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Crash Bandicoot

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Crash Bandicoot
Crash bandicoot logo.png
Genre(s)
Developer(s)
Other developers:
Publisher(s)
Other publishers:
  • Konami (2001–2003)
  • WonderPhone (2004–2005)[1]
  • Digital Bridges (2004–2005)[2]
  • In-Fusio (2005)
  • Vivendi Games Mobile (2006–2009)
  • King (2021)
Creator(s)
Platform(s)
First releaseCrash Bandicoot
September 9, 1996
Latest releaseCrash Bandicoot: On the Run!
March 25, 2021

Crash Bandicoot is a video game franchise originally developed by Naughty Dog as an exclusive for Sony's PlayStation console. It has seen numerous installments created by various developers and published on multiple platforms. The series consists predominantly of platform games, but also includes spin-offs in the kart racing and party game genres. The series was originally produced by Universal Interactive, which later became known as Vivendi Games; in 2007, Vivendi merged with Activision, which currently owns and publishes the franchise.

The games are mostly set on the fictitious Wumpa Islands, an archipelago situated to the south of Australia where humans and mutant animals co-exist, although other locations are common. The protagonist of the series is a genetically enhanced bandicoot named Crash, whose quiet life on the Wumpa Islands is often interrupted by the games' main antagonist, Doctor Neo Cortex, who created Crash and wants him dead as he is a failed experiment. In most games, Crash must defeat Cortex and foil his plans for world domination.

Discover more about Crash Bandicoot related topics

Naughty Dog

Naughty Dog

Naughty Dog, LLC is an American first-party video game developer based in Santa Monica, California. Founded by Andy Gavin and Jason Rubin in 1984, the studio was acquired by Sony Computer Entertainment in 2001. Gavin and Rubin produced a sequence of progressively more successful games, including Rings of Power and Way of the Warrior in the early 1990s. The latter game prompted Universal Interactive Studios to sign the duo to a three-title contract and fund the expansion of the company.

Sony

Sony

Sony Group Corporation is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan. As a major technology company, it operates as one of the world's largest manufacturers of consumer and professional electronic products, the largest video game console company and the largest video game publisher. Through Sony Entertainment Inc, it is one of the largest music companies and the third largest film studio, making it one of the most comprehensive media companies. It is the largest technology and media conglomerate in Japan. It is also recognized as the most cash-rich Japanese company, with net cash reserves of ¥2 trillion.

PlayStation (console)

PlayStation (console)

The PlayStation is a home video game console developed and marketed by Sony Computer Entertainment. It was released in Japan on 3 December 1994, in North America on 9 September 1995, in Europe on 29 September 1995, and in Australia on 15 November 1995. As a fifth-generation console, the PlayStation primarily competed with the Nintendo 64 and the Sega Saturn.

Platform game

Platform game

A platform game is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in The Legend of Zelda series, fall outside of the genre.

Kart racing game

Kart racing game

A kart racing game, also known as cart racing game or go-kart racing game, is a subgenre of racing video games. Kart racing games have simplified driving mechanics while including unusual racetrack designs, obstacles, and vehicular combat. Though the genre has its roots in the 1980s, Super Mario Kart (1992) popularized the genre, with the Mario Kart series still being considered the foremost kart racing franchise.

Party game

Party game

Party games are games that are played at social gatherings to facilitate interaction and provide entertainment and recreation. Categories include (explicit) icebreaker, parlour (indoor), picnic (outdoor), and large group games. Other types include pairing off (partnered) games, and parlour races. Different games will generate different atmospheres so the party game may merely be intended as an icebreakers, or the sole purpose for or structure of the party. As such, party games aim to include players of various skill levels and player-elimination is rare. Party games are intended to be played socially, and are designed to be easy for new players to learn.

Activision

Activision

Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one of the largest third-party video game publishers in the world and was the top United States publisher in 2016.

Mutants in fiction

Mutants in fiction

The concept of a mutant is a common trope in comic books and science fiction. The new phenotypes that appear in fictional mutations generally go far beyond what is typically seen in biological mutants and often result in the mutated life form exhibiting superhuman abilities or qualities.

Bandicoot

Bandicoot

Bandicoots are a group of more than 20 species of small to medium-sized, terrestrial, largely nocturnal marsupial omnivores in the order Peramelemorphia. They are endemic to the Australia–New Guinea region, including the Bismarck Archipelago to the east and Seram and Halmahera to the west.

Crash Bandicoot (character)

Crash Bandicoot (character)

Crash Bandicoot is the title character and main protagonist of the Crash Bandicoot series. Introduced in the 1996 video game Crash Bandicoot, Crash is a mutant eastern barred bandicoot who was genetically enhanced by the series' main antagonist Doctor Neo Cortex and soon escaped from Cortex's castle after a failed experiment in the "Cortex Vortex". Throughout the series, Crash acts as the opposition against Cortex and his schemes for world domination. While Crash has a number of offensive maneuvers at his disposal, his most distinctive technique is one in which he spins like a tornado at high speeds and knocks away almost anything that he strikes.

Antagonist

Antagonist

An antagonist is a character in a story who is presented as the chief enemy of the protagonist.

Doctor Neo Cortex

Doctor Neo Cortex

Doctor Neo Cortex is a fictional character and the main antagonist of the Crash Bandicoot video game series. He has appeared in every mainline game in the series as Crash Bandicoot's archenemy, as well as a playable character in several spin-off titles. Cortex is an egomaniacal mad scientist who seeks to achieve world domination with the use of the Evolvo-Ray, a machine capable of creating genetically enhanced soldiers from ordinary animals. Crash was one such subject but thwarted the scientist's plot; Cortex is subsequently determined to eliminate Crash as an obstacle to world domination.

History

Release timeline
1996Crash Bandicoot
1997Crash Bandicoot 2: Cortex Strikes Back
1998Crash Bandicoot: Warped
1999Crash Team Racing
2000Crash Bash
2001Crash Bandicoot: The Wrath of Cortex
2002Crash Bandicoot: The Huge Adventure
2003Crash Bandicoot 2: N-Tranced
Crash Nitro Kart
2004Crash Bandicoot Purple: Ripto's Rampage
Crash Twinsanity
2005Crash Bandicoot
Crash Tag Team Racing
Crash Racing
2006Crash Boom Bang!
2007Crash of the Titans
Crash of the Titans
2008Crash: Mind over Mutant
Crash Bandicoot Nitro Kart 3D
2009Crash Bandicoot: Mutant Island
2010Crash Bandicoot Nitro Kart 2
2011
2012
2013
2014
2015
2016
2017Crash Bandicoot N. Sane Trilogy
2018
2019Crash Team Racing Nitro-Fueled
2020Crash Bandicoot 4: It's About Time
2021Crash Bandicoot: On the Run!
2022
2023Crash Team Rumble

1996–2000: PlayStation exclusivity

After presenting Way of the Warrior to Mark Cerny of Universal Interactive, Naughty Dog was signed on to the company for three additional games.[3] In August 1994, Andy Gavin and Jason Rubin began their move from Boston, Massachusetts to Los Angeles, California.[4] During the trip, Gavin and Rubin decided to create a 3D action-platform game, taking inspiration from 16-bit-era games such as Donkey Kong Country, Mario and Sonic.[5] Because the player would be forced to constantly look at the character's backside, the game was jokingly code-named "Sonic's Ass Game".[3] The basic technology for the game and the Crash Bandicoot series as a whole was created somewhere near Gary, Indiana. The rough game theory was designed near Colorado, Indiana. Soon afterward, Gavin and Rubin discarded their previous game design for Al O. Saurus and Dinestein, a side-scrolling video game based on time travel and scientists genetically merged with dinosaurs.[4] After moving into the Universal Interactive backlot, Gavin and Rubin met with Mark Cerny, discussed the design of the game and made an agreement to go into production.[3] In September 1994, Gavin and Rubin decided to develop their new game for the PlayStation, after which Rubin began character design.[4] In November 1994, Naughty Dog hired Dave Baggett, their first employee and a friend of Gavin's from the Massachusetts Institute of Technology.[3][4] Together, Gavin and Baggett created the development tool "Game Oriented Object LISP" (GOOL), which would be used to create the characters and gameplay of the game.[3] In January 1995, Rubin became concerned about the programmer-to-artist ratio and hired Bob Rafei and Taylor Kurosaki as additional artists.[3][4]

