Get Our Extension

Doki Doki Literature Club!

From Wikipedia, in a visual modern way
Doki Doki Literature Club!
The four main characters pose in front of a white background dotted with pink polka dots. The game's logo sits in the top left corner.
The cover art of Doki Doki Literature Club!, featuring the four main characters (from left to right) Sayori, Yuri, Monika and Natsuki.
Developer(s)Team Salvato[a]
Publisher(s)
Designer(s)Dan Salvato
Programmer(s)Dan Salvato
Artist(s)
  • Satchely
  • VelinquenT
Writer(s)Dan Salvato
Composer(s)
  • Dan Salvato
  • Nikki Kaelar (Plus!)
  • Jason Hayes (Plus!)
  • Azuria Sky (Plus!)
Engine
Platform(s)
ReleaseOriginal
  • WW: September 22, 2017
Plus!
  • WW: June 30, 2021
Genre(s)Visual novel
Mode(s)Single-player

Doki Doki Literature Club! (DDLC) is a 2017 freeware visual novel developed by American independent game studio Team Salvato for Microsoft Windows, macOS, and Linux. The game was initially distributed through itch.io, and later became available on Steam. The story is told from the perspective of a high school student who reluctantly joins the school's literature club on the insistence of his childhood best friend, and is given the option to romantically pursue three of its four female members. Doki Doki Literature Club! features a non-traditional plot structure with multiple endings and unlockable cutscenes with each of the main characters. Although the game initially appears to be a lighthearted dating simulator, it is in fact a psychological horror game that extensively breaks the fourth wall.

The game was developed in an estimated two-year period by a team led by Dan Salvato, previously known for his modding work as part of Project M. According to Salvato, the inspiration for the game came from his mixed feelings toward anime and a fascination for surreal and unsettling experiences. Upon its release, Doki Doki Literature Club! received positive critical attention for its successful use of horror elements and unconventional nature within the visual novel genre. The game also inspired various internet memes and achieved a large online following.

An expanded version of the game, Doki Doki Literature Club Plus!, was released for the Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S and Windows on June 30, 2021. A macOS version of the game was later released on August 12, 2021.[1] It received generally positive reviews, with praise for its side stories and gameplay on consoles, but some criticism for its lack of changes. Unlike the original 2017 release, Plus! is a premium game.

Discover more about Doki Doki Literature Club! related topics

Freeware

Freeware

Freeware is software, most often proprietary, that is distributed at no monetary cost to the end user. There is no agreed-upon set of rights, license, or EULA that defines freeware unambiguously; every publisher defines its own rules for the freeware it offers. For instance, modification, redistribution by third parties, and reverse engineering are permitted by some publishers but prohibited by others. Unlike with free and open-source software, which are also often distributed free of charge, the source code for freeware is typically not made available. Freeware may be intended to benefit its producer by, for example, encouraging sales of a more capable version, as in the freemium and shareware business models.

Microsoft Windows

Microsoft Windows

Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry, for example, Windows NT for consumers, Windows Server for servers, and Windows IoT for embedded systems. Defunct Windows families include Windows 9x, Windows Mobile, and Windows Phone.

MacOS

MacOS

macOS is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac computers. Within the market of desktop and laptop computers it is the second most widely used desktop OS, after Microsoft Windows and ahead of ChromeOS.

Linux

Linux

Linux is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution, which includes the kernel and supporting system software and libraries, many of which are provided by the GNU Project. Many Linux distributions use the word "Linux" in their name, but the Free Software Foundation uses the name "GNU/Linux" to emphasize the importance of GNU software, causing some controversy.

Itch.io

Itch.io

Itch.io is a website for users to host, sell and download indie games. Launched in March 2013 by Leaf Corcoran, the service hosts over 500,000 games and items as of April 2022.

Horror game

Horror game

A horror game is a video game genre centered on horror fiction and typically designed to scare the player. Unlike most other video game genres, which are classified by their gameplay, horror games are nearly always based on narrative or visual presentation, and use a variety of gameplay types.

Fourth wall

Fourth wall

The fourth wall is a performance convention in which an invisible, imaginary wall separates actors from the audience. While the audience can see through this wall, the convention assumes the actors act as if they cannot. From the 16th century onward, the rise of illusionism in staging practices, which culminated in the realism and naturalism of the theatre of the 19th century, led to the development of the fourth wall concept.

Anime

Anime

Anime is hand-drawn and computer-generated animation originating from Japan. Outside of Japan and in English, anime refers specifically to animation produced in Japan. However, in Japan and in Japanese, anime describes all animated works, regardless of style or origin. Animation produced outside of Japan with similar style to Japanese animation is commonly referred to as anime-influenced animation.

Internet meme

Internet meme

An Internet meme, commonly known simply as a meme, is an idea, behavior, style, or image that is spread via the Internet, often through social media platforms. What is considered a meme may vary across different communities on the Internet and is subject to change over time. Traditionally, the term mostly applied to images, concepts, or catchphrases, but it has since become broader and more multi-faceted, evolving to include more elaborate structures such as challenges, GIFs, videos, and viral sensations. The retronym derives from the earlier concept of a meme as any cultural idea, behavior or style that propagates through imitation.

Nintendo Switch

Nintendo Switch

The Nintendo Switch is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a tablet that can either be docked for use as a home console or used as a portable device, making it a hybrid console. Its wireless Joy-Con controllers, with standard buttons and directional analog sticks for user input, motion sensing, and tactile feedback, can attach to both sides of the console to support handheld-style play. They can also connect to a grip accessory to provide a traditional home console gamepad form, or be used individually in the hand like the Wii Remote and Nunchuk, supporting local multiplayer modes. The Nintendo Switch's software supports online gaming through Internet connectivity, as well as local wireless ad hoc connectivity with other consoles. Nintendo Switch games and software are available on both physical flash-based ROM cartridges and digital distribution via Nintendo eShop; the system has no region lockout. A handheld-focused revision of the system, called the Nintendo Switch Lite, was released on September 20, 2019. A revised higher-end version of the original system, featuring an OLED screen, was released on October 8, 2021.

PlayStation 4

PlayStation 4

The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in Europe, South America and Australia, and on February 22, 2014 in Japan. A console of the eighth generation, it competes with the Microsoft's Xbox One and the Nintendo's Wii U and Switch.

PlayStation 5

PlayStation 5

The PlayStation 5 (PS5) is a home video game console developed by Sony Interactive Entertainment. Announced in 2019 as the successor to the PlayStation 4, the PS5 was released on November 12, 2020, in Australia, Japan, New Zealand, North America, and South Korea, with worldwide release following a week later. The PS5 is part of the ninth generation of video game consoles, along with Microsoft's Xbox Series X and Series S consoles, which were released in the same month.

Gameplay

The poem writing minigame in Doki Doki Literature Club!
The poem writing minigame in Doki Doki Literature Club!

