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Boss (video games)

From Wikipedia, in a visual modern way
A boss fight from Guacamelee! in which the player characters (the two characters in luchador outfits) must keep ahead of the giant rampaging creature (boss) on the left while dodging obstacles and other enemies
A boss fight from Guacamelee! in which the player characters (the two characters in luchador outfits) must keep ahead of the giant rampaging creature (boss) on the left while dodging obstacles and other enemies

In video games, a boss is a significant computer-controlled opponent.[1] A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that point. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss (sometimes 'secret' or 'hidden' boss) is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a positive conclusion to the game. A boss rush is a stage where the player faces multiple previous bosses again in succession.

For example, in a run 'n' gun video game, all regular enemies might use pistols while the boss uses a tank. A boss enemy is quite often larger in size than other enemies and the player character.[2] At times, bosses are very hard, even impossible, to defeat without being adequately prepared and/or knowing the correct fighting approach. Bosses usually take strategy and special knowledge to defeat, such as how to attack weak points or avoid specific attacks.

Bosses are common in many genres of video games, but they are especially common in story-driven titles, and are commonly previously established antagonists in the plot of the video game. Action-adventures, beat 'em ups, fighting games, platform games, role-playing video games (RPGs), and shooter games are particularly associated with boss battles. They may be less common in puzzle games, card video games, sports games, and simulation games. The first video game with a boss fight was the 1975 RPG dnd.

The concept has expanded to new genres, like rhythm games, where there may be a "boss song" that is more difficult. In MOBA games, defeating a map boss usually requires help from the other players, but it brings various benefits to the team, such as buffs or lane push power.[3][4] Some games, such as Cuphead, Furi and Warning Forever, are centered around continual boss fights.[5][6]

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Level (video games)

Level (video games)

In video games, a level is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high.

Antagonist

Antagonist

An antagonist is a character in a story who is presented as the chief enemy of the protagonist.

Player character

Player character

A player character is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character.

Action-adventure game

Action-adventure game

An action-adventure game is a video game hybrid genre that combines core elements from both the action game and adventure game genres.

Beat 'em up

Beat 'em up

The beat 'em up is a Video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in scrolling, two-dimensional (2D) levels, while a number of modern games feature more open three-dimensional (3D) environments with yet larger numbers of enemies. The gameplay tends to follow arcade genre conventions, such as being simple to learn but difficult to master, and the combat system tends to be more highly developed than other side-scrolling action games. Two-player cooperative gameplay and multiple player characters are also hallmarks of the genre. Most of these games take place in urban settings and feature crime-fighting and revenge-based plots, though some games may employ historical, science fiction or fantasy themes.

Fighting game

Fighting game

A fighting game, also known as a versus fighting game, is a genre of video game that involves combat between two or more characters. Fighting game combat often features mechanics such as blocking, grappling, counter-attacking, and chaining attacks together into "combos". Characters generally engage in battle using hand-to-hand combat—often some form of martial arts. The fighting game genre is related to, but distinct from, the beat 'em up genre, which pits large numbers of computer-controlled enemies against one or more player characters.

Platform game

Platform game

A platform game is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in The Legend of Zelda series, fall outside of the genre.

Puzzle video game

Puzzle video game

Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, sequence solving, spatial recognition, and word completion. Many puzzle games involve a real-time element and require quick thinking, such as Tetris (1984) and Lemmings (1991).

Rhythm game

Rhythm game

Rhythm game or rhythm action is a genre of music-themed action video game that challenges a player's sense of rhythm. Games in the genre typically focus on dance or the simulated performance of musical instruments, and require players to press buttons in a sequence dictated on the screen. Many rhythm games include multiplayer modes in which players compete for the highest score or cooperate as a simulated musical ensemble. Rhythm games often feature novel game controllers shaped like musical instruments such as guitars and drums to match notes while playing songs. Certain dance-based games require the player to physically dance on a mat, with pressure-sensitive pads acting as the input device.