Needing a lead character for the game, Naughty Dog recruited artists Charles Zembillas and Joe Pearson and met with them weekly to create the characters and environments of the game,[3][4] eventually creating a character named "Willy the Wombat".[6] The marketing director of Universal Interactive insisted that the character be named "Wez", "Wuzzles" or "Wizzy the Wombat".[7] On creating the levels for the game, Zembillas and Pearson first sketched each environment, designing and creating additional individual elements later. They aimed for an organic, overgrown look to the game and worked to completely avoid straight lines and 90-degree corners. A Naughty Dog artist sketched every single background object in the game before it was modeled. The artists were tasked with making the best use of textures and reducing the amount of geometry. Dark and light elements were juxtaposed to create visual interest and separate geometry. The Naughty Dog artists would squint when sketching, texturing and playing the levels to make sure they could be played by light value alone. Correct use of color was an important goal for Naughty Dog's artists; for example, mutually accentuating colors were chosen as the theme for the "Lost City" and "Sunset Vista" levels. The interior of Doctor Neo Cortex's castle was designed to reflect Cortex's twisted mind.[8]

After the main character's creation, the team went into three months of developing the game. The game first became functional in April 1995 and became playable in June 1995. The first 3 levels in the game were completed by August 1995. However, they were judged to be too difficult to appear so early in the game and were moved to the game's power plant area. Artist Charlotte Francis joined Naughty Dog at around this time.[4] In September 1995, a videotape of Crash Bandicoot was shown to Sony Computer Entertainment behind closed doors.[3][4] While playing the game during development, Rubin realized that there were many empty areas in the game due to the PlayStation's inability to process numerous on-screen enemy characters at the same time. Additionally, players were solving the game's puzzles too fast. Rubin soon came up with the idea of a box and putting various symbols on the sides to create puzzles. Breaking these boxes would serve to fill in the boring parts of the levels and give the player additional puzzles.[7] The first "crate" was placed in the game in January 1996, and would become the primary gameplay element of the series.[4] Willy the Wombat's destruction of the crates would eventually lead him to be renamed "Crash Bandicoot".[4][7] In March 1996, Sony agreed to publish Crash Bandicoot, which went into the alpha stage in April 1996. Crash Bandicoot was first shown at the Electronic Entertainment Expo in May 1996.

Development of Cortex Strikes Back began in October 1996. For the game, Andy Gavin created a new engine and scripting language named "Game Oriented Object LISP 2" (GOOL 2) that was three times faster than the previous game's engine, could handle ten times the animation frames and twice the polygon count.[3][4] The jungle levels were originally to have featured ground fog, but this was abandoned when magazines and the public began to heavily criticize other developers for using fog to hide polygon count. Sunlight and depth accentuation was experimented with for these levels. Wanting to have some "dirty" locations in the game, Naughty Dog worked in the sewer levels and added color contrast to the levels to show depth and break up the repetitive monotony of the endless sewer pipes.[8] A flat plane z-buffer was created for the game; because the water surfaces and mud in the jungle had to be a flat plane and be exactly flat on the Y-axis, there could be no waves and the subdividing plane could not be at an odd angle. The effect only worked on objects in the foreground and was only used on Crash, some enemies and a few boxes at the same time.[3] The soundtrack of Crash Bandicoot 2: Cortex Strikes Back was provided by Mutato Muzika (consisting of Mark Mothersbaugh and Josh Mancell), while the sound effects were created by Universal Sound Studios (consisting of Mike Gollom, Ron Horwitz and Kevin Spears). The characters were designed by Charles Zembillas of American Exitus, Incorporated. Clancy Brown provided the voice of Doctor Neo Cortex, while Brendan O'Brien voiced the dual role of Doctor N. Gin and Doctor Nitrus Brio and Vicki Winters voiced Coco Bandicoot.[9] The game was unveiled at the Electronic Entertainment Expo in Atlanta, Georgia in June 1997 to a positive response from the game industry. The game went into the alpha stage in August 1997. Around that time, Dan Arey, the lead designer of Gex: Enter the Gecko, joined Naughty Dog and streamlined the level design.[4]

Like the first, the second game was a commercial success, green-lighting a third game. Production of Crash Bandicoot: Warped began in January 1998, with Naughty Dog given only 10½ months to complete the game.[3][4] Programmers Andy Gavin, Stephen White and Greg Omi created three new gameplay engines for the game. Two of the three new engines were three-dimensional in nature and were created for the airplane and jet-ski levels; the third new engine was created for the motorcycle levels in the style of a driving simulator. The new engines combined make up a third of the game, while the other two-thirds of the game consist of the tweaked engine used in the previous games. Jason Rubin explained that the "classic" engine and game style was preserved due to the success of the previous two games and went on to say that "were we to abandon that style of gameplay, that would mean that we would be abandoning a significant proportion of gamers out there". An arbitrary plane z-buffer was created for the jet-ski and flooded Egyptian hallway levels of the game.[3] To create a completely fluid feel for the water on these levels, an environment map that reflects the sky was fitted onto the surface of the water. A real shadow was given to the Crash character at the request of the Sony Computer Entertainment America producers, who were "sick of that little discus that's following him around." To create an "arcade" experience in the airplane levels and to differentiate them from flight simulators, the enemy planes were programmed to come out in front of the player and give the player ample time to shoot them before they turn around and shoot the player rather than come up behind the player and hit them from behind. The Relic system was introduced to give players a reason to return to the game after it has been completed.[10]

Also in 1998, Tiger Electronics released a series called 99X, each containing a black and white video game as opposed to the LCD games they were commonly known for. These were handhelds fitted with a dot-matrix screen, allowing for a wide variety of backgrounds and gameplay for a single game. Although running a software program stored in ROM, the systems were dedicated consoles, similar to the plug-and-play TV games of the 2000s decade.[11] A Crash Bandicoot game, simply titled Crash Bandicoot, was released as part of this series. Despite its name and being a platformer like its predecessors, it is not an adaptation of nor bears any relation to the 1996 game, instead featuring a plot of its own involving Crash retrieving treasure from a mansion haunted by a ghost named Mr. Crumb and his cronies.[12] This was the first handheld game to be released in the series, as well as the first to include a multiplayer mode.

While initially Naughty Dog was only signed on to make three games, Crash Team Racing was a possible Crash 3 as it started out in production after Crash 2 and the game which was finished first in production would be released first. However, Naughty Dog had already gotten far into the project and decided to finish it and release it. David Baggett produced the game's soundtrack, with Mark Mothersbaugh and Josh Mancell of Mutato Muzika composing the music. Sound effects were created by Mike Gollum, Ron Horwitz and Kevin Spears of Universal Sound Studios.[13] This marked the end of Naughty Dog's Crash Bandicoot games.

With the release of Crash Bash, Universal Interactive's publishing deal with SCE had ended. Crash's prominent status within the video game community prompted the company to make Crash a multiplatform series, giving the series to Mark Cerny and Vicarious Visions to develop two separate but connected games.

2001–2006: Transition to third party

Crash Bandicoot: The Wrath of Cortex was originally to be designed by Cerny and published by Sony. After a falling-out between Universal and the two entities, developer Traveller's Tales was forced to alter the game from a free-roaming title to a standard Crash title. Traveller's Tales had to begin development of the game from scratch and were given only twelve months to complete it.[14] The game received mixed reviews but made the Greatest Hits lineup due to strong sales.

The following year, Universal would have Vicarious Visions release their first Crash Bandicoot game, a handheld exclusive called The Huge Adventure was developed by Vicarious Visions and released to favourable reviews. The game would be noted for being extremely similar to Naughty Dog's Crash Bandicoot 3. This would warrant a sequel, N-Tranced, which would also be met to similar reception. During this time a subsidy of Traveller's Tales—Traveller's Tales Oxford Studio were developing a new Crash game for console. This game was to be Crash Nitro Kart but due to unknown circumstances Universal moved development of Crash Nitro Kart over to Vicarious Visions. Traveller's Tales Oxford Studio then moved on to their next project, Crash Bandicoot Evolution.

Crash Bandicoot Evolution was set to create a new form of gameplay for Crash, with the game planned to be a platformer/RPG with many different elements planned for the game; it eventually became Crash Twinsanity. Although Traveller's Tales planned on creating a Crash Bandicoot game titled Cortex Chaos and a sequel to Crash Twinsanity, Universal never picked up the games, effectively cancelling them. Vicarious Visions's fourth and final game was Crash Bandicoot Purple: Ripto's Rampage for the Game Boy Advance, a crossover with the Spyro franchise and companion game to Spyro Orange: The Cortex Conspiracy.