Doki Doki Literature Club! is a visual novel. As such, its gameplay has a low level of interactivity and consists of scenes with static two-dimensional images of characters in a first-person perspective, accompanied by occasional choices the player is forced to make in order to advance the plot. The descriptions and dialogue are depicted in the form of accompanying text without voice acting. The game's narration is provided by the game's protagonist (whom the player controls), a member of the titular literature club, to which he was invited by his childhood friend Sayori.[2][3][4] Any decisions the player is advocated to make over the course of the plot affect the development of the protagonist's relationships with key female characters Sayori, Yuri, and Natsuki, but ultimately have little effect on the outcome of the game.[5] The characters' interactions with the protagonist are primarily influenced by a minigame in which the player is required to compose a poem from a set of randomly selected individual words. Each girl in the literature club has different word preferences, and will react positively when the player picks a word that they like.[2][3][4][5] The characters' reactions are stylized in the form of miniature chibi avatars of the characters which are displayed at the bottom of the screen during the minigame, and which will jump given the opportunity as a response to the player selecting one of their favorite words;[2] Monika is not able to be romanced in this way, which later affects the plot of the game. Depending on the results of these minigames, the player will experience scenes for whatever character liked that particular poem the most.[4][5] The narrative is divided into three acts and an epilogue, with the game restarting each time.[6] At a certain point, the player must manipulate the game's files in order to advance the narrative.[7]

Doki Doki Literature Club Plus! features the entire main campaign of the original game, but includes a "virtual desktop" allowing access to character files without needing to manipulate computer files, as well as unlockable images, soundtrack, story-related content, and several new "side stories". The new content is unlocked by completing the main campaign, as well as the side stories. The new stories depict characterization of the relationships between the four club members, as well as the formation of the literature club, without any interaction from the player.

Plot

The main protagonist is invited by his cheerful childhood friend Sayori to join their high school's literature club as a remedy for his insular nature.[2][3][4] He reluctantly agrees to her proposal and meets the other members of the club: the assertive Natsuki, the shy Yuri, and the bubbly club president Monika.[2][4][5][8] After each day passes in the literature club, the club members are prompted to compose a poem which they share with the other members the following day. Eventually, as the club prepares for the school's upcoming cultural festival in which the club members intend to share their poems with a wider audience, Sayori confides to the protagonist that she suffers from depression.[9] The protagonist assists either Yuri or Natsuki with their tasks, with each attempting to kiss the protagonist before he encounters Sayori again. The protagonist can either confess to Sayori or friend zone her in this moment. Regardless, the following day, Monika passively shows the protagonist an uncharacteristically morbid poem by Sayori that insistently orders someone to "get out of her head". Realizing that something has happened to her, the protagonist rushes to Sayori's home where he discovers that she has hanged herself, and the game abruptly ends.[6][9]

The player is sent back to the main menu, with all previous save files corrupted and eventually deleted.[10] The narrative repeats upon the start of a new game, but Sayori is glaringly absent and the characters do not remember her existence. Monika introduces the protagonist to the club in lieu of Sayori. Events proceed similarly to the original playthrough, but some text is rendered illegible, the character sprites appear corrupted from time to time, and what appear to be computer glitches or bugs become commonplace.[9][11] Aside from the game's frequent distortions, it is revealed through dialogue and unlockable "special poems" that Natsuki is malnourished and being abused by her father, and Yuri gradually becomes unstable, obsessive, and prone to self-harm.[6] When the planning stage for the cultural festival is reached, a heated quarrel over who the protagonist will help with the festival breaks out. After the player is forced to choose Monika, Yuri ejects her and Natsuki from the room and privately confesses her love for the protagonist. Whether or not the protagonist accepts Yuri's confession, she commits suicide by stabbing herself. The game's broken script forces the protagonist to stay and watch Yuri's corpse slowly decompose over the course of the weekend.[9] When Natsuki returns upon the script resetting, she is horrified and nauseated at the sight of Yuri's body and flees the scene. Monika then appears and apologizes to the protagonist for the "boring" weekend he had spent, compensating by deleting Yuri and Natsuki's character files from existence and restarting the game.[6]

The protagonist is placed in what remains of the literature club classroom with Monika seated across from him. Monika reveals that she has become self-aware, having acquired the ability to manipulate the game's code after gaining sentience. Distraught at the fact that she is not a romance option but merely a supporting bystander, she used her ability to amplify her clubmates' negative traits in a futile attempt to make them unlikable and prevent their confessions of love for the protagonist. She then obsessively confesses her own love, not to the protagonist, but the player, because they are real and autonomous rather than programmed.[6][9] Monika will sit and talk to the player indefinitely about various topics until the player manually enters the game's directory and deletes Monika's character file. Monika initially lashes out at the player as she disappears but ultimately forgives them and remorsefully repents by restoring the game and the characters excluding herself.

Endings

Depending on the course of action taken by the player, the game can come to two possible conclusions during the epilogue. The traditional ending sees Sayori introducing herself as the president of the literature club and expressing her gratitude to the player for dispelling Monika. However, Sayori promptly adopts Monika's characteristics as the new club president. Monika intervenes via text prompt and removes Sayori from the game to save the player. Upon realizing that her efforts to make amends have been fruitless, Monika deletes the whole game as the end credits roll, while she plays a song called "Your Reality" that she wrote for the player. The game concludes with a note from Monika herself, stating that she has disbanded the literature club because "no happiness can be found" in it.[6]

A more positive ending occurs if the player has viewed all of the optional cutscenes and confessed to Sayori prior to witnessing her suicide, which requires saving and loading several times before that point.[12] Though still self-aware, Sayori instead expresses her gratitude to the player for emotionally supporting all the club members, tearfully bids farewell, and assures the player that all the club members love them. Monika then plays "Your Reality" during the credits, albeit without deleting the game. After the game locks, the player is presented with a message from the game's developer, Dan Salvato, describing his intentions behind creating the game and his opinions on video games as a whole.[13]

An earlier ending occurs if the player preemptively deletes Monika's file from the directory before starting a new game. Sayori is subsequently made the default leader of the club. Upon realizing the true nature of the game and her role in it, Sayori panics and forcefully closes the game. Opening the game again will display an image of Sayori having hanged herself.[12]

Doki Doki Literature Club Plus!

In addition to the entire main story, Doki Doki Literature Club Plus! features six additional side stories, entitled Trust, Understanding, Respect, Balance, Reflection, and Self-Love, as well as an additional shorter seventh story, Equals. The stories depict the meeting and relationships between the four club members, as well as the formation of the club up until the beginning of the main campaign, with each of the first six stories focusing on a conflict and resolution between two of the characters and the seventh focusing on the friendship between all four of them. Unlike the main campaign, the side stories do not feature any horror elements or discussion of sentience among any of the characters.