Multiplayer online battle arena

Multiplayer online battle arena

Multiplayer online battle arena (MOBA) is a subgenre of strategy video games in which two teams of players compete against each other on a predefined battlefield. Each player controls a single character with a set of distinctive abilities that improve over the course of a game and which contribute to the team's overall strategy. The typical ultimate objective is for each team to destroy their opponents' main structure, located at the opposite corner of the battlefield. In some MOBA games, the objective can be defeating every player on the enemy team. Players are assisted by computer-controlled units that periodically spawn in groups and march forward along set paths toward their enemy's base, which is heavily guarded by defensive structures. This type of multiplayer online video games originated as a subgenre of real-time strategy, though MOBA players usually do not construct buildings or units. Moreover, there are examples of MOBA games that are not considered real-time strategy games, such as Smite (2014), and Paragon. The genre is seen as a fusion of real-time strategy, role-playing and action games.

Cuphead

Cuphead

Cuphead is a run-and-gun video game developed and published by Studio MDHR. The game follows the titular Cuphead who, in a deal with the Devil after losing a game at the Devil's casino, is sent on a quest to repossess the souls of runaway debtors as payment for Cuphead's loss. In the game, up to two players control Cuphead and/or his brother Mugman to fight through several levels and boss fights; the game does not have a rigid narrative structure. As the game progresses, the protagonist acquires more power and abilities, eventually threatening the Devil himself. Players, however, can only equip a limited number of these abilities at a given time.

Furi

Furi

Furi is a 2016 action shoot 'em up video game developed and published by indie studio The Game Bakers available for PlayStation 4, Windows, Xbox One, Nintendo Switch, PlayStation 5, and Amazon Luna. The game takes place on a planet in a colorful, retro, science fiction setting and consists entirely of boss fights.

Characteristics

Bosses are usually harder to beat than regular enemies, can sustain more damage and are generally found at the end of a level or area.[7][8] While most games include a mixture of boss opponents and regular opponents, some games have only regular opponents and some games have only bosses (e.g. Shadow of the Colossus).[9] Some bosses are encountered several times through a single game, typically with alternate attacks and a different strategy required to defeat it each time.[8] A boss battle can also be made more challenging if the boss in question becomes progressively stronger and/or less vulnerable as their health decreases, requiring players to use different strategies to win. Some bosses may contain or be composed of smaller parts that can be destroyed by the player in battle, which may or may not grant an advantage.[6] In games such as Doom and Castlevania: Symphony of the Night, an enemy may be introduced via a boss battle, but later appear as a regular enemy, after the player has become stronger or had a chance to find more powerful weaponry.

The Legend of Zelda series and games inspired by it are recognized for having dungeons with bosses that are specifically vulnerable to a special item that is located within that dungeon. The player typically acquires this item while exploring the dungeon and is given opportunity to learn to use it to solve puzzles or defeat weaker enemies before facing the boss character.[10]

Boss battles are typically seen as dramatic events. As such, they are usually characterized by unique music and cutscenes before and after the boss battle. Recurring bosses and final bosses may have their own specific theme music to distinguish them from other boss battles. This concept extends beyond combat-oriented video games. For example, a number of titles in the Dance Dance Revolution rhythm game series contain "boss songs" that are called "bosses" because they are exceptionally difficult to perform on.[11]

In combat-focused games, a boss may summon additional enemies or minions or simply "adds", for players to fight alongside the boss. These additional enemies may distract from the boss battle or give time for the boss to regenerate health, but may also give the player opportunity to regain health and ammo to continue the boss fight.[12]

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Shadow of the Colossus

Shadow of the Colossus

Shadow of the Colossus is a 2005 action-adventure game developed by Japan Studio and Team Ico, and published by Sony Computer Entertainment for the PlayStation 2. It takes place in a fantasy setting and follows Wander, a young man who enters an isolated and abandoned region of the realm seeking the power to revive a girl named Mono. The player assumes the role of Wander as he embarks on a mission that might entail Mono's resurrection: to locate and destroy the colossi, sixteen massive beings spread across the forbidden land, which the protagonist traverses by horseback and on foot.

