey Kong as the protagonist. This version of the character persists as the main one up to today. While the 1980s games' Donkey Kong and the modern Donkey Kong share the same name, the manual for Donkey Kong Country and subsequent games portray the former as Cranky Kong, the latter's grandfather, with the exception of Donkey Kong 64, in which Cranky is depicted as his father. Donkey Kong is considered one of the most popular and iconic characters in video game history.

Frame story

Frame story

A frame story is a literary technique that serves as a companion piece to a story within a story, where an introductory or main narrative sets the stage either for a more emphasized second narrative or for a set of shorter stories. The frame story leads readers from a first story into one or more other stories within it. The frame story may also be used to inform readers about aspects of the secondary narrative(s) that may otherwise be hard to understand. This should not be confused with narrative structure.

Board game

Board game

Board games are tabletop games that typically use pieces. These pieces are moved or placed on a pre-marked board and often include elements of table, card, role-playing, and miniatures games as well.

Artificial intelligence in video games

Artificial intelligence in video games

In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-player characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in the 1950s. AI in video games is a distinct subfield and differs from academic AI. It serves to improve the game-player experience rather than machine learning or decision making. During the golden age of arcade video games the idea of AI opponents was largely popularized in the form of graduated difficulty levels, distinct movement patterns, and in-game events dependent on the player's input. Modern games often implement existing techniques such as pathfinding and decision trees to guide the actions of NPCs. AI is often used in mechanisms which are not immediately visible to the user, such as data mining and procedural-content generation.

Toad (Nintendo)

Toad (Nintendo)

Toad, known in Japan as Kinopio, is a fictional character who primarily appears in Nintendo's Mario franchise. A humanoid with a mushroom-like head, Toad was created by Japanese video game designer Shigeru Miyamoto, and is portrayed as a citizen of the Mushroom Kingdom and is one of Princess Peach's most loyal attendants, constantly working on her behalf. They are usually seen as a non-player character who provides assistance to Mario and his friends in most games, but there are times when Toad takes center stage and appears as a protagonist, as seen in Super Mario Bros. 2, Wario's Woods and Super Mario 3D World.

Bowser

Bowser

Bowser , or King Koopa, is a fictional character, the main antagonist in Nintendo's Mario franchise. In Japan, the character bears the title of Daimaō . Depicted as the arch-nemesis of the portly plumber Mario, Bowser is the leader of the turtle-like Koopa race. His ultimate goals are to kidnap Princess Peach and conquer the Mushroom Kingdom. Bowser's defining traits are his monstrous appearance with dragon-like elements, full-throated roar, fire-breathing abilities and tyrannical personality.

Boo (character)

Boo (character)

Boos, known in Japan as Teresa, are fictional ghosts from the Mario and Yoshi series of video games. They first appeared as a common enemy in 1988's Super Mario Bros. 3, in which they were called Boo Diddleys. Since then, they have been a mainstay in the Mario series, usually appearing as enemies, but occasionally appearing as playable characters in the Mario spin-off games, or even as allies of Mario. They also have prominent roles in Luigi's Mansion, Luigi's Mansion: Dark Moon and Luigi's Mansion 3. They are named after the sound that one might make when trying to frighten someone ("boo!"), whereas their Japanese name comes from the verb 'tereru' (照れる), meaning 'to be shy'.

Koopa Troopa

Koopa Troopa

Koopa Troopas, known in Japan as Nokonoko, are fictional footsoldiers of the turtle-like Koopa race from the Mario media franchise. They are commonly referred to generically as Koopas, a race that includes Bowser, King of the Koopas, the Koopalings, Lakitu, and others.

Roulette

Roulette

Roulette is a casino game named after the French word meaning little wheel which was likely developed from the Italian game Biribi. In the game, a player may choose to place a bet on a single number, various groupings of numbers, the color red or black, whether the number is odd or even, or if the numbers are high (19–36) or low (1–18).