Story-related content is accessible from within the virtual desktop in the form of an email inbox for a company referred to as "Metaverse Enterprise Solutions", as well as within the virtual desktop's file folder. Collecting this content tells of a group of researchers from the company who were attempting to utilize a virtual machine referred to as "VM1" to create a simulated universe. The resulting universe contained four entities, one of whom, "A", is granted elevated permissions to access the kernel code, referred to as "Monitor Kernel Access". The universe and entities are studied during events paralleling those of the game's main campaign, and the emails and files discuss the researcher's observations and monitoring of the events, with the stated goal being to observe how "A" would react to the discovery of their artificial existence, in order to analyze the possibility of the true universe being a simulation. Later discussion is given on the creation of a second "control" universe within VM1, in which "A" is not made aware of their elevated permissions, paralleling the events and settings of the side stories. It is later mentioned that a small group of researchers, who initially refer to themselves as "Team Salvation", plan to transform the contents of VM1 into a visual novel format in order to ensure security of the project, implying that the events of Doki Doki Literature Club Plus! depict the contents of both universes within VM1.

The last unlockable emails describe a second virtual machine, "VM2", which the researchers successfully built but could not reliably access due to its instability. While they are unable to create a reliable connection to VM2, the researchers observe that the entities within VM2 appeared to be working on an undescribed project, referred to as "Project Libitina", which is implied to be an attempt by the entities at accessing the world beyond their simulated universe. If the player completes full "data collection", which requires completing all game content and unlocking all secrets, they are granted access to an eighth side story entitled test.vm, which consists only of a screen describing a failed server attempt at accessing VM2, alongside one of several hundred different randomly-selected sentences, which appear to describe the world and activities within VM2's universe.

Discover more about Plot related topics

Tsundere

Tsundere

Tsundere is a Japanese term for a character development process that depicts a character with a personality who is initially very harsh before gradually showing a warmer, friendlier side over time.

Cultural festival (Japan)

Cultural festival (Japan)

Cultural festivals in Japan are annual open day events held by most schools, from nursery schools to universities at which their students display their artistic achievements. People who want to enter the school themselves or who are interested in the school may come to see what the schoolwork and atmosphere are like. Parents may also want to see what kind of work their children have been doing. The festivals are usually open to the public, especially at high schools and universities.

Major depressive disorder

Major depressive disorder

Major depressive disorder (MDD), also known as clinical depression, is a mental disorder characterized by at least two weeks of pervasive low mood, low self-esteem, and loss of interest or pleasure in normally enjoyable activities. Introduced by a group of US clinicians in the mid-1970s, the term was adopted by the American Psychiatric Association for this symptom cluster under mood disorders in the 1980 version of the Diagnostic and Statistical Manual of Mental Disorders (DSM-III), and has become widely used since.

Friend zone

Friend zone

In popular culture, the friend zone is a relational concept, describing a situation in which one person in a mutual friendship wishes to enter into a romantic or sexual relationship with the other person, while the other does not. The person whose romantic advances were rejected is then said to have "entered" the friend zone, with the sense that they are stuck there. The friendzone has a strong presence on the Internet; for example, on Facebook, dating sites, and other social media platforms. However, over time the term has expanded into middle schools, high schools, and colleges where young people are discovering their identities when it comes to dating and romance.

Suicide by hanging

Suicide by hanging

Suicide by hanging is the intentional killing of oneself (suicide) via suspension from an anchor-point such as an overhead beam or hook, by a rope or cord or by jumping from a height with a noose around the neck.

Mojibake

Mojibake

Mojibake is the garbled text that is the result of text being decoded using an unintended character encoding. The result is a systematic replacement of symbols with completely unrelated ones, often from a different writing system.

Self-harm

Self-harm

Self-harm is intentional behavior that is considered harmful to oneself. This is most commonly regarded as direct injury of one's own skin tissues usually without a suicidal intention. Other terms such as cutting, self-injury and self-mutilation have been used for any self-harming behavior regardless of suicidal intent. It is not the same as masochism, as no sexual or nonsexual pleasure is obtained. The most common form of self-harm is using a sharp object to cut the skin. Other forms include scratching, hitting, or burning body parts. While earlier usage included interfering with wound healing, excessive skin-picking, hair-pulling, and the ingestion of toxins, current usage distinguishes these behaviors from self-harm. Likewise, tissue damage from drug abuse or eating disorders is not considered self-harm because it is ordinarily an unintended side-effect but context may be needed as intent for such acts varies.

Directory (computing)

Directory (computing)

In computing, a directory is a file system cataloging structure which contains references to other computer files, and possibly other directories. On many computers, directories are known as folders, or drawers, analogous to a workbench or the traditional office filing cabinet. The name derives from books like a telephone directory that lists the phone numbers of all the people living in a certain area.

Development

Doki Doki Literature Club! was developed by American programmer Dan Salvato over the course of approximately two years, and is his debut title in the video game industry.[14] Prior to its release, Salvato was known for creating the FrankerFaceZ extension for Twitch,[14] his modding work in the Super Smash Bros. scene,[15] and for his custom Super Mario Maker levels.[16][17] Salvato was inspired to create a visual novel by his "love-hate relationship" with anime, and emphasized the abundant use of clichés in the genre and the frequent plots centering around "cute girls doing cute things", which he saw as both an asset and a detriment to the viewer's enjoyment. Salvato sought to create a title that would attract the player's attention regardless of how they personally view anime.[14]

Discussing the horror elements of the game, Salvato explained that he was inspired by "things that are scary because they make you uncomfortable, not because they shove scary-looking things in your face."[14] To achieve this, Salvato developed the façade of a cute setting, which would break down over time along with the behavior of the characters, and eventually the role of one evil character who had seized control of the game from the player would be revealed. In creating the game's horror elements, Salvato drew inspiration from Yume Nikki and Eversion, and emphasized to his team that he wanted the market for visual novels to become much more daring and less reliant on the same plot concepts.[18] The game's characters were based around standard anime archetypes and were given Japanese names to emphasize a pseudo-Japanese atmosphere characteristic of Western-produced visual novels. The sole exception to this format is Monika, who received an English name as a hint to her individual nature compared to the other characters.[19]

The prototype versions of the cast of Doki Doki Literature Club! (from left to right; Sayori, Yuri, Monika and Natsuki) were created by Dan Salvato in a free online program for creating anime characters
The prototype versions of the cast of Doki Doki Literature Club! (from left to right; Sayori, Yuri, Monika and Natsuki) were created by Dan Salvato in a free online program for creating anime characters

Because Salvato lacked artistic skill, he used a free online anime-creation program to create the initial character designs and applied these designs in test versions of the game.[20] Salvato recognized that a product of such quality would not satisfy potential players,[20] so he made a request to his friend, a translator for Sekai Project, for sketches of school uniforms and hairstyles for the characters.[21] Salvato then handed initial visual development over to Kagefumi, who left the project very early on. After Kagefumi's departure from the project, Salvato contacted the freelance artist Satchely, who created the final character sprites over the course of a few months.[22][23][24] The sprites were created in several parts to give the poses more variety.[25] The background images were originally created as three-dimensional models, and then processed by the artist VelinquenT.[26]

Salvato also composed the game's score.[27] The introductory composition, "Doki Doki Literature Club!", is primarily performed by piano and flute with accompaniment by string instruments. The composition "Okay, Everyone!" has five different versions, four of which are performed by different musical instruments that represent each of the four female characters. Monika's version emphasizes the piano, Yuri's version uses pizzicato and harps, Natsuki's version is played by xylophone and recorder, and Sayori's is played by ukulele. The game's score is generally calm and serene with the exception of two tracks, "Sayo-nara" and "Just Monika", which are ominous in tone.[28] "Your Reality", a vocal song performed over the end credits, is sung by Jillian Ashcraft.[27]

Discover more about Development related topics

Super Smash Bros.