Doom (1993 video game)

Doom (1993 video game)

Doom is a 1993 first-person shooter (FPS) game developed by id Software for MS-DOS. Players assume the role of a space marine, popularly known as Doomguy, fighting their way through hordes of invading demons from hell. Id began developing Doom after the release of their previous FPS, Wolfenstein 3D (1992). It emerged from a 3D game engine developed by John Carmack, who wanted to create a science fiction game inspired by Dungeons & Dragons and the films Evil Dead II and Aliens. The first episode, comprising nine levels, was distributed freely as shareware; the full game, with two further episodes, was sold via mail order. An updated version with an additional episode and more difficult levels, The Ultimate Doom, was released in 1995 and sold at retail.

Castlevania: Symphony of the Night

Castlevania: Symphony of the Night

Castlevania: Symphony of the Night is an action role-playing game developed and published by Konami for the PlayStation and Sega Saturn this version contains extras like new rooms, and Richter Belmont and Maria Renard, are playable since beginning. It was directed and produced by Toru Hagihara, with Koji Igarashi acting as assistant director. It is a direct sequel to Castlevania: Rondo of Blood, taking place four years later. It features Dracula's dhampir son Alucard as the protagonist, rising from his slumber to explore Dracula's castle which resurfaced after Richter Belmont vanished. Its design marks a break from previous entries in the series, re-introducing the exploration, nonlinear level design, and role-playing elements first experimented with in Castlevania II: Simon's Quest.

The Legend of Zelda

The Legend of Zelda

The Legend of Zelda is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-releases have been outsourced to Flagship, Vanpool, and Grezzo. The gameplay incorporates action-adventure and elements of action RPG games.

Cutscene

Cutscene

A cutscene or event scene is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the player, introduce newer models and gameplay elements, show the effects of a player's actions, create emotional connections, improve pacing or foreshadow future events.

Theme music

Theme music

Theme music is a musical composition which is often written specifically for radio programming, television shows, video games, or films and is usually played during the title sequence, opening credits, closing credits, and in some instances at some point during the program. The purpose of a theme song is often similar to that of a leitmotif.

Rhythm game

Rhythm game

Rhythm game or rhythm action is a genre of music-themed action video game that challenges a player's sense of rhythm. Games in the genre typically focus on dance or the simulated performance of musical instruments, and require players to press buttons in a sequence dictated on the screen. Many rhythm games include multiplayer modes in which players compete for the highest score or cooperate as a simulated musical ensemble. Rhythm games often feature novel game controllers shaped like musical instruments such as guitars and drums to match notes while playing songs. Certain dance-based games require the player to physically dance on a mat, with pressure-sensitive pads acting as the input device.

Specific boss types

Miniboss

Miniboss in the 2015 video game Broforce, a run-and-gun platformer
Miniboss in the 2015 video game Broforce, a run-and-gun platformer

A miniboss, also known as a "middle boss", "mid-boss", "half-boss", "sub-boss"[13] or "semi-boss", is a boss weaker or less significant than the main boss in the same area or level. Some minibosses are stronger versions of regular enemies, as in the Kirby games. Others may be a recurring version of a previous boss, who is either weaker than previously encountered or is less of a challenge later in the game due to character or equipment progression. Other video game characters who usually take the role of a miniboss are Vile (Mega Man X series), Allen O'Neil (Metal Slug) and Dark Link (The Legend of Zelda series, though he appears as a final boss in Zelda II: The Adventure of Link). There is also a subtype nicknamed the "Wolfpack Boss", for its similarity to a pack of wolves, often consisting of a group of strong normal enemies that are easy to defeat on their own, but a group of them can be as difficult as a boss battle.

