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Benjamin Gaulon

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Benjamin Gaulon
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Benjamin Gaulon setting up de Pong Game
Born
Benjamin Gaulon

29 June 1979
Montereau-Fault-Yonne, Seine-et-Marne
NationalityFrench
EducationÉcole Supérieure de Arts Décoratifs and Frank Mohr Institute
Known forinteractive art, programming, generative art, digital art, net art, physical computing, net art, circuit bending, glitch art
Notable workRecyslism
Websitewww.recyclism.com

Benjamin Gaulon (born 1979) is an artist whose work focuses on planned obsolescence, consumerism and disposable society. He has previously released work under the name "recyclism".

Biography

Benjamin Gaulon received a degree in Visual Communication from l'École Supérieure des Arts Décoratifs de Strasbourg and a MFA in Interactive Media & Environment from the Frank Mohr Institute. During his time at the Frank Mohr Institute, he developed several high-profile projects, including de Pong Game,[1][2] the Recycling Entertainment System,[3][4] The PrintBall[5][6][7] and Corrupt.[1]

After Graduating Gaulon started leading D.A.T.A (Dublin Art and Technology Association) and co-founded the Irish Museum of Contemporary Art (IMOCA) in 2007. Since 2005, in collaboration with Lourens Rozema, Gaulon is running workshops entitled the e-waste workshops, inviting participants to create art projects from recycled electronic waste.

Between 2006 and 2013, Gaulon taught several courses at the National College of Art and Design on topics such as visual programming, physical computing, new media art and digital art theory. Gaulon currently lives in Dublin with his wife and daughter.

Discover more about Biography related topics

Frank Mohr Institute

Frank Mohr Institute

Founded in 1996, the Frank Mohr Institute is the Institute for Graduate Studies and Research in the Arts and Emerging Media of the Hanze University Groningen in the Netherlands. In cooperation with the University of Groningen, the institute accommodates three MFA courses: Painting, Media Art and Design Technologies" (MADTECH) and Scenography. The institute also provides an international programme of courses in the field of new media for university graduates, artists, designers and participants from the business world. Notable artists include: Ottokaji Iroke, Kimball Holth, Salim Bayri, Kevin Alan Swenson, Paraskevi Frasiola, Anika Mariam Ahmed, Susanna Inglada Lee McDonald and Luca Grimaldi

Electronic waste

Electronic waste

Electronic waste or e-waste describes discarded electrical or electronic devices. Used electronics which are destined for refurbishment, reuse, resale, salvage recycling through material recovery, or disposal are also considered e-waste. Informal processing of e-waste in developing countries can lead to adverse human health effects and environmental pollution.

National College of Art and Design

National College of Art and Design

The National College of Art and Design (NCAD) is Ireland's oldest art institution, offering the largest range of art and design degrees at undergraduate and postgraduate level in the country. Originating as a drawing school in 1746, many of the most important Irish artists, designers and art educators have studied or taught in the college. NCAD has always been located in central Dublin, and in 1980 it relocated to the historic Liberties area. The College has around 950 full-time students and a further 600 pursuing part-time courses, and NCAD's students come from more than forty countries. NCAD is a Recognised College of University College Dublin. It is also a member of the European League of Institutes of the Arts.

Physical computing

Physical computing

Physical computing involves interactive systems that can sense and respond to the world around them. While this definition is broad enough to encompass systems such as smart automotive traffic control systems or factory automation processes, it is not commonly used to describe them. In a broader sense, physical computing is a creative framework for understanding human beings' relationship to the digital world. In practical use, the term most often describes handmade art, design or DIY hobby projects that use sensors and microcontrollers to translate analog input to a software system, and/or control electro-mechanical devices such as motors, servos, lighting or other hardware.