Reception

Mario Party received "generally favorable" reviews according to the review aggregation website Metacritic.[10] Critics considered Mario Party much more enjoyable when playing with other people through the game's multiplayer option.[11][14][18][17][19][20][23] Joe Fielder of GameSpot said, "The games that are enjoyable to play in multi-player are nowhere near as good in the single player mode. Really, it's that multi-player competitive spark of screaming at and/or cheering for your friends that injects life into these often-simple little games, and without it, they're just simple little games."[19] Peer Schneider of IGN took a similar stance, saying that it was the interaction between players rather than the interaction with the game that made Mario Party fun.[20] James Bottorff of The Cincinnati Enquirer wrote, "Playing by yourself requires you to sit through the painfully slow moves of each of your computer opponents."[23] Dr. Moo of GameRevolution wrote that playing alone "is terribly boring, and realistically scrounging up 4 people to play Mario Party is harder than it sounds". He added that the game had "great intentions, but unsatisfying delivery," calling it "a tedious and often frustrating experience".[18] Reviewers for Game Informer wrote negatively about Mario Party and its mini-games.[16] Scott Alan Marriott of AllGame was also dissatisfied with most of the mini-games, and criticized the random luck involved. He stated that Mario Party had a good concept but was somewhat disappointing, concluding that most players would be unsatisfied with the short mini-games and simple gameplay.[11]

The music was praised,[11][14][18][17][20] although the graphics received a mixed response.[11][14][18][20] Critics believed the game would have appeal for young children.[11][14][18][20][23] Electronic Gaming Monthly's authors gave the game individual scores of 8.5, 8.5, 8.5, and 9 each, totaling 8.625 of 10.[12] In Japan, Famitsu's standard quartet of reviewers scored it 8, 8, 7, and 8, totaling of 31 of 40.[10]

Within the first 2 months of its U.S. release, Mario Party was among the top 5 most rented video games.[24][25][26] It was also the fourth-best-selling video game of April 1999.[27]

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Metacritic

Metacritic

Metacritic is a website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged. Metacritic was created by Jason Dietz, Marc Doyle, and Julie Doyle Roberts in 1999, and is owned by Fandom, Inc. as of 2023.

Edge (magazine)

Edge (magazine)

Edge is a multi-format video game magazine published by Future plc. It is a UK-based magazine and publishes 13 issues annually. The magazine was launched by Steve Jarratt. It has also released foreign editions in Australia, Brazil, France, Germany, Italy, and Spain.

Electronic Gaming Monthly

Electronic Gaming Monthly

Electronic Gaming Monthly is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews.

Famitsu

Famitsu

Famitsu, formerly Famicom Tsūshin, is a line of Japanese video game magazines published by Kadokawa Game Linkage, a subsidiary of Kadokawa. Famitsu is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. Shūkan Famitsū, the original Famitsu publication, is considered the most widely read and respected video game news magazine in Japan. From October 28, 2011, the company began releasing the digital version of the magazine exclusively on BookWalker weekly.

Game Informer

Game Informer

Game Informer is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 when video game retailer FuncoLand started publishing an in-house newsletter. The publication is now owned and published by GameStop, who bought FuncoLand in 2000. Due to this, a large amount of promotion is done in-store, which has contributed to the success of the magazine. As of June 2017, it is the 5th most popular magazine by copies circulated.

GameFan

GameFan

GameFan was a publication started by Tim Lindquist, Greg Off, George Weising, and Dave Halverson in September 1992 that provided coverage of domestic and import video games. It was notable for its extensive use of game screenshots in page design, contrasting other U.S. publications at the time. The original magazine ceased publishing in December 2000.

GamePro

GamePro

Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally launched as an American online and print content video game magazine. The magazine featured content on various video game consoles, PC computers and mobile devices. GamePro Media properties included GamePro magazine and their website. The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group. The magazine and its parent publication printing the magazine went defunct in 2011, but is outlasted by Gamepro.com.