Superboss

A superboss is a type of boss most commonly found in role-playing video games. They are considered optional enemies and do not have to be defeated to complete the game. However, not all optional bosses are superbosses. They are generally much more powerful than the bosses encountered as part of the main game's plot or quest, more difficult even than the final boss and often the player is required to complete a sidequest[14] or the entire game to fight the superboss. For example, in Final Fantasy VII, the player may choose to seek out and fight the Ruby and Emerald Weapons. Some superbosses will take the place of the final boss if certain requirements are met. This is common in fighting games such as Akuma in Super Street Fighter II Turbo.[15] Some superbosses can also yield special items or skills that cannot be found any other way that can give a player a significant advantage during playthrough of the rest of the game, such as added experience or an extremely powerful weapon. For example, the "raid bosses" from Borderlands 2 give rare loot unavailable anywhere else. Some superbosses in online games have an immense amount of health and must be defeated within a time limit by having a large number of players or parties working together to defeat the boss. Examples of such superbosses can be found in games like Shadow Fight 2 and Star Wars: Galaxy of Heroes. Toby Fox's games Undertale and Deltarune both feature superbosses in the form of Sans the Skeleton, Jevil,[14] and Spamton NEO. Some major video game series have recurring superbosses such as the Ultima Weapon and Omega Weapon in Final Fantasy and the Amon clan in Yakuza. The Warden from Minecraft could be considered a superboss, as it is vastly more difficult to fight than the final boss, the Ender Dragon. However, Mojang has explicitly stated that the Warden was not intended to be fought by players.[16]

Final boss

Mother Brain, the final boss of Metroid and Super Metroid
Mother Brain, the final boss of Metroid and Super Metroid

The final boss, last boss or end boss,[17] is typically present at or near the end of a game, with completion of the game's storyline usually following victory in the battle.[18][19] The final boss is usually the main antagonist of the game; however, there are exceptions, such as in Conker's Bad Fur Day, in which the final boss is the antagonist's alien pet. Final bosses are generally larger, more detailed and better animated than lesser enemies, often in order to inspire a feeling of grandeur and special significance from the encounter.

In some games, a hidden boss, referred to as the "true" final boss, is present. These bosses only appear after the completion of specific additional levels, choosing specific dialogue options or after obtaining a particular item or set of items, such as the Chaos Emeralds in the Sonic the Hedgehog series or performing a series of tasks in Metal Gear Solid: Peace Walker. These bosses are generally more difficult to defeat. In games with a "true" final boss, victory leads to either a better ending or a more detailed version of the regular ending. Examples of a "true final boss" include the Radiance in Hollow Knight, Indalecio in Star Ocean: The Second Story, the Moon Presence in Bloodborne, Zero in Kirby's Dream Land 3 and Unknown in ActRaiser Renaissance.

The term "Foozle" is used to describe a cliché final boss that exists only to act as the final problem before a player can complete the game.[20][19] Scorpia stated in 1994 that "about 98% of all role-playing video games can be summed up as follows: 'We go out and bash on critters until we're strong enough to go bash on Foozle.'"[18]

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Minibosses

Minibosses

Minibosses is an American progressive rock band originally from Northampton, Massachusetts and now located in Phoenix, Arizona. They are known for their video game music covers, which are instrumental rock variations of the theme music from classic Nintendo video games such as Mega Man, Metroid, and Castlevania. The Phoenix New Times awarded Minibosses their best cover band award in 2006.

Broforce

Broforce

Broforce is a side-scrolling run-and-gun platform video game developed by Free Lives and published by Devolver Digital. The game has the player as one of several "bros", based on popular culture action movie icons, rescuing other "bros" through highly-destructible environments.

Kirby (series)

Kirby (series)

Kirby is an action-platform video game series developed by HAL Laboratory and published by Nintendo. The series centers around the adventures of a pink round hero named Kirby as he fights to protect and save his home on the distant Planet Popstar from a variety of threats. The majority of the games in the series are side-scrolling platformers with puzzle-solving and beat 'em up elements. Kirby has the ability to inhale enemies and objects into his mouth, spitting them out as a projectile or eating them. If he inhales certain enemies, he can gain the powers or properties of that enemy manifesting as a new weapon or power-up called a Copy Ability. The series is intended to be easy to pick up and play even for people unfamiliar with action games, while at the same time offering additional challenge and depth for more experienced players to come back to.