Super Smash Bros.

Super Smash Bros. is a crossover fighting game series published by Nintendo. The series was created by Masahiro Sakurai, who has directed every game in the series. The series is known for its unique gameplay objective which differs from that of traditional fighters, in that the aim is to increase damage counters and knock opponents off the stage instead of depleting life bars.

Super Mario Maker

Super Mario Maker

Super Mario Maker is a 2015 side-scrolling platform game and game creation system developed and published by Nintendo for the Wii U, released worldwide in September 2015. Players can create, play, and share courses online, free of charge, based on the styles of Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U. The game was revealed as the final challenge of Nintendo World Championships 2015.

Anime

Anime

Anime is hand-drawn and computer-generated animation originating from Japan. Outside of Japan and in English, anime refers specifically to animation produced in Japan. However, in Japan and in Japanese, anime describes all animated works, regardless of style or origin. Animation produced outside of Japan with similar style to Japanese animation is commonly referred to as anime-influenced animation.

Eversion (video game)

Eversion (video game)

Eversion is a platform game by British indie studio Zaratustra Productions for Microsoft Windows. It was originally released as freeware in 2008, with a high-definition remake being released on Steam in 2010.

Sekai Project

Sekai Project

Sekai Project is an American video game publisher. They are best known for licensing and translating Japanese visual novels into English, but they have also published manga and other non-visual novel video games.

Sprite (computer graphics)

Sprite (computer graphics)

In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Originally, the term sprite referred to fixed-sized objects composited together, by hardware, with a background. Use of the term has since become more general.

Piano

Piano

The piano is a stringed keyboard instrument in which the strings are struck by wooden hammers that are coated with a softer material. It is played using a keyboard, which is a row of keys that the performer presses down or strikes with the fingers and thumbs of both hands to cause the hammers to strike the strings. It was invented in Italy by Bartolomeo Cristofori around the year 1700.

Flute

Flute

The flute is a family of classical music instrument in the woodwind group. Like all woodwinds, flutes are aerophones, meaning they make sound by vibrating a column of air. However, unlike woodwind instruments with reeds, a flute is a reedless wind instrument that produces its sound from the flow of air across an opening. According to the instrument classification of Hornbostel–Sachs, flutes are categorized as edge-blown aerophones. A musician who plays the flute is called a flautist or flutist.

String instrument

String instrument

String instruments, stringed instruments, or chordophones are musical instruments that produce sound from vibrating strings when a performer plays or sounds the strings in some manner.

Pizzicato

Pizzicato

Pizzicato is a playing technique that involves plucking the strings of a string instrument. The exact technique varies somewhat depending on the type of instrument :On bowed string instruments it is a method of playing by plucking the strings with the fingers, rather than using the bow. This produces a very different sound from bowing, short and percussive rather than sustained. On keyboard string instruments, such as the piano, pizzicato may be employed as one of the variety of techniques involving direct manipulation of the strings known collectively as "string piano". On the guitar, it is a muted form of plucking, which bears an audible resemblance to pizzicato on a bowed string instrument with its relatively shorter sustain. It is also known as palm muting.

Harp

Harp

The harp is a stringed musical instrument that has a number of individual strings running at an angle to its soundboard; the strings are plucked with the fingers. Harps can be made and played in various ways, standing or sitting, and in orchestras or concerts. Its most common form is triangular in shape and made of wood. Some have multiple rows of strings and pedal attachments.

Recorder (musical instrument)

Recorder (musical instrument)

The recorder is a family of woodwind musical instruments in the group known as internal duct flutes: flutes with a whistle mouthpiece, also known as fipple flutes. A recorder can be distinguished from other duct flutes by the presence of a thumb-hole for the upper hand and seven finger-holes: three for the upper hand and four for the lower. It is the most prominent duct flute in the western classical tradition.

Release

Doki Doki Literature Club! was first released on September 22, 2017, on itch.io, and was later also released on Steam.[29] The game is available as freeware with an optional pay what you want model. Paying a certain amount unlocks a bonus "Fan Pack" that includes desktop and mobile wallpapers, the game's official soundtrack, and a digital concept art booklet.[30] The game's soundtrack was released on two compact discs respectively consisting of 15 and 10 tracks. The first CD contains all the main compositions of the game, while the second consists of remixes and alternative arrangements.[28] On September 28, 2017, Dan Salvato posted an additional Doki Doki Literature Club! music soundtrack piece called "doki17.mp3" to the unofficial Doki Doki Literature Club! Discord server, referring to it as "an unfinished track that never made it into the game" which "[while] pretty far from finished [was] still somewhat pleasant".[31] The soundtrack saw another release by iam8bit on "crimson smoke" vinyl in the first quarter of 2019.[32]

Logo of Doki Doki Literature Club Plus!
Logo of Doki Doki Literature Club Plus!

In January 2020, Salvato announced that new content would be added to Doki Doki Literature Club!, but clarified that he was not making a sequel to the game.[33] On June 11, 2021, Team Salvato and publisher Serenity Forge announced that a premium edition of Doki Doki Literature Club!, titled Doki Doki Literature Club Plus!, would be digitally released for the Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S on June 30. A physical version for the Nintendo Switch, PlayStation 4 and PlayStation 5 would also be sold via Serenity Forge's online store. On April 4, 2021, it was announced that PQube would distribute the physical edition of the game in Europe.[34] On the day of the release of Plus, it was announced that the game would be localized and released in Japan by Playism later that year.[35]

The expanded version features a visual upgrade to full high definition, six new side stories, 100 unlockable images, 13 new music tracks by Nikki Kaelar, Jason Hayes and Azuria Sky, and a music player with the option of creating customized playlists or repeating a single track in an indefinite loop. The side stories take place outside the original game's continuity and depict how the club members met and became friends.[36][37] The game was ported from the original Ren'Py engine to Unity, which allowed the implementation of additional features, and consistent cross-platform development.[38] Physical copies of Plus! were announced to be released on July 30, 2021, but was pushed back to the end of September, and later October, due to the ongoing COVID-19 pandemic.[39]

Discover more about Release related topics

Itch.io

Itch.io

Itch.io is a website for users to host, sell and download indie games. Launched in March 2013 by Leaf Corcoran, the service hosts over 500,000 games and items as of April 2022.