Although Cortex Chaos and the sequel to Crash Twinsanity were cancelled, Traveller's Tales was nonetheless commissioned to develop one final Crash Bandicoot game. It was to be a kart racing game titled Crash Clash Racing. However, Traveller's Tales was taken off the project as it was given to Radical Entertainment. The new studio proceeded to change the project into an entirely new game, keeping only two core ideas, clashing and fusion. The game marked the first game published under Universal's Sierra Entertainment brand, and the first game to use Radical's Titanium Engine, receiving the title Crash Tag Team Racing.

The following year Crash Boom Bang! was released on July 20, 2006. This was the first Crash game to be developed by a Japanese video game studio called Dimps. This was also the first game to exclusively feature a Japanese voice cast in all regional versions of the game.[15]

2007–2010: Redesign

Development on Crash of the Titans, Radical's second title, began after the completion of Crash Tag Team Racing.[16] The graphics of the Wii version of the game was one of Radical Entertainment's main focuses in the game's development,[17] with Radical stating that the Wii has "a lot of horsepower under the hood" and expressing their desire to make full use of it.[18] They also considered implementing a feature to connect the Wii to DS during gameplay, but stopped due to technical issues and time limitations.[19] The Xbox 360 version got a few extra months of development time to improve its graphics before setting a final release date.[20]

While the game was being developed, the title's main character, Crash Bandicoot, became the new mascot of the Leukemia & Lymphoma Society's "School and Youth" programs in an effort to promote the battle against blood cancer.[21] In a bid to further promote the game, a Hummer was painted with imagery from the game and displayed at the Annual Balloon Fiesta in Bristol, United Kingdom.[22] A "Monster Edition" of the game was released exclusively in Europe on October 12, 2007 for the PlayStation 2. This special edition of the game features "Making-of" videos, water-on tattoos, game hints, a cheat code list, and the game's E3 and theatrical trailers in multiple languages. Due to its "mild cartoon violence and language", the game received a PG rating from the BBFC.[23]

Development on Crash: Mind over Mutant, Radical's third and final Crash title, began immediately after the completion of Crash of the Titans. The idea of preserving a Titan for later use came from the play testing sessions of Crash of the Titans, in which the testers were found to be reluctant to leave the Titans behind after an epic battle was won. Fans of the series were also a source of inspiration for Crash: Mind over Mutant, having such wishes as a free-roaming environment, Coco Bandicoot being a playable character and the return of the character Doctor Nitrus Brio. Full camera control was considered for the game, but was rejected for graphical reasons and to avoid having to insert a split-screen view in the cooperation mode.[24] Online gameplay was also considered as a feature in the finished game,[25] but was omitted due to the brief development schedule.[26] Coco Bandicoot as a playable character was omitted from the PlayStation 2 version of the game due to her distinct animations taking up much of the console's memory.[26] The Wii version of Crash: Mind over Mutant was created first, with the graphics scaled up for the Xbox 360, and scaled down for the PlayStation 2.[27]

In 2010, rumors appeared that Radical Entertainment was developing a fourth Crash Bandicoot title, under the name Crash Landed, but due to large layoffs in the studio, the game was cancelled with all remaining developers put to work on Prototype 2.[28] The DS edition of this game would be in development by Renegade Kid for approximately two weeks before similarly being cancelled by Activision.[29][30][31] High Impact Games was developing a reboot of Crash Team Racing for PlayStation 3, Xbox 360 and Wii, but the game was cancelled by Activision before the initial prototype. Several ideas for the game eventually made it into DreamWorks Super Star Kartz.[32]

2011–2016: Hiatus

On a Kotaku interview with then-Activision CEO Eric Hirshberg regarding the future of the Crash series, he said, "I don't have anything official to announce, but I can speak as an individual, I love Crash Bandicoot. Those were some of my favorite video games growing up. And I would love to find a way to bring him back, if we could."[33] Andy Gavin, co-creator of Crash Bandicoot, has said that he would love to see a HD version of the marsupial's first four games, or even a full-blown reboot.[34] Jason Rubin, co-creator of Crash Bandicoot, said he was hopeful that Activision would "bring Crash back to their glory days and that the character is still very dear to fans between 18–49 years".[35] A new design of Crash Bandicoot was spotted in a photo from the Vicarious Visions's studio, raising rumors that a new game might have been in development,[36] though this was later confirmed to be concept art from a previous Crash Bandicoot cancelled game.[37]

In June 2013, co-creator Andy Gavin suggested ways to revitalize the series. "Crash needs a total reboot. There's an opportunity to reset the history, and go back to his creation story and the original conflict with Cortex. In that context, you could reprise classic Crash 1 and 2's settings and villains. It would make sense to use a more modern, free-roaming style. I would concentrate on Looney Tunes-esque animation and really addictive action. That's what we did with the original Crash, and there's no reason it couldn't be done today. Given the current Crash games, people forget that he was once cool. Our Crash had a certain whimsical edge to him. Sure, it was goofy—but it wasn't dumb.".[38]

In November 2013, rumours began circulating that Sony bought the rights to the franchise from Activision.[39] Speculations were fueled after the release of PlayStation 4's #4ThePlayers campaign, featuring a road sign with a silhouette of Crash, and an arrow pointing towards the orange diamond logo of Sony Computer Entertainment.[40][41] Publications such as IGN reported that Crash was removed from Activision's official website,[42] which seemed to add further credibility to the rumor. However, shortly after, this was proven false, as an Activision representative told Game Informer that "[Activision still owns] Crash Bandicoot and we continue to explore ways in which we could bring the beloved series to life".[43]

In July 2014, Sony Computer Entertainment CEO Andrew House revealed that reviving the Crash Bandicoot series was something that they have been thinking about, saying "It's never off the table.", and Naughty Dog also revealed through an IGN interview the possibility that they may revive both series of Crash Bandicoot as well as Jak & Daxter.[44] In January 2015, however, Naughty Dog's Josh Scherr stated in an interview with Game Informer that Naughty Dog did not miss working on either series and had no intention of bringing them back to life.[45] Despite this, Naughty Dog co-president Evan Wells stated that the company would love to return to Crash Bandicoot but did not see it as viable.[46]

On December 5, 2015, rumors of a possible Crash Bandicoot return flared up once again when SIE Worldwide Studios Chairman and SCEA President and CEO Shawn Layden appeared onstage at PlayStation Experience wearing a Crash Bandicoot shirt. Layden, however, never mentioned the series at the event, and has yet to address why he wore the shirt.[47] In February 2016, a new Crash game appeared to be on the horizon when NECA Director of Product Development Randy Falk stated in an interview with YouTuber Pixel Dan that the company had "a lot of stuff going on with Sony" before mentioning that "I see they're bringing Crash Bandicoot back, so there's some great stuff there."[48] Shortly after, however, an NECA representative clarified with GameSpot that Falk's comments were misunderstood, and that Falk was only speaking of a hypothetical return of the series after seeing a fan-made Crash art just before being interviewed.[49]

Naughty Dog's 2016 game Uncharted 4: A Thief's End features protagonist Nathan Drake playing a level from the original Crash Bandicoot, further adding to the rumor that a return for the series was imminent.[50] Speculation was fueled even further when it was discovered that Activision's legal ownership of the franchise was not mentioned anywhere in the game's credits, sparking rumors that the franchise had been purchased by Sony.[51] Lex Lang, the then-most-recent voice actor of Dr. Neo Cortex, also hinted on Facebook that he was asked to reprise his role.[52] However, shortly after, the rumors and speculations were derailed when Sony VP of Publisher Relations Adam Boyes confirmed on Twitter that Activision still owns the rights to the franchise,[53] and Lang clarified that he was not teasing a Crash Bandicoot revival, and that he had not been asked to return to the series, but would be open to potentially lending his voice to a new Crash game in the future.[54]

2016–present: Revival

At E3 2016 during Sony's press conference, after years of rumors, speculation and outcry, Crash Bandicoot finally made his official return when it was announced, in a timed partnership with Activision, that the first three games from the original PlayStation would be remade from the ground up. Crash would also be a playable character in Activision's then-upcoming toys-to-life game Skylanders: Imaginators, released on October 16, 2016. It was announced at Gamescom 2016 that Dr. Neo Cortex would also be playable in Imaginators, and that a Crash-themed level was created for the game, "Thumpin' Wumpa Islands".[55] The Crash Bandicoot N. Sane Trilogy, a collection of remasters of the first three games in the series, was developed by Vicarious Visions and released for the PlayStation 4 on June 30, 2017.[56][57] Vicarious Visions had also expressed interest in making a new Crash Bandicoot game following the N. Sane Trilogy's release.[58] Two additional levels were added as post-launch downloadable content, and the N. Sane Trilogy was eventually ported to the Nintendo Switch, Xbox One, and Microsoft Windows on June 29, 2018 with assistance from Skylanders developer Toys for Bob.