Mega Man X

Mega Man X

Mega Man X is a series of action platform video games released by Capcom. It is a sub-series of the Mega Man franchise. The first game was released on December 17, 1993 in Japan on the Super Famicom and the following month on the SNES in North America; most of the sequels were ported to the PC platform. The gameplay introduced new elements to the Mega Man franchise including the ability to dash and climb walls. The first six games in the series were compiled in the anthology Mega Man X Collection.

Metal Slug

Metal Slug

Metal Slug is a Japanese run and gun video game series originally created by Nazca Corporation before merging with SNK in 1996 after the completion of the first game in the series. Spin-off games include a third-person shooter to commemorate the 10th anniversary of the series and a tower defense game for the mobile platform. Originally created for Neo-Geo arcade machines hardware (MVS) and the Neo-Geo home game consoles (AES) hardware, the original games have also been ported to other consoles and mobile platforms throughout the years, with several later games created for various other platforms. The games focus on the Peregrine Falcon Squad, a small group of soldiers who fight against a rebel army, aliens, zombies, mummies and various other forces intent on world domination.

Quest (video games)

Quest (video games)

A quest, or mission, is a task in video games that a player-controlled character, party, or group of characters may complete in order to gain a reward. Quests are most commonly seen in role-playing games and massively multiplayer online games. Rewards may include loot such as items or in-game currency, access to new level locations or areas, an increase in the character's experience in order to learn new skills and abilities, or any combination of the above.

Final Fantasy VII

Final Fantasy VII

Final Fantasy VII is a 1997 role-playing video game developed by Square for the PlayStation console. It is the seventh main installment in the Final Fantasy series. Published in Japan by Square, it was released in other regions by Sony Computer Entertainment and is the first in the main series with a PAL release. The game's story follows Cloud Strife, a mercenary who joins an eco-terrorist organization to stop a world-controlling megacorporation from using the planet's life essence as an energy source. Events send Cloud and his allies in pursuit of Sephiroth, a former member of the corporation who seeks to destroy the planet. During the journey, Cloud builds close friendships with his party members, including Aerith Gainsborough, who holds the secret to saving their world.

Fighting game

Fighting game

A fighting game, also known as a versus fighting game, is a genre of video game that involves combat between two or more characters. Fighting game combat often features mechanics such as blocking, grappling, counter-attacking, and chaining attacks together into "combos". Characters generally engage in battle using hand-to-hand combat—often some form of martial arts. The fighting game genre is related to, but distinct from, the beat 'em up genre, which pits large numbers of computer-controlled enemies against one or more player characters.

Akuma (Street Fighter)

Akuma (Street Fighter)

Akuma, known in Japan as Gouki , is a fictional character and the secondary antagonist of the Street Fighter series of fighting games by Capcom. Akuma made his debut in Super Street Fighter II Turbo as a secret character and boss. In the storyline of the Street Fighter video games, he is the younger brother of Gouken, Ryu's and Ken's master. In some games, he also has an alternate version named Shin Akuma or Shin Gouki in Japanese and Oni Akuma in Super Street Fighter IV: Arcade Edition. Since his debut, Akuma has appeared in several subsequent titles and has been well-received by both fans and critics.

Item (game terminology)

Item (game terminology)

In pencil and paper games and computer and video games, an item is an object within the game world that can be collected by a player or, occasionally, a non-player character. These items are sometimes called pick-ups.

Borderlands 2

Borderlands 2

Borderlands 2 is a 2012 first-person shooter video game developed by Gearbox Software and published by 2K Games. Taking place five years following the events of Borderlands (2009), the game is again set on the planet of Pandora. The story follows a new group of Vault Hunters who must ally with the Crimson Raiders, a resistance group made up of civilian survivors and guerrilla fighters, to defeat the tyrannical Handsome Jack before he can unlock the power of a new Vault. The game features the ability to explore the in-game world and complete main missions and optional side quests, either in offline splitscreen, single-player or online cooperative gameplay. Like its predecessor, the game features a procedurally generated loot system which is capable of generating numerous combinations of weapons and other gear.