New media art

New media art

New media art includes artworks designed and produced by means of electronic media technologies, comprising virtual art, computer graphics, computer animation, digital art, interactive art, sound art, Internet art, video games, robotics, 3D printing, and cyborg art. The term defines itself by the thereby created artwork, which differentiates itself from that deriving from conventional visual arts. New Media art has origins in the worlds of science, art, and performance. Some common themes found in new media art include databases, political and social activism, Afrofuturism, feminism, and identity, a ubiquitous theme found throughout is the incorporation of new technology into the work. The emphasis on medium is a defining feature of much contemporary art and many art schools and major universities now offer majors in "New Genres" or "New Media" and a growing number of graduate programs have emerged internationally. New media art may involve degrees of interaction between artwork and observer or between the artist and the public, as is the case in performance art. Yet, as several theorists and curators have noted, such forms of interaction, social exchange, participation, and transformation do not distinguish new media art but rather serve as a common ground that has parallels in other strands of contemporary art practice. Such insights emphasize the forms of cultural practice that arise concurrently with emerging technological platforms, and question the focus on technological media per se. New Media art involves complex curation and preservation practices that make collecting, installing, and exhibiting the works harder than most other mediums. Many cultural centers and museums have been established to cater to the advanced needs of new media art.

Digital art

Digital art

Digital art refers to any artistic work or practice that uses digital technology as part of the creative or presentation process. It can also refer to computational art that uses and engages with digital media.

Notable projects

  • Digitalrecycling: online community project.[8]
  • de Pong Game: augmented architecture interactive projection.[1][2]
  • The PrintBall: Graffiti Robot (with Géraud de Bizien)[5][6][7]
  • Corrupt: Online software.[9][10][11]
  • Recycling Entertainment System: interactive installation.[3][4]
  • 2.4 kHz Project: Wireless video surveillance hacking.[12][13][14][15]
  • Hard Drivin': Twitter controlled installation. (with Ivan Twohig and Brian Solon)[16]
  • ReFunct Media: Hardware Hacking Installation.[17]

Exhibitions

Selected exhibitions, screenings and performances include:

  • 2011, Resonate – Belgrade – Serbia
  • 2011, C4 Contemporary Art – Los Angeles – USA
  • 2011, Flux Factory – New York City – USA
  • 2011, R.I.P. – Recycling Pervasive Media, Intervening in Planned Obsolescence – Banff – Canada
  • 2011, New York Electronic Art Festival 2011 – Harvestworks – NYC – USA
  • 2011, Bent Festival 2011 – NYC – USA
  • 2011, Filtering Failure, Amsterdam, The Netherlands
  • 2010, BLK River Festival, Vienna, Austria
  • 2010, Les Grandes Traversées 2010, Royan, Soulac, Bordeaux, France
  • 2010, Arts Research: Publics and Purposes conference, GradCam, Temple Bar Gallery, Dublin, Republic of Ireland
  • 2009, International Symposium on Electronic Art 2009, Dublin, Republic of Ireland
  • 2009, ISEA 2009, The LAB, Dublin, Republic of Ireland
  • 2008, Dublin Electronic Art Festival 2008, Dublin, Republic of Ireland
  • 2008, Square Eyes Festival, Arnhem, The Netherlands
  • 2008, TECHNOTHREADS, The Science Gallery, Trinity College. Dublin, Republic of Ireland
  • 2008, Lightwave08, The Science Gallery, Trinity College. Dublin, Republic of Ireland
  • 2007, Dublin Electronic Art Festival 2007, Dublin, Republic of Ireland
  • 2007, Cluster, Gallery la Chaufferie, École Supérieure des Art Décoratifs de Strasbourg, France
  • 2007, Come out and Play, Amsterdam, The Netherlands
  • 2007, Sous la Plage, Paris, France
  • 2006, SUPERFLUX, Gallery Roger Tator, Lyon, France
  • 2006, €10000 SHOW, W139, Amsterdam, The Netherlands
  • 2006, Art Rock, Inter-disciplinary Festival, St Brieuc, France
  • 2005, Ososphere Festival, Strasbourg, France
  • 2005, Axis Festival, Assen, The Netherlands
  • 2004, Cite Rap Festival N.6, St Brieuc, France
  • 2004, Festival Sonic Acts X Unsorted, Amsterdam, The Netherlands

Source: "Benjamin Gaulon", Wikipedia, Wikimedia Foundation, (2023, January 27th), https://en.wikipedia.org/wiki/Benjamin_Gaulon.