During an interview with Metro Game Central, Vicarious Visions producer Kara Massie refused to rule out the possibility of a remaster of Crash Team Racing for the PlayStation 4. Massie has also acknowledged that she was repeatedly asked about revivals of Crash Team Racing and Spyro the Dragon by fans. At the time, Massie had not confirmed if the games would be in the works following the release of N. Sane Trilogy.[59] A remake of Crash Team Racing was teased on December 4, 2018 when then-PlayStation Access presenter Hollie Bennett shared an image of two orange fuzzy dice on Twitter, with an announcement to come two days later at the 2018 Game Awards. The remaster, titled Crash Team Racing Nitro-Fueled, was formally revealed at the awards show and released on June 21, 2019 for the PlayStation 4, Xbox One, and Nintendo Switch[60][61] with no current plans for a PC version. The remaster was developed from the ground up by Beenox, another subsidiary of Activision, and also incorporates remastered characters, tracks & karts from Crash Nitro Kart (previously developed by Vicarious Visions)[62] as well as remastered characters, karts, and skins from Crash Tag Team Racing.[63] The game also features retro-themed content exclusive to the PlayStation 4 version and monthly timed Grand Prix races with additional unlockable characters at no extra charge.[64][65]

On June 21, 2020, the official Crash Bandicoot social media channels posted a teaser revealing the title of the next Crash Bandicoot game, Crash Bandicoot 4: It's About Time;[66] the game was released for PlayStation 4 and Xbox One on October 2, 2020,[67] and for Nintendo Switch, PlayStation 5, and Xbox Series X and Series S on March 12, 2021.[68] Crash Bandicoot: On the Run!, an endless running game for Android and iOS, was announced in July 2020,[69] after soft launching on Android in select regions in Southeast Asia on April 22, 2020 under the title Crash Bandicoot Mobile.[70] The game, developed and published by King in collaboration with Activision, was released on March 25, 2021.[71]

In December 2022, multiplayer game Crash Team Rumble was announced for the PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S, at The Game Awards. The game is set for a 2023 release.[72]

Discover more about History related topics

Crash Bandicoot (video game)

Crash Bandicoot (video game)

Crash Bandicoot is a 1996 platform video game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation. The game's premise chronicles the creation of the titular Crash, a bandicoot who has been uplifted by the mad scientist Doctor Neo Cortex. The story follows Crash as he aims to prevent Cortex's plans for world domination and rescue his girlfriend Tawna, a female bandicoot also created by Cortex. The game is played from a third-person perspective in which the camera trails behind Crash, though some levels showcase forward-scrolling and side-scrolling perspectives.

Crash Bandicoot 2: Cortex Strikes Back

Crash Bandicoot 2: Cortex Strikes Back

Crash Bandicoot 2: Cortex Strikes Back is a 1997 platform video game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation. It is a sequel to Crash Bandicoot (1996), and is part of the Crash Bandicoot series.

Crash Bandicoot: Warped

Crash Bandicoot: Warped

Crash Bandicoot: Warped, known in Europe as Crash Bandicoot 3: Warped, is a 1998 platform game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation. It is the third game in the Crash Bandicoot video game series following Crash Bandicoot 2: Cortex Strikes Back.

Crash Bash

Crash Bash

Crash Bash is a 2000 party video game developed by Eurocom Entertainment Software in association with Cerny Games and published by Sony Computer Entertainment for the PlayStation. It is the fifth title in the Crash Bandicoot series and the first in the party genre. The game includes a collection of 28 mini-games playable within three modes of gameplay, as well as eight playable characters from the Crash Bandicoot series.

Crash Bandicoot: The Wrath of Cortex

Crash Bandicoot: The Wrath of Cortex

Crash Bandicoot: The Wrath of Cortex is a 2001 platform game developed by Traveller's Tales and published by Universal Interactive. It was first released for the PlayStation 2 and later ported to the Xbox, and GameCube, with Eurocom developing the GameCube version. It is the fourth main installment and the sixth overall in the Crash Bandicoot video game series, being the first of the series to not be released exclusively for a PlayStation console.

Crash Bandicoot: The Huge Adventure

Crash Bandicoot: The Huge Adventure

Crash Bandicoot: The Huge Adventure is a 2002 platform game developed by Vicarious Visions and published by Universal Interactive Studios for the Game Boy Advance. It is the seventh installment in the Crash Bandicoot video game series, the first Crash Bandicoot game not to be released on a PlayStation console, and the first Crash Bandicoot game to be released on a handheld console. The game's story centers on a plot to shrink the Earth by the main antagonist, Doctor Neo Cortex, through the use of a gigantic weapon named the "Planetary Minimizer". The protagonist of the story, Crash Bandicoot, must gather Crystals in order to power a device that will return the Earth to its proper size, defeating Doctor Cortex and his minions along the way.

Crash Bandicoot 2: N-Tranced

Crash Bandicoot 2: N-Tranced

Crash Bandicoot 2: N-Tranced is a 2003 platform game developed by Vicarious Visions and published by Universal Interactive for the Game Boy Advance. It is the eight installment in the Crash Bandicoot video game series and the sequel to Crash Bandicoot: The Huge Adventure (2002). The game was released in North America on January 7 and in Europe on March 14, 2003, respectively.

Crash Nitro Kart

Crash Nitro Kart

Crash Nitro Kart is a 2003 kart racing game for the PlayStation 2, Xbox, GameCube, and Game Boy Advance; versions for the N-Gage and mobile phones were released in 2004. It is the second racing game in the Crash Bandicoot series after Crash Team Racing and the first game in the series to feature full motion videos.

Crash Bandicoot Purple: Ripto's Rampage and Spyro Orange: The Cortex Conspiracy

Crash Bandicoot Purple: Ripto's Rampage and Spyro Orange: The Cortex Conspiracy

Crash Bandicoot Purple: Ripto's Rampage and Spyro Orange: The Cortex Conspiracy are two platform games published by Vivendi Universal Games. They are developed by Vicarious Visions for the Game Boy Advance. They were released in North America on June 3, 2004, and in Europe on June 25, 2004 under the names Crash Bandicoot Fusion and Spyro Fusion.

Crash Tag Team Racing

Crash Tag Team Racing

Crash Tag Team Racing is a 2005 kart racing game developed by Vancouver-based Radical Entertainment and published by Vivendi Universal Games under the Sierra Entertainment label for the GameCube (GC), PlayStation 2 (PS2), Xbox, and the PlayStation Portable (PSP). The game was released in North America on October 19, 2005 and in Europe on November 4, 2005. The PlayStation 2 version was re-released in the three-disc "Crash Bandicoot Action Pack" compilation in the United States on June 12, 2007 and in Europe on July 20, 2007. Crash Tag Team Racing is the third racing game in the Crash Bandicoot video game series, following Crash Nitro Kart.

Crash Boom Bang!

Crash Boom Bang!

Crash Boom Bang!, known in Japan as Crash Bandicoot Festival, is a party game developed by Dimps and published by Vivendi Universal Games for the Nintendo DS. It was released in Japan on July 20, 2006, in North America on October 10, 2006, in Europe on October 27, 2006, and in Australia on November 2, 2006. It is the first game in the Crash Bandicoot series to be developed by a Japanese company and the first to be released in Japan before North America.

Crash: Mind over Mutant

Crash: Mind over Mutant

Crash: Mind over Mutant is a platform video game developed by Radical Entertainment for the PlayStation 2, PlayStation Portable, Wii and Xbox 360. The Nintendo DS version of the game was developed by TOSE. It was released in North America on October 7, 2008 and was later released in Europe and Australia on October 29 and October 31 respectively. It is the second game in the series not to have a Japanese release, after Crash of the Titans. It is the first game in the franchise to be published by Activision following its merging with the series' previous publisher Vivendi Games, and the last major console entry as a whole until 2017's Crash Bandicoot N. Sane Trilogy, a remaster of the first three Crash games.