GameRevolution

GameRevolution

GameRevolution is a gaming website created in 1996. Based in Berkeley, California, the site includes reviews, previews, a gaming download area, cheats, and a merchandise store, as well as webcomics, screenshots, and videos. Their features pages include articles satirizing Jack Thompson, E³, the hype surrounding the next-generation consoles, and the video game controversy. Cameo writing appearances include Brian Clevinger of 8-Bit Theatre and Scott Ramsoomair of VG Cats. The website has also participated in marketing campaigns for video games, including Gauntlet: Seven Sorrows.

GameSpot

GameSpot

GameSpot is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition to the information produced by GameSpot staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022.

IGN

IGN

IGN is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former editor-in-chief, Peer Schneider. The IGN website was the brainchild of media entrepreneur Chris Anderson and launched on September 29, 1996. It focuses on games, films, anime, television, comics, technology, and other media. Originally a network of desktop websites, IGN is also distributed on mobile platforms, console programs on the Xbox and PlayStation, FireTV, Roku, and via YouTube, Twitch, Hulu, and Snapchat.

NGC Magazine

NGC Magazine

NGC Magazine was a British magazine specialising in Nintendo video game consoles and software. It was first printed in 1997 and ran until 2006. It was the successor to Super Play, a magazine that ended in September 1996. Many of the staff and the style of that publication persisted at N64 Magazine. In November 2000, N64 Magazine merged with Nintendo World, a magazine that was published by the same company, Future plc. NGC Magazine ceased publication in 2006. Its successor, NGamer, was renamed Nintendo Gamer in January 2012, until publishing its final issue the following September.

Nintendo Power

Nintendo Power

Nintendo Power was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Nintendo of America, then independently, and in December 2007 contracted to Future US, the American subsidiary of British publisher Future. Its 24–year production run is one of the longest of all video game magazines in the United States and Canada.

Controversy

In Mario Party, certain minigames require rotation of the Nintendo 64 controller's analog stick at top speed. Some players reportedly got blisters, friction burns, and lacerations from rotating the stick with palms instead of using thumbs because of the uncomfortable design of the analog stick and it is faster to beat the minigames that way.[28][29][30]

Although no lawsuits were filed, around 90 complaints were received by New York's attorney general's office and Nintendo of America eventually agreed to a settlement, which included providing gloves for injured players and paying the state's $75,000 legal fees. At the time, providing the estimated 1.2 million gloves could have cost Nintendo up to $80 million.[28][29][30]

As a result of the controversy, Mario Party was not re-released via the Virtual Console on Wii and Wii U, with Mario Party 2 released instead. The game would not be re-released until November 2, 2022 via Nintendo Switch Online.[31]

Minigames using stick rotation returned in Mario Party: Island Tour. In Mario Party Superstars, a disclaimer is placed on the rules screen for the two mini games that use stick rotation warning players to not use their palms to turn the stick to avoid hand injury and stick damage.[32] A similar warning appears for the Nintendo Switch Online version of Mario Party when starting the game.[33]

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Nintendo 64 controller

Nintendo 64 controller

The Nintendo 64 controller is the standard game controller for the Nintendo 64 home video game console. Manufactured and released by Nintendo on June 23, 1996, in Japan, in late 1996 in North America, and 1997 in Europe, it is the successor to the Super Nintendo controller and is designed in an "M" shape and features 10 buttons, one analog "Control Stick" and a directional pad.

Analog stick

Analog stick

An analog stick, also known as a control stick or thumbstick, is an input device for a controller that is used for two-dimensional input. An analog stick is a variation of a joystick, consisting of a protrusion from the controller; input is based on the position of this protrusion in relation to the default "center" position. While digital sticks rely on single electrical connections for movement, analog sticks use continuous electrical activity running through potentiometers to measure the exact position of the stick within its full range of motion. The analog stick has greatly overtaken the D-pad in both prominence and usage in console video games.

Virtual Console

Virtual Console

The Virtual Console is a line of downloadable video games for Nintendo's Wii and Wii U home video game consoles and the Nintendo 3DS handheld game console.