Freeware

Freeware

Freeware is software, most often proprietary, that is distributed at no monetary cost to the end user. There is no agreed-upon set of rights, license, or EULA that defines freeware unambiguously; every publisher defines its own rules for the freeware it offers. For instance, modification, redistribution by third parties, and reverse engineering are permitted by some publishers but prohibited by others. Unlike with free and open-source software, which are also often distributed free of charge, the source code for freeware is typically not made available. Freeware may be intended to benefit its producer by, for example, encouraging sales of a more capable version, as in the freemium and shareware business models.

Pay what you want

Pay what you want

Pay what you want is a pricing strategy where buyers pay their desired amount for a given commodity. This amount can sometimes include zero. A minimum (floor) price may be set, and/or a suggested price may be indicated as guidance for the buyer. The buyer can select an amount higher or lower than the standard price for the commodity. Many common PWYW models set the price prior to a purchase, but some defer price-setting until after the experience of consumption. PWYW is a buyer-centered form of participatory pricing, also referred to as co-pricing.

Compact disc

Compact disc

The compact disc (CD) is a digital optical disc data storage format that was co-developed by Philips and Sony to store and play digital audio recordings. In August 1982, the first compact disc was manufactured. It was then released in October 1982 and branded as Digital Audio Compact Disc.

Arrangement

Arrangement

In music, an arrangement is a musical adaptation of an existing composition. Differences from the original composition may include reharmonization, melodic paraphrasing, orchestration, or formal development. Arranging differs from orchestration in that the latter process is limited to the assignment of notes to instruments for performance by an orchestra, concert band, or other musical ensemble. Arranging "involves adding compositional techniques, such as new thematic material for introductions, transitions, or modulations, and endings. Arranging is the art of giving an existing melody musical variety". In jazz, a memorized (unwritten) arrangement of a new or pre-existing composition is known as a head arrangement.

Iam8bit

Iam8bit

iam8bit, Inc. is a media production company, creative policy institute, and art exhibition based in Los Angeles, California.

Phonograph record

Phonograph record

A phonograph record, or simply a record, is an analog sound storage medium in the form of a flat disc with an inscribed, modulated spiral groove. The groove usually starts near the periphery and ends near the center of the disc. At first, the discs were commonly made from shellac, with earlier records having a fine abrasive filler mixed in. Starting in the 1940s polyvinyl chloride became common, hence the name vinyl.

Microsoft Windows

Microsoft Windows

Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry, for example, Windows NT for consumers, Windows Server for servers, and Windows IoT for embedded systems. Defunct Windows families include Windows 9x, Windows Mobile, and Windows Phone.

Nintendo Switch

Nintendo Switch

The Nintendo Switch is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a tablet that can either be docked for use as a home console or used as a portable device, making it a hybrid console. Its wireless Joy-Con controllers, with standard buttons and directional analog sticks for user input, motion sensing, and tactile feedback, can attach to both sides of the console to support handheld-style play. They can also connect to a grip accessory to provide a traditional home console gamepad form, or be used individually in the hand like the Wii Remote and Nunchuk, supporting local multiplayer modes. The Nintendo Switch's software supports online gaming through Internet connectivity, as well as local wireless ad hoc connectivity with other consoles. Nintendo Switch games and software are available on both physical flash-based ROM cartridges and digital distribution via Nintendo eShop; the system has no region lockout. A handheld-focused revision of the system, called the Nintendo Switch Lite, was released on September 20, 2019. A revised higher-end version of the original system, featuring an OLED screen, was released on October 8, 2021.

PlayStation 4

PlayStation 4

The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in Europe, South America and Australia, and on February 22, 2014 in Japan. A console of the eighth generation, it competes with the Microsoft's Xbox One and the Nintendo's Wii U and Switch.

PlayStation 5

PlayStation 5

The PlayStation 5 (PS5) is a home video game console developed by Sony Interactive Entertainment. Announced in 2019 as the successor to the PlayStation 4, the PS5 was released on November 12, 2020, in Australia, Japan, New Zealand, North America, and South Korea, with worldwide release following a week later. The PS5 is part of the ninth generation of video game consoles, along with Microsoft's Xbox Series X and Series S consoles, which were released in the same month.

Playism

Playism

Playism is an independent video game publisher operated by Active Gaming Media. Playism started as a digital distribution platform for PC games, launched in May 2011.

Reception

The game was received positively by critics, and accumulated a score of 78/100 on Metacritic based on 7 reviews.[40]

Steven T. Wright of PC Gamer described the game as "a post-modern love letter to the genre it represents", and compared its deconstructive quality to Undertale and Pony Island.[3] Robert Fenner of RPGFan noted that traditionally, major visual novel developers such as Key and 5pb. produced lengthy day-by-day narratives of a standard anime protagonist's relationships with their supporting cast. According to Fenner, previous attempts to revise the format, such as Hatoful Boyfriend and Higurashi no Naku Koro ni, could not escape the conventions of their genre and fully reveal their dramatic potential. He then declared that Doki Doki Literature Club! had succeeded in this field by making unusual use of the Ren'Py engine and providing unexpected plot twists.[2]

Reviewers emphasized that the game achieves its surprising impact on the player due to its outward resemblance to typical eroge games: it has a pronounced anime style in its character design,[2][7] and the game's goal is to develop a relationship with one of the characters.[10][11] In addition, the characters consist of anime stereotypes whose behavior is sparsely displayed through their sprites,[4] and the game's musical accompaniment is light, bouncy, gentle and playful.[2][3] According to critics, these aspects combined to create the impression of a standard visual novel that would prompt the player to become attached to the characters.[3][4][7][11] VisualNovelist of Jeuxvideo.com positively compared the game's visual quality to Everlasting Summer, another independent visual novel with the appearance of a professional production.[45] Reviewers pointed out that the game's horror was built on the destruction of a sense of control over what happens in the game and the feeling of helplessness that stems from the distortions in the game's world.[7][10] Victoria Rose of Polygon stated that this approach was strikingly different from traditional horror games and films, where the viewer remains alienated from what is happening on the screen.[10] Amy Josuweit of Rock, Paper, Shotgun noted that while earlier visual novels have broken the fourth wall by crashing the client or adding extra files, Doki Doki Literature Club! changed the angle by deliberately destroying files rather than adding them.[7]

GQ's Tom Philip commented that at times the narrative felt like "a slog, clicking through endless amounts of inane, flirty conversation about poetry."[49] Fenner opined that the game did not pass the Bechdel test and positioned the protagonist as a seductive casanova. However, he emphasized that the plot is ultimately a "sharply aware polemic against harem anime/visual novels" in which "the lengths the ladies go to are not wholly because of the protagonist, but rather he can be read as a symptom—an easy outlet." Fenner also felt that the game, like Katawa Shoujo before it, "appears to veer dangerously close to fetishization of very real issues."[2] Ben "Yahtzee" Croshaw of The Escapist described the game as "a nice little idea with a memorable moment or two," but added that the game "doesn't really have anywhere to go once the rabbit's out of the hat."[50] Nevertheless, reviewers recognized the game's plot focus as successful and relevant.[2][3][4] 8 Bit Rambles stated that Doki Doki Literature Club! "revolves around love in its most demented and deconstructive form," and characterized the game as an example of postmodern art.[51]