Common gameplay elements

Crash Bandicoot is primarily a platforming series. The goal of each level is to guide Crash from the beginning to the end, travelling either into the screen, towards the player or left and right in a side-scrolling manner. Several levels place Crash in unique situations which require the use of motorbikes, jet skis, submarines and various wild animals to complete the level.

In the original Crash Bandicoot, Crash's move-set is rather limited; he can run, jump and spin his way through treacherous environments and hostile creatures. Cortex Strikes Back introduces several new moves for Crash to utilize, including a high jump, high spin jump, body slam and slide attack. Warped expands on this by awarding the player with new abilities after each boss is defeated, which was carried over to The Wrath of Cortex. The player can also spin and slide at the same time when pressing the right buttons.

Collectibles

The most common collectible in the series is Wumpa Fruit, which is found on the main path of most levels, as well as inside most crates. Collecting 100 Wumpa Fruits will award the player an extra life. Wumpa Fruit takes on other uses in most spin-off titles, such as restoring health in certain Crash Bash levels and increasing weapon power in Crash Team Racing. In recent titles, Wumpa Fruit is used to replenish Crash's health, with Mojo effectively replacing it as the new main collectible item. By collecting Aku Aku masks, Crash can be protected from harm from most enemies and obstacles (though certain elements such as bottomless pits will cause him to lose a life regardless). Crash can collect up to two masks for two extra hits of damage, with an additional mask granting him temporary invincibility. When Crash collects two masks, Aku Aku will turn gold in most games; however, in Crash Twinsanity, Aku Aku will sparkle.

The other major recurring valuables Crash finds on his adventures include Gems and Crystals. Most Gems in the series are won by breaking open every crate in a level. Starting with Cortex Strikes Back, an additional five colored Gems can be obtained by completing special tasks or finding hidden areas. Crash Twinsanity contains six colored Gems per level, most of which are earned by solving a small puzzle. Crystals, which play a key role in the plot of most Crash games following Cortex Strikes Back, are usually required to make progress through most games. Relics, first introduced in Warped, are earned in Time Trial modes, with more valuable relics earned for higher times. In the original game, players can also obtain two keys after completing two Cortex bonus rounds, which are used to unlock two extra levels.

Crates

Crates come in several varieties and can be found in abundance across Crash's world. Most crates will assist the player's journey through the game, providing Wumpa Fruit, additional hit points in the form of Aku Aku masks and extra lives. In most games, players will be awarded a gem if they break all the crates in a level.

TNT and Nitro Crates are the only boxes that can damage Crash. TNT Crates have a three-second fuse when jumped on, but Nitro Crates will explode instantly upon any contact with Crash or anything else that runs into them. Switch Boxes (distinguished by an exclamation mark) are used to make previously invisible crates appear. A green Switch Box will detonate all Nitro Crates in the level.

Crates marked with a "C" are checkpoints that Crash will return to if he is killed during play. Locked Crates are protected by a metal casing that can only be destroyed with Crash's body slam move, while Spring Crates allow him to reach high up areas by bouncing on them. Slot Boxes rapidly switch between multiple types of crates, and if they are not broken in time, will become metallic and indestructible. Time Boxes are a special crate found exclusively in Time Trial mode. They will freeze the clock for the number of seconds displayed on the box, increasing the player's chance of beating the time trial.

Structure

The original Crash Bandicoot uses a fairly linear structure in which Crash clears through levels on a map, with some areas accessible by locating gems. Beginning with Cortex Strikes Back, the game usually takes place in a hub world called a Warp Room, with levels divided up into sets of five. To progress, the player must find and collect a Crystal within each of the stages, which can be played in any order, before facing the boss of each room. From Twinsanity onwards, the games took a more free-roaming approach, with Crash travelling various areas on foot.

Music

Numerous composers have contributed music to the Crash Bandicoot series. Mutato Muzika's Josh Mancell was responsible for the music of the first four games. After the fourth game, numerous other composers were responsible for the music in other games. Steve Duckworth composed music for Crash Bash, Andy Blythe and Marten Joustra for The Wrath of Cortex, Ashif Hakik and Todd Masten for Crash Nitro Kart and Spiralmouth composing a cappella for Twinsanity. The music for Tag Team Racing was composed by both Spiralmouth and Marc Baril, while Crash of the Titans and Mind Over Mutant were composed by Baril alone.

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Crash Bandicoot (video game)

Crash Bandicoot (video game)

Crash Bandicoot is a 1996 platform video game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation. The game's premise chronicles the creation of the titular Crash, a bandicoot who has been uplifted by the mad scientist Doctor Neo Cortex. The story follows Crash as he aims to prevent Cortex's plans for world domination and rescue his girlfriend Tawna, a female bandicoot also created by Cortex. The game is played from a third-person perspective in which the camera trails behind Crash, though some levels showcase forward-scrolling and side-scrolling perspectives.

Crash Bandicoot 2: Cortex Strikes Back

Crash Bandicoot 2: Cortex Strikes Back

Crash Bandicoot 2: Cortex Strikes Back is a 1997 platform video game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation. It is a sequel to Crash Bandicoot (1996), and is part of the Crash Bandicoot series.

Crash Bandicoot: Warped

Crash Bandicoot: Warped

Crash Bandicoot: Warped, known in Europe as Crash Bandicoot 3: Warped, is a 1998 platform game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation. It is the third game in the Crash Bandicoot video game series following Crash Bandicoot 2: Cortex Strikes Back.

Boss (video games)

Boss (video games)

In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that point. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a positive conclusion to the game. A boss rush is a stage where the player faces multiple previous bosses again in succession.

Life (video games)

Life (video games)

In video games, a life is a play-turn that a player character has, defined as the period between start and end of play. Lives refer to a finite number of tries before the game ends with a game over. It is sometimes called a chance, a try, rest or a continue particularly in all-ages games, to avoid the morbid insinuation of losing one's "life". Generally, if the player loses all their health, they lose a life. Losing all lives usually grants the player character "game over", forcing them to either restart or stop playing.

Health (game terminology)

Health (game terminology)

Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat.

Crash Bash

Crash Bash

Crash Bash is a 2000 party video game developed by Eurocom Entertainment Software in association with Cerny Games and published by Sony Computer Entertainment for the PlayStation. It is the fifth title in the Crash Bandicoot series and the first in the party genre. The game includes a collection of 28 mini-games playable within three modes of gameplay, as well as eight playable characters from the Crash Bandicoot series.

Crash Team Racing

Crash Team Racing

Crash Team Racing is a 1999 kart racing video game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation. It is the fourth installment in the Crash Bandicoot series. The game's story focuses on the efforts of Crash Bandicoot, Doctor Neo Cortex, and other ragtag team of characters in the Crash Bandicoot series, who must race against the egomaniacal Nitros Oxide to save the Earth from destruction. In the game, players can take control of one of fifteen Crash Bandicoot series characters, though only eight are available at first. During the races, offensive and speed boosting power-ups can be used to gain an advantage.

Crash Twinsanity

Crash Twinsanity

Crash Twinsanity is a 2004 platform video game for the PlayStation 2, Xbox, and Mobile. It is the eleventh installment in the Crash Bandicoot series and the fifth game in the main series. The game's story takes place three years after the events of Crash Bandicoot: The Wrath of Cortex and follows the main protagonist and main antagonist of the series, Crash Bandicoot and Doctor Neo Cortex, who must work together to stop the Evil Twins, a pair of interdimensional parrots, from destroying N. Sanity Island.

Nitroglycerin

Nitroglycerin

Nitroglycerin (NG), also known as trinitroglycerin (TNG), nitro, glyceryl trinitrate (GTN), or 1,2,3-trinitroxypropane, is a dense, colorless, oily, explosive liquid most commonly produced by nitrating glycerol with white fuming nitric acid under conditions appropriate to the formation of the nitric acid ester. Chemically, the substance is an organic nitrate compound rather than a nitro compound, but the traditional name is retained. Invented in 1847 by Ascanio Sobrero, nitroglycerin has been used ever since as an active ingredient in the manufacture of explosives, namely dynamite, and as such it is employed in the construction, demolition, and mining industries. Since the 1880s, it has been used by militaries as an active ingredient and gelatinizer for nitrocellulose in some solid propellants such as cordite and ballistite. It is a major component in double-based smokeless propellants used by reloaders. Combined with nitrocellulose, hundreds of powder combinations are used by rifle, pistol, and shotgun reloaders.