Wii

Wii

The Wii is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, following the GameCube and is a seventh-generation console alongside Microsoft's Xbox 360 and Sony's PlayStation 3.

Wii U

Wii U

The Wii U is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4.

Mario Party 2

Mario Party 2

Mario Party 2 is a 1999 party video game developed by Hudson Soft and published by Nintendo for the Nintendo 64. The second game in the Mario Party series, it was released in Japan in December 1999 and worldwide in 2000. The game received mostly positive reviews, who praised the improvements they made to the original, the multiplayer and minigames, but criticized the lack of originality, while graphics received a better but otherwise mixed response.

Nintendo Switch Online

Nintendo Switch Online

Nintendo Switch Online (NSO) is an online subscription service for the Nintendo Switch video game console. The service is Nintendo's third generation online service after Nintendo Wi-Fi Connection and Nintendo Network. Following an interim period where Nintendo offered online multiplayer free of charge, the subscription service officially launched on September 18, 2018.

Mario Party: Island Tour

Mario Party: Island Tour

Mario Party: Island Tour is a party video game developed by NDcube and published by Nintendo for the Nintendo 3DS. The third handheld game in the Mario Party series, it was announced by Satoru Iwata in a Nintendo Direct presentation in April 2013, and was released in November 2013 in North America, in January 2014 in Europe and Australia, and in March 2014 in Japan. The game features seven boards, each with their own special features, and 81 new minigames. It was followed by Mario Party 10 for the Wii U in 2015.

Mario Party Superstars

Mario Party Superstars

Mario Party Superstars is a 2021 party video game developed by NDcube and published by Nintendo for the Nintendo Switch. It is the twelfth home console installment in the Mario Party series, and the second for the Nintendo Switch following Super Mario Party (2018). It was released on October 29, 2021.

Source: "Mario Party (video game)", Wikipedia, Wikimedia Foundation, (2023, March 1st), https://en.wikipedia.org/wiki/Mario_Party_(video_game).

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Notes
  1. ^ Japanese: マリオパーティ, Hepburn: Mario Pāti
References
  1. ^ "N64 Games in February". IGN. February 2, 1999. Archived from the original on September 20, 2019. Retrieved September 20, 2019.
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  3. ^ "Mario Party" (in Japanese). Archived from the original on July 29, 2020. Retrieved July 11, 2020.
  4. ^ "Mario Party Set For February". IGN. December 15, 1998. Archived from the original on September 20, 2019. Retrieved September 20, 2019.
  5. ^ "It's Party Time!". IGN. February 8, 1999. Archived from the original on September 20, 2019. Retrieved September 20, 2019.
  6. ^ MarioPartyLegacy. "Mario Party". Mario Party Legacy. Archived from the original on June 18, 2020. Retrieved June 18, 2020.
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  13. ^ Edge staff (March 1999). "Mario Party". Edge. No. 69.
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  15. ^ "GameFan Review List for Multi (M)". GameFan. Archived from the original on March 9, 2000. Retrieved May 18, 2016.
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  24. ^ "Top Rentals All N64". IGN. February 25, 1999. Archived from the original on September 20, 2019. Retrieved September 20, 2019.
  25. ^ "Rental Party". IGN. March 17, 1999. Archived from the original on September 20, 2019. Retrieved September 20, 2019.
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  27. ^ "April's Top Selling Videogames". IGN. May 26, 1999. Archived from the original on September 20, 2019. Retrieved September 20, 2019.
  28. ^ a b Lemos, Robert (March 9, 2000). "Nintendo Issues Game Gloves". GameSpot. Archived from the original on March 22, 2014.
  29. ^ a b "Nintendo to hand out gaming gloves". BBC News. March 9, 2000. Archived from the original on January 31, 2010. Retrieved March 22, 2011.
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  31. ^ Nintendo (October 20, 2022). Mario Party & Mario Party 2 Trailer - Nintendo 64 - Nintendo Switch Online. YouTube. Retrieved October 20, 2022.
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