The game has frequently been cited as a satire of the visual novel genre it depicts. Steven T. Wright for Rock Paper Shotgun noted that even as the pastel-tinged game universe splits apart at its very seams the game still "never turns its many knives on you, the player," instead choosing to self-destruct, "cracking open to reveal nothing but artifice."[52] The game has also been viewed by many as a critique of dating simulators and of the people who play them, emphasized by a quote from the creator Dan Salvato, in which he mentions that he wanted to subvert the traditional visual novel stereotype of "cute girls doing cute things."[14]

At IGN's Best of 2017 Awards, the game won the People's Choice Award each for "Best PC Game",[47] "Best Adventure Game" (for which it was also a runner-up),[53] "Best Story",[54] and "Most Innovative".[55] IGN also featured Doki Doki Literature Club! on their list of the "18 Best Horror Games of 2017" and subsequently as the 12th scariest game of this generation.[56][57] Nerd Much? included the game on their 2020 list of the "50 Scariest Horror Games of All Time."[58] The game won the "Matthew Crump Cultural Innovation Award" and was nominated for "Trending Game of the Year" at the 2018 SXSW Gaming Awards.[48][59] EGMNow ranked the game 16th in their list of the 25 Best Games of 2017.[60]

Discover more about Reception related topics

Metacritic

Metacritic

Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged. Metacritic was created by Jason Dietz, Marc Doyle, and Julie Doyle Roberts in 1999. The site provides an excerpt from each review and hyperlinks to its source. A color of green, yellow or red summarizes the critics' recommendations. It is regarded as the foremost online review aggregation site for the video game industry.

Jeuxvideo.com

Jeuxvideo.com

Jeuxvideo.com is a French video gaming website founded in 1997.

IGN

IGN

IGN is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former editor-in-chief, Peer Schneider. The IGN website was the brainchild of media entrepreneur Chris Anderson and launched on September 29, 1996. It focuses on games, films, television, comics, technology, and other media. Originally a network of desktop websites, IGN is now also distributed on mobile platforms, console programs on the Xbox and PlayStation, FireTV, Roku, and via YouTube, Twitch, Hulu, and Snapchat.

PC Gamer

PC Gamer

PC Gamer is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games magazines in their respective countries. The magazine features news on developments in the video game industry, previews of new games, and reviews of the latest popular PC games, along with other features relating to hardware, mods, "classic" games and various other topics.

Key (company)

Key (company)

Key is a Japanese visual novel studio known for making dramatic and plot-oriented titles. It was formed on July 21, 1998, as a brand under the publisher Visual Arts, and is located in Kita, Osaka.

Mages (company)

Mages (company)

Mages Inc. , formerly 5pb. Inc. , is a Japanese video game developer and record label for video game and anime music. It was formed on April 6, 2005 after Chiyomaru Shikura left Scitron to begin the company as its executive director, a position he still holds. The company is divided into two parts, 5pb. Games for the manufacturing of video games, and 5pb. Records for the record label. It was a wholly owned subsidiary of the TYO Group until Shikura purchased the remaining rights from the TYO Group on April 15, 2009. Shikura co-owns 5pb. with AGOne, an affiliate of Dwango Japan. Staff members include scenario writer Naotaka Hayashi, artist Yukihiro Matsuo, and producer Tatsuya Matsuhara.

Hatoful Boyfriend

Hatoful Boyfriend

Hatoful Boyfriend: A School of Hope and White Wings is a Japanese dōjin soft otome visual novel released in 2011 for Microsoft Windows and OS X, in which all the characters other than the protagonist are sentient birds. It was developed by manga artist Hato Moa's dōjin circle PigeoNation Inc., and is the successor of a Flash game of the same name she created for April Fools' Day in 2011.

Eroge

Eroge

An eroge is a Japanese genre of erotic video game. In 1982, Japan's Koei, founded by husband-and-wife team Yoichi and Keiko Erikawa, released the first erotic computer game with sexually explicit graphics, Night Life, an early graphic adventure game for the NEC PC-8801. That same year, Koei released another erotic title, Danchi Tsuma no Yuwaku, which was an early role-playing adventure game with colour graphics, owing to the eight-color palette of the NEC PC-8001 computer. It became a hit, helping Koei become a major software company. On the other hand, some writers, like Naoki Miyamoto, considered the Yakyūken (1981) produced for Sharp MZ computers by Hudson Soft to be the first Japanese adult game.

Polygon (website)

Polygon (website)

Polygon is an American entertainment website that publishes blogs, reviews, guides, videos, and news primarily covering video games, as well as movies, comics, television and books. At its October 2012 launch as Vox Media's third property, Polygon sought to distinguish itself from competitors by focusing on the stories of the people behind the games instead of the games themselves. It also produced long-form magazine-style feature articles, invested in video content, and chose to let their review scores be updated as the game changed.

GQ

GQ

GQ is an American international monthly men's magazine based in New York City and founded in 1931. The publication focuses on fashion, style, and culture for men, though articles on food, movies, fitness, sex, music, travel, celebrities' sports, technology, and books are also featured.

Bechdel test

Bechdel test

The Bechdel test is a measure of the representation of women in film. The test asks whether a film features at least two women talking to each other about something other than a man. The measure sometimes is enhanced by adding that the two female characters be named in the film.

Katawa Shoujo

Katawa Shoujo

Katawa Shoujo is a bishōjo-style visual novel by Four Leaf Studios that tells the story of a young man and five young women living with varying disabilities. The game uses a traditional text and sprite-based visual novel model with an ADV-style text box running on the Ren'Py visual novel engine. The game is licensed under the Creative Commons CC-BY-NC-ND.

Cultural impact

Cosplay of Monika at Crunchyroll Expo Australia 2022 in Melbourne, Australia.
Cosplay of Monika at Crunchyroll Expo Australia 2022 in Melbourne, Australia.

In its first three months of release, Doki Doki Literature Club! was downloaded over one million times,[61] and exceeded two million downloads about a month later.[62] The game has inspired numerous fanmade mods, which are also made with the Ren'Py engine. The first fanmade mod for the game was Monika After Story, a continuation and expanded version of the game's third act, which has since become one of the most popular mods. Another notable mod is Doki Doki Blue Skies, which was also inspired by Katawa Shoujo.[63] Dan Salvato has reacted positively to the fanmade mods, stating "thanks to the Ren'Py engine, DDLC is excellent and highly accessible for modding, something we hope continues for years to come."[64]

Monika was well-received by fans of the game,[65] becoming one of the game's most popular characters, with several memes (such as "Just Monika") being made about her.[66] Salvato was surprised by Monika's positive reception and massive popularity, stating that he did not expect her to get so popular.[67]

Salvato criticized the "Trapsuki" meme, a theory that Natsuki is actually a "trap" (an anime character that looks like a girl but is actually a boy) due to her broad shoulders and small chest, calling the meme "really disrespectful" and stating he "doesn't like to joke about people's sex/gender, much less try to convince others that it's not what they think."[68]

On January 1, 2018, the main characters of Doki Doki Literature Club! were added to Yandere Simulator as character skins for the titular character, with Salvato's permission.[69][70]

Discover more about Cultural impact related topics

Source: "Doki Doki Literature Club!", Wikipedia, Wikimedia Foundation, (2022, November 26th), https://en.wikipedia.org/wiki/Doki_Doki_Literature_Club!.