Exclamation mark

Exclamation mark

The exclamation mark, !, or exclamation point, is a punctuation mark usually used after an interjection or exclamation to indicate strong feelings or to show emphasis. The exclamation mark often marks the end of a sentence, for example: "Watch out!". Similarly, a bare exclamation mark is often used in warning signs. The exclamation mark is often used in writing to make a character seem as though they are shouting and/or excited/surprised.

Mutato Muzika

Mutato Muzika

Mutato Muzika is an American music production company established and owned by Devo co-founder and lead singer Mark Mothersbaugh in 1989. The name is a portmanteau of the words mutant and potato, a nod to Mothersbaugh's longstanding fascination with mutants and mutation, and to Devo fans, whom the band dubbed "spuds," early on.

Developers and publishers

The first four Crash Bandicoot games were developed by Naughty Dog. Bash was developed by Eurocom. The Wrath of Cortex and Twinsanity were developed by Traveller's Tales and its division Traveller's Tales Oxford, respectively. The Huge Adventure (Crash Bandicoot XS in Europe), 2: N-Tranced, Nitro Kart, Purple: Ripto's Rampage (Crash Bandicoot Fusion in Europe) and N. Sane Trilogy have all been developed by Vicarious Visions. Tag Team Racing, Crash of the Titans and Mind over Mutant were developed by Radical Entertainment. Boom Bang! was developed by Dimps. Team Racing Nitro-Fueled was developed by Beenox. It's About Time was developed by Toys for Bob.

The first five Crash titles were published worldwide by Sony Computer Entertainment and produced by Universal Interactive Studios. Wrath of Cortex up until Twinsanity were published by Universal Interactive (now the defunct Vivendi Games). Tag Team Racing, Boom Bang! and Crash of the Titans were published by Sierra Entertainment. All games since Mind over Mutant have been published by Activision.[73]

From Wrath of Cortex until Nitro Kart, Konami handled publishing and distribution for the Japanese market and also co-published the worldwide release of The Wrath of Cortex for PS2. The Japanese versions of N. Sane Trilogy were published by Sony Interactive Entertainment for PS4[74] and by Sega of Japan for Nintendo Switch;[75] Sega subsequently handled Team Racing Nitro-Fueled for Japan as well.[76]

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Crash Bash

Crash Bash

Crash Bash is a 2000 party video game developed by Eurocom Entertainment Software in association with Cerny Games and published by Sony Computer Entertainment for the PlayStation. It is the fifth title in the Crash Bandicoot series and the first in the party genre. The game includes a collection of 28 mini-games playable within three modes of gameplay, as well as eight playable characters from the Crash Bandicoot series.

Crash Bandicoot: The Wrath of Cortex

Crash Bandicoot: The Wrath of Cortex

Crash Bandicoot: The Wrath of Cortex is a 2001 platform game developed by Traveller's Tales and published by Universal Interactive. It was first released for the PlayStation 2 and later ported to the Xbox, and GameCube, with Eurocom developing the GameCube version. It is the fourth main installment and the sixth overall in the Crash Bandicoot video game series, being the first of the series to not be released exclusively for a PlayStation console.

Crash Twinsanity

Crash Twinsanity

Crash Twinsanity is a 2004 platform video game for the PlayStation 2, Xbox, and Mobile. It is the eleventh installment in the Crash Bandicoot series and the fifth game in the main series. The game's story takes place three years after the events of Crash Bandicoot: The Wrath of Cortex and follows the main protagonist and main antagonist of the series, Crash Bandicoot and Doctor Neo Cortex, who must work together to stop the Evil Twins, a pair of interdimensional parrots, from destroying N. Sanity Island.

Crash Bandicoot: The Huge Adventure

Crash Bandicoot: The Huge Adventure

Crash Bandicoot: The Huge Adventure is a 2002 platform game developed by Vicarious Visions and published by Universal Interactive Studios for the Game Boy Advance. It is the seventh installment in the Crash Bandicoot video game series, the first Crash Bandicoot game not to be released on a PlayStation console, and the first Crash Bandicoot game to be released on a handheld console. The game's story centers on a plot to shrink the Earth by the main antagonist, Doctor Neo Cortex, through the use of a gigantic weapon named the "Planetary Minimizer". The protagonist of the story, Crash Bandicoot, must gather Crystals in order to power a device that will return the Earth to its proper size, defeating Doctor Cortex and his minions along the way.

Crash Bandicoot 2: N-Tranced

Crash Bandicoot 2: N-Tranced

Crash Bandicoot 2: N-Tranced is a 2003 platform game developed by Vicarious Visions and published by Universal Interactive for the Game Boy Advance. It is the eight installment in the Crash Bandicoot video game series and the sequel to Crash Bandicoot: The Huge Adventure (2002). The game was released in North America on January 7 and in Europe on March 14, 2003, respectively.

Crash Nitro Kart

Crash Nitro Kart

Crash Nitro Kart is a 2003 kart racing game for the PlayStation 2, Xbox, GameCube, and Game Boy Advance; versions for the N-Gage and mobile phones were released in 2004. It is the second racing game in the Crash Bandicoot series after Crash Team Racing and the first game in the series to feature full motion videos.

Crash Bandicoot Purple: Ripto's Rampage and Spyro Orange: The Cortex Conspiracy

Crash Bandicoot Purple: Ripto's Rampage and Spyro Orange: The Cortex Conspiracy

Crash Bandicoot Purple: Ripto's Rampage and Spyro Orange: The Cortex Conspiracy are two platform games published by Vivendi Universal Games. They are developed by Vicarious Visions for the Game Boy Advance. They were released in North America on June 3, 2004, and in Europe on June 25, 2004 under the names Crash Bandicoot Fusion and Spyro Fusion.

Crash Tag Team Racing

Crash Tag Team Racing

Crash Tag Team Racing is a 2005 kart racing game developed by Vancouver-based Radical Entertainment and published by Vivendi Universal Games under the Sierra Entertainment label for the GameCube (GC), PlayStation 2 (PS2), Xbox, and the PlayStation Portable (PSP). The game was released in North America on October 19, 2005 and in Europe on November 4, 2005. The PlayStation 2 version was re-released in the three-disc "Crash Bandicoot Action Pack" compilation in the United States on June 12, 2007 and in Europe on July 20, 2007. Crash Tag Team Racing is the third racing game in the Crash Bandicoot video game series, following Crash Nitro Kart.

Crash of the Titans

Crash of the Titans

Crash of the Titans is a 2007 platform beat 'em up video game developed by Radical Entertainment and published by Vivendi Games for the PlayStation 2, PlayStation Portable, Wii and Xbox 360. It is the first game in the Crash Bandicoot series not to have a Japanese release. It was the last game to be published by Vivendi Games before Activision merged with the company the following year. Amaze Entertainment developed a version of the game for Nintendo DS. It is the fourteenth installment in the Crash Bandicoot video game series, and the sixth game in the main franchise.

Crash Boom Bang!

Crash Boom Bang!

Crash Boom Bang!, known in Japan as Crash Bandicoot Festival, is a party game developed by Dimps and published by Vivendi Universal Games for the Nintendo DS. It was released in Japan on July 20, 2006, in North America on October 10, 2006, in Europe on October 27, 2006, and in Australia on November 2, 2006. It is the first game in the Crash Bandicoot series to be developed by a Japanese company and the first to be released in Japan before North America.

Crash Team Racing Nitro-Fueled

Crash Team Racing Nitro-Fueled

Crash Team Racing Nitro-Fueled is a 2019 kart racing game developed by Beenox and published by Activision. The game is a remastered version of Crash Team Racing, which was originally developed by Naughty Dog for the PlayStation in 1999, and focuses on players using one of several characters from the Crash Bandicoot series to tackle races, each of which includes power-ups to help with combatting opponents. The game includes additional content from Crash Nitro Kart and Crash Tag Team Racing, alongside adjustments to the original gameplay, including kart customization, two adventure mode variations, and an in-game shop.