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References
  1. ^ a b c Contact coinop: Comment (22 March 2006). "Interview/Article by Brucker-Cohen, Jonah. Gizmodo Gallery: Benjamin Gaulon. Gizmodo (Mar 22, 2006)". Gizmodo.com. Retrieved 17 January 2012.
  2. ^ a b "CLEMENT, THIERY. "de Pong Game" Regarde (July, 2007)". Regarde.org. Archived from the original on 4 November 2011. Retrieved 17 January 2012.
  3. ^ a b "O'Shea, Chris. The Res. Pixelsumo August 2005". Pixelsumo.com. Retrieved 17 January 2012.
  4. ^ a b "Kirn, Peter. Create Digital Music. The Res: Multiplayer Mac Music with 6 NES Controllers (August 2005)". Createdigitalmusic.com. 3 August 2005. Retrieved 17 January 2012.
  5. ^ a b "O'Shea, Chris. Printball by Recyclism. Pixelsumo August 2005". Pixelsumo.com. Retrieved 17 January 2012.
  6. ^ a b "Zjawinski, Sonia. "Graffiti Hackers". Wired Magazine Issue 13.12, December 2005". Wired. 4 January 2009. Retrieved 17 January 2012.
  7. ^ a b """PrintBall" Paintball Inkjet Printer" core77 July 2005". Core77.com. 1 July 2005. Archived from the original on 28 September 2011. Retrieved 17 January 2012.
  8. ^ "Turbulence Spotlight 2004". Turbulence.org. Archived from the original on 18 January 2012. Retrieved 17 January 2012.
  9. ^ – Ludovico, Alessandro. "Corrupt, software for rotting pictures". Neural (magazine), November 2017
  10. ^ "Menkman, Rosa. "From enchanting to the default cultivation of artifacts, From software art to generic manipulation. Sunshine in my throat, July 2009"". Rosa-menkman.blogspot.com. 22 July 2009. Retrieved 17 January 2012.
  11. ^ "Turbulence Spotlight 2010". Turbulence.org. 21 October 2010. Archived from the original on 19 January 2012. Retrieved 17 January 2012.
  12. ^ – 26 Feb/2008. "Canonico, Tony. "2.4 kHz, detourned surveillance". Neural Magazine. February 2008". Neural.it. Retrieved 7 November 2017.
  13. ^ Brucker-Cohen, Jonah. "Sniff wireless video cameras with 2.4Ghz". Makezine. February 2008 Archived 25 January 2009 at the Wayback Machine
  14. ^ Michael Lithgow (3 March 2008). "LITHGOW, MICHAEL. "Broadcasting the panopticon: Art project transforms wireless surveillance into public art". Art Threat. March 2008". Artthreat.net. Archived from the original on 7 July 2012. Retrieved 17 January 2012.
  15. ^ "reBlog. "FC#3 – Self-portraits by Benjamin Gaulon". Eyebeam. July 2010". Eyebeam.org. Archived from the original on 4 March 2012. Retrieved 17 January 2012.
  16. ^ "Visnjic, Filip. "5 Twitter Art Projects – Volume 3" Creative Applications, March 2010"". Creativeapplications.net. 13 January 2012. Retrieved 17 January 2012.
  17. ^ "Lechner, Marie. "Techno : recyclage à l'oeuvre" Libération, March 2011"". Ecrans.fr. 28 March 2011. Retrieved 17 January 2012.

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