Enjoying Wikiz?

Enjoying Wikiz?

Get our FREE extension now!

Notes
  1. ^ Doki Doki Literature Club Plus! co-developed with Serenity Forge.
References
  1. ^ "Doki Doki Literature Club Plus! - Doki Doki Literature Club Plus Now Available on Mac! - Steam News". store.steampowered.com. August 12, 2021. Retrieved August 31, 2021.
  2. ^ a b c d e f g h i j k Fenner, Robert (December 24, 2017). "RPGFan Review—Doki Doki Literature Club". RPGFan. Archived from the original on October 6, 2018. Retrieved February 5, 2018.
  3. ^ a b c d e f g Wright, Steven (October 26, 2017). "Doki Doki Literature Club! hides a gruesome horror game under its cute surface". PC Gamer. Archived from the original on October 27, 2017. Retrieved October 26, 2017.
  4. ^ a b c d e f g h i Clarke, Billy (February 14, 2018). "Doki Doki Literature Club Review". GameGrin. Archived from the original on June 13, 2018. Retrieved March 30, 2019.
  5. ^ a b c d Tamburro, Paul (November 28, 2017). "Trust Me, You Need to Play Doki Doki Literature Club". GameRevolution. Archived from the original on January 9, 2018. Retrieved March 30, 2019.
  6. ^ a b c d e f Fujita, Shōhei (March 4, 2018). "【完全ネタバレコラム】世界を大いに盛り上げる「Doki Doki Literature Club」の真の目的と少女たちからの救難信号". IGN Japan (in Japanese). Archived from the original on June 26, 2018. Retrieved March 30, 2019.
  7. ^ a b c d e Josuweit, Amy (October 31, 2017). "Doki Doki Literature Club is a hidden horror game for the internet age". Rock, Paper, Shotgun. Archived from the original on October 25, 2018. Retrieved October 31, 2017.
  8. ^ Couture, Joel (October 13, 2017). "Get to Know Your Fellow Lovers Of Writing With Doki Doki Literature Club!". Silicon Era. Archived from the original on August 16, 2018. Retrieved October 18, 2017.
  9. ^ a b c d e Lineham, Mitch Jay (February 16, 2018). "Doki Doki Literature Club is a visual novel worthy of a Black Mirror episode". PCGamesN. Archived from the original on October 5, 2018. Retrieved March 30, 2019.
  10. ^ a b c d Rose, Victoria (October 22, 2017). "Doki Doki Literature Club is an uncontrollably horrific visual novel". Polygon. Archived from the original on October 23, 2017. Retrieved February 6, 2017.
  11. ^ a b c Jackson, Gita (October 11, 2017). "Doki Doki Literature Club Scared Me Shitless". Kotaku. Archived from the original on October 31, 2018. Retrieved October 18, 2017.
  12. ^ a b Herinkova, Eva (September 6, 2021). "Doki Doki Literature Club Plus Endings Explained". Screen Rant. Archived from the original on November 20, 2021. Retrieved June 25, 2022.
  13. ^ Bell, Larryn (January 3, 2018). "Doki Doki Literature Club: How to Get the Best Ending, Fulfilling Ending". AllGamers. Archived from the original on October 2, 2018. Retrieved March 30, 2019.
  14. ^ a b c d e Jackson, Gita (October 20, 2017). "Doki Doki Literature Club's Horror Was Born From A Love-Hate Relationship With Anime". Kotaku. Archived from the original on October 21, 2017. Retrieved October 29, 2017.
  15. ^ Good, Owen (September 13, 2015). "Powerful mod adds replay feature to Super Smash Bros. Melee". Polygon. Archived from the original on June 26, 2018. Retrieved October 18, 2017.
  16. ^ Blain, Louise (October 9, 2015). "P is for Pain is the new contender for Mario Maker's hardest level". GamesRadar. Archived from the original on June 26, 2018. Retrieved October 18, 2017.
  17. ^ Lada, Jenni (September 21, 2017). "Eversion-Inspired Super Mario Maker Level Uses Doors In An Ingenious Way". Silliconera. Archived from the original on June 26, 2018. Retrieved October 18, 2017.
  18. ^ Salvato, Dan (2017) Doki Doki Literature Club! Concept Art Booklet, p. 3
  19. ^ Salvato, Dan (2017) Doki Doki Literature Club! Concept Art Booklet, p. 4
  20. ^ a b Salvato, Dan (2017) Doki Doki Literature Club! Concept Art Booklet, p. 5
  21. ^ Salvato, Dan (2017) Doki Doki Literature Club! Concept Art Booklet, p. 11
  22. ^ Salvato, Dan (2017) Doki Doki Literature Club! Concept Art Booklet, p. 13
  23. ^ Satchely [@_Satchely] (June 2, 2019). "Suddenly the artist credit is being switched around in the article, I don't think it was like that yesterday. Kagefumi didn't draw the final sprites and backgrounds. Her art isn't in the game because she left the project very early on" (Tweet) – via Twitter.
  24. ^ "Team Salvato – Our Team". Team Salvato. October 24, 2018. Retrieved January 30, 2021.
  25. ^ Salvato, Dan (2017) Doki Doki Literature Club! Concept Art Booklet, p. 18
  26. ^ Salvato, Dan (2017) Doki Doki Literature Club! Concept Art Booklet, p. 20
  27. ^ a b Team Salvato (September 22, 2017). Doki Doki Literature Club! (Windows). Level/area: End credits.
  28. ^ a b Gaspar, Marcos (September 22, 2017). "Doki Doki Literature Club! OST". RPGFan Music. Archived from the original on October 8, 2018. Retrieved March 30, 2019.
  29. ^ "Doki Doki Literature Club! on Steam". Steam. Valve. Archived from the original on September 7, 2018. Retrieved October 18, 2017.
  30. ^ "Doki Doki Literature Club Fan Pack on Steam". Steam. Valve. Archived from the original on March 31, 2019. Retrieved October 18, 2017.
  31. ^ Salvato, Dan (November 28, 2017). "doki17.mp3". Discord. Archived from the original on April 11, 2020.
  32. ^ Estrada, Marcus (September 19, 2018). "Doki Doki Literature Club Soundtrack Coming to Vinyl". Hardcore Gamer. Archived from the original on October 8, 2018. Retrieved March 30, 2019.
  33. ^ Miller, Chris (January 6, 2020). "Doki Doki Literature Club Looks Like It Will Be Receiving Some Content This Year | Happy Gamer". HappyGamer. Retrieved November 30, 2020.
  34. ^ ""Enter A Terrifying World Of Poetry And Romance In Doki Doki Literature Club Plus, Now Available As A Physical Release On PlayStation 4 & PlayStation 5!" - Games Press". www.gamespress.com. Retrieved June 16, 2022.