Beenox

Beenox

Beenox Inc. is a Canadian video game developer established in 2000 in Quebec City, Quebec, Canada. The studio became a wholly owned subsidiary of Activision on May 25, 2005.

Other media

Manga

In 1998, Coro Coro Comics developed a manga series titled Crash Bandicoot—Dansu! de Jump! na Daibōken, loosely based on the events of Crash Bandicoot 2: Cortex Strikes Back. The series was drawn and produced by Ari Kawashima, with only two manga volumes being published to date, leaving the total number of comics unknown.

Animation

During the production of Crash Bandicoot, a pair of cutscenes featuring hand-drawn animation were produced by Universal Animation Studios to serve as the game's intro and outro, as well as act as source material for a potential animated series if the game was well-received and commercially successful. The hand-drawn cutscenes were dropped after Sony Computer Entertainment picked up Crash Bandicoot for publication, as Sony desired to push the PlayStation's 3D polygonal graphics. The cutscenes were uploaded to YouTube by producer David Siller in 2015.[77][78]

In 2007, The Animation Picture Company produced four web-short films, to promote the game Crash of the Titans, titled Crash Bandicoot: No Use Crying, Crash Bandicoot Monster Truck, Crash Bandicoot – Titan Idol and Crash Bandicoot – Have Another, all lasting for about three minutes. These are available for free download on the Xbox 360 video service or are available to watch on the web, originally available for viewing on the Crash Bandicoot official website.

Crash also makes a guest appearance in the Skylanders Academy animated series. At the end of the episode "The Skylands Are Falling!", due to the actions of the Skylanders, Crash is inadvertently pulled through a dimensional rift while battling Cortex, ending up in the Skylands. The episode "Crash Landing" features Crash allying with Spyro and the Skylanders to recover the dark relic needed to return him to the Wumpa Islands. Crash's appearance in Skylanders Academy differs from his appearance in Skylanders: Imaginators, but unlike other appearances, he is capable of speaking full sentences with an Australian accent. The third season of Skylanders Academy brought the character back starring Rhys Darby, who replaces Eric Rogers due to stepping down as a showrunner.[79] Crash returned in the episode "Days of Future Crash", in which Dark Spyro and Eruptor brought him to the future for different reasons, messing up their timeline in the process. After retrieving a new time travel device, they sent him home. Crash appeared again in the season finale, "Raiders of the Lost Arkus, Part II", where he and Coco (voiced by Tara Strong) were brought from the Wumpa Islands by the Skylanders and Flynn to stop Kaos from destroying the Core of Light. Coco's appearance in the series seems to be a combination of her Titans and Mind over Mutant design: like Crash, she also speaks in an Australian accent and seems to not only be capable of building her own weapons but able to control technology to the point of utilizing a thought-controlled boomerang in battle.

On January 13, 2021, test footage from a scrapped Crash Bandicoot series was leaked on Reddit. The series would have been a co-production between Activision and Amazon Studios. The series was allegedly canceled due to a script dispute.[80]

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Manga

Manga

Manga are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long history in earlier Japanese art. The term manga is used in Japan to refer to both comics and cartooning. Outside of Japan, the word is typically used to refer to comics originally published in the country.

Crash Bandicoot 2: Cortex Strikes Back

Crash Bandicoot 2: Cortex Strikes Back

Crash Bandicoot 2: Cortex Strikes Back is a 1997 platform video game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation. It is a sequel to Crash Bandicoot (1996), and is part of the Crash Bandicoot series.

Traditional animation

Traditional animation

Traditional animation is an animation technique in which each frame is drawn by hand. The technique was the dominant form of animation in cinema until computer animation.

Universal Animation Studios

Universal Animation Studios

Universal Animation Studios is an American animation studio and a division of Universal Pictures, a subsidiary of NBCUniversal, which is owned by Comcast. It has produced direct-to-video sequels to Universal-released feature films, such as The Land Before Time, An American Tail, Balto, as well as other films and television series.

YouTube

YouTube

YouTube is a global online video sharing and social media platform headquartered in San Bruno, California. It was launched on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim. It is owned by Google, and is the second most visited website, after Google Search. YouTube has more than 2.5 billion monthly users who collectively watch more than one billion hours of videos each day. As of May 2019, videos were being uploaded at a rate of more than 500 hours of content per minute.

The Animation Picture Company

The Animation Picture Company

The Animation Picture Company is an American animation studio in Sherman Oaks, California. It was founded in late 2006 by Dan Chuba, John Davis, Mark A.Z. Dippé, Brain Manis, and Ash Shah.

Crash of the Titans

Crash of the Titans

Crash of the Titans is a 2007 platform beat 'em up video game developed by Radical Entertainment and published by Vivendi Games for the PlayStation 2, PlayStation Portable, Wii and Xbox 360. It is the first game in the Crash Bandicoot series not to have a Japanese release. It was the last game to be published by Vivendi Games before Activision merged with the company the following year. Amaze Entertainment developed a version of the game for Nintendo DS. It is the fourteenth installment in the Crash Bandicoot video game series, and the sixth game in the main franchise.

Skylanders Academy

Skylanders Academy

Skylanders Academy is a computer-animated streaming television series produced by TeamTO and Activision Blizzard Studios based on the Skylanders series. The first season debuted on Netflix on October 28, 2016. A trailer for the series debuted on October 12, 2016. The second season was released on October 6, 2017 and the third and final season was released on September 28, 2018.

Rhys Darby

Rhys Darby

Rhys Montague Darby is a New Zealand actor and comedian, known for his energetic physical comedy routines, telling stories accompanied with mime and sound effects of things such as machinery and animals. He was nominated for the Billy T Award in 2001 and 2002. He also won the 2012 Fred (Dagg) award at the New Zealand International Comedy Festival, for best NZ show.

Tara Strong

Tara Strong

Tara Lyn Strong is a Canadian-American actress. She is known for her voice work in animation, websites, and video games. Strong's voice roles include animated series such as The New Batman Adventures, Teen Titans, Teen Titans Go!, Rugrats, The Powerpuff Girls, The Fairly OddParents, The Proud Family, Xiaolin Showdown, Ben 10, Chowder, Wow! Wow! Wubbzy!, My Little Pony: Friendship Is Magic, Unikitty!, and DC Super Hero Girls. She has also voiced characters in the video games Mortal Kombat X, Ultimate Marvel vs. Capcom 3, Jak and Daxter, Final Fantasy X, X-2, Blue Dragon, and Batman: Arkham.

Reddit

Reddit

Reddit is an American social news aggregation, content rating, and discussion website. Registered users submit content to the site such as links, text posts, images, and videos, which are then voted up or down by other members. Posts are organized by subject into user-created boards called "communities" or "subreddits". Submissions with more upvotes appear towards the top of their subreddit and, if they receive enough upvotes, ultimately on the site's front page. Reddit administrators moderate the communities. Moderation is also conducted by community-specific moderators, who are not Reddit employees.

Amazon Studios

Amazon Studios

Amazon Studios is an American television and film producer and distributor that is a subsidiary of Amazon. It specializes in developing television series and distributing and producing films. It was started in late 2010. Content is distributed through theaters and Amazon Prime Video, Amazon's digital video streaming service, whose competitors include Netflix and Hulu, among others.