Online game

Online game

An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, and span many genres, including first-person shooters, strategy games, and massively multiplayer online role-playing games (MMORPG). In 2019, revenue in the online games segment reached $16.9 billion, with $4.2 billion generated by China and $3.5 billion in the United States. Since 2010s, a common trend among online games has been operating them as games as a service, using monetization schemes such as loot boxes and battle passes as purchasable items atop freely-offered games. Unlike purchased retail games, online games have the problem of not being permanently playable, as they require special servers in order to function.

History

The origin of naming the final enemy in a level or game a "boss" cannot be readily traced, but Kotaku points to the term coming from the crime boss of a criminal gang.[21] A precursor to video-game boss fights is Bruce Lee's Hong Kong martial arts films, including The Big Boss (1971), in which Lee fights a criminal gang before battling the big boss,[21][22] and Game of Death (1972), where Lee fights a different boss on each level of a pagoda, which later inspired the boss battles of martial arts action games such as beat 'em ups.[22] Another precursor is tabletop role-playing games starting with Dungeons & Dragons (1974), in which in a typical dungeon campaign there would be one powerful enemy acting as the boss of the weaker minions that players would face beforehand, in the same sense as a crime boss, which later inspired the boss battles of role-playing video games.[21]

The first interactive video game to feature a boss was dnd, a 1975 role-playing video game for the PLATO system.[23][24][25] One of the earliest dungeon crawls, dnd implemented many of the core concepts of Dungeons & Dragons.[24] The objective of the game is to retrieve an "Orb" from the bottommost dungeon.[26] The orb is kept in a treasure room guarded by a high-level enemy named the Gold Dragon. Only by defeating the Dragon can the player claim the orb, complete the game and be eligible to appear on the high score list.[23]

In 1980, boss battles appeared in several arcade action games. In March 1980, Sega released Samurai, a jidaigeki-themed martial arts action game where the player samurai fights a number of swordsmen before confronting a more powerful boss samurai.[27] SNK's Sasuke vs. Commander, released in October 1980,[28] is a ninja-themed shooting game where the player character fights enemy ninjas before confronting bosses with various ninjutsu attacks and enemy patterns.[29] It was one of the earliest games with multiple boss encounters, and one of SNK's earliest games.[30] Phoenix, released in December 1980,[31] is a fixed shooter where the player ship must fight a giant mothership in the fifth and final level.[32] At several points in Namco's vertically scrolling shooter Xevious (1982), the player must defeat an Andor Genesis mothership to advance.[33]

In side-scrolling character action games such as beat 'em ups, Irem's 1984 arcade game Kung-Fu Master established the end-of-level boss battle structure used in these games, with the player character progressing through levels (represented by floors of a temple) and fighting a boss character at the end of each level;[22][33] in turn, this end-of-level boss battle structure was adapted from the Bruce Lee film Game of Death, where Lee's character fights a different boss character on each floor as he ascends a pagoda.[22] The game was distinctive for giving both the player character and each boss a health meter,[33][34] which leads to the game temporarily becoming a one-on-one fighting game during boss battles, a concept that Kung-Fu Master designer Takashi Nishiyama later expanded on when he created the fighting game Street Fighter (1987) at Capcom.[33][35] The term "boss" was used in reference to the game's final boss by Mike Roberts in a review of the game published in the May 1985 issue of British magazine Computer Gamer, while he used the term "super baddies" for the end-of-level bosses.[36]

Sega's arcade game Fantasy Zone (1986) popularized the concept of a boss rush, a stage where the player faces multiple previous bosses again in succession.[37] American magazine Nintendo Power has been credited with popularizing the term "boss" for video games around 1988.[21]

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Kotaku

Kotaku

Kotaku is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier.

Crime boss

Crime boss

A crime boss, also known as a crime lord, Don, gang lord, gang boss, mob boss, kingpin, godfather, crime mentor or criminal mastermind, is a person in charge of a criminal organization.