  35. ^ "Doki Doki Literature Club Japanese Localization Struggled With Just Monika". Siliconera. October 6, 2021. Retrieved October 19, 2022.
  36. ^ Salvato, Dan (June 11, 2021). "Announcing Doki Doki Literature Club Plus!". Team Salvato. Dan Salvato. Retrieved June 11, 2021.
  37. ^ Romano, Sal (June 11, 2021). "Doko Doki Literature Club Plus! announced for PS5, Xbox Series, PS4, Xbox One, Switch, and PC". Gematsu. Retrieved June 11, 2021.
  38. ^ Salvato, Dan (June 28, 2021). "About DDLC Plus Datamining and Modding". Team Salvato. Retrieved June 30, 2021.
  39. ^ "COVID Delays Doki Doki Literature Club Physical Release". Nintendo Life. August 2, 2021. Retrieved August 31, 2021.
  40. ^ a b "Doki Doki Literature Club! for PC Reviews". Metacritic. Red Ventures. Archived from the original on February 15, 2018. Retrieved February 21, 2018.
  41. ^ "Doki Doki Literature Club Plus! for Switch Reviews". Metacritic. Red Ventures. Retrieved July 21, 2021.
  42. ^ "Doki Doki Literature Club Plus! for PC Reviews". Metacritic. Red Ventures. Retrieved July 21, 2021.
  43. ^ "Doki Doki Literature Club Plus! for PlayStation 5 Reviews". Metacritic. Red Ventures. Retrieved July 21, 2021.
  44. ^ "Doki Doki Literature Club Plus! for Xbox Series X Reviews". Metacritic. Red Ventures. Retrieved August 5, 2021.
  45. ^ a b VisualNovelist (November 19, 2017). "Test : Doki Doki Literature Club : ne jamais se fier aux apparences". Jeuxvideo.com (in French). Archived from the original on February 27, 2018. Retrieved April 1, 2019.
  46. ^ Chick, Tom (January 18, 2018). "The first rule of Doki Doki Literature Club is not to talk about Doki Doki Literature Club". Quarter to Three. Archived from the original on October 6, 2018. Retrieved April 1, 2019.
  47. ^ a b "Best of 2017 Awards: Best PC Game". IGN. December 20, 2017. Archived from the original on June 12, 2018. Retrieved January 2, 2018.
  48. ^ a b IGN Studios (March 17, 2018). "2018 SXSW Gaming Awards Winners Revealed". IGN. Archived from the original on March 18, 2018. Retrieved March 18, 2018.
  49. ^ Philip, Tom (October 19, 2017). "Doki Doki Literature Club Is the Most Messed Up Horror Game You'll Play This Year". GQ. Archived from the original on June 12, 2018. Retrieved October 19, 2017.
  50. ^ Croshaw, Ben (February 7, 2018). "Doki Doki Literature Club (Zero Punctuation)". YouTube. The Escapist. Retrieved August 31, 2022.
  51. ^ Amanda Li. "Doki Doki Literature Club". 8-Bit Rambles. Retrieved December 28, 2020.
  52. ^ Wright, Steven T. (February 23, 2018). "How Doki Doki Literature Club's subversive satire explores the power of visual novels". Rock, Paper, Shotgun. Retrieved December 28, 2020.
  53. ^ "Best of 2017 Awards: Best Adventure Game". IGN. December 20, 2017. Archived from the original on December 23, 2017. Retrieved January 2, 2018.
  54. ^ "Best of 2017 Awards: Best Story". IGN. December 20, 2017. Archived from the original on January 1, 2018. Retrieved January 2, 2018.
  55. ^ "Best of 2017 Awards: Most Innovative". IGN. December 20, 2017. Archived from the original on January 2, 2018. Retrieved January 2, 2018.
  56. ^ 18 Best Horror Games of 2017 – IGN, December 18, 2017, retrieved December 28, 2020
  57. ^ The 25 Scariest Games of This Generation – IGN, October 30, 2019, retrieved December 28, 2020
  58. ^ Pugatschew, Rhys (May 28, 2020). "50 Scariest Horror Games of All Time (2020)". Nerd Much?. Retrieved December 28, 2020.
  59. ^ McNeill, Andrew (January 31, 2018). "Here Are Your 2018 SXSW Gaming Awards Finalists!". SXSW. Archived from the original on February 2, 2018. Retrieved February 2, 2018.
  60. ^ EGM staff (December 28, 2017). "EGM's Best of 2017: Part Two: #20 ~ #16". EGMNow. Archived from the original on June 12, 2018. Retrieved January 14, 2018.
  61. ^ Barnett, Brian (December 11, 2017). "Doki Doki Literature Club Hits 1 Million Downloads". IGN. Archived from the original on December 16, 2017. Retrieved December 16, 2017.
  62. ^ Jones, Ali (January 15, 2018). "Doki Doki Literature Club! surpasses two million downloads". PCGamesN. Archived from the original on August 28, 2018. Retrieved January 15, 2018.
  63. ^ Mitra, Ritwik (October 4, 2021). "Doki Doki Literature Club: 15 Best Mods That You Need To Download". Game Rant. Retrieved September 25, 2022.
  64. ^ dansalvato (June 28, 2021). "About DDLC Plus Datamining and Modding". Team Salvato. Retrieved September 25, 2022.
  65. ^ "15 Doki Doki Literature Club Mods That Totally Change The Game". TheGamer. September 12, 2019. Retrieved November 30, 2020.
  66. ^ Valens, Ana (February 20, 2018). "Here's the Best 'Just Monika' Memes Taking Over the Internet". Gamepur. Archived from the original on April 12, 2020. Retrieved February 20, 2018.
  67. ^ Lee, Otter (January 3, 2018). "We Interview Doki Doki Literature Club's Twisted Creator Dan Salvato". AsianCrush. Archived from the original on February 22, 2019.
  68. ^ Valens, Ana (January 17, 2018). "Doki Doki Literature Club creator shuts down transphobic 'Natsuki is a trap' meme". The Daily Dot. Billboard Music. Archived from the original on January 17, 2018. Retrieved November 30, 2020.
  69. ^ "Happy New Year!". Yandere Simulator Development Blog. January 1, 2018.
  70. ^ @dansalvato (January 2, 2018). "It's cool, I gave him permission under the condition that their likeness isn't exploited or used for profit in any way" (Tweet) – via Twitter.

The content of this page is based on the Wikipedia article written by contributors..
The text is available under the Creative Commons Attribution-ShareAlike Licence & the media files are available under their respective licenses; additional terms may apply.
By using this site, you agree to the Terms of Use & Privacy Policy.
Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization & is not affiliated to WikiZ.com.