In science

The earliest-known bandicoot fossil from the Miocene of Australia has been given the binomial Crash bandicoot.[81][82]

Reception

Aggregate review scores
Game GameRankings Metacritic
Crash Bandicoot (PS1) 80%[83]
Crash Bandicoot 2: Cortex Strikes Back (PS1) 89%[84]
Crash Bandicoot: Warped (PS1) 91/100[85]
Crash Team Racing (PS1) 88/100[86]
Crash Bash (PS1) 68/100[87]
Crash Bandicoot: The Wrath of Cortex (GC) 62/100[88]
(PS2) 66/100[89]
(Xbox) 70/100[90]
Crash Bandicoot: The Huge Adventure (GBA) 78/100[91]
Crash Bandicoot 2: N-Tranced (GBA) 75/100[92]
Crash Nitro Kart (GBA) 77/100[93]
(GC) 66/100[94]
(PS2) 69/100[95]
(Xbox) 70/100[96]
Crash Bandicoot Purple: Ripto's Rampage (GBA) 67/100[97]
Crash Twinsanity (PS2) 64/100[98]
(Xbox) 66/100[99]
Crash Tag Team Racing (GC) 66/100[100]
(PS2) 66/100[101]
(PSP) 68/100[102]
(Xbox) 69/100[103]
Crash Boom Bang! (NDS) 37/100[104]
Crash of the Titans (NDS) 73/100[105]
(PS2) 70/100[106]
(Wii) 69/100[107]
(X360) 65/100[108]
Crash: Mind over Mutant (NDS) 45/100[109]
(PS2) 73/100[110]
(Wii) 70/100[111]
(X360) 60/100[112]
Crash Bandicoot Nitro Kart 2 (iOS) 77/100[113]
Crash Bandicoot N. Sane Trilogy (NS) 78/100[114]
(PC) 76/100[115]
(PS4) 80/100[116]
(XONE) 79/100[117]
Crash Team Racing Nitro-Fueled (NS) 80/100[118]
(PS4) 83/100[119]
(XONE) 84/100[120]
Crash Bandicoot 4: It's About Time (PS5) 86/100[121]
(PS4) 85/100[122]
(XSXS) 86/100[123]
(XONE) 83/100[124]
(PC) 83/100[125]
(NS) 80/100[126]
Crash Bandicoot: On the Run (iOS) 68/100[127]

The Crash Bandicoot series has been a commercial success. As of 2007, the series altogether has sold over 40 million units worldwide[128]and grossed over $1 billion.[129] According to Gamasutra, the first Crash Bandicoot game had sold 6.8 million units as of November 2003,[130] making it the tenth-best-selling PlayStation game of all time. Cortex Strikes Back sold 3.85 million units in the U.S.,[131] while Warped sold 3.74 million.[131] The last 2 games on the PlayStation console, Crash Team Racing and Crash Bash, sold 1.9 and 1.1 million units in the U.S., respectively.[131] Crash Bandicoot: The Wrath of Cortex has sold 1.56 million units in the U.S.[131]

On February 12, 2019, Activision announced in a press release for its "4th quarter and 2018 Financial Results", that N. Sane Trilogy has sold-in over 10 million units since its initial release in 2017.[132]

The Crash Bandicoot series is one of the few Western video game series to find blockbuster success in Japan. Cortex Strikes Back and Warped sold 1.3 and 1.4 million units in the country, respectively,[133] while the PlayStation 2 version of Wrath of Cortex sold 212,000 units.[134]

Discover more about Reception related topics

Crash Bandicoot (video game)

Crash Bandicoot (video game)

Crash Bandicoot is a 1996 platform video game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation. The game's premise chronicles the creation of the titular Crash, a bandicoot who has been uplifted by the mad scientist Doctor Neo Cortex. The story follows Crash as he aims to prevent Cortex's plans for world domination and rescue his girlfriend Tawna, a female bandicoot also created by Cortex. The game is played from a third-person perspective in which the camera trails behind Crash, though some levels showcase forward-scrolling and side-scrolling perspectives.

Crash Bandicoot 2: Cortex Strikes Back

Crash Bandicoot 2: Cortex Strikes Back

Crash Bandicoot 2: Cortex Strikes Back is a 1997 platform video game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation. It is a sequel to Crash Bandicoot (1996), and is part of the Crash Bandicoot series.

Crash Bandicoot: Warped

Crash Bandicoot: Warped

Crash Bandicoot: Warped, known in Europe as Crash Bandicoot 3: Warped, is a 1998 platform game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation. It is the third game in the Crash Bandicoot video game series following Crash Bandicoot 2: Cortex Strikes Back.

Crash Bash

Crash Bash

Crash Bash is a 2000 party video game developed by Eurocom Entertainment Software in association with Cerny Games and published by Sony Computer Entertainment for the PlayStation. It is the fifth title in the Crash Bandicoot series and the first in the party genre. The game includes a collection of 28 mini-games playable within three modes of gameplay, as well as eight playable characters from the Crash Bandicoot series.

Crash Bandicoot: The Wrath of Cortex

Crash Bandicoot: The Wrath of Cortex

Crash Bandicoot: The Wrath of Cortex is a 2001 platform game developed by Traveller's Tales and published by Universal Interactive. It was first released for the PlayStation 2 and later ported to the Xbox, and GameCube, with Eurocom developing the GameCube version. It is the fourth main installment and the sixth overall in the Crash Bandicoot video game series, being the first of the series to not be released exclusively for a PlayStation console.

Crash Bandicoot: The Huge Adventure

Crash Bandicoot: The Huge Adventure

Crash Bandicoot: The Huge Adventure is a 2002 platform game developed by Vicarious Visions and published by Universal Interactive Studios for the Game Boy Advance. It is the seventh installment in the Crash Bandicoot video game series, the first Crash Bandicoot game not to be released on a PlayStation console, and the first Crash Bandicoot game to be released on a handheld console. The game's story centers on a plot to shrink the Earth by the main antagonist, Doctor Neo Cortex, through the use of a gigantic weapon named the "Planetary Minimizer". The protagonist of the story, Crash Bandicoot, must gather Crystals in order to power a device that will return the Earth to its proper size, defeating Doctor Cortex and his minions along the way.

Crash Bandicoot 2: N-Tranced

Crash Bandicoot 2: N-Tranced

Crash Bandicoot 2: N-Tranced is a 2003 platform game developed by Vicarious Visions and published by Universal Interactive for the Game Boy Advance. It is the eight installment in the Crash Bandicoot video game series and the sequel to Crash Bandicoot: The Huge Adventure (2002). The game was released in North America on January 7 and in Europe on March 14, 2003, respectively.

Crash Bandicoot Purple: Ripto's Rampage and Spyro Orange: The Cortex Conspiracy

Crash Bandicoot Purple: Ripto's Rampage and Spyro Orange: The Cortex Conspiracy

Crash Bandicoot Purple: Ripto's Rampage and Spyro Orange: The Cortex Conspiracy are two platform games published by Vivendi Universal Games. They are developed by Vicarious Visions for the Game Boy Advance. They were released in North America on June 3, 2004, and in Europe on June 25, 2004 under the names Crash Bandicoot Fusion and Spyro Fusion.

Crash Boom Bang!

Crash Boom Bang!

Crash Boom Bang!, known in Japan as Crash Bandicoot Festival, is a party game developed by Dimps and published by Vivendi Universal Games for the Nintendo DS. It was released in Japan on July 20, 2006, in North America on October 10, 2006, in Europe on October 27, 2006, and in Australia on November 2, 2006. It is the first game in the Crash Bandicoot series to be developed by a Japanese company and the first to be released in Japan before North America.

Crash: Mind over Mutant

Crash: Mind over Mutant

Crash: Mind over Mutant is a platform video game developed by Radical Entertainment for the PlayStation 2, PlayStation Portable, Wii and Xbox 360. The Nintendo DS version of the game was developed by TOSE. It was released in North America on October 7, 2008 and was later released in Europe and Australia on October 29 and October 31 respectively. It is the second game in the series not to have a Japanese release, after Crash of the Titans. It is the first game in the franchise to be published by Activision following its merging with the series' previous publisher Vivendi Games, and the last major console entry as a whole until 2017's Crash Bandicoot N. Sane Trilogy, a remaster of the first three Crash games.

Crash Bandicoot Nitro Kart 2

Crash Bandicoot Nitro Kart 2

Crash Bandicoot Nitro Kart 2 is a 2010 racing video game developed by Swedish studio Polarbit and published by Activision for the iPhone and iPod Touch, and a sequel to Crash Bandicoot Nitro Kart 3D. The game is the seventeenth installment in the Crash Bandicoot series. Unlike the original, Nitro Kart 2 has been given an online multiplayer mode. The game was released on May 26, 2010.

Crash Bandicoot N. Sane Trilogy

Crash Bandicoot N. Sane Trilogy

Crash Bandicoot N. Sane Trilogy is a 2017 platform game developed by Vicarious Visions and published by Activision. It is a compilation of remasters of the first three games in the Crash Bandicoot series: Crash Bandicoot (1996), Cortex Strikes Back (1997), and Warped (1998); which were originally developed by Naughty Dog for the PlayStation. The game was released as a timed exclusive for PlayStation 4 in June 2017, with versions for Nintendo Switch, Windows, and Xbox One being released in June 2018. It received positive reviews from critics, and sold over 10 million copies by February 2019.

Source: "Crash Bandicoot", Wikipedia, Wikimedia Foundation, (2023, January 26th), https://en.wikipedia.org/wiki/Crash_Bandicoot.

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