Bruce Lee

Bruce Lee

Bruce Lee was a Hong Kong and American martial artist, actor and philosopher. He was the founder of Jeet Kune Do, a hybrid martial arts philosophy drawing from different combat disciplines that is often credited with paving the way for modern mixed martial arts (MMA). Lee is considered by critics, media, and other martial artists to be the most influential martial artist of all time and a pop culture icon of the 20th century, who bridged the gap between East and West. He is credited with promoting Hong Kong action cinema and helping to change the way Asians were presented in American films.

Hong Kong action cinema

Hong Kong action cinema

Hong Kong action cinema is the principal source of the Hong Kong film industry's global fame. Action films from Hong Kong have roots in Chinese and Hong Kong cultures including Chinese opera, storytelling and aesthetic traditions, which Hong Kong filmmakers combined with elements from Hollywood and Japanese cinema along with new action choreography and filmmaking techniques, to create a culturally distinctive form that went on to have wide transcultural appeal. In turn, Hollywood action films have been heavily influenced by Hong Kong genre conventions, from the 1970s onwards.

Game of Death

Game of Death

The Game of Death is an incomplete Hong Kong martial arts film, filmed between August and October 1972, directed, written, produced by and starring Bruce Lee, in his final film project. Lee died during the making of the film. Over 100 minutes of footage was shot prior to his death, which was later misplaced in the Golden Harvest archives. The remaining footage has since been released with Lee's original Cantonese and English dialogue, with John Little dubbing Lee's Hai Tien character as part of the documentary titled Bruce Lee: A Warrior's Journey. Much of the footage that was shot is from what was to be the climax of the film.

Martial arts

Martial arts

Martial arts are codified systems and traditions of combat practiced for a number of reasons such as self-defense; military and law enforcement applications; competition; physical, mental, and spiritual development; entertainment; and the preservation of a nation's intangible cultural heritage.

Beat 'em up

Beat 'em up

The beat 'em up is a Video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in scrolling, two-dimensional (2D) levels, while a number of modern games feature more open three-dimensional (3D) environments with yet larger numbers of enemies. The gameplay tends to follow arcade genre conventions, such as being simple to learn but difficult to master, and the combat system tends to be more highly developed than other side-scrolling action games. Two-player cooperative gameplay and multiple player characters are also hallmarks of the genre. Most of these games take place in urban settings and feature crime-fighting and revenge-based plots, though some games may employ historical, science fiction or fantasy themes.

Dungeons & Dragons

Dungeons & Dragons

Dungeons & Dragons is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast since 1997. The game was derived from miniature wargames, with a variation of the 1971 game Chainmail serving as the initial rule system. D&D's publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre.

PLATO (computer system)

PLATO (computer system)

PLATO was the first generalized computer-assisted instruction system. Starting in 1960, it ran on the University of Illinois' ILLIAC I computer. By the late 1970s, it supported several thousand graphics terminals distributed worldwide, running on nearly a dozen different networked mainframe computers. Many modern concepts in multi-user computing were originally developed on PLATO, including forums, message boards, online testing, e-mail, chat rooms, picture languages, instant messaging, remote screen sharing, and multiplayer video games.

Dungeon crawl

Dungeon crawl

A dungeon crawl is a type of scenario in fantasy role-playing games in which heroes navigate a labyrinth environment, battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. Video games and board games which predominantly feature dungeon crawl elements are considered to be a genre.

Arcade game

Arcade game

An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade video games, pinball machines, electro-mechanical games, redemption games or merchandisers.

Jidaigeki

Jidaigeki

Jidaigeki is a genre of film, television, video game, and theatre in Japan. Literally meaning "period dramas", they are most often set during the Edo period of Japanese history, from 1603 to 1868. Some are set much earlier—Portrait of Hell, for example, is set during the late Heian period—and the early Meiji era is also a popular setting.

Source: "Boss (video games)", Wikipedia, Wikimedia Foundation, (2023, March 9th), https://en.wikipedia.org/wiki/Boss_(video_games).

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See also
References
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